[UMS] Zillion Zerglings - Page 26
Forum Index > SC2 Maps & Custom Games |
Vanished131
France311 Posts
| ||
DChen
United States58 Posts
| ||
Kimano
7 Posts
| ||
Vanished131
France311 Posts
| ||
Faranth
933 Posts
| ||
DChen
United States58 Posts
| ||
Vanished131
France311 Posts
| ||
WoodenSpider
United States85 Posts
gt_unitdies2_func it started happening only recently, no idea why | ||
| ||
Jake557
1 Post
| ||
sciwhiz
Canada1 Post
1st post here, just wondering if this game actually has an end to it? I've only started playing it this season 5 times, and after reaching black level, we were starting to wonder if this game had an end. Pop up google, and apparently not many people have gone through violet yet. So I wait it out, and after 3hours 12min, at white level 5, the game crashes. + Show Spoiler + DID I WIN? ![]() Replay | ||
Deleted User 137586
7859 Posts
The Bug: If you let your buildings get destroyed in a drop wave, but manage to kill all the lings, the game neither gives you the next wave nor tells you that you lost. I'm guessing the trigger requires all units to be killed of the player and also of the computer side. So if e.g. hellions persist on the player's side, and overlord persist on the computer side, the wave will continue forever. Here's the replay of this happening (skip to the end): http://drop.sc/296759 + Show Spoiler [Entertainment] + For those curious as to why Vanished was banned, I found these PMs he send to a mod after being temp-banned. It's a great read... | ||
ForwardUntoDawn
United States10 Posts
On January 20 2013 08:29 Ghanburighan wrote: Against all expectation that the permabanned maker of a zillion zerglings will never see this post and I bump the thread in vain, I would like to report a bug. Hopefully Vanished or anyone that takes over development of this UMS will fix this bug on b.net. The Bug: If you let your buildings get destroyed in a drop wave, but manage to kill all the lings, the game neither gives you the next wave nor tells you that you lost. I'm guessing the trigger requires all units to be killed of the player and also of the computer side. So if e.g. hellions persist on the player's side, and overlord persist on the computer side, the wave will continue forever. Here's the replay of this happening (skip to the end): http://drop.sc/296759 + Show Spoiler [Entertainment] + For those curious as to why Vanished was banned, I found these PMs he send to a mod after being temp-banned. It's a great read... Exact same problem happened to me... Except that I didn't lose all of my buildings nor units. Here's the replay: http://drop.sc/297108 Basically, I finished the wave perfectly fine, but an overlord persisted on the side of the map, seemingly attempting to move out of it, but unable to. I tried killing it with a marine, but it didn't seem to do anything. | ||
PesteNoire
151 Posts
On January 20 2013 08:29 Ghanburighan wrote: Against all expectation that the permabanned maker of a zillion zerglings will never see this post and I bump the thread in vain, I would like to report a bug. Hopefully Vanished or anyone that takes over development of this UMS will fix this bug on b.net. The Bug: If you let your buildings get destroyed in a drop wave, but manage to kill all the lings, the game neither gives you the next wave nor tells you that you lost. I'm guessing the trigger requires all units to be killed of the player and also of the computer side. So if e.g. hellions persist on the player's side, and overlord persist on the computer side, the wave will continue forever. Here's the replay of this happening (skip to the end): http://drop.sc/296759 + Show Spoiler [Entertainment] + For those curious as to why Vanished was banned, I found these PMs he send to a mod after being temp-banned. It's a great read... You have to kill one of your units to continue to next round. You can kill a larva or make an scv or whatever and kill that. | ||
PesteNoire
151 Posts
![]() I would like to go on record as having gotten the farthest ever in this map. White round 8. (this picture is actually from white round 7, we got past it because some broodlings lived) died next round. | ||
blazebot7000
1 Post
| ||
EkajArmstro
Canada3 Posts
EDIT: picture: https://i.imgur.com/2MktzSB.jpeg | ||
| ||