• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:41
CET 11:41
KST 19:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Clem wins HomeStory Cup 282HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
HomeStory Cup 28 - Info & Preview Clem wins HomeStory Cup 28 Stellar Fest "01" Jersey Charity Auction StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win
Tourneys
HomeStory Cup 28 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly) $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
Liquipedia.net NEEDS editors for Brood War BSL Season 21 - Complete Results Bleak Future After Failed ProGaming Career [ASL21] Potential Map Candidates Can someone share very abbreviated BW cliffnotes?
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Join illuminati in Windhoek Namibia+27 83 510 7000
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1286 users

[UMS] Zillion Zerglings - Page 5

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 6 7 24 25 26 Next All
Vanished131
Profile Blog Joined October 2010
France311 Posts
Last Edited: 2010-11-24 14:28:45
November 24 2010 14:26 GMT
#81
On November 24 2010 23:24 Monxy wrote:
Oh, and there's one thing I'd really like to know, what is the math sequence for "How many lings there will be in x round?"


If you would pay attention to the original post, you would know these things.

Q will update ZZ on the Eu servers as soon as he logs on.
Monxy
Profile Joined September 2010
Poland46 Posts
November 24 2010 18:18 GMT
#82
On November 24 2010 23:26 Vanished131 wrote:
If you would pay attention to the original post, you would know these things.


Oh, I was so dumb I was trying to find some more complicated ways. It's in fact so easy...
If anyone wants to know what it is then:
a+b=c
a - last level
b - current level
c - next level
Terran Commander - "In your face Zergs, we're walled off, there's nothing you can do... Hey, what's this creep doing here?"
Neokarasu
Profile Joined April 2010
United States20 Posts
November 24 2010 20:35 GMT
#83
A couple of things:

1. Timer shouldn't start until you pick your talents. It's dumb that you have be lightning fast to pick Mineral Man/Eco/Gas if you want to get the full benefit of the talent. Also helps the newbies.

2. Talent description can use a bit more detail. Only Greedy gives you the full description (400 min) while everything else uses some vague description (like Savvy Samaritan. How much min do you get exactly per civ, etc.)

3. I don't expect this to change but not getting refund on building death sucks. Sometimes the lings path "correctly" and funnel into the 1 gap choke I made but other times they just kill my depot wall. Not cool.
Maybe if you can make sure they path correctly it won't suck as bad.

4. Since the game is basically about resource management, it would be cool if you can trade gas -> min and vice versa w/ your SCV. Make it like 2 gas -> 1 min and 2 min -> 1 gas. Basically some build (bluehel, Tank, etc.) requires the heavy gas early but you really can't use the amount of gas Eco/Gas Hog gives you without equivalent amount of mins.

5. Last but not least, I would love player scaling. Obviously this is a team game but some people (like me) like to play solo. This is obviously really hard given that 1 player income is nowhere near 7 player's. So any kinda of scaling to support smaller group is good.
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 24 2010 20:57 GMT
#84
On November 25 2010 05:35 Neokarasu wrote:
A couple of things:

1. Timer shouldn't start until you pick your talents. It's dumb that you have be lightning fast to pick Mineral Man/Eco/Gas if you want to get the full benefit of the talent. Also helps the newbies.

2. Talent description can use a bit more detail. Only Greedy gives you the full description (400 min) while everything else uses some vague description (like Savvy Samaritan. How much min do you get exactly per civ, etc.)

3. I don't expect this to change but not getting refund on building death sucks. Sometimes the lings path "correctly" and funnel into the 1 gap choke I made but other times they just kill my depot wall. Not cool.
Maybe if you can make sure they path correctly it won't suck as bad.

4. Since the game is basically about resource management, it would be cool if you can trade gas -> min and vice versa w/ your SCV. Make it like 2 gas -> 1 min and 2 min -> 1 gas. Basically some build (bluehel, Tank, etc.) requires the heavy gas early but you really can't use the amount of gas Eco/Gas Hog gives you without equivalent amount of mins.

5. Last but not least, I would love player scaling. Obviously this is a team game but some people (like me) like to play solo. This is obviously really hard given that 1 player income is nowhere near 7 player's. So any kinda of scaling to support smaller group is good.


Alright I see a lot of tears here. Let me start at the origin.

1. I will eventually pay out for the elapsed time (a few seconds?).
2. Write me the descriptions then. I guess you are volunteering? Post it here, place X in the place of the number of minerals.
3. Cry?
4. Don't pick Gas Hog then. It's called strategy; do you want some whine fries with that?
5. If you took the time to read through the thread, you would realize that there is player scaling. I'm not going to give 1 player all the minerals that multiple players would get, it's much too banal. Since when is this game 7 players?
Lucius2
Profile Joined June 2010
Germany548 Posts
November 24 2010 20:59 GMT
#85
played it right now, and when u got like 3 ppl spamming PFs on top of each other while surrounding it with rax or cc. u just cant die, it gets too boring after wave 10 or so. nothing fancy happens the longer u stay alive and no one is going to play this map for hours to reach a higher level...
Qw4z1
Profile Joined April 2008
Sweden55 Posts
November 24 2010 21:01 GMT
#86
Updated version is now online on EU. Enjoy and sorry for the delay.
"All these new players are really thin skinned" - IdrA
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 25 2010 01:24 GMT
#87
On November 25 2010 06:01 Qw4z1 wrote:
Updated version is now online on EU. Enjoy and sorry for the delay.


Thanks Q!
Faranth
Profile Blog Joined December 2009
933 Posts
November 25 2010 01:45 GMT
#88
--- Nuked ---
Vanished131
Profile Blog Joined October 2010
France311 Posts
Last Edited: 2010-11-25 02:18:03
November 25 2010 02:07 GMT
#89
On November 25 2010 10:45 Faranth wrote:
Show nested quote +
On November 25 2010 05:57 Vanished131 wrote:
On November 25 2010 05:35 Neokarasu wrote:
A couple of things:

1. Timer shouldn't start until you pick your talents. It's dumb that you have be lightning fast to pick Mineral Man/Eco/Gas if you want to get the full benefit of the talent. Also helps the newbies.

2. Talent description can use a bit more detail. Only Greedy gives you the full description (400 min) while everything else uses some vague description (like Savvy Samaritan. How much min do you get exactly per civ, etc.)

3. I don't expect this to change but not getting refund on building death sucks. Sometimes the lings path "correctly" and funnel into the 1 gap choke I made but other times they just kill my depot wall. Not cool.
Maybe if you can make sure they path correctly it won't suck as bad.

4. Since the game is basically about resource management, it would be cool if you can trade gas -> min and vice versa w/ your SCV. Make it like 2 gas -> 1 min and 2 min -> 1 gas. Basically some build (bluehel, Tank, etc.) requires the heavy gas early but you really can't use the amount of gas Eco/Gas Hog gives you without equivalent amount of mins.

5. Last but not least, I would love player scaling. Obviously this is a team game but some people (like me) like to play solo. This is obviously really hard given that 1 player income is nowhere near 7 player's. So any kinda of scaling to support smaller group is good.


Alright I see a lot of tears here. Let me start at the origin.

1. I will eventually pay out for the elapsed time (a few seconds?).
2. Write me the descriptions then. I guess you are volunteering? Post it here, place X in the place of the number of minerals.
3. Cry?
4. Don't pick Gas Hog then. It's called strategy; do you want some whine fries with that?
5. If you took the time to read through the thread, you would realize that there is player scaling. I'm not going to give 1 player all the minerals that multiple players would get, it's much too banal. Since when is this game 7 players?


I realize that this map is entirely your undertaking, and thus all efforts and decisions are ultimately yours.

However, the vitriolic tone you've taken towards legitimate criticisms is simply disgusting. Why bother posting a forum thread about your map if you are simply going to thoughtlessly dismiss what the players have to say?

"Write me the descriptions then?" Is it not the very point of Neokarasu that we don't precisely understand the benefit of the talent? Expecting us to then describe it is simply absurdity. How much effort does it take to explain that "You will gain X number of minerals per civilian saved per round"? A simple quantification helps massively in determining a strategy... yet you seem to overlook this while simultaneously criticizing Neokarasu on the grounds of needing "strategy".

I don't read such an intensely angst-ridden tone from Neokarasu's post, yet your response is nothing short of vicious. For the third criticism, you could at least explain that the design is intentional - sometimes they will attack the wall, other times they will not - but your best is, "Cry?"

Disappointing. If you're going to look for the community for advice (which you do by opening the thread, even if you do not explicitly ask for critique), I would encourage you to respond in a mature and thoughtful manner regardless of what the critique says. Our goals are mutual in developing an enjoyable experience.



I often, and have, changed things due to complaints and suggestions.

I like to keep things brief, so you don't have to hunt for my points. So I will say a couple of things. I don't have a problem being courteous and friendly towards players who post thoughtful suggestions. But when a player posts in this thread without knowing certain obvious aspects of the game (such as the fact that buildings have always been refunded--this can easily be verified by having a command center destroyed and watch your minerals be refunded), I find it to be most likely, not-well-thought-out suggestions. And lastly, I mentioned several times in this thread that Zillion Zerglings is scaled to the number of players.

Concerning that last bit, our goals are mutually exclusive. You want an enjoyable experience. I want an efficient experience; if the work gets done, our jobs are complete. I understand your stance, and I was too harsh in my previous post.

I would appreciate it if you would understand the circumstances surrounding the angst next time you post in this thread.

Feel free to comment back though.
Faranth
Profile Blog Joined December 2009
933 Posts
November 25 2010 02:25 GMT
#90
--- Nuked ---
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
November 25 2010 03:15 GMT
#91
On November 25 2010 03:18 Monxy wrote:
Show nested quote +
On November 24 2010 23:26 Vanished131 wrote:
If you would pay attention to the original post, you would know these things.


Oh, I was so dumb I was trying to find some more complicated ways. It's in fact so easy...
If anyone wants to know what it is then:
a+b=c
a - last level
b - current level
c - next level


i mentioned it was the Fibonacci sequence on page 2...
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 25 2010 03:20 GMT
#92
On November 25 2010 12:15 Cyber_Cheese wrote:
Show nested quote +
On November 25 2010 03:18 Monxy wrote:
On November 24 2010 23:26 Vanished131 wrote:
If you would pay attention to the original post, you would know these things.


Oh, I was so dumb I was trying to find some more complicated ways. It's in fact so easy...
If anyone wants to know what it is then:
a+b=c
a - last level
b - current level
c - next level


i mentioned it was the Fibonacci sequence on page 2...


I am guilty of skipping pages in a thread also. For this reason, I will strive to maintain the original post.
yoeri
Profile Joined November 2010
Netherlands8 Posts
Last Edited: 2010-11-25 08:03:08
November 25 2010 08:02 GMT
#93
Played a fair number of games on the european servers with a few friends of mine and we realy like this map. We mostly wall in 2 of us go planetary fortress and the others are going full marine.
now those who go full marine have allot of gass but are unable to trade it with the other players.
Maybe trade can be enabled?

And furthermore the waves where the enemy spawn burowed around your base bugs a bit. The planetary fortresses and marine's kill the lings before they have a chance to fully unburrow. When this hapens the kill counter won't go up. At the moment it seems you have to move your units out to gain kills. Maybe this is fixable?

But other then that we love your map!
Zasz: You dare threaten a Cerebrate? You will be the doom of us all!
WarLag
Profile Joined November 2010
1 Post
November 25 2010 11:02 GMT
#94
Me and other guys left after 10 waves beacuse the map is a bit boring after 7° wave. You can go on for ever making a circle with command centre upgrading armor and making a mothership. So you need that 1 person use protoss.
nehl
Profile Joined November 2010
Germany270 Posts
November 25 2010 13:57 GMT
#95
sound as if my computer will not get lv 100^^
but sounds funny, ill try it out later for shure.
Neokarasu
Profile Joined April 2010
United States20 Posts
November 25 2010 16:07 GMT
#96
Easy there champ, don't want to break a leg getting off the high horse.

Some follow-up:

1. It's more than a couple of seconds really. Say you're a new player playing this map. I would imagine you would take a good 10 seconds reading each talent description. That's lost mineral generation time for Mineral/Eco build which is vital since again, this game is all about resource management. It might not make a big deal for experienced players but I don't see any negative side effect from delaying the timer (and therefore mineral generation) until a talent is picked.

2. If you tell me exactly what they do, I'd love to type out the description. But as pointed out, I don't even know exactly what they do. Greedy has such a succinct description: "400 minerals, no question asked". Why shouldn't every other talent be given a bit more specificity?

3. I'll actually retract this statement. I was only basing it on earlier observations but after testing it out, buildings do get refunded. I guess the game is generally over when they breach any wall so mostly frustrated at the pathing.

4. I like strategy. Resource management is strategy. However since I don't play in bigger teams, I can't comment on that team dynamic. What I know is minerals is the limiting factor in this map and the talents that don't boost mineral seems subpar compared to one that does. An additional method to manage resources would add another layer to the game and option is always fun (IMO).

5. I know you added some player scaling. In fact, I've played through many iterations of this map and know that you start out w/ more resources now than before. However, I also know that there's only so far you can go in the game before solo resource generation is simply not enough to keep playing. What I was asking is for the resource generation to scale.
Now if you don't intend the game to be soloable then that's fine. Just say "don't solo it" and I won't try. However, adjusting the starting resource without tweaking the long-term resource generation and calling that "scaling" is hardly enough.

p.s. I said 7 because that's the number next to the map name. Since I play solo and never bothered to actually count or stop to think about the map slots, I typed out 7
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 25 2010 16:25 GMT
#97
On November 25 2010 17:02 yoeri wrote:
Played a fair number of games on the european servers with a few friends of mine and we realy like this map. We mostly wall in 2 of us go planetary fortress and the others are going full marine.
now those who go full marine have allot of gass but are unable to trade it with the other players.
Maybe trade can be enabled?

And furthermore the waves where the enemy spawn burowed around your base bugs a bit. The planetary fortresses and marine's kill the lings before they have a chance to fully unburrow. When this hapens the kill counter won't go up. At the moment it seems you have to move your units out to gain kills. Maybe this is fixable?

But other then that we love your map!


Can someone verify that this bug still exists? I have had no problems since Q updated it on Eu.

Vanished131
Profile Blog Joined October 2010
France311 Posts
November 25 2010 16:34 GMT
#98
On November 26 2010 01:07 Neokarasu wrote:
Easy there champ, don't want to break a leg getting off the high horse.

Some follow-up:

1. It's more than a couple of seconds really. Say you're a new player playing this map. I would imagine you would take a good 10 seconds reading each talent description. That's lost mineral generation time for Mineral/Eco build which is vital since again, this game is all about resource management. It might not make a big deal for experienced players but I don't see any negative side effect from delaying the timer (and therefore mineral generation) until a talent is picked.

2. If you tell me exactly what they do, I'd love to type out the description. But as pointed out, I don't even know exactly what they do. Greedy has such a succinct description: "400 minerals, no question asked". Why shouldn't every other talent be given a bit more specificity?

3. I'll actually retract this statement. I was only basing it on earlier observations but after testing it out, buildings do get refunded. I guess the game is generally over when they breach any wall so mostly frustrated at the pathing.

4. I like strategy. Resource management is strategy. However since I don't play in bigger teams, I can't comment on that team dynamic. What I know is minerals is the limiting factor in this map and the talents that don't boost mineral seems subpar compared to one that does. An additional method to manage resources would add another layer to the game and option is always fun (IMO).

5. I know you added some player scaling. In fact, I've played through many iterations of this map and know that you start out w/ more resources now than before. However, I also know that there's only so far you can go in the game before solo resource generation is simply not enough to keep playing. What I was asking is for the resource generation to scale.
Now if you don't intend the game to be soloable then that's fine. Just say "don't solo it" and I won't try. However, adjusting the starting resource without tweaking the long-term resource generation and calling that "scaling" is hardly enough.

p.s. I said 7 because that's the number next to the map name. Since I play solo and never bothered to actually count or stop to think about the map slots, I typed out 7


Touché. Mineral regeneration will be scaled, although it will not be the full amount as for 6 players. This is a multiplayer strategy game. A single player will always be more efficient with 1000 minerals than 2 players will be.

Talents that don't boost minerals? You still have quite a choice there. In the next version, all units will no longer cost gas in the same way you know it as. Also, the version on Europe doesn't properly award minerals and vespene based on kills. This has been fixed on US and will be updated soon on Eu.

The pathing is horrible. I'll work on this in the future. (Although, when I finally implement improved pathing, you aren't going to like it.)
yoeri
Profile Joined November 2010
Netherlands8 Posts
November 25 2010 17:36 GMT
#99
@Vanished131

A friend of mine has saved a replay of it, i will see him tomorow ill upload the replay then.
Zasz: You dare threaten a Cerebrate? You will be the doom of us all!
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 25 2010 18:23 GMT
#100
On November 26 2010 02:36 yoeri wrote:
@Vanished131

A friend of mine has saved a replay of it, i will see him tomorow ill upload the replay then.


I don't need a replay. I need someone to verify that the bug still exists.
Prev 1 2 3 4 5 6 7 24 25 26 Next All
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 80
CranKy Ducklings32
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech141
RotterdaM 69
StarCraft: Brood War
Killer 4334
Sea 2318
Rain 2301
Flash 1194
Bisu 1163
Horang2 941
Hyuk 703
Jaedong 659
actioN 226
Light 195
[ Show more ]
BeSt 183
Stork 172
Leta 162
Larva 159
Snow 156
Soma 155
Mini 139
Dewaltoss 126
Last 118
Soulkey 117
hero 84
Shuttle 79
Hyun 77
ZerO 70
Sharp 54
Sea.KH 52
Rush 47
Mind 44
ToSsGirL 41
Aegong 35
Backho 29
sSak 27
GoRush 20
zelot 18
IntoTheRainbow 12
NotJumperer 12
Shinee 12
SilentControl 9
Terrorterran 6
sorry 5
Calm 0
EffOrt 0
Dota 2
NeuroSwarm113
XcaliburYe80
febbydoto21
League of Legends
JimRising 355
Counter-Strike
shoxiejesuss1234
allub249
Super Smash Bros
Mew2King645
Westballz28
Heroes of the Storm
Khaldor191
Other Games
summit1g7167
ceh9439
Happy421
B2W.Neo353
crisheroes189
ZerO(Twitch)7
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 1042
lovetv 30
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• LUISG 39
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota250
League of Legends
• Jankos3793
• Stunt838
Upcoming Events
WardiTV Invitational
1h 19m
YoungYakov vs MaxPax
ByuN vs herO
SHIN vs Classic
Creator vs Cure
Replay Cast
13h 19m
RongYI Cup
2 days
herO vs Maru
uThermal 2v2 Circuit
3 days
Replay Cast
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-02-04
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.