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[UMS] Zillion Zerglings - Page 3

Forum Index > SC2 Maps & Custom Games
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Vanished131
Profile Blog Joined October 2010
France311 Posts
November 20 2010 01:59 GMT
#41
On November 20 2010 04:42 Sufficiency wrote:
Oh, one more thing.

Would you consider allowing more races? i.e. let the player to choose between T or P?


All players can select between all three races at the beginning. It's always been like that.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2010-11-20 03:18:39
November 20 2010 02:49 GMT
#42
On November 20 2010 10:59 Vanished131 wrote:
Show nested quote +
On November 20 2010 04:42 Sufficiency wrote:
Oh, one more thing.

Would you consider allowing more races? i.e. let the player to choose between T or P?


All players can select between all three races at the beginning. It's always been like that.


EDIT: Wait, I donno how to do it. It's locked as Terran. I just tried.
https://twitter.com/SufficientStats
xAPOCALYPSEx
Profile Blog Joined October 2010
1418 Posts
November 20 2010 02:52 GMT
#43
How? Mine is locked at terran.
Vanished131
Profile Blog Joined October 2010
France311 Posts
Last Edited: 2010-11-20 05:29:28
November 20 2010 05:26 GMT
#44
Oh, I defaulted player 1 to terran while I was testing in the editor. I apologize. By the time you read this message, it will be selectable on battle.net.

My apologies.

EDIT: Cannons should be quazi-stackable, you guys can mess around with that just for fun. Enjoy!
Tripal
Profile Joined April 2010
Finland92 Posts
November 20 2010 14:39 GMT
#45
When will this be up on EU?
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 20 2010 18:15 GMT
#46
On November 20 2010 23:39 Tripal wrote:
When will this be up on EU?


Today, thanks to Qw4z1.
hybersnack
Profile Joined November 2010
Denmark9 Posts
November 20 2010 19:58 GMT
#47
Hurry Qw4z1! I want to try it :D
"I am the hammer, i am the right hand of my emperor, the instrument of his will, the tip of his spear, the edge of his sword" -Grey Knight battle chant.
Nouar
Profile Joined May 2009
France3270 Posts
November 20 2010 20:43 GMT
#48
Hmmm under which name ? Can't find it on EU !
NoiR
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 20 2010 20:57 GMT
#49
Everyone is waiting for Qw4z1. He said he checks his inbox multiple times per day, so we will see.
Qw4z1
Profile Joined April 2008
Sweden55 Posts
Last Edited: 2010-11-20 22:36:23
November 20 2010 22:09 GMT
#50
It's now up on EU.
"All these new players are really thin skinned" - IdrA
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
November 20 2010 22:11 GMT
#51
Before I forgot to add, awesome terrain =)
https://twitter.com/SufficientStats
Vanished131
Profile Blog Joined October 2010
France311 Posts
Last Edited: 2010-11-20 23:18:16
November 20 2010 23:18 GMT
#52
On November 21 2010 07:11 Sufficiency wrote:
Before I forgot to add, awesome terrain =)


The terrain isn't much, it's meant to be completely neutral. Most the game is in the triggers, in fact, it's just an empty map.


As I am writing this, version 0.108 has been uploaded; that means there have been 107 revisions of the first version, so what you are looking at when you play this game is quality.

If you are playing this after this post, you will realize that every level you complete, you are asked to select an upgrade for the zerglings. If you do not choose an upgrade, one will be randomly selected for you. The zerglings can have multiple upgrades above level 3, so choose wisely.

Stack should work now also, for all buildings.
CortoMontez
Profile Joined October 2010
Australia608 Posts
November 21 2010 07:04 GMT
#53
On November 13 2010 08:30 Vanished131 wrote:
And no... lifted buildings will not save you from the defeat triggers.


This should be implemented for ladder matches also

On topic, have you tested the higher levels for the lag it would produce?
"Creator was doing a really good job trying to win without storm but it was like eating spaghetti with a screwdriver." -Severian
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 21 2010 08:04 GMT
#54
On November 21 2010 16:04 CortoMontez wrote:
Show nested quote +
On November 13 2010 08:30 Vanished131 wrote:
And no... lifted buildings will not save you from the defeat triggers.


This should be implemented for ladder matches also

On topic, have you tested the higher levels for the lag it would produce?


*sigh* Do I have to keep answering this? Play the game first before you start critiquing it.

Lag is non-existant. If there are more than a certain number of zerglings on the map, no more are produced.
PlaGuE_R
Profile Blog Joined February 2010
France1151 Posts
November 21 2010 11:43 GMT
#55
zerglings just walk through the wall in in level 1....as P and T
TLO FIGHTING | me all in, he drone drone drone, me win - SK.MC | JINROLLED! | KraToss for the win
exKid
Profile Blog Joined February 2010
United Kingdom118 Posts
November 21 2010 21:30 GMT
#56
Did a quick search, couldnt see this reported. One person kept blowing up with weird messages in our games. I think the splash from his tanks is getting him marked at a TK'er ?!
Proto_Protoss
Profile Joined September 2010
United States495 Posts
November 21 2010 21:34 GMT
#57
I wonder if my poor little laptop could handle 100,000 zerglings before i lag out hahaha but im going to give this a try later. Reminds me of starship troopers BUGS!
"Our greatest glory is not in never falling, but in getting up everytime we do." - Confucius
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2010-11-21 21:51:42
November 21 2010 21:51 GMT
#58
On November 22 2010 06:34 Proto_Protoss wrote:
I wonder if my poor little laptop could handle 100,000 zerglings before i lag out hahaha but im going to give this a try later. Reminds me of starship troopers BUGS!


For better or worse that does not happen. It will only spawn a set number of zerglings, well below the number of zerlings your laptop can handle... after those are killed, more will spawn.

This is good and bad. It's good that, you know, your laptop won't blow-up. It's bad because in later levels it takes a LONG time to complete.

My friend and I got to 4k-ish once, I think. After that it got really boring and we left.
https://twitter.com/SufficientStats
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 21 2010 22:52 GMT
#59
On November 21 2010 20:43 PlaGuE_R wrote:
zerglings just walk through the wall in in level 1....as P and T


If someone else can vouch that this occurs, I will investigate and fix immediately.

Sufficiency,

4,000 zerglings is accumulated in the middle of the 8th level.

Since you can skip the wait timer, this should take little more than 7 minutes. I don't think you really played the latest version. If you did, could you comment on what I could improve to make it more fun?
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 21 2010 22:57 GMT
#60
On November 22 2010 06:30 exKid wrote:
Did a quick search, couldnt see this reported. One person kept blowing up with weird messages in our games. I think the splash from his tanks is getting him marked at a TK'er ?!


I am going to edit the tanks splash damage to avoid allied players. Please wait for this correction.

If anyone else could identify all other types of splash damage for me, this would be VERY helpful, since I am a mapper--not a melee player.
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