Great map, definitely 1st equal for best custom maps ive seen on Sc2.
Thnx!
Forum Index > SC2 Maps & Custom Games |
TheDominator
New Zealand336 Posts
Great map, definitely 1st equal for best custom maps ive seen on Sc2. Thnx! | ||
xHassassin
United States270 Posts
1. At least 2 players. 1st level, engineering bay, 2 planetary fortress. 2nd level, Building armor 3rd level, save 4th level, 3rd command center 5th level, 3rd planetary fortress 6th level+, more planetary fortress and scvs Zerglings do 5 damage, planetary fortress with armor have 5 armor. Always choose carapace for the ling upgrades. ![]() | ||
Mutaahh
Netherlands859 Posts
so everyone has the same amount of lings to beat, and the best management wins? something competetive? (maybe with fog of war so people cant steal eachother building placement, | ||
Vanished131
France311 Posts
On November 28 2010 18:39 xHassassin wrote: How to never lose: 1. At least 2 players. 1st level, engineering bay, 2 planetary fortress. 2nd level, Building armor 3rd level, save 4th level, 3rd command center 5th level, 3rd planetary fortress 6th level+, more planetary fortress and scvs Zerglings do 5 damage, planetary fortress with armor have 5 armor. Always choose carapace for the ling upgrades. ![]() I don't think this works. Can you even get planetary fortresses the first level? | ||
Monxy
Poland46 Posts
On November 29 2010 02:17 Vanished131 wrote: Show nested quote + On November 28 2010 18:39 xHassassin wrote: How to never lose: 1. At least 2 players. 1st level, engineering bay, 2 planetary fortress. 2nd level, Building armor 3rd level, save 4th level, 3rd command center 5th level, 3rd planetary fortress 6th level+, more planetary fortress and scvs Zerglings do 5 damage, planetary fortress with armor have 5 armor. Always choose carapace for the ling upgrades. ![]() I don't think this works. Can you even get planetary fortresses the first level? You can make planetary fortresses 1st level. Whole build, however wouldn't work, PFs turn too slowly. Anyways I found some bugs. First of all, researching burrow takes time (it's not instant like everything else). Second thing is the cost of burrowing itself. Every time I try to burrow a baneling, it costs about 50 gas and gives me about 50 minerals so burrowing is not an option here. Same with siege mode for siege tanks. Oh, and I'm not sure if it's fixed but raven seeker missiles should do friendly splash. | ||
Vanished131
France311 Posts
On November 29 2010 02:37 Monxy wrote: Show nested quote + On November 29 2010 02:17 Vanished131 wrote: On November 28 2010 18:39 xHassassin wrote: How to never lose: 1. At least 2 players. 1st level, engineering bay, 2 planetary fortress. 2nd level, Building armor 3rd level, save 4th level, 3rd command center 5th level, 3rd planetary fortress 6th level+, more planetary fortress and scvs Zerglings do 5 damage, planetary fortress with armor have 5 armor. Always choose carapace for the ling upgrades. ![]() I don't think this works. Can you even get planetary fortresses the first level? You can make planetary fortresses 1st level. Whole build, however wouldn't work, PFs turn too slowly. Anyways I found some bugs. First of all, researching burrow takes time (it's not instant like everything else). Second thing is the cost of burrowing itself. Every time I try to burrow a baneling, it costs about 50 gas and gives me about 50 minerals so burrowing is not an option here. Same with siege mode for siege tanks. Oh, and I'm not sure if it's fixed but raven seeker missiles should do friendly splash. Okay it looks like I need to know exactly how much each of these cost in game, so I can counteract them with negative costs. Does someone care to investigate burrow and siege for me? Scratch that idea, I just need to set equal costs for burrowed and unburrowed units. Thanks anyways girls. | ||
Monxy
Poland46 Posts
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Vanished131
France311 Posts
On November 29 2010 03:40 Monxy wrote: I'm not sure but it seems like upgrading claws does nothing except for writing 1,2,3, etc.. The zergling's attack is still 5 no matter what. It's the most important thing I can think of, as zerglings with upgraded damage kill PFs nicely. Someone mentioned this earlier and I ignored it. I don't see why this would be true. | ||
Monxy
Poland46 Posts
On November 29 2010 03:44 Vanished131 wrote: Show nested quote + On November 29 2010 03:40 Monxy wrote: I'm not sure but it seems like upgrading claws does nothing except for writing 1,2,3, etc.. The zergling's attack is still 5 no matter what. It's the most important thing I can think of, as zerglings with upgraded damage kill PFs nicely. Someone mentioned this earlier and I ignored it. I don't see why this would be true. Could someone else check it? I'm pretty sure it's this way. | ||
OmgIRok
Taiwan2699 Posts
On November 29 2010 00:35 Mutaahh wrote: maybe make this map FFA so everyone has the same amount of lings to beat, and the best management wins? something competetive? (maybe with fog of war so people cant steal eachother building placement, so what you're saying is you want a game that will insta-kill your computer at the last level | ||
Vanished131
France311 Posts
On November 29 2010 04:48 OmgIRok wrote: Show nested quote + On November 29 2010 00:35 Mutaahh wrote: maybe make this map FFA so everyone has the same amount of lings to beat, and the best management wins? something competetive? (maybe with fog of war so people cant steal eachother building placement, so what you're saying is you want a game that will insta-kill your computer at the last level Exactly. There are many tower defenses on battle.net already. This isn't a tower defense. | ||
Hotzenplotz
Germany22 Posts
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Vanished131
France311 Posts
On November 29 2010 06:47 Hotzenplotz wrote: everytime i use strom the entire games crashes..... I must've created a huge bug. And by the way, I LOVE ADOM! | ||
DarkJackalX
United States165 Posts
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Vanished131
France311 Posts
On November 29 2010 07:28 DarkJackalX wrote: Is this map published on the US Server? Click show more a few times, and you will see it. | ||
Vanished131
France311 Posts
On November 28 2010 15:31 TheDominator wrote: Is this in NA server only? I would love to see it in the SEA server. Great map, definitely 1st equal for best custom maps ive seen on Sc2. Thnx! I currently don't have a SEA publisher. If someone would like to volunteer to keep up with the updates, that would be fantastique. | ||
Superjuden
3 Posts
Also the way you make sure you never ever die is by simply building some buildings in a circle, put a bunch of hellions with weapons upgrade in the middle and then leave two or three small runways into your base. Now the zerglings will simply try to attack the hellions rather than your buildings simply because they draw more aggro than the supply depots. The lings just run down the opening and straight into the line of fire of the hellions, every single one getting insta-killed and they will never run fast enough to actually get to the hellions if you do this properly. Also PFs are useless, eventually they just get overrun by lings. The key to long lasting games is making sure you NEVER get hit. | ||
Vanished131
France311 Posts
On November 29 2010 09:41 Superjuden wrote: Hi, I've been playing your map a while now on the EU servers, and found that around when you get 25k kills, some zerglings simply stay outside the map in the corners where you can't actually kill any of them. Every once in a while new ones pop up but I doubt that this continues forever. Also the way you make sure you never ever die is by simply building some buildings in a circle, put a bunch of hellions with weapons upgrade in the middle and then leave two or three small runways into your base. Now the zerglings will simply try to attack the hellions rather than your buildings simply because they draw more aggro than the supply depots. The lings just run down the opening and straight into the line of fire of the hellions, every single one getting insta-killed and they will never run fast enough to actually get to the hellions if you do this properly. Also PFs are useless, eventually they just get overrun by lings. The key to long lasting games is making sure you NEVER get hit. I have improved the AI in the new version. Please stand by for continuous updates. I will submit the US version to Q to be updated on EU. I will also submit my other map, Bunker Wars: Choices to Q to upload to EU. | ||
Sufficiency
Canada23833 Posts
On November 29 2010 09:41 Superjuden wrote: Hi, I've been playing your map a while now on the EU servers, and found that around when you get 25k kills, some zerglings simply stay outside the map in the corners where you can't actually kill any of them. Every once in a while new ones pop up but I doubt that this continues forever. Also the way you make sure you never ever die is by simply building some buildings in a circle, put a bunch of hellions with weapons upgrade in the middle and then leave two or three small runways into your base. Now the zerglings will simply try to attack the hellions rather than your buildings simply because they draw more aggro than the supply depots. The lings just run down the opening and straight into the line of fire of the hellions, every single one getting insta-killed and they will never run fast enough to actually get to the hellions if you do this properly. Also PFs are useless, eventually they just get overrun by lings. The key to long lasting games is making sure you NEVER get hit. What you said is not exactly true. The AI works in a way that when there are too many Zerglings, they will attack your wall even though it's incomplete. | ||
Vanished131
France311 Posts
On November 29 2010 09:44 Sufficiency wrote: Show nested quote + On November 29 2010 09:41 Superjuden wrote: Hi, I've been playing your map a while now on the EU servers, and found that around when you get 25k kills, some zerglings simply stay outside the map in the corners where you can't actually kill any of them. Every once in a while new ones pop up but I doubt that this continues forever. Also the way you make sure you never ever die is by simply building some buildings in a circle, put a bunch of hellions with weapons upgrade in the middle and then leave two or three small runways into your base. Now the zerglings will simply try to attack the hellions rather than your buildings simply because they draw more aggro than the supply depots. The lings just run down the opening and straight into the line of fire of the hellions, every single one getting insta-killed and they will never run fast enough to actually get to the hellions if you do this properly. Also PFs are useless, eventually they just get overrun by lings. The key to long lasting games is making sure you NEVER get hit. What you said is not exactly true. The AI works in a way that when there are too many Zerglings, they will attack your wall even though it's incomplete. Actually, the AI is quite horrible on the European server, they will not attack buildings when too many accumulate. They only attack buildings when they cannot find a target in their range. Regardless, the version that I will submit to Q will have improved AI--and you may find it quite difficult. | ||
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