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[UMS] Zillion Zerglings - Page 13

Forum Index > SC2 Maps & Custom Games
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Onioncookie
Profile Joined May 2010
Germany624 Posts
Last Edited: 2010-12-05 19:25:17
December 05 2010 19:24 GMT
#241
Hahaha u cant even finish map cuz of the spawnrate ?!

If you kill 20 lings a sec u need

56942008773672,5 years for the last level if im correct?!
Monxy
Profile Joined September 2010
Poland46 Posts
December 05 2010 19:56 GMT
#242
On December 06 2010 04:24 Onioncookie wrote:
Hahaha u cant even finish map cuz of the spawnrate ?!

If you kill 20 lings a sec u need

56942008773672,5 years for the last level if im correct?!


There is no "last level", and you can survive 10+ only with some really bugged/explioted stuff.

Anyways I personally think overlords shouldn't have so high armour. Maybe it's a bad idea but it's kinda slow to kill an overlord using 2 marines, especially if he hasn't dropped the zerglings because of the bug.
Terran Commander - "In your face Zergs, we're walled off, there's nothing you can do... Hey, what's this creep doing here?"
Vanished131
Profile Blog Joined October 2010
France311 Posts
Last Edited: 2010-12-05 20:34:58
December 05 2010 20:32 GMT
#243
Okay I've been listening to your comments girls, and the following changes will be made for the next patch.

The Infested Terran exploit has been fixed on US, so that's the end of that.

Planetary Fortresses have had their gas cost increased from 6 -> 12, same with building armor for terran.

Fixed an issue where players 7 and 8 could not be "best player."

Fixed some issues with the defeat triggers.

Fixed some issues with players editing their own scores.

Mineral regeneration is now 50% slower. Gas regeneration has been halved. The efficiency mineral bonus has been increased by 50%

Changed the way friendly fire works.

Added some info in game about ranking.

Two new talents have been added!

And there are so many little things adjusted that I cannot even begin to describe them. I will take a look at two things, the skip timer, and the overlords.

All scores will be reset, so don't get too happy. Ranks and games played will remain.
Monxy
Profile Joined September 2010
Poland46 Posts
December 05 2010 20:58 GMT
#244
But is the salvage bug taken care of? I just made 200/200 marines and I'm unstoppable because of that.
I hope the scores will be reset though, I couldn't live while having 150k kills because of cheats
Terran Commander - "In your face Zergs, we're walled off, there's nothing you can do... Hey, what's this creep doing here?"
Vanished131
Profile Blog Joined October 2010
France311 Posts
Last Edited: 2010-12-05 21:07:37
December 05 2010 21:01 GMT
#245
On December 06 2010 05:58 Monxy wrote:
But is the salvage bug taken care of? I just made 200/200 marines and I'm unstoppable because of that.
I hope the scores will be reset though, I couldn't live while having 150k kills because of cheats


Yes. I'll give the version to Q once I am happy with it on US. A few minutes or so, then you will have to wait hours.
Monxy
Profile Joined September 2010
Poland46 Posts
December 05 2010 21:43 GMT
#246
My friend just told me hallucinations become real units every round and that he made a 564 supply army using them. Could someone confirm this please because I'm not sure about it.
Terran Commander - "In your face Zergs, we're walled off, there's nothing you can do... Hey, what's this creep doing here?"
hommedumatch
Profile Joined December 2010
France2 Posts
December 05 2010 22:39 GMT
#247
I'm actually playing it. Broodlords seem to do a too much effective job : They're walling with broodlings to avoid any zerglings swarm. I could let it like that for years, we wouldn't die.. I'll probably let the game go on until tomorrow. I got two games running background now on my Pc. Starcraft 2 and Open transport tyccon 8)

[image loading]
IrT4nkz
Profile Joined May 2010
229 Posts
December 05 2010 23:09 GMT
#248
On December 06 2010 07:39 hommedumatch wrote:
I'm actually playing it. Broodlords seem to do a too much effective job : They're walling with broodlings to avoid any zerglings swarm. I could let it like that for years, we wouldn't die.. I'll probably let the game go on until tomorrow. I got two games running background now on my Pc. Starcraft 2 and Open transport tyccon 8)

[image loading]

How did you manage to get that many BL's most I managed to reach was 4, with the Mineral talent
hommedumatch
Profile Joined December 2010
France2 Posts
Last Edited: 2010-12-05 23:19:08
December 05 2010 23:17 GMT
#249
some of the guys had left and shared their bases, so we grab money the next round. We're still three on the map, Terrans couldn't manage to keep their buildings alive so they lifted at least one of their buildings, i kept my base alive and we're farming glings.

Edit: Map error :D just right now
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 05 2010 23:20 GMT
#250
On December 06 2010 08:17 hommedumatch wrote:
some of the guys had left and shared their bases, so we grab money the next round. We're still three on the map, Terrans couldn't manage to keep their buildings alive so they lifted at least one of their buildings, i kept my base alive and we're farming glings.

Edit: Map error :D just right now


Details?

The new version should fix some of these issues.
Genome852
Profile Blog Joined August 2010
United States979 Posts
December 06 2010 02:04 GMT
#251
Walling in with supply depots and using blue flame hellions, I got ~10k kills before I quit from boredom.

(The lings try to reach the hellions instead of attacking the supply depots, so it's almost impossible to lose).
XLNC
Profile Joined December 2010
Canada1 Post
December 06 2010 02:15 GMT
#252
Such a fun game
HowardMoon
Profile Joined July 2010
United States1 Post
December 06 2010 03:09 GMT
#253
I've been plaything game for about 1 hour and 20 minutes now. I am at 2nd overlord wave (14200)

there were some trigger errors and there are 3 overlords left dancing.. what is up with 5+ armor? i got one sentry working on them but its gonna take another 40 minutes. My fear is that what if killing them won't finish the round?

Can you please work on this error on your next patch? This isn't the first time and I am wasting time trying to beat unbeatable game due to trigger errors.

KilgoreTrout 471
A homeless man laughs like a troll; probably harmless but still lunatic
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 06 2010 04:11 GMT
#254
On December 06 2010 12:09 HowardMoon wrote:
I've been plaything game for about 1 hour and 20 minutes now. I am at 2nd overlord wave (14200)

there were some trigger errors and there are 3 overlords left dancing.. what is up with 5+ armor? i got one sentry working on them but its gonna take another 40 minutes. My fear is that what if killing them won't finish the round?

Can you please work on this error on your next patch? This isn't the first time and I am wasting time trying to beat unbeatable game due to trigger errors.

KilgoreTrout 471


We call this the threshold of Blizzard's map editor. The iterations are a bit too long for the game to recognize that 9 or so kills just took place when you kill an overlord. I will work on increasing the efficiency of my triggers.
SpikeNeedle
Profile Joined December 2010
18 Posts
December 06 2010 08:50 GMT
#255
There is an extremely game breaking bug. If your team builds in a corner, sometimes the zerglings spawn in the black area of a cliff. They can't get out and stay there, motionless, until you go shoot them down. Sometimes they're out of range, and if enough spawn there then the game can't continue unless you have some form of air unit, but this usually happens early round.
VladCepesh
Profile Joined June 2010
Serbia12 Posts
December 06 2010 08:54 GMT
#256
9h 06mins, duration of the game.

My team went afk after the 3rd hour, and went to well deserved sleep after going crazy and imagining that our fort is a battle ship ( we took jobs like gunnery, engineering, etc.) ^^`.
Map is quite easy after all have chosen terran, spamming PF-s in a circle and narrowing the possible attack places with ordinary flying CC-s.

With 10-15 armor/100-200k zerglings couldn't even land a blow onto our impregnable fort.
"A well placed grunt is better than thousand words."
StUfF
Profile Joined September 2010
Australia1437 Posts
December 06 2010 12:05 GMT
#257
Broodlords seem to replenish broodlings instantly - firing two every shot instead of how they normally work.

Also spawn rate seems sooo slow in some patterns, seems like the 98,300 wave takes at least an hour to do.
Xapti
Profile Joined April 2010
Canada2473 Posts
December 06 2010 18:24 GMT
#258
On December 06 2010 17:54 VladCepesh wrote:
Map is quite easy after all have chosen terran, spamming PF-s in a circle and narrowing the possible attack places with ordinary flying CC-s.

With 10-15 armor/100-200k zerglings couldn't even land a blow onto our impregnable fort.

I had tried going for 4 PFs (as a wall) and the rest reapers in bunkers, but that didn't work out. I guess due to what Vladcepesh said, PFs are superior to reapers. Damn, I thought I was onto something.
Did you repair the PFs also? would they attack the CCs at all or not? (if they didn't, barrack would be a better buy to cover)

I did get to something like 37000 before dying though I think.

I'm wondering some things though:
1. how do civilians spawn?I've never seen them?
2. in the original post it said zerglings get 1 upgrade each level, but I never noticed more than 2 attack upgrades (2-0 is where I died), 0 armor upgrades, and possibly metabolic/adrenal if those are considered upgrades.
3. Does the game scale everything effectively based on the number of players? Doing the map solo I had good starting money and seemingly pretty good income, I was just wondering if it was 100% of what a party would get. Secondly though, I hardly ever got money for killing zerglings. One in every 100 kills would maybe be +1 mineral (not sure if it gave +1 gas also).


Lastly, aside from BLs, which seem OP (don't know how any zerg is supposed to get to them in a multiplayer game though), zerg is extremely underpowered. All of zerg's units suck except baneling (which still isn't very good.) due to the design of the race, and no modifications of the race are made for the game, which I think is bad.

Terran's obviously crazy OP because they have PFs, armor upgrade, repair, reapers, hellions and FREE nukes.
I think a bit more balance would be nice. I guess the other option would be to make it a terran-only game... since protoss isn't so geat either aside from colossus

"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Vanished131
Profile Blog Joined October 2010
France311 Posts
Last Edited: 2010-12-06 19:41:29
December 06 2010 19:35 GMT
#259
On December 06 2010 17:50 SpikeNeedle wrote:
There is an extremely game breaking bug. If your team builds in a corner, sometimes the zerglings spawn in the black area of a cliff. They can't get out and stay there, motionless, until you go shoot them down. Sometimes they're out of range, and if enough spawn there then the game can't continue unless you have some form of air unit, but this usually happens early round.


Circles don't have corners.

I will work on this issue later. For now, try not to build on the edges.


On December 07 2010 03:24 Xapti wrote:
Show nested quote +
On December 06 2010 17:54 VladCepesh wrote:
Map is quite easy after all have chosen terran, spamming PF-s in a circle and narrowing the possible attack places with ordinary flying CC-s.

With 10-15 armor/100-200k zerglings couldn't even land a blow onto our impregnable fort.

I had tried going for 4 PFs (as a wall) and the rest reapers in bunkers, but that didn't work out. I guess due to what Vladcepesh said, PFs are superior to reapers. Damn, I thought I was onto something.
Did you repair the PFs also? would they attack the CCs at all or not? (if they didn't, barrack would be a better buy to cover)

I did get to something like 37000 before dying though I think.

I'm wondering some things though:
1. how do civilians spawn?I've never seen them?
2. in the original post it said zerglings get 1 upgrade each level, but I never noticed more than 2 attack upgrades (2-0 is where I died), 0 armor upgrades, and possibly metabolic/adrenal if those are considered upgrades.
3. Does the game scale everything effectively based on the number of players? Doing the map solo I had good starting money and seemingly pretty good income, I was just wondering if it was 100% of what a party would get. Secondly though, I hardly ever got money for killing zerglings. One in every 100 kills would maybe be +1 mineral (not sure if it gave +1 gas also).


Lastly, aside from BLs, which seem OP (don't know how any zerg is supposed to get to them in a multiplayer game though), zerg is extremely underpowered. All of zerg's units suck except baneling (which still isn't very good.) due to the design of the race, and no modifications of the race are made for the game, which I think is bad.

Terran's obviously crazy OP because they have PFs, armor upgrade, repair, reapers, hellions and FREE nukes.
I think a bit more balance would be nice. I guess the other option would be to make it a terran-only game... since protoss isn't so geat either aside from colossus



0. You can't get 10-15 armor.
1. Every time a planetary fortress is built, 1 civilian spawns in the next available game. Also, a counter is added to a secret bank. When the bank accumulates 1 million counters, I will add boss levels.
2. I haven't updated the original post. Later.
3. It's pretty darn close.
4. It will never be made a terran-only game.

Also, it looks like Q hasn't even published the update I sent him yesterday. Please be patient, the name of the game has changed a bit.
buffdoggy
Profile Joined December 2010
2 Posts
December 06 2010 21:14 GMT
#260
I was doing my Favourite tech.. PF with a funnel and it works well. just don't build center cause the un-borrowing rounds don't select attackers they select whichever is closest. I managed to solo 30,000 zerglings with this tech.

Secondly THERE IS A GLITCH
I don't know if its the game or if its SC2's issue, but it only seems to happen on this map. During the map my comments become duplicated for no reasons what-so ever, and after the match it throws me in a blank screen where the menu's don't work, causing me to have to relog. Also somewhere around 12,000 points it removes your previous score and counts you a new one..
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