• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:02
CEST 19:02
KST 02:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
BGE Stara Zagora 2025: Info & Preview27Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL46Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30
Community News
[BSL20] ProLeague: Bracket Stage & Dates9GSL Ro4 and Finals moved to Sunday June 15th12Weekly Cups (May 27-June 1): ByuN goes back-to-back0EWC 2025 Regional Qualifier Results26Code S RO12 Results + RO8 Groups (2025 Season 2)3
StarCraft 2
General
The SCII GOAT: A statistical Evaluation BGE Stara Zagora 2025: Info & Preview Magnus Carlsen and Fabi review Clem's chess game. Jim claims he and Firefly were involved in match-fixing GSL Ro4 and Finals moved to Sunday June 15th
Tourneys
Bellum Gens Elite: Stara Zagora 2025 Sparkling Tuna Cup - Weekly Open Tournament SOOPer7s Showmatches 2025 Master Swan Open (Global Bronze-Master 2) $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void
Brood War
General
Mihu vs Korea Players Statistics BGH auto balance -> http://bghmmr.eu/ BW General Discussion [BSL20] ProLeague: Bracket Stage & Dates Will foreigners ever be able to challenge Koreans?
Tourneys
[ASL19] Grand Finals NA Team League 6/8/2025 [Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - Day 2
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread What do you want from future RTS games? Path of Exile Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Heroes of the Storm 2.0 Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Vape Nation Thread European Politico-economics QA Mega-thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard
TL Community
The Automated Ban List
Blogs
Cognitive styles x game perf…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Poker
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 21847 users

[UMS] Zillion Zerglings - Page 8

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 6 7 8 9 10 26 Next All
TheDominator
Profile Blog Joined November 2009
New Zealand336 Posts
November 28 2010 06:31 GMT
#141
Is this in NA server only? I would love to see it in the SEA server.
Great map, definitely 1st equal for best custom maps ive seen on Sc2.
Thnx!
You can go a long way with a smile. You can go a lot farther with a smile and a gun.
xHassassin
Profile Joined November 2010
United States270 Posts
November 28 2010 09:39 GMT
#142
How to never lose:

1. At least 2 players.

1st level, engineering bay, 2 planetary fortress.

2nd level, Building armor

3rd level, save

4th level, 3rd command center

5th level, 3rd planetary fortress

6th level+, more planetary fortress and scvs

Zerglings do 5 damage, planetary fortress with armor have 5 armor. Always choose carapace for the ling upgrades.

Mutaahh
Profile Joined June 2007
Netherlands859 Posts
November 28 2010 15:35 GMT
#143
maybe make this map FFA
so everyone has the same amount of lings to beat, and the best management wins? something competetive? (maybe with fog of war so people cant steal eachother building placement,
I want to fly
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 28 2010 17:17 GMT
#144
On November 28 2010 18:39 xHassassin wrote:
How to never lose:

1. At least 2 players.

1st level, engineering bay, 2 planetary fortress.

2nd level, Building armor

3rd level, save

4th level, 3rd command center

5th level, 3rd planetary fortress

6th level+, more planetary fortress and scvs

Zerglings do 5 damage, planetary fortress with armor have 5 armor. Always choose carapace for the ling upgrades.



I don't think this works. Can you even get planetary fortresses the first level?
Monxy
Profile Joined September 2010
Poland46 Posts
November 28 2010 17:37 GMT
#145
On November 29 2010 02:17 Vanished131 wrote:
Show nested quote +
On November 28 2010 18:39 xHassassin wrote:
How to never lose:

1. At least 2 players.

1st level, engineering bay, 2 planetary fortress.

2nd level, Building armor

3rd level, save

4th level, 3rd command center

5th level, 3rd planetary fortress

6th level+, more planetary fortress and scvs

Zerglings do 5 damage, planetary fortress with armor have 5 armor. Always choose carapace for the ling upgrades.



I don't think this works. Can you even get planetary fortresses the first level?


You can make planetary fortresses 1st level. Whole build, however wouldn't work, PFs turn too slowly.

Anyways I found some bugs. First of all, researching burrow takes time (it's not instant like everything else). Second thing is the cost of burrowing itself. Every time I try to burrow a baneling, it costs about 50 gas and gives me about 50 minerals so burrowing is not an option here. Same with siege mode for siege tanks. Oh, and I'm not sure if it's fixed but raven seeker missiles should do friendly splash.
Terran Commander - "In your face Zergs, we're walled off, there's nothing you can do... Hey, what's this creep doing here?"
Vanished131
Profile Blog Joined October 2010
France311 Posts
Last Edited: 2010-11-28 18:14:58
November 28 2010 18:12 GMT
#146
On November 29 2010 02:37 Monxy wrote:
Show nested quote +
On November 29 2010 02:17 Vanished131 wrote:
On November 28 2010 18:39 xHassassin wrote:
How to never lose:

1. At least 2 players.

1st level, engineering bay, 2 planetary fortress.

2nd level, Building armor

3rd level, save

4th level, 3rd command center

5th level, 3rd planetary fortress

6th level+, more planetary fortress and scvs

Zerglings do 5 damage, planetary fortress with armor have 5 armor. Always choose carapace for the ling upgrades.



I don't think this works. Can you even get planetary fortresses the first level?


You can make planetary fortresses 1st level. Whole build, however wouldn't work, PFs turn too slowly.

Anyways I found some bugs. First of all, researching burrow takes time (it's not instant like everything else). Second thing is the cost of burrowing itself. Every time I try to burrow a baneling, it costs about 50 gas and gives me about 50 minerals so burrowing is not an option here. Same with siege mode for siege tanks. Oh, and I'm not sure if it's fixed but raven seeker missiles should do friendly splash.


Okay it looks like I need to know exactly how much each of these cost in game, so I can counteract them with negative costs. Does someone care to investigate burrow and siege for me?

Scratch that idea, I just need to set equal costs for burrowed and unburrowed units. Thanks anyways girls.
Monxy
Profile Joined September 2010
Poland46 Posts
November 28 2010 18:40 GMT
#147
I'm not sure but it seems like upgrading claws does nothing except for writing 1,2,3, etc.. The zergling's attack is still 5 no matter what. It's the most important thing I can think of, as zerglings with upgraded damage kill PFs nicely.
Terran Commander - "In your face Zergs, we're walled off, there's nothing you can do... Hey, what's this creep doing here?"
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 28 2010 18:44 GMT
#148
On November 29 2010 03:40 Monxy wrote:
I'm not sure but it seems like upgrading claws does nothing except for writing 1,2,3, etc.. The zergling's attack is still 5 no matter what. It's the most important thing I can think of, as zerglings with upgraded damage kill PFs nicely.


Someone mentioned this earlier and I ignored it. I don't see why this would be true.
Monxy
Profile Joined September 2010
Poland46 Posts
November 28 2010 18:52 GMT
#149
On November 29 2010 03:44 Vanished131 wrote:
Show nested quote +
On November 29 2010 03:40 Monxy wrote:
I'm not sure but it seems like upgrading claws does nothing except for writing 1,2,3, etc.. The zergling's attack is still 5 no matter what. It's the most important thing I can think of, as zerglings with upgraded damage kill PFs nicely.


Someone mentioned this earlier and I ignored it. I don't see why this would be true.


Could someone else check it? I'm pretty sure it's this way.
Terran Commander - "In your face Zergs, we're walled off, there's nothing you can do... Hey, what's this creep doing here?"
OmgIRok
Profile Blog Joined June 2008
Taiwan2699 Posts
November 28 2010 19:48 GMT
#150
On November 29 2010 00:35 Mutaahh wrote:
maybe make this map FFA
so everyone has the same amount of lings to beat, and the best management wins? something competetive? (maybe with fog of war so people cant steal eachother building placement,


so what you're saying is you want a game that will insta-kill your computer at the last level
"Wanna join my [combo] clan?" "We play turret d competitively"
Vanished131
Profile Blog Joined October 2010
France311 Posts
Last Edited: 2010-11-28 21:16:24
November 28 2010 21:06 GMT
#151
On November 29 2010 04:48 OmgIRok wrote:
Show nested quote +
On November 29 2010 00:35 Mutaahh wrote:
maybe make this map FFA
so everyone has the same amount of lings to beat, and the best management wins? something competetive? (maybe with fog of war so people cant steal eachother building placement,


so what you're saying is you want a game that will insta-kill your computer at the last level


Exactly.

There are many tower defenses on battle.net already. This isn't a tower defense.
Hotzenplotz
Profile Joined November 2010
Germany22 Posts
November 28 2010 21:47 GMT
#152
everytime i use strom the entire games crashes.....
Vorsicht Gold!
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 28 2010 21:49 GMT
#153
On November 29 2010 06:47 Hotzenplotz wrote:
everytime i use strom the entire games crashes.....


I must've created a huge bug. And by the way, I LOVE ADOM!
DarkJackalX
Profile Joined April 2010
United States165 Posts
November 28 2010 22:28 GMT
#154
Is this map published on the US Server?
MC - Grubby - Huk - WhiteRa - iNcontroL || Nada - QXC - MKP - ThorZaIN - Boxer || July - NesTea - DRG - LoSirA - Sen || FIGHTING!
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 28 2010 22:36 GMT
#155
On November 29 2010 07:28 DarkJackalX wrote:
Is this map published on the US Server?


Click show more a few times, and you will see it.
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 28 2010 22:37 GMT
#156
On November 28 2010 15:31 TheDominator wrote:
Is this in NA server only? I would love to see it in the SEA server.
Great map, definitely 1st equal for best custom maps ive seen on Sc2.
Thnx!


I currently don't have a SEA publisher. If someone would like to volunteer to keep up with the updates, that would be fantastique.
Superjuden
Profile Joined November 2010
3 Posts
November 29 2010 00:41 GMT
#157
Hi, I've been playing your map a while now on the EU servers, and found that around when you get 25k kills, some zerglings simply stay outside the map in the corners where you can't actually kill any of them. Every once in a while new ones pop up but I doubt that this continues forever.

Also the way you make sure you never ever die is by simply building some buildings in a circle, put a bunch of hellions with weapons upgrade in the middle and then leave two or three small runways into your base. Now the zerglings will simply try to attack the hellions rather than your buildings simply because they draw more aggro than the supply depots. The lings just run down the opening and straight into the line of fire of the hellions, every single one getting insta-killed and they will never run fast enough to actually get to the hellions if you do this properly.

Also PFs are useless, eventually they just get overrun by lings. The key to long lasting games is making sure you NEVER get hit.
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 29 2010 00:43 GMT
#158
On November 29 2010 09:41 Superjuden wrote:
Hi, I've been playing your map a while now on the EU servers, and found that around when you get 25k kills, some zerglings simply stay outside the map in the corners where you can't actually kill any of them. Every once in a while new ones pop up but I doubt that this continues forever.

Also the way you make sure you never ever die is by simply building some buildings in a circle, put a bunch of hellions with weapons upgrade in the middle and then leave two or three small runways into your base. Now the zerglings will simply try to attack the hellions rather than your buildings simply because they draw more aggro than the supply depots. The lings just run down the opening and straight into the line of fire of the hellions, every single one getting insta-killed and they will never run fast enough to actually get to the hellions if you do this properly.

Also PFs are useless, eventually they just get overrun by lings. The key to long lasting games is making sure you NEVER get hit.


I have improved the AI in the new version. Please stand by for continuous updates.

I will submit the US version to Q to be updated on EU.

I will also submit my other map, Bunker Wars: Choices to Q to upload to EU.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
November 29 2010 00:44 GMT
#159
On November 29 2010 09:41 Superjuden wrote:
Hi, I've been playing your map a while now on the EU servers, and found that around when you get 25k kills, some zerglings simply stay outside the map in the corners where you can't actually kill any of them. Every once in a while new ones pop up but I doubt that this continues forever.

Also the way you make sure you never ever die is by simply building some buildings in a circle, put a bunch of hellions with weapons upgrade in the middle and then leave two or three small runways into your base. Now the zerglings will simply try to attack the hellions rather than your buildings simply because they draw more aggro than the supply depots. The lings just run down the opening and straight into the line of fire of the hellions, every single one getting insta-killed and they will never run fast enough to actually get to the hellions if you do this properly.

Also PFs are useless, eventually they just get overrun by lings. The key to long lasting games is making sure you NEVER get hit.


What you said is not exactly true. The AI works in a way that when there are too many Zerglings, they will attack your wall even though it's incomplete.
https://twitter.com/SufficientStats
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 29 2010 00:48 GMT
#160
On November 29 2010 09:44 Sufficiency wrote:
Show nested quote +
On November 29 2010 09:41 Superjuden wrote:
Hi, I've been playing your map a while now on the EU servers, and found that around when you get 25k kills, some zerglings simply stay outside the map in the corners where you can't actually kill any of them. Every once in a while new ones pop up but I doubt that this continues forever.

Also the way you make sure you never ever die is by simply building some buildings in a circle, put a bunch of hellions with weapons upgrade in the middle and then leave two or three small runways into your base. Now the zerglings will simply try to attack the hellions rather than your buildings simply because they draw more aggro than the supply depots. The lings just run down the opening and straight into the line of fire of the hellions, every single one getting insta-killed and they will never run fast enough to actually get to the hellions if you do this properly.

Also PFs are useless, eventually they just get overrun by lings. The key to long lasting games is making sure you NEVER get hit.


What you said is not exactly true. The AI works in a way that when there are too many Zerglings, they will attack your wall even though it's incomplete.


Actually, the AI is quite horrible on the European server, they will not attack buildings when too many accumulate. They only attack buildings when they cannot find a target in their range.

Regardless, the version that I will submit to Q will have improved AI--and you may find it quite difficult.
Prev 1 6 7 8 9 10 26 Next All
Please log in or register to reply.
Live Events Refresh
Fire Grow Cup
15:00
#10 - Playoffs
CranKy Ducklings322
MindelVK88
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .281
BRAT_OK 107
Vindicta 103
MindelVK 88
EmSc Tv 15
StarCraft: Brood War
Calm 4290
Rain 2220
Horang2 651
firebathero 202
PianO 108
TY 69
Aegong 63
Hyun 57
Sea.KH 46
sSak 40
[ Show more ]
Terrorterran 24
GoRush 15
yabsab 15
Dota 2
Gorgc7587
qojqva3022
boxi98429
League of Legends
JimRising 316
Dendi144
Counter-Strike
fl0m6934
olofmeister3908
Super Smash Bros
C9.Mang02534
Heroes of the Storm
Khaldor275
Other Games
tarik_tv67628
FrodaN1226
Fuzer 324
Happy262
mouzStarbuck187
B2W.Neo153
ArmadaUGS102
KnowMe95
XaKoH 91
Organizations
Dota 2
PGL Dota 2 - Secondary Stream825
Other Games
gamesdonequick210
BasetradeTV134
StarCraft 2
EmSc Tv 15
EmSc2Tv 15
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Adnapsc2 24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 6651
• masondota2421
League of Legends
• Jankos2801
Other Games
• Shiphtur245
Upcoming Events
BSL: ProLeague
58m
HBO vs Doodle
spx vs Tech
DragOn vs Hawk
Dewalt vs TerrOr
Replay Cast
6h 58m
Replay Cast
1d 6h
Replay Cast
1d 16h
WardiTV Invitational
1d 17h
WardiTV Invitational
1d 17h
GSL Code S
2 days
Rogue vs GuMiho
Maru vs Solar
Online Event
3 days
GSL Code S
3 days
herO vs Zoun
Classic vs Bunny
The PondCast
3 days
[ Show More ]
Replay Cast
4 days
WardiTV Invitational
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
WardiTV Invitational
5 days
Cheesadelphia
5 days
GSL Code S
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2025-06-05
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 2
2025 GSL S2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.