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[UMS] Zillion Zerglings - Page 26

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 24 25 26 All
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 19 2010 05:12 GMT
#501
No problem, be sure to take a look at what I started on with Rogue.
DChen
Profile Joined December 2010
United States58 Posts
December 19 2010 18:37 GMT
#502
What was that? Rogue? your new game?
Kimano
Profile Joined December 2010
7 Posts
December 19 2010 20:28 GMT
#503
One problem with zerg right now is they always take a 50 mineral loss because the builder is used up when the building is constructed, and you don't get that mineral loss back when the building is destroyed. Any chance you can make the game refund you the 50 minerals when you build a building, or add 50 minerals to the refund for every zerg building?
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 19 2010 20:39 GMT
#504
The code specifically has a line that says +50 minerals if itès a zerg building.
Faranth
Profile Blog Joined December 2009
933 Posts
Last Edited: 2010-12-21 13:13:32
December 21 2010 13:12 GMT
#505
--- Nuked ---
DChen
Profile Joined December 2010
United States58 Posts
December 21 2010 14:19 GMT
#506
And herein lies the problem.. the game has droped past the 3rd page listings and now its play by yourself or dont play at all it seems. And playing by yourself is too easy.
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 21 2010 18:42 GMT
#507
Zillion Zerglings was merely something that helped me learn the editor. For now, I work with Rogue, please join me.
WoodenSpider
Profile Joined April 2008
United States85 Posts
December 23 2010 01:50 GMT
#508
error- every time i get to the overlord level, this really annoying error comes up. even though all the zerglings are dead, the ovie just stay on the map, and nothing happens.

gt_unitdies2_func

it started happening only recently, no idea why
yny
Profile Joined February 2011
Russian Federation1 Post
February 21 2011 09:45 GMT
#509
[image loading]
[image loading]
[image loading]

200 limit broad lords
solo zerg
Jake557
Profile Joined February 2011
1 Post
February 26 2011 07:20 GMT
#510
I just managed to score 9000 kills as protoss. Basically just made a choke with gateways and threw down a ton of cannons inside (had 240 before I died). I also had sentries forcefielding the entrance and high templar for splash damage. I'm curious, is there anything beyond violet? After a while it just kept increasing the wave sizes rather than upgrading the lings.
sciwhiz
Profile Joined April 2011
Canada1 Post
April 12 2011 21:35 GMT
#511
Hey guys

1st post here, just wondering if this game actually has an end to it? I've only started playing it this season 5 times, and after reaching black level, we were starting to wonder if this game had an end. Pop up google, and apparently not many people have gone through violet yet. So I wait it out, and after 3hours 12min, at white level 5, the game crashes. + Show Spoiler +
DID I WIN?


Replay
Deleted User 137586
Profile Joined January 2011
7859 Posts
January 19 2013 23:29 GMT
#512
Against all expectation that the permabanned maker of a zillion zerglings will never see this post and I bump the thread in vain, I would like to report a bug. Hopefully Vanished or anyone that takes over development of this UMS will fix this bug on b.net.

The Bug: If you let your buildings get destroyed in a drop wave, but manage to kill all the lings, the game neither gives you the next wave nor tells you that you lost. I'm guessing the trigger requires all units to be killed of the player and also of the computer side. So if e.g. hellions persist on the player's side, and overlord persist on the computer side, the wave will continue forever.

Here's the replay of this happening (skip to the end): http://drop.sc/296759

+ Show Spoiler [Entertainment] +
For those curious as to why Vanished was banned, I found these PMs he send to a mod after being temp-banned. It's a great read...
Cry 'havoc' and let slip the dogs of war
ForwardUntoDawn
Profile Joined May 2012
United States10 Posts
January 20 2013 23:05 GMT
#513
On January 20 2013 08:29 Ghanburighan wrote:
Against all expectation that the permabanned maker of a zillion zerglings will never see this post and I bump the thread in vain, I would like to report a bug. Hopefully Vanished or anyone that takes over development of this UMS will fix this bug on b.net.

The Bug: If you let your buildings get destroyed in a drop wave, but manage to kill all the lings, the game neither gives you the next wave nor tells you that you lost. I'm guessing the trigger requires all units to be killed of the player and also of the computer side. So if e.g. hellions persist on the player's side, and overlord persist on the computer side, the wave will continue forever.

Here's the replay of this happening (skip to the end): http://drop.sc/296759

+ Show Spoiler [Entertainment] +
For those curious as to why Vanished was banned, I found these PMs he send to a mod after being temp-banned. It's a great read...

Exact same problem happened to me... Except that I didn't lose all of my buildings nor units.

Here's the replay:
http://drop.sc/297108

Basically, I finished the wave perfectly fine, but an overlord persisted on the side of the map, seemingly attempting to move out of it, but unable to. I tried killing it with a marine, but it didn't seem to do anything.
Esse Quam Videri
PesteNoire
Profile Joined June 2012
151 Posts
July 10 2013 15:18 GMT
#514
On January 20 2013 08:29 Ghanburighan wrote:
Against all expectation that the permabanned maker of a zillion zerglings will never see this post and I bump the thread in vain, I would like to report a bug. Hopefully Vanished or anyone that takes over development of this UMS will fix this bug on b.net.

The Bug: If you let your buildings get destroyed in a drop wave, but manage to kill all the lings, the game neither gives you the next wave nor tells you that you lost. I'm guessing the trigger requires all units to be killed of the player and also of the computer side. So if e.g. hellions persist on the player's side, and overlord persist on the computer side, the wave will continue forever.

Here's the replay of this happening (skip to the end): http://drop.sc/296759

+ Show Spoiler [Entertainment] +
For those curious as to why Vanished was banned, I found these PMs he send to a mod after being temp-banned. It's a great read...


You have to kill one of your units to continue to next round. You can kill a larva or make an scv or whatever and kill that.
PesteNoire
Profile Joined June 2012
151 Posts
July 26 2013 01:59 GMT
#515
[image loading]

I would like to go on record as having gotten the farthest ever in this map. White round 8. (this picture is actually from white round 7, we got past it because some broodlings lived) died next round.
blazebot7000
Profile Joined December 2017
1 Post
December 05 2017 06:43 GMT
#516
I just scored 18348 playing as solo zerg. There's a bug where if a spine crawler dies it returns more minerals than it costs to make (including the drone) and you can tell spines to kill eachother, so you have infinite minerals. Each break I stacked spines higher and higher and threw in a few spores for the drop rounds, strategy works very nicely while you are waiting to get enough gas to get a full army of brood lords. Once you get to higher rounds of white zerglings (not sure if there are any ling types after white) all of your buildings that have any sort of agro will die super fast, but I found I could last indefinitely with a max army of brood lords hovering over a small squad of un-burrowed spore crawlers. Spore crawlers get almost no agro, and the sheer number of broodlings is enough to keep the white lings busy throughout the round. If anyone successfully beats the game or finds a color above white lings, I wanna know.
EkajArmstro
Profile Joined October 2010
Canada3 Posts
Last Edited: 2025-03-14 19:47:14
March 14 2025 19:42 GMT
#517
I remembered loving this game back in the day and decided to try it again and got further than I ever had before -- I got over 31k kills as solo zerg with 50 broodlords and got up to White 11 before my game crashed. White 9 was a huge drop wave and White 10 was over 8k lings alone.

EDIT: picture: https://i.imgur.com/2MktzSB.jpeg
albertfu02
Profile Joined May 2025
5 Posts
May 08 2025 10:09 GMT
#518
--- Nuked ---
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