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[UMS] Zillion Zerglings - Page 6

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 4 5 6 7 8 26 Next All
mark8264
Profile Joined November 2010
2 Posts
November 25 2010 18:40 GMT
#101
Just like to point out a pretty major bug in your game that got all my units removed a couple of times, and every time I was perplexed as to why it happened, but I finally figured it out:

If you have siege tanks in siege mode, they will splash unto friendly units and kill them. This is inevitable, and triggers the "friendly kill" trigger that will get all your units removed from the game.

I suggest removing friendly splash from siege tanks as this bug is kinda annoying and basically makes getting siege tanks not an option.
Thadortin
Profile Joined November 2010
France4 Posts
November 25 2010 19:04 GMT
#102
ho my god!

This is just impossible!

My best record:

27.500kills in 1hour and18minutes(game time)
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 25 2010 19:56 GMT
#103
On November 26 2010 03:40 mark8264 wrote:
Just like to point out a pretty major bug in your game that got all my units removed a couple of times, and every time I was perplexed as to why it happened, but I finally figured it out:

If you have siege tanks in siege mode, they will splash unto friendly units and kill them. This is inevitable, and triggers the "friendly kill" trigger that will get all your units removed from the game.

I suggest removing friendly splash from siege tanks as this bug is kinda annoying and basically makes getting siege tanks not an option.


I meant to remove it, but I guess I didn't quite succeed, the next update will fix this.
Mutaahh
Profile Joined June 2007
Netherlands859 Posts
November 26 2010 01:12 GMT
#104
Im playing a game right now, and i found out that you might wanna create illusions, because the round after they die, they are back as normal units LOL

free collosus anyone?
I want to fly
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 26 2010 03:11 GMT
#105
On November 26 2010 10:12 Mutaahh wrote:
Im playing a game right now, and i found out that you might wanna create illusions, because the round after they die, they are back as normal units LOL

free collosus anyone?


Thank you for the bug report.
Monxy
Profile Joined September 2010
Poland46 Posts
November 26 2010 05:44 GMT
#106
It's same with infested terrans. You can make legions of them...
Terran Commander - "In your face Zergs, we're walled off, there's nothing you can do... Hey, what's this creep doing here?"
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 26 2010 06:19 GMT
#107
On November 26 2010 14:44 Monxy wrote:
It's same with infested terrans. You can make legions of them...


Thanks. Please point out other problems.
shemone
Profile Joined November 2010
United Kingdom1 Post
Last Edited: 2010-11-26 10:23:19
November 26 2010 10:01 GMT
#108
Awesome map.

Noticed that in the later rounds when you're over 10k kills, they can take an extremely long time to end and because of this no matter how many PF's your team has up, you don't have minerals to sustain repairs and your PF's die.

Maybe a nice tweak allow vespene to mineral conversion and vice versa, im not sure if this is possible i havn't looked into the editor yet. Also maybe a talent to still keep 50% mineral income during rounds?

Also to mention a bug, if you build PF's along the top, and place an army behind it, zerglings get stuck on the outer ring of the map, in the black shadow part, and are unreachable!

Just a few idea's .

PS i hate having to upgrade zergs, speed > atk speed > speed > atk speed > speed > atk speed.
Mmmmmmm whats that red wave running towards us at 10 speed!
nehl
Profile Joined November 2010
Germany270 Posts
November 26 2010 13:46 GMT
#109
so by now, i played it a bit:
over time it becomes a bit boring, and with a zerg, it gets very hard, cause you cannot place you buildings on creep.
but still fun for between the laddergames^^
StechusKaktus
Profile Joined November 2010
Germany1 Post
November 26 2010 14:24 GMT
#110
I'm playing it right now with a friend, both with Planetary Fortresses (hope thats how it's called) and the 14k wave takes forever. A "Faster-Button" would be nice.
mansnicks
Profile Joined January 2010
Latvia120 Posts
November 26 2010 14:28 GMT
#111
omg. just quited a game on this map. i dont know what level were we on but that level took FOREVER!. so we just left at 22k kills.

anyway. could you do something so that zergs can play this map? i mean.. zergs sux ass on this map coz terrans and protoss cant build on creep .
I'm a Zerg player. I hate playing as a fucking Terran.
Super passive with no scouting is a recipe for disaster.
FalliNinLove
Profile Blog Joined June 2004
Slovakia865 Posts
November 26 2010 14:36 GMT
#112
this is actually very simple for terran, just mass planetary fortress on eeach other and add build armor. I played it for like 3hours and then left when i killed like 100k zergling. Game gets really boring after first 10mins.
Zihn
Profile Joined September 2010
Denmark50 Posts
November 26 2010 17:05 GMT
#113
remove motherships from the game, it makes it imposible to die, just afked to 70k kills and still nothing to detect the invisible buildings
kusu
Profile Joined April 2010
Sweden440 Posts
November 26 2010 18:22 GMT
#114
On November 26 2010 23:28 mansnicks wrote:
omg. just quited a game on this map. i dont know what level were we on but that level took FOREVER!. so we just left at 22k kills.

anyway. could you do something so that zergs can play this map? i mean.. zergs sux ass on this map coz terrans and protoss cant build on creep .
I'm a Zerg player. I hate playing as a fucking Terran.


Wow. Did we play togheter? Same thing happened to me ! I was green.
In the end we had broodlords + hellions?

Was it us?
Expa bör man annars dör man! A game withouth me, is a game not worth winning!
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 26 2010 18:27 GMT
#115
On November 26 2010 19:01 shemone wrote:
Awesome map.

Noticed that in the later rounds when you're over 10k kills, they can take an extremely long time to end and because of this no matter how many PF's your team has up, you don't have minerals to sustain repairs and your PF's die.

Maybe a nice tweak allow vespene to mineral conversion and vice versa, im not sure if this is possible i havn't looked into the editor yet. Also maybe a talent to still keep 50% mineral income during rounds?

Also to mention a bug, if you build PF's along the top, and place an army behind it, zerglings get stuck on the outer ring of the map, in the black shadow part, and are unreachable!

Just a few idea's .

PS i hate having to upgrade zergs, speed > atk speed > speed > atk speed > speed > atk speed.
Mmmmmmm whats that red wave running towards us at 10 speed!


Making the zerglings attack 20% faster is the same thing as a +1 damage upgrade. Because of this, it may be beneficial to upgrade their damage in some instances.

"still keep 50% mineral income during rounds"

I have no idea what this is supposed to mean. Minerals will never regenerate inbetween rounds.
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 26 2010 18:33 GMT
#116
On November 27 2010 02:05 Zihn wrote:
remove motherships from the game, it makes it imposible to die, just afked to 70k kills and still nothing to detect the invisible buildings


Will be fixed today after Q uploads.
mkfk1
Profile Joined April 2010
United Kingdom153 Posts
November 26 2010 22:59 GMT
#117
Your map is meaningless. Once you get to 10k kills, it gets boring, and players will leave. I just have a match with 5 players leaving, 2 mothership and a ring of pf.

I left it at that and watch movie, 3 hours later, and 120k kills and is the same thing. That wasnt even level 20.

What is the point of this map if it physically not possible to beat it? From what I heard, the max b net will let you be in a map is 9+ hours. This pretty much means noone can beat this.

No offense, but I dont like how this map is currently at the top in EU server. Given that this map is meaningless after level 5. Is basically, build mother ship + defense, and leave your computer on for 9 hours before b net cut you off and see how many kills you get. But you wont reach level 100, cuz that would take months.

Grijzeham
Profile Blog Joined July 2010
United Kingdom50 Posts
November 26 2010 23:34 GMT
#118
Hi there, enjoyed the map a lot so far, was just wondering if there are any plans to make it so terran/protoss can build on creep currently going zerg tends to be pretty much suicide unless everyone else is also.
Monxy
Profile Joined September 2010
Poland46 Posts
November 26 2010 23:36 GMT
#119
On November 27 2010 07:59 mkfk1 wrote:
Your map is meaningless. Once you get to 10k kills, it gets boring, and players will leave. I just have a match with 5 players leaving, 2 mothership and a ring of pf.

I left it at that and watch movie, 3 hours later, and 120k kills and is the same thing. That wasnt even level 20.

What is the point of this map if it physically not possible to beat it? From what I heard, the max b net will let you be in a map is 9+ hours. This pretty much means noone can beat this.

No offense, but I dont like how this map is currently at the top in EU server. Given that this map is meaningless after level 5. Is basically, build mother ship + defense, and leave your computer on for 9 hours before b net cut you off and see how many kills you get. But you wont reach level 100, cuz that would take months.



Motherships aren't that good anymore as the lings have detection, now you can just play with vortexes but that's not gonna help.
Terran Commander - "In your face Zergs, we're walled off, there's nothing you can do... Hey, what's this creep doing here?"
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 27 2010 00:39 GMT
#120
On November 27 2010 08:36 Monxy wrote:
Show nested quote +
On November 27 2010 07:59 mkfk1 wrote:
Your map is meaningless. Once you get to 10k kills, it gets boring, and players will leave. I just have a match with 5 players leaving, 2 mothership and a ring of pf.

I left it at that and watch movie, 3 hours later, and 120k kills and is the same thing. That wasnt even level 20.

What is the point of this map if it physically not possible to beat it? From what I heard, the max b net will let you be in a map is 9+ hours. This pretty much means noone can beat this.

No offense, but I dont like how this map is currently at the top in EU server. Given that this map is meaningless after level 5. Is basically, build mother ship + defense, and leave your computer on for 9 hours before b net cut you off and see how many kills you get. But you wont reach level 100, cuz that would take months.



Motherships aren't that good anymore as the lings have detection, now you can just play with vortexes but that's not gonna help.


I would like to comment on level 100. Level 100 is not the final level.

If I recall, a player reached over 100,000 in about an hour game time. By the time you read this message, you should see a list of goals I currently have listed in the original post, please take a look and comment if you would like. Do you agree? Do you disagree? What else would you like to see?
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