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What you said is not exactly true. The AI works in a way that when there are too many Zerglings, they will attack your wall even though it's incomplete.
The key to avoiding this is by leaving enough openings so that one is always clear of zergling or at least making sure that there is always room for more, this is usually done by simply killing them all.
As of yet of course I've only gone to around 25k kills, meaning there might be point where the amount of lings which actually enter the battlefield becomes to large that it's simply impossible to kill all of them at a rate at which this actually works. However at this point I think my computer will probably just crash because it can possibly render that amount.
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On November 29 2010 09:50 Superjuden wrote:Show nested quote + What you said is not exactly true. The AI works in a way that when there are too many Zerglings, they will attack your wall even though it's incomplete.
The key to avoiding this is by leaving enough openings so that one is always clear of zergling or at least making sure that there is always room for more, this is usually done by simply killing them all. As of yet of course I've only gone to around 25k kills, meaning there might be point where the amount of lings which actually enter the battlefield becomes to large that it's simply impossible to kill all of them at a rate at which this actually works. However at this point I think my computer will probably just crash because it can possibly render that amount.
I believe (not 100% sure) that the game makes complex calculations about whether or not it should break the partial wall or take the longer route.
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On November 29 2010 10:02 Sufficiency wrote:Show nested quote +On November 29 2010 09:50 Superjuden wrote: What you said is not exactly true. The AI works in a way that when there are too many Zerglings, they will attack your wall even though it's incomplete.
The key to avoiding this is by leaving enough openings so that one is always clear of zergling or at least making sure that there is always room for more, this is usually done by simply killing them all. As of yet of course I've only gone to around 25k kills, meaning there might be point where the amount of lings which actually enter the battlefield becomes to large that it's simply impossible to kill all of them at a rate at which this actually works. However at this point I think my computer will probably just crash because it can possibly render that amount. I believe (not 100% sure) that the game makes complex calculations about whether or not it should break the partial wall or take the longer route.
Well, regardless, BWC and ZZ have been submitted to Q. So they might be up!
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i was gonna go to sleep but noooooooo, you have distracted me
EDIT: nvm, takes too long just to wait for a second person to play with playing as one person is impossible, best record is 568
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If you get a mothership you can't lose. I played for over 2 hours and even went for a shower in the middle of the game and it didn't make a difference. I quit after I realised the next wave could take around half an hour to complete and after that it could go up to taking the best part of a day...
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I found a interresting bug.... so mothership is autowin, but when u shoot at the mothership the next round u have 20 o_0 dunno what happened, but at least u should ahve two if u buy another in the same round, so the killed will respawn?!
btw: for fast autowin with mothership just let youre teammates build archons...and vortex all
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This is strange... I had DTs once, guess what happened? They died, how strange. Later on I made a mothership. Whoops, what's that? I guess my nexus just blew up. Doesn't it kinda say they have detection? Later on, my friend made DTs, died too. Now, when I see someone making a mothership I feel like "haha, this guy doesn't know lings have detection". Strangely they don't, cloak worked now.
Is there any explanation for this phenomenon?
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Played it for the first time yesterday, and this game is absolutely horrible from a zerg's perspective...
terrans get planetary fortresses and kill everything, all zerg gets to do is make like 10 zerglings against the waves of 100?
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On November 29 2010 22:00 Marksel wrote: Played it for the first time yesterday, and this game is absolutely horrible from a zerg's perspective...
terrans get planetary fortresses and kill everything, all zerg gets to do is make like 10 zerglings against the waves of 100?
banelings banelings ohhhh banelings banelings ohh, like a deadly green landmine
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On November 29 2010 22:00 Marksel wrote: Played it for the first time yesterday, and this game is absolutely horrible from a zerg's perspective...
terrans get planetary fortresses and kill everything, all zerg gets to do is make like 10 zerglings against the waves of 100?
Thing about zerg is... It's for fun :D You get refunded for dead buildings so it's nice
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This map is great fun! Go play the latest version on EU now =)
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I've found something about current broodlords. Broodlods don't allow you to lose. This is kinda cheaty and takes so long time...
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On November 29 2010 21:11 Monxy wrote: This is strange... I had DTs once, guess what happened? They died, how strange. Later on I made a mothership. Whoops, what's that? I guess my nexus just blew up. Doesn't it kinda say they have detection? Later on, my friend made DTs, died too. Now, when I see someone making a mothership I feel like "haha, this guy doesn't know lings have detection". Strangely they don't, cloak worked now.
Is there any explanation for this phenomenon?
Not sure. Let me know if it continues to happen.
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I have seen this in the join game lobby. I haven't tried it yet since I thought it was just another tower defenece, but I gotta say, this sure looks fun! :D
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This is from an old version. The new version has a new display for kills with the goal below.
I appreciate the screenshot. The new version should offer a new challenge.
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Hmm... Is the FF on siege tanks fixed now? I hope so, but there's something else that does friendly damage. Raven seeker missile.
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On November 30 2010 21:04 Monxy wrote: Hmm... Is the FF on siege tanks fixed now? I hope so, but there's something else that does friendly damage. Raven seeker missile.
Not yet...! Next update, I promise.
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Oh and I hate how the NO ZORG attitude is growing. The longer players can't build on creep the worse.
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On November 30 2010 22:17 Monxy wrote: Oh and I hate how the NO ZORG attitude is growing. The longer players can't build on creep the worse.
Building on creep is a difficult problem, if anyone wants to offer solutions, that would be incredible helpful.
Could you possibly tell me what position ZZ is on the Eu popularity list? I am curious.
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