• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:35
CEST 12:35
KST 19:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?76Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9] 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
ASL22 General Discussion Gypsy to Korea Official StarCraft website teases new content ahead of BlizzCon? [Personal Project Share] Terran Defense v0.60 BW General Discussion
Tourneys
KCM Race Survival 2026 Season 3 Brood War in Budapest ! WORTEX 2026 BW Finals [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6504 users

[UMS] Zillion Zerglings - Page 8

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 6 7 8 9 10 26 Next All
TheDominator
Profile Blog Joined November 2009
New Zealand336 Posts
November 28 2010 06:31 GMT
#141
Is this in NA server only? I would love to see it in the SEA server.
Great map, definitely 1st equal for best custom maps ive seen on Sc2.
Thnx!
You can go a long way with a smile. You can go a lot farther with a smile and a gun.
xHassassin
Profile Joined November 2010
United States270 Posts
November 28 2010 09:39 GMT
#142
How to never lose:

1. At least 2 players.

1st level, engineering bay, 2 planetary fortress.

2nd level, Building armor

3rd level, save

4th level, 3rd command center

5th level, 3rd planetary fortress

6th level+, more planetary fortress and scvs

Zerglings do 5 damage, planetary fortress with armor have 5 armor. Always choose carapace for the ling upgrades.

Mutaahh
Profile Joined June 2007
Netherlands859 Posts
November 28 2010 15:35 GMT
#143
maybe make this map FFA
so everyone has the same amount of lings to beat, and the best management wins? something competetive? (maybe with fog of war so people cant steal eachother building placement,
I want to fly
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 28 2010 17:17 GMT
#144
On November 28 2010 18:39 xHassassin wrote:
How to never lose:

1. At least 2 players.

1st level, engineering bay, 2 planetary fortress.

2nd level, Building armor

3rd level, save

4th level, 3rd command center

5th level, 3rd planetary fortress

6th level+, more planetary fortress and scvs

Zerglings do 5 damage, planetary fortress with armor have 5 armor. Always choose carapace for the ling upgrades.



I don't think this works. Can you even get planetary fortresses the first level?
Monxy
Profile Joined September 2010
Poland46 Posts
November 28 2010 17:37 GMT
#145
On November 29 2010 02:17 Vanished131 wrote:
Show nested quote +
On November 28 2010 18:39 xHassassin wrote:
How to never lose:

1. At least 2 players.

1st level, engineering bay, 2 planetary fortress.

2nd level, Building armor

3rd level, save

4th level, 3rd command center

5th level, 3rd planetary fortress

6th level+, more planetary fortress and scvs

Zerglings do 5 damage, planetary fortress with armor have 5 armor. Always choose carapace for the ling upgrades.



I don't think this works. Can you even get planetary fortresses the first level?


You can make planetary fortresses 1st level. Whole build, however wouldn't work, PFs turn too slowly.

Anyways I found some bugs. First of all, researching burrow takes time (it's not instant like everything else). Second thing is the cost of burrowing itself. Every time I try to burrow a baneling, it costs about 50 gas and gives me about 50 minerals so burrowing is not an option here. Same with siege mode for siege tanks. Oh, and I'm not sure if it's fixed but raven seeker missiles should do friendly splash.
Terran Commander - "In your face Zergs, we're walled off, there's nothing you can do... Hey, what's this creep doing here?"
Vanished131
Profile Blog Joined October 2010
France311 Posts
Last Edited: 2010-11-28 18:14:58
November 28 2010 18:12 GMT
#146
On November 29 2010 02:37 Monxy wrote:
Show nested quote +
On November 29 2010 02:17 Vanished131 wrote:
On November 28 2010 18:39 xHassassin wrote:
How to never lose:

1. At least 2 players.

1st level, engineering bay, 2 planetary fortress.

2nd level, Building armor

3rd level, save

4th level, 3rd command center

5th level, 3rd planetary fortress

6th level+, more planetary fortress and scvs

Zerglings do 5 damage, planetary fortress with armor have 5 armor. Always choose carapace for the ling upgrades.



I don't think this works. Can you even get planetary fortresses the first level?


You can make planetary fortresses 1st level. Whole build, however wouldn't work, PFs turn too slowly.

Anyways I found some bugs. First of all, researching burrow takes time (it's not instant like everything else). Second thing is the cost of burrowing itself. Every time I try to burrow a baneling, it costs about 50 gas and gives me about 50 minerals so burrowing is not an option here. Same with siege mode for siege tanks. Oh, and I'm not sure if it's fixed but raven seeker missiles should do friendly splash.


Okay it looks like I need to know exactly how much each of these cost in game, so I can counteract them with negative costs. Does someone care to investigate burrow and siege for me?

Scratch that idea, I just need to set equal costs for burrowed and unburrowed units. Thanks anyways girls.
Monxy
Profile Joined September 2010
Poland46 Posts
November 28 2010 18:40 GMT
#147
I'm not sure but it seems like upgrading claws does nothing except for writing 1,2,3, etc.. The zergling's attack is still 5 no matter what. It's the most important thing I can think of, as zerglings with upgraded damage kill PFs nicely.
Terran Commander - "In your face Zergs, we're walled off, there's nothing you can do... Hey, what's this creep doing here?"
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 28 2010 18:44 GMT
#148
On November 29 2010 03:40 Monxy wrote:
I'm not sure but it seems like upgrading claws does nothing except for writing 1,2,3, etc.. The zergling's attack is still 5 no matter what. It's the most important thing I can think of, as zerglings with upgraded damage kill PFs nicely.


Someone mentioned this earlier and I ignored it. I don't see why this would be true.
Monxy
Profile Joined September 2010
Poland46 Posts
November 28 2010 18:52 GMT
#149
On November 29 2010 03:44 Vanished131 wrote:
Show nested quote +
On November 29 2010 03:40 Monxy wrote:
I'm not sure but it seems like upgrading claws does nothing except for writing 1,2,3, etc.. The zergling's attack is still 5 no matter what. It's the most important thing I can think of, as zerglings with upgraded damage kill PFs nicely.


Someone mentioned this earlier and I ignored it. I don't see why this would be true.


Could someone else check it? I'm pretty sure it's this way.
Terran Commander - "In your face Zergs, we're walled off, there's nothing you can do... Hey, what's this creep doing here?"
OmgIRok
Profile Blog Joined June 2008
Taiwan2699 Posts
November 28 2010 19:48 GMT
#150
On November 29 2010 00:35 Mutaahh wrote:
maybe make this map FFA
so everyone has the same amount of lings to beat, and the best management wins? something competetive? (maybe with fog of war so people cant steal eachother building placement,


so what you're saying is you want a game that will insta-kill your computer at the last level
"Wanna join my [combo] clan?" "We play turret d competitively"
Vanished131
Profile Blog Joined October 2010
France311 Posts
Last Edited: 2010-11-28 21:16:24
November 28 2010 21:06 GMT
#151
On November 29 2010 04:48 OmgIRok wrote:
Show nested quote +
On November 29 2010 00:35 Mutaahh wrote:
maybe make this map FFA
so everyone has the same amount of lings to beat, and the best management wins? something competetive? (maybe with fog of war so people cant steal eachother building placement,


so what you're saying is you want a game that will insta-kill your computer at the last level


Exactly.

There are many tower defenses on battle.net already. This isn't a tower defense.
Hotzenplotz
Profile Joined November 2010
Germany22 Posts
November 28 2010 21:47 GMT
#152
everytime i use strom the entire games crashes.....
Vorsicht Gold!
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 28 2010 21:49 GMT
#153
On November 29 2010 06:47 Hotzenplotz wrote:
everytime i use strom the entire games crashes.....


I must've created a huge bug. And by the way, I LOVE ADOM!
DarkJackalX
Profile Joined April 2010
United States165 Posts
November 28 2010 22:28 GMT
#154
Is this map published on the US Server?
MC - Grubby - Huk - WhiteRa - iNcontroL || Nada - QXC - MKP - ThorZaIN - Boxer || July - NesTea - DRG - LoSirA - Sen || FIGHTING!
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 28 2010 22:36 GMT
#155
On November 29 2010 07:28 DarkJackalX wrote:
Is this map published on the US Server?


Click show more a few times, and you will see it.
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 28 2010 22:37 GMT
#156
On November 28 2010 15:31 TheDominator wrote:
Is this in NA server only? I would love to see it in the SEA server.
Great map, definitely 1st equal for best custom maps ive seen on Sc2.
Thnx!


I currently don't have a SEA publisher. If someone would like to volunteer to keep up with the updates, that would be fantastique.
Superjuden
Profile Joined November 2010
3 Posts
November 29 2010 00:41 GMT
#157
Hi, I've been playing your map a while now on the EU servers, and found that around when you get 25k kills, some zerglings simply stay outside the map in the corners where you can't actually kill any of them. Every once in a while new ones pop up but I doubt that this continues forever.

Also the way you make sure you never ever die is by simply building some buildings in a circle, put a bunch of hellions with weapons upgrade in the middle and then leave two or three small runways into your base. Now the zerglings will simply try to attack the hellions rather than your buildings simply because they draw more aggro than the supply depots. The lings just run down the opening and straight into the line of fire of the hellions, every single one getting insta-killed and they will never run fast enough to actually get to the hellions if you do this properly.

Also PFs are useless, eventually they just get overrun by lings. The key to long lasting games is making sure you NEVER get hit.
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 29 2010 00:43 GMT
#158
On November 29 2010 09:41 Superjuden wrote:
Hi, I've been playing your map a while now on the EU servers, and found that around when you get 25k kills, some zerglings simply stay outside the map in the corners where you can't actually kill any of them. Every once in a while new ones pop up but I doubt that this continues forever.

Also the way you make sure you never ever die is by simply building some buildings in a circle, put a bunch of hellions with weapons upgrade in the middle and then leave two or three small runways into your base. Now the zerglings will simply try to attack the hellions rather than your buildings simply because they draw more aggro than the supply depots. The lings just run down the opening and straight into the line of fire of the hellions, every single one getting insta-killed and they will never run fast enough to actually get to the hellions if you do this properly.

Also PFs are useless, eventually they just get overrun by lings. The key to long lasting games is making sure you NEVER get hit.


I have improved the AI in the new version. Please stand by for continuous updates.

I will submit the US version to Q to be updated on EU.

I will also submit my other map, Bunker Wars: Choices to Q to upload to EU.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
November 29 2010 00:44 GMT
#159
On November 29 2010 09:41 Superjuden wrote:
Hi, I've been playing your map a while now on the EU servers, and found that around when you get 25k kills, some zerglings simply stay outside the map in the corners where you can't actually kill any of them. Every once in a while new ones pop up but I doubt that this continues forever.

Also the way you make sure you never ever die is by simply building some buildings in a circle, put a bunch of hellions with weapons upgrade in the middle and then leave two or three small runways into your base. Now the zerglings will simply try to attack the hellions rather than your buildings simply because they draw more aggro than the supply depots. The lings just run down the opening and straight into the line of fire of the hellions, every single one getting insta-killed and they will never run fast enough to actually get to the hellions if you do this properly.

Also PFs are useless, eventually they just get overrun by lings. The key to long lasting games is making sure you NEVER get hit.


What you said is not exactly true. The AI works in a way that when there are too many Zerglings, they will attack your wall even though it's incomplete.
https://twitter.com/SufficientStats
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 29 2010 00:48 GMT
#160
On November 29 2010 09:44 Sufficiency wrote:
Show nested quote +
On November 29 2010 09:41 Superjuden wrote:
Hi, I've been playing your map a while now on the EU servers, and found that around when you get 25k kills, some zerglings simply stay outside the map in the corners where you can't actually kill any of them. Every once in a while new ones pop up but I doubt that this continues forever.

Also the way you make sure you never ever die is by simply building some buildings in a circle, put a bunch of hellions with weapons upgrade in the middle and then leave two or three small runways into your base. Now the zerglings will simply try to attack the hellions rather than your buildings simply because they draw more aggro than the supply depots. The lings just run down the opening and straight into the line of fire of the hellions, every single one getting insta-killed and they will never run fast enough to actually get to the hellions if you do this properly.

Also PFs are useless, eventually they just get overrun by lings. The key to long lasting games is making sure you NEVER get hit.


What you said is not exactly true. The AI works in a way that when there are too many Zerglings, they will attack your wall even though it's incomplete.


Actually, the AI is quite horrible on the European server, they will not attack buildings when too many accumulate. They only attack buildings when they cannot find a target in their range.

Regardless, the version that I will submit to Q will have improved AI--and you may find it quite difficult.
Prev 1 6 7 8 9 10 26 Next All
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
10:00
#128
Garitos vs ArT
Lambo vs Percival
TriGGeR vs ByuN
RotterdaM462
IndyStarCraft 121
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 462
IndyStarCraft 121
SHIN 10
StarCraft: Brood War
Calm 8783
Hyuk 1381
Pusan 430
Horang2 420
Larva 322
Hyun 234
Mong 68
hero 66
Last 62
Barracks 56
[ Show more ]
Free 47
Sharp 44
Yoon 43
Shinee 43
HiyA 37
sSak 22
Terrorterran 18
910 17
Aegong 17
NaDa 16
Noble 12
SilentControl 11
ajuk12(nOOB) 8
Dota 2
resolut1ontv 137
League of Legends
JimRising 439
Counter-Strike
byalli685
edward121
Super Smash Bros
Mew2King158
Heroes of the Storm
Khaldor209
Other Games
Fuzer 116
Organizations
Other Games
gamesdonequick757
BasetradeTV44
StarCraft: Brood War
UltimateBattle 26
lovetv 8
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2218
Other Games
• WagamamaTV406
Upcoming Events
Sparkling Tuna Cup
23h 25m
OSC
1d 1h
Shopify Rebellion Sundays
1d 4h
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
1d 5h
OSC
1d 13h
Afreeca Starleague
1d 23h
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
Afreeca Starleague
2 days
Leta vs ggaemo
Jaedong vs Queen
GSL
3 days
[ Show More ]
PiGosaur Cup
3 days
Kung Fu Cup
4 days
Replay Cast
4 days
The PondCast
4 days
KCM Race Survival
4 days
Escore
5 days
IntoTheTV X SOOP
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.