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[UMS] Zillion Zerglings - Page 4

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 6 24 25 26 Next All
StUfF
Profile Joined September 2010
Australia1437 Posts
November 21 2010 23:02 GMT
#61
Tanks are the only unit in the game that do friendly splash I think.
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 21 2010 23:13 GMT
#62
On November 22 2010 08:02 StUfF wrote:
Tanks are the only unit in the game that do friendly splash I think.


Thank you.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2010-11-22 14:08:34
November 22 2010 14:05 GMT
#63
On November 22 2010 07:52 Vanished131 wrote:
Show nested quote +
On November 21 2010 20:43 PlaGuE_R wrote:
zerglings just walk through the wall in in level 1....as P and T


If someone else can vouch that this occurs, I will investigate and fix immediately.

Sufficiency,

4,000 zerglings is accumulated in the middle of the 8th level.

Since you can skip the wait timer, this should take little more than 7 minutes. I don't think you really played the latest version. If you did, could you comment on what I could improve to make it more fun?


I am not sure how it could be made more fun. I mean, every single level is pretty uniform, for better or worse - you just get more Zerglings. You also get a very small amount of mineral (even after using a mineral-friendly personality) so there are few changes after each round except adding a couple of more Hellions. In fact, the only thing I felt was strategic was to get the upgrades for the Hellions.

If the game allows spawning of other units, say Zealots, then it should be called Zillion Zealots instead! And that should be a different map!

The only thing left to consider, probably, is to make the Zerglings receive attack/defense upgrades instead of spawning more of them. Theoretically, this should be the game just as difficult, but with a lot less waiting. I am not really sure about this, though, because it seems to go against the essence of your map.
https://twitter.com/SufficientStats
venomium
Profile Joined October 2010
Netherlands245 Posts
Last Edited: 2010-11-22 16:42:02
November 22 2010 16:39 GMT
#64
12170 points here... Damn, that was hard; a great map!

PF-SD-EB-SD-PF
FAC--------------FAC
RAX-TL-RAX-SD

Hellions and upgraded rines, pre-igniter is your friend.

I also upgraded Stim and Shields, but I don't think that that's worth it... Medivacs are too late tech and too expensive (since you only get about 60 minerals after round 5/6?
" I think we finally found the magic number of guns needed to be pointed at the TL hive mind to deter sexual molestation (9)" -Coagulation
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 22 2010 22:10 GMT
#65
On November 22 2010 23:05 Sufficiency wrote:
Show nested quote +
On November 22 2010 07:52 Vanished131 wrote:
On November 21 2010 20:43 PlaGuE_R wrote:
zerglings just walk through the wall in in level 1....as P and T


If someone else can vouch that this occurs, I will investigate and fix immediately.

Sufficiency,

4,000 zerglings is accumulated in the middle of the 8th level.

Since you can skip the wait timer, this should take little more than 7 minutes. I don't think you really played the latest version. If you did, could you comment on what I could improve to make it more fun?


I am not sure how it could be made more fun. I mean, every single level is pretty uniform, for better or worse - you just get more Zerglings. You also get a very small amount of mineral (even after using a mineral-friendly personality) so there are few changes after each round except adding a couple of more Hellions. In fact, the only thing I felt was strategic was to get the upgrades for the Hellions.

If the game allows spawning of other units, say Zealots, then it should be called Zillion Zealots instead! And that should be a different map!

The only thing left to consider, probably, is to make the Zerglings receive attack/defense upgrades instead of spawning more of them. Theoretically, this should be the game just as difficult, but with a lot less waiting. I am not really sure about this, though, because it seems to go against the essence of your map.


Thank you for proving you haven't played the game. Zerglings do recieve upgrades.

I adjusted the rate at which minerals are recieved. Everyone also recieves a constant 25 gas every round.
JakeDaSnake
Profile Joined February 2009
United States1 Post
November 23 2010 03:10 GMT
#66
This is little werid to me. I wall in and zerglings just spawn in the middle and just overwhlem me in seconds...
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 23 2010 03:15 GMT
#67
On November 23 2010 12:10 JakeDaSnake wrote:
This is little werid to me. I wall in and zerglings just spawn in the middle and just overwhlem me in seconds...


The first level spawns the zerglings from the ground in the center. I plan to change this soon.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
November 23 2010 12:57 GMT
#68
On November 23 2010 07:10 Vanished131 wrote:
Show nested quote +
On November 22 2010 23:05 Sufficiency wrote:
On November 22 2010 07:52 Vanished131 wrote:
On November 21 2010 20:43 PlaGuE_R wrote:
zerglings just walk through the wall in in level 1....as P and T


If someone else can vouch that this occurs, I will investigate and fix immediately.

Sufficiency,

4,000 zerglings is accumulated in the middle of the 8th level.

Since you can skip the wait timer, this should take little more than 7 minutes. I don't think you really played the latest version. If you did, could you comment on what I could improve to make it more fun?


I am not sure how it could be made more fun. I mean, every single level is pretty uniform, for better or worse - you just get more Zerglings. You also get a very small amount of mineral (even after using a mineral-friendly personality) so there are few changes after each round except adding a couple of more Hellions. In fact, the only thing I felt was strategic was to get the upgrades for the Hellions.

If the game allows spawning of other units, say Zealots, then it should be called Zillion Zealots instead! And that should be a different map!

The only thing left to consider, probably, is to make the Zerglings receive attack/defense upgrades instead of spawning more of them. Theoretically, this should be the game just as difficult, but with a lot less waiting. I am not really sure about this, though, because it seems to go against the essence of your map.


Thank you for proving you haven't played the game. Zerglings do recieve upgrades.

I adjusted the rate at which minerals are recieved. Everyone also recieves a constant 25 gas every round.


Yea, that's what you said about being able to choose any race you want, as well.
https://twitter.com/SufficientStats
NullCurrent
Profile Joined November 2010
Sweden245 Posts
November 23 2010 13:28 GMT
#69
Would it, from a gameplay view, be possible to change the workers so that they always pass through other units?
Because now it is quite frustrating to move the workers through a tight packed marine ball (mainly scvs when repair is needed).
The Planetary Workshop - TPW - Mapmaking Team
Vanished131
Profile Blog Joined October 2010
France311 Posts
Last Edited: 2010-11-23 19:05:48
November 23 2010 19:00 GMT
#70
On November 23 2010 21:57 Sufficiency wrote:
Show nested quote +
On November 23 2010 07:10 Vanished131 wrote:
On November 22 2010 23:05 Sufficiency wrote:
On November 22 2010 07:52 Vanished131 wrote:
On November 21 2010 20:43 PlaGuE_R wrote:
zerglings just walk through the wall in in level 1....as P and T


If someone else can vouch that this occurs, I will investigate and fix immediately.

Sufficiency,

4,000 zerglings is accumulated in the middle of the 8th level.

Since you can skip the wait timer, this should take little more than 7 minutes. I don't think you really played the latest version. If you did, could you comment on what I could improve to make it more fun?


I am not sure how it could be made more fun. I mean, every single level is pretty uniform, for better or worse - you just get more Zerglings. You also get a very small amount of mineral (even after using a mineral-friendly personality) so there are few changes after each round except adding a couple of more Hellions. In fact, the only thing I felt was strategic was to get the upgrades for the Hellions.

If the game allows spawning of other units, say Zealots, then it should be called Zillion Zealots instead! And that should be a different map!

The only thing left to consider, probably, is to make the Zerglings receive attack/defense upgrades instead of spawning more of them. Theoretically, this should be the game just as difficult, but with a lot less waiting. I am not really sure about this, though, because it seems to go against the essence of your map.


Thank you for proving you haven't played the game. Zerglings do recieve upgrades.

I adjusted the rate at which minerals are recieved. Everyone also recieves a constant 25 gas every round.


Yea, that's what you said about being able to choose any race you want, as well.


*sigh* I just realized you are on Europe... I will send that q guy another update later.

You'll like it! Trust me.

I'll send you the update as soon as you reply to me.
Wheazel
Profile Joined November 2010
1 Post
November 23 2010 21:05 GMT
#71
Played this map on the EU server to 105000 kills (3hours approx) Then went to school and came back 5hours later and i wasn't in the game anymore. Probably dead. However, the zerglings got no upgrades during the time I played, and I basically came to a point where nothing took any damage.

The overlord drop waves were the most painful as they fed the zerglings out so slowly.
Tactic was basically planetary fortresses with supplies blocking everything but 1 attacktile and bunkers with reapers/rines.
Monxy
Profile Joined September 2010
Poland46 Posts
November 23 2010 23:17 GMT
#72
Ouch, it's finally something both hard and interesting in EU. Thanks a lot for bringing us a map a lot of people has been waiting for.
Terran Commander - "In your face Zergs, we're walled off, there's nothing you can do... Hey, what's this creep doing here?"
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 24 2010 00:40 GMT
#73
On November 24 2010 06:05 Wheazel wrote:
Played this map on the EU server to 105000 kills (3hours approx) Then went to school and came back 5hours later and i wasn't in the game anymore. Probably dead. However, the zerglings got no upgrades during the time I played, and I basically came to a point where nothing took any damage.

The overlord drop waves were the most painful as they fed the zerglings out so slowly.
Tactic was basically planetary fortresses with supplies blocking everything but 1 attacktile and bunkers with reapers/rines.


There was a slight error in the coding that gave players insane amounts of minerals. This has been fixed. I'll adjust the overlord levels; remind me later!
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 24 2010 00:54 GMT
#74
On November 24 2010 08:17 Monxy wrote:
Ouch, it's finally something both hard and interesting in EU. Thanks a lot for bringing us a map a lot of people has been waiting for.


Q updated this today already. Please enjoy the new version! I hope it works, as I haven't tried it yet. Ha!
Monxy
Profile Joined September 2010
Poland46 Posts
November 24 2010 08:04 GMT
#75
I'm not sure if it's the same in US but here in EU it's very popular.
Terran Commander - "In your face Zergs, we're walled off, there's nothing you can do... Hey, what's this creep doing here?"
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 24 2010 09:21 GMT
#76
On November 24 2010 17:04 Monxy wrote:
I'm not sure if it's the same in US but here in EU it's very popular.


It's not quite there yet.

There is currently a bug floating around on EU that allows player to gain large sums of minerals.

Q will update this as soon as possible. I also changed one of the round styles. I will post some details as to how the game works in the original thread concerning round styles in a few minutes.
Sitcaf
Profile Joined November 2010
1 Post
November 24 2010 13:40 GMT
#77
Play as protoss -> Talent in gas -> Rush to mothership -> gg (no detection)

I am currently at 43k kills
Delarchon
Profile Joined April 2010
Finland132 Posts
November 24 2010 14:10 GMT
#78
So this doesnt ever end?

Im currently at 20k with just stacking pf but i dont think i have patience to keep this going on much longer.
What kind of sorcery is this?
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 24 2010 14:19 GMT
#79
On November 24 2010 23:10 Delarchon wrote:
So this doesnt ever end?

Im currently at 20k with just stacking pf but i dont think i have patience to keep this going on much longer.


On November 24 2010 22:40 Sitcaf wrote:
Play as protoss -> Talent in gas -> Rush to mothership -> gg (no detection)

I am currently at 43k kills


Please refer to my previous post.
Monxy
Profile Joined September 2010
Poland46 Posts
November 24 2010 14:24 GMT
#80
Oh, and there's one thing I'd really like to know, what is the math sequence for "How many lings there will be in x round?"
Terran Commander - "In your face Zergs, we're walled off, there's nothing you can do... Hey, what's this creep doing here?"
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