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[UMS] Zillion Zerglings - Page 8

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 6 7 8 9 10 26 Next All
TheDominator
Profile Blog Joined November 2009
New Zealand336 Posts
November 28 2010 06:31 GMT
#141
Is this in NA server only? I would love to see it in the SEA server.
Great map, definitely 1st equal for best custom maps ive seen on Sc2.
Thnx!
You can go a long way with a smile. You can go a lot farther with a smile and a gun.
xHassassin
Profile Joined November 2010
United States270 Posts
November 28 2010 09:39 GMT
#142
How to never lose:

1. At least 2 players.

1st level, engineering bay, 2 planetary fortress.

2nd level, Building armor

3rd level, save

4th level, 3rd command center

5th level, 3rd planetary fortress

6th level+, more planetary fortress and scvs

Zerglings do 5 damage, planetary fortress with armor have 5 armor. Always choose carapace for the ling upgrades.

Mutaahh
Profile Joined June 2007
Netherlands859 Posts
November 28 2010 15:35 GMT
#143
maybe make this map FFA
so everyone has the same amount of lings to beat, and the best management wins? something competetive? (maybe with fog of war so people cant steal eachother building placement,
I want to fly
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 28 2010 17:17 GMT
#144
On November 28 2010 18:39 xHassassin wrote:
How to never lose:

1. At least 2 players.

1st level, engineering bay, 2 planetary fortress.

2nd level, Building armor

3rd level, save

4th level, 3rd command center

5th level, 3rd planetary fortress

6th level+, more planetary fortress and scvs

Zerglings do 5 damage, planetary fortress with armor have 5 armor. Always choose carapace for the ling upgrades.



I don't think this works. Can you even get planetary fortresses the first level?
Monxy
Profile Joined September 2010
Poland46 Posts
November 28 2010 17:37 GMT
#145
On November 29 2010 02:17 Vanished131 wrote:
Show nested quote +
On November 28 2010 18:39 xHassassin wrote:
How to never lose:

1. At least 2 players.

1st level, engineering bay, 2 planetary fortress.

2nd level, Building armor

3rd level, save

4th level, 3rd command center

5th level, 3rd planetary fortress

6th level+, more planetary fortress and scvs

Zerglings do 5 damage, planetary fortress with armor have 5 armor. Always choose carapace for the ling upgrades.



I don't think this works. Can you even get planetary fortresses the first level?


You can make planetary fortresses 1st level. Whole build, however wouldn't work, PFs turn too slowly.

Anyways I found some bugs. First of all, researching burrow takes time (it's not instant like everything else). Second thing is the cost of burrowing itself. Every time I try to burrow a baneling, it costs about 50 gas and gives me about 50 minerals so burrowing is not an option here. Same with siege mode for siege tanks. Oh, and I'm not sure if it's fixed but raven seeker missiles should do friendly splash.
Terran Commander - "In your face Zergs, we're walled off, there's nothing you can do... Hey, what's this creep doing here?"
Vanished131
Profile Blog Joined October 2010
France311 Posts
Last Edited: 2010-11-28 18:14:58
November 28 2010 18:12 GMT
#146
On November 29 2010 02:37 Monxy wrote:
Show nested quote +
On November 29 2010 02:17 Vanished131 wrote:
On November 28 2010 18:39 xHassassin wrote:
How to never lose:

1. At least 2 players.

1st level, engineering bay, 2 planetary fortress.

2nd level, Building armor

3rd level, save

4th level, 3rd command center

5th level, 3rd planetary fortress

6th level+, more planetary fortress and scvs

Zerglings do 5 damage, planetary fortress with armor have 5 armor. Always choose carapace for the ling upgrades.



I don't think this works. Can you even get planetary fortresses the first level?


You can make planetary fortresses 1st level. Whole build, however wouldn't work, PFs turn too slowly.

Anyways I found some bugs. First of all, researching burrow takes time (it's not instant like everything else). Second thing is the cost of burrowing itself. Every time I try to burrow a baneling, it costs about 50 gas and gives me about 50 minerals so burrowing is not an option here. Same with siege mode for siege tanks. Oh, and I'm not sure if it's fixed but raven seeker missiles should do friendly splash.


Okay it looks like I need to know exactly how much each of these cost in game, so I can counteract them with negative costs. Does someone care to investigate burrow and siege for me?

Scratch that idea, I just need to set equal costs for burrowed and unburrowed units. Thanks anyways girls.
Monxy
Profile Joined September 2010
Poland46 Posts
November 28 2010 18:40 GMT
#147
I'm not sure but it seems like upgrading claws does nothing except for writing 1,2,3, etc.. The zergling's attack is still 5 no matter what. It's the most important thing I can think of, as zerglings with upgraded damage kill PFs nicely.
Terran Commander - "In your face Zergs, we're walled off, there's nothing you can do... Hey, what's this creep doing here?"
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 28 2010 18:44 GMT
#148
On November 29 2010 03:40 Monxy wrote:
I'm not sure but it seems like upgrading claws does nothing except for writing 1,2,3, etc.. The zergling's attack is still 5 no matter what. It's the most important thing I can think of, as zerglings with upgraded damage kill PFs nicely.


Someone mentioned this earlier and I ignored it. I don't see why this would be true.
Monxy
Profile Joined September 2010
Poland46 Posts
November 28 2010 18:52 GMT
#149
On November 29 2010 03:44 Vanished131 wrote:
Show nested quote +
On November 29 2010 03:40 Monxy wrote:
I'm not sure but it seems like upgrading claws does nothing except for writing 1,2,3, etc.. The zergling's attack is still 5 no matter what. It's the most important thing I can think of, as zerglings with upgraded damage kill PFs nicely.


Someone mentioned this earlier and I ignored it. I don't see why this would be true.


Could someone else check it? I'm pretty sure it's this way.
Terran Commander - "In your face Zergs, we're walled off, there's nothing you can do... Hey, what's this creep doing here?"
OmgIRok
Profile Blog Joined June 2008
Taiwan2699 Posts
November 28 2010 19:48 GMT
#150
On November 29 2010 00:35 Mutaahh wrote:
maybe make this map FFA
so everyone has the same amount of lings to beat, and the best management wins? something competetive? (maybe with fog of war so people cant steal eachother building placement,


so what you're saying is you want a game that will insta-kill your computer at the last level
"Wanna join my [combo] clan?" "We play turret d competitively"
Vanished131
Profile Blog Joined October 2010
France311 Posts
Last Edited: 2010-11-28 21:16:24
November 28 2010 21:06 GMT
#151
On November 29 2010 04:48 OmgIRok wrote:
Show nested quote +
On November 29 2010 00:35 Mutaahh wrote:
maybe make this map FFA
so everyone has the same amount of lings to beat, and the best management wins? something competetive? (maybe with fog of war so people cant steal eachother building placement,


so what you're saying is you want a game that will insta-kill your computer at the last level


Exactly.

There are many tower defenses on battle.net already. This isn't a tower defense.
Hotzenplotz
Profile Joined November 2010
Germany22 Posts
November 28 2010 21:47 GMT
#152
everytime i use strom the entire games crashes.....
Vorsicht Gold!
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 28 2010 21:49 GMT
#153
On November 29 2010 06:47 Hotzenplotz wrote:
everytime i use strom the entire games crashes.....


I must've created a huge bug. And by the way, I LOVE ADOM!
DarkJackalX
Profile Joined April 2010
United States165 Posts
November 28 2010 22:28 GMT
#154
Is this map published on the US Server?
MC - Grubby - Huk - WhiteRa - iNcontroL || Nada - QXC - MKP - ThorZaIN - Boxer || July - NesTea - DRG - LoSirA - Sen || FIGHTING!
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 28 2010 22:36 GMT
#155
On November 29 2010 07:28 DarkJackalX wrote:
Is this map published on the US Server?


Click show more a few times, and you will see it.
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 28 2010 22:37 GMT
#156
On November 28 2010 15:31 TheDominator wrote:
Is this in NA server only? I would love to see it in the SEA server.
Great map, definitely 1st equal for best custom maps ive seen on Sc2.
Thnx!


I currently don't have a SEA publisher. If someone would like to volunteer to keep up with the updates, that would be fantastique.
Superjuden
Profile Joined November 2010
3 Posts
November 29 2010 00:41 GMT
#157
Hi, I've been playing your map a while now on the EU servers, and found that around when you get 25k kills, some zerglings simply stay outside the map in the corners where you can't actually kill any of them. Every once in a while new ones pop up but I doubt that this continues forever.

Also the way you make sure you never ever die is by simply building some buildings in a circle, put a bunch of hellions with weapons upgrade in the middle and then leave two or three small runways into your base. Now the zerglings will simply try to attack the hellions rather than your buildings simply because they draw more aggro than the supply depots. The lings just run down the opening and straight into the line of fire of the hellions, every single one getting insta-killed and they will never run fast enough to actually get to the hellions if you do this properly.

Also PFs are useless, eventually they just get overrun by lings. The key to long lasting games is making sure you NEVER get hit.
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 29 2010 00:43 GMT
#158
On November 29 2010 09:41 Superjuden wrote:
Hi, I've been playing your map a while now on the EU servers, and found that around when you get 25k kills, some zerglings simply stay outside the map in the corners where you can't actually kill any of them. Every once in a while new ones pop up but I doubt that this continues forever.

Also the way you make sure you never ever die is by simply building some buildings in a circle, put a bunch of hellions with weapons upgrade in the middle and then leave two or three small runways into your base. Now the zerglings will simply try to attack the hellions rather than your buildings simply because they draw more aggro than the supply depots. The lings just run down the opening and straight into the line of fire of the hellions, every single one getting insta-killed and they will never run fast enough to actually get to the hellions if you do this properly.

Also PFs are useless, eventually they just get overrun by lings. The key to long lasting games is making sure you NEVER get hit.


I have improved the AI in the new version. Please stand by for continuous updates.

I will submit the US version to Q to be updated on EU.

I will also submit my other map, Bunker Wars: Choices to Q to upload to EU.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
November 29 2010 00:44 GMT
#159
On November 29 2010 09:41 Superjuden wrote:
Hi, I've been playing your map a while now on the EU servers, and found that around when you get 25k kills, some zerglings simply stay outside the map in the corners where you can't actually kill any of them. Every once in a while new ones pop up but I doubt that this continues forever.

Also the way you make sure you never ever die is by simply building some buildings in a circle, put a bunch of hellions with weapons upgrade in the middle and then leave two or three small runways into your base. Now the zerglings will simply try to attack the hellions rather than your buildings simply because they draw more aggro than the supply depots. The lings just run down the opening and straight into the line of fire of the hellions, every single one getting insta-killed and they will never run fast enough to actually get to the hellions if you do this properly.

Also PFs are useless, eventually they just get overrun by lings. The key to long lasting games is making sure you NEVER get hit.


What you said is not exactly true. The AI works in a way that when there are too many Zerglings, they will attack your wall even though it's incomplete.
https://twitter.com/SufficientStats
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 29 2010 00:48 GMT
#160
On November 29 2010 09:44 Sufficiency wrote:
Show nested quote +
On November 29 2010 09:41 Superjuden wrote:
Hi, I've been playing your map a while now on the EU servers, and found that around when you get 25k kills, some zerglings simply stay outside the map in the corners where you can't actually kill any of them. Every once in a while new ones pop up but I doubt that this continues forever.

Also the way you make sure you never ever die is by simply building some buildings in a circle, put a bunch of hellions with weapons upgrade in the middle and then leave two or three small runways into your base. Now the zerglings will simply try to attack the hellions rather than your buildings simply because they draw more aggro than the supply depots. The lings just run down the opening and straight into the line of fire of the hellions, every single one getting insta-killed and they will never run fast enough to actually get to the hellions if you do this properly.

Also PFs are useless, eventually they just get overrun by lings. The key to long lasting games is making sure you NEVER get hit.


What you said is not exactly true. The AI works in a way that when there are too many Zerglings, they will attack your wall even though it's incomplete.


Actually, the AI is quite horrible on the European server, they will not attack buildings when too many accumulate. They only attack buildings when they cannot find a target in their range.

Regardless, the version that I will submit to Q will have improved AI--and you may find it quite difficult.
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