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On December 02 2010 00:09 Monxy wrote: Oh yeah, the NO ZORGs will have to cry now. Checked and working, we can build on creep :D
EDIT: Erm, I didn't play a lot of zerg earlier. But I just realized, zerg won't get refunded for the drone that is used to build something, and it won't respawn. It's so annoying because drones cost gas so... It kinda cripples the zerg.
Zerg are refunded minerals for the drone, or in the specific case of hatcheries--it is replaced.
I am going to refund the gas in the next update, sorry about that.
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Are we still far, far away from the levels going 10,20,30,50 instead of hundreds and beginning with very small amount of money?
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On December 02 2010 05:50 Monxy wrote: Are we still far, far away from the levels going 10,20,30,50 instead of hundreds and beginning with very small amount of money?
No one responded to the idea, but if you would like it, then I will change it immediately.
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Got to 30264 with a total of 3 people. We did TTP, the two terrans built basically only planetary fortresses and we left a one tile opening which the P blocked off with a zealot(s). A bunch of things we noticed:
-Building armor is essential. Planetary Fortress are really good early on. -Sentries are very good mostly because they mess up the pathfinding ai so much. -A zealot being healed by a medivac can basically live forever if only a single zergling attacks it at a time. Giving an ally control of units does not do anything, and medivacs don't automatically heal friendly units, it must be done manually. -Eventually we abused the pathfinding by placing ebays around the pfs to sort of funnel the lings into small places. This does not work when a whole bunch of lings spawn at once in a ring. -Colossus are really good, but when we died we only had two of them, maybe the upper tier units are too expensive. -Repairing is really expensive. -Cloaked units being worthless was not fun when we found out, but are probably over powered unless some detection was added for the lings, maybe on later rounds spawn overseers in increasing numbers.
I would not want to see the game start off much slower than it does already. With 3 people it wasn't hard to survive the first couple rounds at all, even after making mistakes with building placement.
Can't wait to get more than 3 people in a game to see how far we can go.
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Played this with 5 other people. They were all Terran and I was Protoss. Basically they just massed PF's and I teched up to Colossus. At about Round 10, we just gave up...not because we were being overwhelmed, but because it was just taking too damn long to even get through the round. So the map beats us through our impatience, and I just don't know how anyone can sit through more rounds of that. This is a sick joke Vanished131. Are you laughing at us right now? lol. I may or may not put up a vid of our last round on my youtube channel. Later.
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On December 03 2010 00:26 photohunts wrote:Played this with 5 other people. They were all Terran and I was Protoss. Basically they just massed PF's and I teched up to Colossus. At about Round 10, we just gave up...not because we were being overwhelmed, but because it was just taking too damn long to even get through the round. So the map beats us through our impatience, and I just don't know how anyone can sit through more rounds of that. This is a sick joke Vanish. Are you laughing at us right now? lol. I may or may not put up a vid of our last round on my youtube channel. Later.
That is simply what I hate, why didn't you make mass ghosts or mass banshees? This is the point of the map. Don't win the boring way, just lose the fun way. Everyone used to say "zerg sucks, NO ZORG" I ask why if not because of creep "zerg is bad, we won't win". Almost nobody got the sense of the map. You shouldn't go for any classical mass PF or colossi. Be creative, I take zerg for let's say, banelings. You can never win with pure banelings, why do I do it? Because it's funnier than to stack PFs or make pure colossus. I hate when everyone says (or thinks) " what a lame map, all I can do is stack PFz lolol".
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On December 03 2010 00:26 photohunts wrote:Played this with 5 other people. They were all Terran and I was Protoss. Basically they just massed PF's and I teched up to Colossus. At about Round 10, we just gave up...not because we were being overwhelmed, but because it was just taking too damn long to even get through the round. So the map beats us through our impatience, and I just don't know how anyone can sit through more rounds of that. This is a sick joke Vanish. Are you laughing at us right now? lol. I may or may not put up a vid of our last round on my youtube channel. Later.
The game is set to spawn a maximum of 100 zerglings per second. If the level is taking too long, your strategy isn't very effective.
Level 10 should take about 90 seconds, ideally. If you beat it in 2 minutes, I will forgive you.
And respect the name, bro.
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54mins in, 45k killed and counting xD This is a cool map, can see it dragging a bit though :p
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On December 03 2010 10:00 ste0731 wrote: 54mins in, 45k killed and counting xD This is a cool map, can see it dragging a bit though :p
If anyone could post a list of tentative changes they would make (balance changes) that would be extremely instrumental. That is, perhaps you think planetary fortress should cost vespene. I do plan to add a vespene cost to them.
I would also like to mention that someone said that in order to make my map more professional, I should remove refineries, extractors, and assimilators from the command card. I disagree politefully.
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On December 03 2010 10:20 Vanished131 wrote:Show nested quote +On December 03 2010 10:00 ste0731 wrote: 54mins in, 45k killed and counting xD This is a cool map, can see it dragging a bit though :p If anyone could post a list of tentative changes they would make (balance changes) that would be extremely instrumental. That is, perhaps you think planetary fortress should cost vespene. I do plan to add a vespene cost to them.
Anyway to spawn lings faster? On 91k/98k now and the level is taking FOREVER. 1hr 26into the game. wanted to try hiy 1mil before bed but i'ma have to retire 
Get rid of the burrow/drops (from level 8+) as they are ultimate lag fest, and the dropping of 2k lings takes FORRRRRREVER!
Erm PF's are slightly OP but if u nerf them then the game becomes unplayable... Brood lords soak up SO much damage as well.
Edit: 61k droplings? Srsly xD Time to call it a night
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On December 03 2010 10:24 ste0731 wrote:Show nested quote +On December 03 2010 10:20 Vanished131 wrote:On December 03 2010 10:00 ste0731 wrote: 54mins in, 45k killed and counting xD This is a cool map, can see it dragging a bit though :p If anyone could post a list of tentative changes they would make (balance changes) that would be extremely instrumental. That is, perhaps you think planetary fortress should cost vespene. I do plan to add a vespene cost to them. Anyway to spawn lings faster? On 91k/98k now and the level is taking FOREVER. 1hr 26into the game. wanted to try hiy 1mil before bed but i'ma have to retire  Get rid of the burrow/drops (from level 8+) as they are ultimate lag fest, and the dropping of 2k lings takes FORRRRRREVER! Erm PF's are slightly OP but if u nerf them then the game becomes unplayable... Brood lords soak up SO much damage as well.
The zerglings spawn as fast as you kill them. If you read a few posts up, you would know this.
Kill them faster to make the levels go faster. (Hint: Planetary fortresses kill zerglings very slow.)
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On December 03 2010 10:31 Vanished131 wrote:Show nested quote +On December 03 2010 10:24 ste0731 wrote:On December 03 2010 10:20 Vanished131 wrote:On December 03 2010 10:00 ste0731 wrote: 54mins in, 45k killed and counting xD This is a cool map, can see it dragging a bit though :p If anyone could post a list of tentative changes they would make (balance changes) that would be extremely instrumental. That is, perhaps you think planetary fortress should cost vespene. I do plan to add a vespene cost to them. Anyway to spawn lings faster? On 91k/98k now and the level is taking FOREVER. 1hr 26into the game. wanted to try hiy 1mil before bed but i'ma have to retire  Get rid of the burrow/drops (from level 8+) as they are ultimate lag fest, and the dropping of 2k lings takes FORRRRRREVER! Erm PF's are slightly OP but if u nerf them then the game becomes unplayable... Brood lords soak up SO much damage as well. The zerglings spawn as fast as you kill them. If you read a few posts up, you would know this. Kill them faster to make the levels go faster. (Hint: Planetary fortresses kill zerglings very slow.)
The game is set to spawn a maximum of 100 zerglings per second. If the level is taking too long, your strategy isn't very effective.
Thats 15mins for 90k lings Still a LONG time.
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On December 03 2010 10:32 ste0731 wrote:Show nested quote +On December 03 2010 10:31 Vanished131 wrote:On December 03 2010 10:24 ste0731 wrote:On December 03 2010 10:20 Vanished131 wrote:On December 03 2010 10:00 ste0731 wrote: 54mins in, 45k killed and counting xD This is a cool map, can see it dragging a bit though :p If anyone could post a list of tentative changes they would make (balance changes) that would be extremely instrumental. That is, perhaps you think planetary fortress should cost vespene. I do plan to add a vespene cost to them. Anyway to spawn lings faster? On 91k/98k now and the level is taking FOREVER. 1hr 26into the game. wanted to try hiy 1mil before bed but i'ma have to retire  Get rid of the burrow/drops (from level 8+) as they are ultimate lag fest, and the dropping of 2k lings takes FORRRRRREVER! Erm PF's are slightly OP but if u nerf them then the game becomes unplayable... Brood lords soak up SO much damage as well. The zerglings spawn as fast as you kill them. If you read a few posts up, you would know this. Kill them faster to make the levels go faster. (Hint: Planetary fortresses kill zerglings very slow.) The game is set to spawn a maximum of 100 zerglings per second. If the level is taking too long, your strategy isn't very effective. Thats 15mins for 90k lings  Still a LONG time.
Most players won't expect to survive that level.
For the few that follow my game, I appreciate you guys! Let me tell you about the new up and coming changes.
The difficulty will be properly scaled to the number of players. This means that 1 player will get the same resources as 8 players (not just starting resources).
I am adding a time limit to each level to discourage planetary fortress play and force people to come up with new strategies.
Upgrades will now be preassigned in this order:
Carapace Claws Carapace Claws Andrenaline Glands
Drones will properly be refunded also.
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On December 03 2010 04:10 Vanished131 wrote:Show nested quote +On December 03 2010 00:26 photohunts wrote:Played this with 5 other people. They were all Terran and I was Protoss. Basically they just massed PF's and I teched up to Colossus. At about Round 10, we just gave up...not because we were being overwhelmed, but because it was just taking too damn long to even get through the round. So the map beats us through our impatience, and I just don't know how anyone can sit through more rounds of that. This is a sick joke Vanish. Are you laughing at us right now? lol. I may or may not put up a vid of our last round on my youtube channel. Later. The game is set to spawn a maximum of 100 zerglings per second. If the level is taking too long, your strategy isn't very effective. Level 10 should take about 90 seconds, ideally. If you beat it in 2 minutes, I will forgive you. And respect the name, bro.
Didn't mean any disrespect. I actually played the map quite a few times AND I never mass PF'ed, my teammates did. It's still a sick joke lol.
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On December 03 2010 12:54 photohunts wrote:Show nested quote +On December 03 2010 04:10 Vanished131 wrote:On December 03 2010 00:26 photohunts wrote:Played this with 5 other people. They were all Terran and I was Protoss. Basically they just massed PF's and I teched up to Colossus. At about Round 10, we just gave up...not because we were being overwhelmed, but because it was just taking too damn long to even get through the round. So the map beats us through our impatience, and I just don't know how anyone can sit through more rounds of that. This is a sick joke Vanish. Are you laughing at us right now? lol. I may or may not put up a vid of our last round on my youtube channel. Later. The game is set to spawn a maximum of 100 zerglings per second. If the level is taking too long, your strategy isn't very effective. Level 10 should take about 90 seconds, ideally. If you beat it in 2 minutes, I will forgive you. And respect the name, bro. Didn't mean any disrespect. I actually played the map quite a few times AND I never mass PF'ed, my teammates did. It's still a sick joke lol.
I was half kidding. 
And planetary fortresses now cost 300 minerals and 6 gas. It seems to be working quite nicely.
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On December 03 2010 01:58 Monxy wrote:Show nested quote +On December 03 2010 00:26 photohunts wrote:Played this with 5 other people. They were all Terran and I was Protoss. Basically they just massed PF's and I teched up to Colossus. At about Round 10, we just gave up...not because we were being overwhelmed, but because it was just taking too damn long to even get through the round. So the map beats us through our impatience, and I just don't know how anyone can sit through more rounds of that. This is a sick joke Vanish. Are you laughing at us right now? lol. I may or may not put up a vid of our last round on my youtube channel. Later. That is simply what I hate, why didn't you make mass ghosts or mass banshees? This is the point of the map. Don't win the boring way, just lose the fun way. Everyone used to say "zerg sucks, NO ZORG" I ask why if not because of creep "zerg is bad, we won't win". Almost nobody got the sense of the map. You shouldn't go for any classical mass PF or colossi. Be creative, I take zerg for let's say, banelings. You can never win with pure banelings, why do I do it? Because it's funnier than to stack PFs or make pure colossus. I hate when everyone says (or thinks) " what a lame map, all I can do is stack PFz lolol".
Sorry if that was your impression of my post. You misunderstood. I never said (or thought) the map was lame. I was merely commenting on how futile it is to try to get through the rounds quickly. I know your approach to this map first hand...I play COD Zombies. Relax and enjoy the map and pay no attention to everyone that says it's lame.
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On December 03 2010 13:10 photohunts wrote:Show nested quote +On December 03 2010 01:58 Monxy wrote:On December 03 2010 00:26 photohunts wrote:Played this with 5 other people. They were all Terran and I was Protoss. Basically they just massed PF's and I teched up to Colossus. At about Round 10, we just gave up...not because we were being overwhelmed, but because it was just taking too damn long to even get through the round. So the map beats us through our impatience, and I just don't know how anyone can sit through more rounds of that. This is a sick joke Vanish. Are you laughing at us right now? lol. I may or may not put up a vid of our last round on my youtube channel. Later. That is simply what I hate, why didn't you make mass ghosts or mass banshees? This is the point of the map. Don't win the boring way, just lose the fun way. Everyone used to say "zerg sucks, NO ZORG" I ask why if not because of creep "zerg is bad, we won't win". Almost nobody got the sense of the map. You shouldn't go for any classical mass PF or colossi. Be creative, I take zerg for let's say, banelings. You can never win with pure banelings, why do I do it? Because it's funnier than to stack PFs or make pure colossus. I hate when everyone says (or thinks) " what a lame map, all I can do is stack PFz lolol". Sorry if that was your impression of my post. You misunderstood. I never said (or thought) the map was lame. I was merely commenting on how futile it is to try to get through the rounds quickly. I know your approach to this map first hand...I play COD Zombies. Relax and enjoy the map and pay no attention to everyone that says it's lame.
Oh, sorry for this misunderstanding, I hope it'll be the last one.
Anyways I want to report the infested terran problem. They respawn each round (without timer on them) and they cost only energy. I don't even want to say how good they are compared to marines. They can have 11 damage each burst they fire. And broodlords take time to finish, they're not instant like everything else.
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On December 03 2010 23:33 Monxy wrote:Show nested quote +On December 03 2010 13:10 photohunts wrote:On December 03 2010 01:58 Monxy wrote:On December 03 2010 00:26 photohunts wrote:Played this with 5 other people. They were all Terran and I was Protoss. Basically they just massed PF's and I teched up to Colossus. At about Round 10, we just gave up...not because we were being overwhelmed, but because it was just taking too damn long to even get through the round. So the map beats us through our impatience, and I just don't know how anyone can sit through more rounds of that. This is a sick joke Vanish. Are you laughing at us right now? lol. I may or may not put up a vid of our last round on my youtube channel. Later. That is simply what I hate, why didn't you make mass ghosts or mass banshees? This is the point of the map. Don't win the boring way, just lose the fun way. Everyone used to say "zerg sucks, NO ZORG" I ask why if not because of creep "zerg is bad, we won't win". Almost nobody got the sense of the map. You shouldn't go for any classical mass PF or colossi. Be creative, I take zerg for let's say, banelings. You can never win with pure banelings, why do I do it? Because it's funnier than to stack PFs or make pure colossus. I hate when everyone says (or thinks) " what a lame map, all I can do is stack PFz lolol". Sorry if that was your impression of my post. You misunderstood. I never said (or thought) the map was lame. I was merely commenting on how futile it is to try to get through the rounds quickly. I know your approach to this map first hand...I play COD Zombies. Relax and enjoy the map and pay no attention to everyone that says it's lame. Oh, sorry for this misunderstanding, I hope it'll be the last one. Anyways I want to report the infested terran problem. They respawn each round (without timer on them) and they cost only energy. I don't even want to say how good they are compared to marines. They can have 11 damage each burst they fire. And broodlords take time to finish, they're not instant like everything else.
Fixed.
Also, I'd like to mention that this next patch is going to blow everyone's mind.
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Your map is boring vanished. Many people on this thread have stated it. And now it is steadily dropping in popularity as I had predicted last week. And yet you still come back and argue with the players that we are "playing it wrong". Players play to win. We always look for the best strategy to beat games like this.
I dont like your attitude vanished. Why make a thread and ask players opinion when you dismissed them? Unless you change your attitude, your map will keep falling on the popularity scale. 3 more months max.
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On December 04 2010 06:16 mkfk1 wrote: Your map is boring vanished. Many people on this thread have stated it. And now it is steadily dropping in popularity as I had predicted last week. And yet you still come back and argue with the players that we are "playing it wrong". Players play to win. We always look for the best strategy to beat games like this.
I dont like your attitude vanished. Why make a thread and ask players opinion when you dismissed them? Unless you change your attitude, your map will keep falling on the popularity scale. 3 more months max.
This map is going to be around for a very long time. I'm sorry to disappoint you.
I personally think Desert Strike and Nexus Wars are boring, but we don't see them dropping in popularity. Also, I will try to do my best to make the map less "boring." I promise!
Europe hasn't seen an update in a few days, I have one on the way.
You Will Like It
Promise!
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