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On November 20 2010 04:42 Sufficiency wrote: Oh, one more thing.
Would you consider allowing more races? i.e. let the player to choose between T or P?
All players can select between all three races at the beginning. It's always been like that.
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On November 20 2010 10:59 Vanished131 wrote:Show nested quote +On November 20 2010 04:42 Sufficiency wrote: Oh, one more thing.
Would you consider allowing more races? i.e. let the player to choose between T or P? All players can select between all three races at the beginning. It's always been like that.
EDIT: Wait, I donno how to do it. It's locked as Terran. I just tried.
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How? Mine is locked at terran.
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Oh, I defaulted player 1 to terran while I was testing in the editor. I apologize. By the time you read this message, it will be selectable on battle.net.
My apologies.
EDIT: Cannons should be quazi-stackable, you guys can mess around with that just for fun. Enjoy!
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When will this be up on EU?
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On November 20 2010 23:39 Tripal wrote: When will this be up on EU?
Today, thanks to Qw4z1.
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Hurry Qw4z1! I want to try it :D
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Hmmm under which name ? Can't find it on EU !
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Everyone is waiting for Qw4z1. He said he checks his inbox multiple times per day, so we will see.
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Before I forgot to add, awesome terrain =)
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On November 21 2010 07:11 Sufficiency wrote: Before I forgot to add, awesome terrain =)
The terrain isn't much, it's meant to be completely neutral. Most the game is in the triggers, in fact, it's just an empty map.
As I am writing this, version 0.108 has been uploaded; that means there have been 107 revisions of the first version, so what you are looking at when you play this game is quality.
If you are playing this after this post, you will realize that every level you complete, you are asked to select an upgrade for the zerglings. If you do not choose an upgrade, one will be randomly selected for you. The zerglings can have multiple upgrades above level 3, so choose wisely.
Stack should work now also, for all buildings.
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On November 13 2010 08:30 Vanished131 wrote: And no... lifted buildings will not save you from the defeat triggers.
This should be implemented for ladder matches also 
On topic, have you tested the higher levels for the lag it would produce?
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On November 21 2010 16:04 CortoMontez wrote:Show nested quote +On November 13 2010 08:30 Vanished131 wrote: And no... lifted buildings will not save you from the defeat triggers. This should be implemented for ladder matches also  On topic, have you tested the higher levels for the lag it would produce?
*sigh* Do I have to keep answering this? Play the game first before you start critiquing it.
Lag is non-existant. If there are more than a certain number of zerglings on the map, no more are produced.
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zerglings just walk through the wall in in level 1....as P and T
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Did a quick search, couldnt see this reported. One person kept blowing up with weird messages in our games. I think the splash from his tanks is getting him marked at a TK'er ?!
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I wonder if my poor little laptop could handle 100,000 zerglings before i lag out hahaha but im going to give this a try later. Reminds me of starship troopers BUGS!
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On November 22 2010 06:34 Proto_Protoss wrote: I wonder if my poor little laptop could handle 100,000 zerglings before i lag out hahaha but im going to give this a try later. Reminds me of starship troopers BUGS!
For better or worse that does not happen. It will only spawn a set number of zerglings, well below the number of zerlings your laptop can handle... after those are killed, more will spawn.
This is good and bad. It's good that, you know, your laptop won't blow-up. It's bad because in later levels it takes a LONG time to complete.
My friend and I got to 4k-ish once, I think. After that it got really boring and we left.
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On November 21 2010 20:43 PlaGuE_R wrote: zerglings just walk through the wall in in level 1....as P and T
If someone else can vouch that this occurs, I will investigate and fix immediately.
Sufficiency,
4,000 zerglings is accumulated in the middle of the 8th level.
Since you can skip the wait timer, this should take little more than 7 minutes. I don't think you really played the latest version. If you did, could you comment on what I could improve to make it more fun?
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On November 22 2010 06:30 exKid wrote: Did a quick search, couldnt see this reported. One person kept blowing up with weird messages in our games. I think the splash from his tanks is getting him marked at a TK'er ?!
I am going to edit the tanks splash damage to avoid allied players. Please wait for this correction.
If anyone else could identify all other types of splash damage for me, this would be VERY helpful, since I am a mapper--not a melee player.
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