[UMS] Zillion Zerglings - Page 4
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StUfF
Australia1437 Posts
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Vanished131
France311 Posts
On November 22 2010 08:02 StUfF wrote: Tanks are the only unit in the game that do friendly splash I think. Thank you. | ||
Sufficiency
Canada23833 Posts
On November 22 2010 07:52 Vanished131 wrote: If someone else can vouch that this occurs, I will investigate and fix immediately. Sufficiency, 4,000 zerglings is accumulated in the middle of the 8th level. Since you can skip the wait timer, this should take little more than 7 minutes. I don't think you really played the latest version. If you did, could you comment on what I could improve to make it more fun? I am not sure how it could be made more fun. I mean, every single level is pretty uniform, for better or worse - you just get more Zerglings. You also get a very small amount of mineral (even after using a mineral-friendly personality) so there are few changes after each round except adding a couple of more Hellions. In fact, the only thing I felt was strategic was to get the upgrades for the Hellions. If the game allows spawning of other units, say Zealots, then it should be called Zillion Zealots instead! And that should be a different map! The only thing left to consider, probably, is to make the Zerglings receive attack/defense upgrades instead of spawning more of them. Theoretically, this should be the game just as difficult, but with a lot less waiting. I am not really sure about this, though, because it seems to go against the essence of your map. | ||
venomium
Netherlands245 Posts
PF-SD-EB-SD-PF FAC--------------FAC RAX-TL-RAX-SD Hellions and upgraded rines, pre-igniter is your friend. I also upgraded Stim and Shields, but I don't think that that's worth it... Medivacs are too late tech and too expensive (since you only get about 60 minerals after round 5/6? | ||
Vanished131
France311 Posts
On November 22 2010 23:05 Sufficiency wrote: I am not sure how it could be made more fun. I mean, every single level is pretty uniform, for better or worse - you just get more Zerglings. You also get a very small amount of mineral (even after using a mineral-friendly personality) so there are few changes after each round except adding a couple of more Hellions. In fact, the only thing I felt was strategic was to get the upgrades for the Hellions. If the game allows spawning of other units, say Zealots, then it should be called Zillion Zealots instead! And that should be a different map! The only thing left to consider, probably, is to make the Zerglings receive attack/defense upgrades instead of spawning more of them. Theoretically, this should be the game just as difficult, but with a lot less waiting. I am not really sure about this, though, because it seems to go against the essence of your map. Thank you for proving you haven't played the game. Zerglings do recieve upgrades. I adjusted the rate at which minerals are recieved. Everyone also recieves a constant 25 gas every round. | ||
JakeDaSnake
United States1 Post
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Vanished131
France311 Posts
On November 23 2010 12:10 JakeDaSnake wrote: This is little werid to me. I wall in and zerglings just spawn in the middle and just overwhlem me in seconds... The first level spawns the zerglings from the ground in the center. I plan to change this soon. | ||
Sufficiency
Canada23833 Posts
On November 23 2010 07:10 Vanished131 wrote: Thank you for proving you haven't played the game. Zerglings do recieve upgrades. I adjusted the rate at which minerals are recieved. Everyone also recieves a constant 25 gas every round. Yea, that's what you said about being able to choose any race you want, as well. | ||
NullCurrent
Sweden245 Posts
Because now it is quite frustrating to move the workers through a tight packed marine ball (mainly scvs when repair is needed). | ||
Vanished131
France311 Posts
On November 23 2010 21:57 Sufficiency wrote: Yea, that's what you said about being able to choose any race you want, as well. *sigh* I just realized you are on Europe... I will send that q guy another update later. You'll like it! Trust me. I'll send you the update as soon as you reply to me. | ||
Wheazel
1 Post
The overlord drop waves were the most painful as they fed the zerglings out so slowly. Tactic was basically planetary fortresses with supplies blocking everything but 1 attacktile and bunkers with reapers/rines. | ||
Monxy
Poland46 Posts
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Vanished131
France311 Posts
On November 24 2010 06:05 Wheazel wrote: Played this map on the EU server to 105000 kills (3hours approx) Then went to school and came back 5hours later and i wasn't in the game anymore. Probably dead. However, the zerglings got no upgrades during the time I played, and I basically came to a point where nothing took any damage. The overlord drop waves were the most painful as they fed the zerglings out so slowly. Tactic was basically planetary fortresses with supplies blocking everything but 1 attacktile and bunkers with reapers/rines. There was a slight error in the coding that gave players insane amounts of minerals. This has been fixed. I'll adjust the overlord levels; remind me later! | ||
Vanished131
France311 Posts
On November 24 2010 08:17 Monxy wrote: Ouch, it's finally something both hard and interesting in EU. Thanks a lot for bringing us a map a lot of people has been waiting for. Q updated this today already. Please enjoy the new version! I hope it works, as I haven't tried it yet. Ha! | ||
Monxy
Poland46 Posts
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Vanished131
France311 Posts
On November 24 2010 17:04 Monxy wrote: I'm not sure if it's the same in US but here in EU it's very popular. It's not quite there yet. There is currently a bug floating around on EU that allows player to gain large sums of minerals. Q will update this as soon as possible. I also changed one of the round styles. I will post some details as to how the game works in the original thread concerning round styles in a few minutes. | ||
Sitcaf
1 Post
I am currently at 43k kills | ||
Delarchon
Finland132 Posts
Im currently at 20k with just stacking pf but i dont think i have patience to keep this going on much longer. | ||
Vanished131
France311 Posts
On November 24 2010 23:10 Delarchon wrote: So this doesnt ever end? Im currently at 20k with just stacking pf but i dont think i have patience to keep this going on much longer. On November 24 2010 22:40 Sitcaf wrote: Play as protoss -> Talent in gas -> Rush to mothership -> gg (no detection) I am currently at 43k kills Please refer to my previous post. | ||
Monxy
Poland46 Posts
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