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[UMS] Zillion Zerglings - Page 9

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 7 8 9 10 11 26 Next All
Superjuden
Profile Joined November 2010
3 Posts
November 29 2010 00:50 GMT
#161

What you said is not exactly true. The AI works in a way that when there are too many Zerglings, they will attack your wall even though it's incomplete.


The key to avoiding this is by leaving enough openings so that one is always clear of zergling or at least making sure that there is always room for more, this is usually done by simply killing them all.

As of yet of course I've only gone to around 25k kills, meaning there might be point where the amount of lings which actually enter the battlefield becomes to large that it's simply impossible to kill all of them at a rate at which this actually works. However at this point I think my computer will probably just crash because it can possibly render that amount.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
November 29 2010 01:02 GMT
#162
On November 29 2010 09:50 Superjuden wrote:
Show nested quote +

What you said is not exactly true. The AI works in a way that when there are too many Zerglings, they will attack your wall even though it's incomplete.


The key to avoiding this is by leaving enough openings so that one is always clear of zergling or at least making sure that there is always room for more, this is usually done by simply killing them all.

As of yet of course I've only gone to around 25k kills, meaning there might be point where the amount of lings which actually enter the battlefield becomes to large that it's simply impossible to kill all of them at a rate at which this actually works. However at this point I think my computer will probably just crash because it can possibly render that amount.


I believe (not 100% sure) that the game makes complex calculations about whether or not it should break the partial wall or take the longer route.
https://twitter.com/SufficientStats
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 29 2010 04:46 GMT
#163
On November 29 2010 10:02 Sufficiency wrote:
Show nested quote +
On November 29 2010 09:50 Superjuden wrote:

What you said is not exactly true. The AI works in a way that when there are too many Zerglings, they will attack your wall even though it's incomplete.


The key to avoiding this is by leaving enough openings so that one is always clear of zergling or at least making sure that there is always room for more, this is usually done by simply killing them all.

As of yet of course I've only gone to around 25k kills, meaning there might be point where the amount of lings which actually enter the battlefield becomes to large that it's simply impossible to kill all of them at a rate at which this actually works. However at this point I think my computer will probably just crash because it can possibly render that amount.


I believe (not 100% sure) that the game makes complex calculations about whether or not it should break the partial wall or take the longer route.


Well, regardless, BWC and ZZ have been submitted to Q. So they might be up!
Corvette
Profile Blog Joined October 2010
United States433 Posts
Last Edited: 2010-11-29 08:26:05
November 29 2010 08:04 GMT
#164
i was gonna go to sleep but noooooooo, you have distracted me

EDIT: nvm, takes too long just to wait for a second person to play with
playing as one person is impossible, best record is 568
Phylore
Profile Joined May 2010
United Kingdom1 Post
November 29 2010 10:16 GMT
#165
If you get a mothership you can't lose. I played for over 2 hours and even went for a shower in the middle of the game and it didn't make a difference. I quit after I realised the next wave could take around half an hour to complete and after that it could go up to taking the best part of a day...
Pharaun
Profile Blog Joined September 2010
Germany150 Posts
Last Edited: 2010-11-29 12:10:50
November 29 2010 12:09 GMT
#166
I found a interresting bug....
so mothership is autowin, but when u shoot at the mothership the next round u have 20 o_0
dunno what happened, but at least u should ahve two if u buy another in the same round, so the killed will respawn?!

btw: for fast autowin with mothership just let youre teammates build archons...and vortex all
It has to start somewhere. - It has to start sometime. - What better place than here. - What better time than now?!!!! -All hell can't stop us now
Monxy
Profile Joined September 2010
Poland46 Posts
November 29 2010 12:11 GMT
#167
This is strange... I had DTs once, guess what happened? They died, how strange. Later on I made a mothership. Whoops, what's that? I guess my nexus just blew up. Doesn't it kinda say they have detection? Later on, my friend made DTs, died too. Now, when I see someone making a mothership I feel like "haha, this guy doesn't know lings have detection". Strangely they don't, cloak worked now.

Is there any explanation for this phenomenon?
Terran Commander - "In your face Zergs, we're walled off, there's nothing you can do... Hey, what's this creep doing here?"
Marksel
Profile Joined October 2010
Netherlands56 Posts
November 29 2010 13:00 GMT
#168
Played it for the first time yesterday, and this game is absolutely horrible from a zerg's perspective...

terrans get planetary fortresses and kill everything, all zerg gets to do is make like 10 zerglings against the waves of 100?
That's actually quite true -Tasteless
Pharaun
Profile Blog Joined September 2010
Germany150 Posts
November 29 2010 13:23 GMT
#169
On November 29 2010 22:00 Marksel wrote:
Played it for the first time yesterday, and this game is absolutely horrible from a zerg's perspective...

terrans get planetary fortresses and kill everything, all zerg gets to do is make like 10 zerglings against the waves of 100?



banelings banelings ohhhh banelings banelings ohh, like a deadly green landmine
It has to start somewhere. - It has to start sometime. - What better place than here. - What better time than now?!!!! -All hell can't stop us now
Monxy
Profile Joined September 2010
Poland46 Posts
Last Edited: 2010-11-29 14:14:58
November 29 2010 13:54 GMT
#170
On November 29 2010 22:00 Marksel wrote:
Played it for the first time yesterday, and this game is absolutely horrible from a zerg's perspective...

terrans get planetary fortresses and kill everything, all zerg gets to do is make like 10 zerglings against the waves of 100?


Thing about zerg is... It's for fun :D
You get refunded for dead buildings so it's nice
Terran Commander - "In your face Zergs, we're walled off, there's nothing you can do... Hey, what's this creep doing here?"
Qw4z1
Profile Joined April 2008
Sweden55 Posts
November 29 2010 18:28 GMT
#171
This map is great fun! Go play the latest version on EU now =)
"All these new players are really thin skinned" - IdrA
Monxy
Profile Joined September 2010
Poland46 Posts
Last Edited: 2010-11-29 20:14:18
November 29 2010 20:12 GMT
#172
I've found something about current broodlords. Broodlods don't allow you to lose. This is kinda cheaty and takes so long time...
Terran Commander - "In your face Zergs, we're walled off, there's nothing you can do... Hey, what's this creep doing here?"
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 29 2010 20:20 GMT
#173
On November 29 2010 21:11 Monxy wrote:
This is strange... I had DTs once, guess what happened? They died, how strange. Later on I made a mothership. Whoops, what's that? I guess my nexus just blew up. Doesn't it kinda say they have detection? Later on, my friend made DTs, died too. Now, when I see someone making a mothership I feel like "haha, this guy doesn't know lings have detection". Strangely they don't, cloak worked now.

Is there any explanation for this phenomenon?


Not sure. Let me know if it continues to happen.
Penke
Profile Joined October 2010
Sweden346 Posts
November 29 2010 20:29 GMT
#174
I have seen this in the join game lobby. I haven't tried it yet since I thought it was just another tower defenece, but I gotta say, this sure looks fun! :D
Thadortin
Profile Joined November 2010
France4 Posts
November 29 2010 21:13 GMT
#175
http://yfrog.com/45screenshot2010112922062j

Vanished131
Profile Blog Joined October 2010
France311 Posts
November 29 2010 23:20 GMT
#176
On November 30 2010 06:13 Thadortin wrote:
http://yfrog.com/45screenshot2010112922062j



This is from an old version. The new version has a new display for kills with the goal below.

I appreciate the screenshot. The new version should offer a new challenge.
Monxy
Profile Joined September 2010
Poland46 Posts
November 30 2010 12:04 GMT
#177
Hmm... Is the FF on siege tanks fixed now? I hope so, but there's something else that does friendly damage. Raven seeker missile.
Terran Commander - "In your face Zergs, we're walled off, there's nothing you can do... Hey, what's this creep doing here?"
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 30 2010 12:45 GMT
#178
On November 30 2010 21:04 Monxy wrote:
Hmm... Is the FF on siege tanks fixed now? I hope so, but there's something else that does friendly damage. Raven seeker missile.


Not yet...! Next update, I promise.
Monxy
Profile Joined September 2010
Poland46 Posts
November 30 2010 13:17 GMT
#179
Oh and I hate how the NO ZORG attitude is growing. The longer players can't build on creep the worse.
Terran Commander - "In your face Zergs, we're walled off, there's nothing you can do... Hey, what's this creep doing here?"
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 30 2010 14:35 GMT
#180
On November 30 2010 22:17 Monxy wrote:
Oh and I hate how the NO ZORG attitude is growing. The longer players can't build on creep the worse.


Building on creep is a difficult problem, if anyone wants to offer solutions, that would be incredible helpful.

Could you possibly tell me what position ZZ is on the Eu popularity list? I am curious.
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