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[UMS] Zillion Zerglings - Page 7

Forum Index > SC2 Maps & Custom Games
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Vanished131
Profile Blog Joined October 2010
France311 Posts
November 27 2010 00:44 GMT
#121
On November 27 2010 08:34 Grijzeham wrote:
Hi there, enjoyed the map a lot so far, was just wondering if there are any plans to make it so terran/protoss can build on creep currently going zerg tends to be pretty much suicide unless everyone else is also.


Yes.
monkh
Profile Blog Joined April 2010
United Kingdom568 Posts
November 27 2010 01:03 GMT
#122
is this actually finish-able?!?!?!?

I'm on 80k atm, think might just sleep on it let it soo how many i get :p

just get a load of PF's on same spot with mother-ship in middle of them since zerglings cant detect basically unkillable
Daeden.620
mkfk1
Profile Joined April 2010
United Kingdom153 Posts
November 27 2010 02:45 GMT
#123
On November 27 2010 09:39 Vanished131 wrote:
Show nested quote +
On November 27 2010 08:36 Monxy wrote:
On November 27 2010 07:59 mkfk1 wrote:
Your map is meaningless. Once you get to 10k kills, it gets boring, and players will leave. I just have a match with 5 players leaving, 2 mothership and a ring of pf.

I left it at that and watch movie, 3 hours later, and 120k kills and is the same thing. That wasnt even level 20.

What is the point of this map if it physically not possible to beat it? From what I heard, the max b net will let you be in a map is 9+ hours. This pretty much means noone can beat this.

No offense, but I dont like how this map is currently at the top in EU server. Given that this map is meaningless after level 5. Is basically, build mother ship + defense, and leave your computer on for 9 hours before b net cut you off and see how many kills you get. But you wont reach level 100, cuz that would take months.



Motherships aren't that good anymore as the lings have detection, now you can just play with vortexes but that's not gonna help.


I would like to comment on level 100. Level 100 is not the final level.

If I recall, a player reached over 100,000 in about an hour game time. By the time you read this message, you should see a list of goals I currently have listed in the original post, please take a look and comment if you would like. Do you agree? Do you disagree? What else would you like to see?


I disagree with the map concept. You want a future bank to store high score, do you expect players to compete by letting their comps run as long as possible? Right now the map is not only demanding long run time, but its also pretty boring after the first 30 minutes.

What is your long term goal with this map? To make a map where players have to invest xxxxx hours into it? With save? Killing lings over and over? Why?

I have play maps both for single and mutiplayers that are hours long. But those maps have a clear define goal and a winnable time frame. Your map right now feels nothing more than let the comp run as long as you can, and still impossible to achieve victory.
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 27 2010 02:54 GMT
#124
On November 27 2010 11:45 mkfk1 wrote:
Show nested quote +
On November 27 2010 09:39 Vanished131 wrote:
On November 27 2010 08:36 Monxy wrote:
On November 27 2010 07:59 mkfk1 wrote:
Your map is meaningless. Once you get to 10k kills, it gets boring, and players will leave. I just have a match with 5 players leaving, 2 mothership and a ring of pf.

I left it at that and watch movie, 3 hours later, and 120k kills and is the same thing. That wasnt even level 20.

What is the point of this map if it physically not possible to beat it? From what I heard, the max b net will let you be in a map is 9+ hours. This pretty much means noone can beat this.

No offense, but I dont like how this map is currently at the top in EU server. Given that this map is meaningless after level 5. Is basically, build mother ship + defense, and leave your computer on for 9 hours before b net cut you off and see how many kills you get. But you wont reach level 100, cuz that would take months.



Motherships aren't that good anymore as the lings have detection, now you can just play with vortexes but that's not gonna help.


I would like to comment on level 100. Level 100 is not the final level.

If I recall, a player reached over 100,000 in about an hour game time. By the time you read this message, you should see a list of goals I currently have listed in the original post, please take a look and comment if you would like. Do you agree? Do you disagree? What else would you like to see?


I disagree with the map concept. You want a future bank to store high score, do you expect players to compete by letting their comps run as long as possible? Right now the map is not only demanding long run time, but its also pretty boring after the first 30 minutes.

What is your long term goal with this map? To make a map where players have to invest xxxxx hours into it? With save? Killing lings over and over? Why?

I have play maps both for single and mutiplayers that are hours long. But those maps have a clear define goal and a winnable time frame. Your map right now feels nothing more than let the comp run as long as you can, and still impossible to achieve victory.


What you have described is not the map concept. Have you tried the latest version? The game isn't a contest of who can wait the longest. It's a strategy game. I am currently working on balance changes to prevent most games from lasting for more than a number of minutes.

Players will compete by having the best team of 6 players.

As always, please post bugs or issues. If someone could point out which aspects of the game need to be restricted, that would be immensely helpful (e.g. Planetary Fortresses).
Bob300
Profile Joined April 2010
United States505 Posts
November 27 2010 03:30 GMT
#125
Ok so i tried this like 10 times and there is no way that you could possibly win... lol
NYC Suburbs --- College Freshman --- Season 1 - Drone Whiskey
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 27 2010 05:29 GMT
#126
On November 27 2010 12:30 Bob300 wrote:
Ok so i tried this like 10 times and there is no way that you could possibly win... lol


Some players find the game incredibly difficult, while a select few others use exploits to make themselves unbreakable.

I am trying to eliminate the exploits, while overall, create a challenging highscore game.
Monxy
Profile Joined September 2010
Poland46 Posts
November 27 2010 10:54 GMT
#127
I'm not sure but it seems that zerglings with upgraded claws have same attack as without it.
Terran Commander - "In your face Zergs, we're walled off, there's nothing you can do... Hey, what's this creep doing here?"
Sjoerd
Profile Joined November 2010
Netherlands1 Post
November 27 2010 12:01 GMT
#128
Hey I just played your game...
Used the "Infested Terran" exploid...
My team was quite nice but left after a while... but I managed to a total of 90005 kills.

The problem is, the score screen didn't load (went straight to main menu) and the replay is not saved (also missing in the "recently played" section)

Kinda shitty because i would like to see it again or perhaps make a youtube vid out of it.

greetz Sjoerd
Edmon
Profile Joined May 2010
United Kingdom259 Posts
November 27 2010 15:19 GMT
#129
There was some sort of bug in this map.

I had a hatch, greater spire, a spine crawler and 4 broodlords near the edge of the map and the "game concluded". My allies were dead though, but I was very much alive.
Monxy
Profile Joined September 2010
Poland46 Posts
November 27 2010 17:08 GMT
#130
On November 28 2010 00:19 Edmon wrote:
There was some sort of bug in this map.

I had a hatch, greater spire, a spine crawler and 4 broodlords near the edge of the map and the "game concluded". My allies were dead though, but I was very much alive.


Same thing happened to me just a second ago.
Oh and cost of the hydralisk den is still 100 minerals 100 gas, not 200 minerals 4 gas or something close.
Terran Commander - "In your face Zergs, we're walled off, there's nothing you can do... Hey, what's this creep doing here?"
zingmars
Profile Joined April 2010
Latvia189 Posts
November 27 2010 18:11 GMT
#131
the FPS on slower PCs will be unbearable >.>.
Also, the problem with this is that someone eventually figure out a way how to go on for infinite levels. Or so it seems.
"I think there is a world market for maybe five computers." -- Thomas Watson
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 27 2010 18:38 GMT
#132
@Monxy, I will check the defeat trigger, and I knew I would forgot some builldings! Lol.

@Sjoerd, I believe I disabled replays. I will reenable them in the soon.

@zingmars, You obviously haven't seen my laptop run this game. Integrated graphics card ftw?
Archas
Profile Blog Joined July 2010
United States6531 Posts
November 27 2010 18:50 GMT
#133
Nice work, Vanished. Reminds me of that one Blizzard UMS in Brood War, where you played as Terran in the center of a barren map, and around the edges of the map were 8 Zerg bases that continuously assaulted you. I think it was called "Twilight Struggle" or something similar, I dunno. The point is I'm getting that vibe from your map quite a bit, and it's a nice vibe to have, since I feel it's one of the best Blizzard-made UMS's in any of their RTS games.

Keep it up, man.
The room is ripe with the stench of bitches!
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 27 2010 19:08 GMT
#134
On November 28 2010 03:50 Aeres wrote:
Nice work, Vanished. Reminds me of that one Blizzard UMS in Brood War, where you played as Terran in the center of a barren map, and around the edges of the map were 8 Zerg bases that continuously assaulted you. I think it was called "Twilight Struggle" or something similar, I dunno. The point is I'm getting that vibe from your map quite a bit, and it's a nice vibe to have, since I feel it's one of the best Blizzard-made UMS's in any of their RTS games.

Keep it up, man.


Thanks a lot! You ain't seen nothing yet.
mkfk1
Profile Joined April 2010
United Kingdom153 Posts
November 28 2010 00:06 GMT
#135
On November 27 2010 11:54 Vanished131 wrote:
Show nested quote +
On November 27 2010 11:45 mkfk1 wrote:
On November 27 2010 09:39 Vanished131 wrote:
On November 27 2010 08:36 Monxy wrote:
On November 27 2010 07:59 mkfk1 wrote:
Your map is meaningless. Once you get to 10k kills, it gets boring, and players will leave. I just have a match with 5 players leaving, 2 mothership and a ring of pf.

I left it at that and watch movie, 3 hours later, and 120k kills and is the same thing. That wasnt even level 20.

What is the point of this map if it physically not possible to beat it? From what I heard, the max b net will let you be in a map is 9+ hours. This pretty much means noone can beat this.

No offense, but I dont like how this map is currently at the top in EU server. Given that this map is meaningless after level 5. Is basically, build mother ship + defense, and leave your computer on for 9 hours before b net cut you off and see how many kills you get. But you wont reach level 100, cuz that would take months.



Motherships aren't that good anymore as the lings have detection, now you can just play with vortexes but that's not gonna help.


I would like to comment on level 100. Level 100 is not the final level.

If I recall, a player reached over 100,000 in about an hour game time. By the time you read this message, you should see a list of goals I currently have listed in the original post, please take a look and comment if you would like. Do you agree? Do you disagree? What else would you like to see?


I disagree with the map concept. You want a future bank to store high score, do you expect players to compete by letting their comps run as long as possible? Right now the map is not only demanding long run time, but its also pretty boring after the first 30 minutes.

What is your long term goal with this map? To make a map where players have to invest xxxxx hours into it? With save? Killing lings over and over? Why?

I have play maps both for single and mutiplayers that are hours long. But those maps have a clear define goal and a winnable time frame. Your map right now feels nothing more than let the comp run as long as you can, and still impossible to achieve victory.


What you have described is not the map concept. Have you tried the latest version? The game isn't a contest of who can wait the longest. It's a strategy game. I am currently working on balance changes to prevent most games from lasting for more than a number of minutes.

Players will compete by having the best team of 6 players.

As always, please post bugs or issues. If someone could point out which aspects of the game need to be restricted, that would be immensely helpful (e.g. Planetary Fortresses).



A strategy game with no realistic victory trigger. Like I said, after a certain level, it becomes a waiting game. This pretty much makes it a who can wait the longest.

If you are tweaking this map so that it will "prevent most from lasting for more than a number of minutes", does this mean you want it to be an impossible map and encourage players to get as far they can in a impossible setting? If that is your intention, I dont think this map will be top 20 in a few weeks time. Who would want to play a ums where there is no practical way of winning but rather a last as long as you can before the map will beat you regardless scenario?

No offense, but your current version of the map feel worse than those korean MMO where they expect players to grind for a year or too to have their character level up to 100.
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 28 2010 00:56 GMT
#136
On November 28 2010 09:06 mkfk1 wrote:
Show nested quote +
On November 27 2010 11:54 Vanished131 wrote:
On November 27 2010 11:45 mkfk1 wrote:
On November 27 2010 09:39 Vanished131 wrote:
On November 27 2010 08:36 Monxy wrote:
On November 27 2010 07:59 mkfk1 wrote:
Your map is meaningless. Once you get to 10k kills, it gets boring, and players will leave. I just have a match with 5 players leaving, 2 mothership and a ring of pf.

I left it at that and watch movie, 3 hours later, and 120k kills and is the same thing. That wasnt even level 20.

What is the point of this map if it physically not possible to beat it? From what I heard, the max b net will let you be in a map is 9+ hours. This pretty much means noone can beat this.

No offense, but I dont like how this map is currently at the top in EU server. Given that this map is meaningless after level 5. Is basically, build mother ship + defense, and leave your computer on for 9 hours before b net cut you off and see how many kills you get. But you wont reach level 100, cuz that would take months.



Motherships aren't that good anymore as the lings have detection, now you can just play with vortexes but that's not gonna help.


I would like to comment on level 100. Level 100 is not the final level.

If I recall, a player reached over 100,000 in about an hour game time. By the time you read this message, you should see a list of goals I currently have listed in the original post, please take a look and comment if you would like. Do you agree? Do you disagree? What else would you like to see?


I disagree with the map concept. You want a future bank to store high score, do you expect players to compete by letting their comps run as long as possible? Right now the map is not only demanding long run time, but its also pretty boring after the first 30 minutes.

What is your long term goal with this map? To make a map where players have to invest xxxxx hours into it? With save? Killing lings over and over? Why?

I have play maps both for single and mutiplayers that are hours long. But those maps have a clear define goal and a winnable time frame. Your map right now feels nothing more than let the comp run as long as you can, and still impossible to achieve victory.


What you have described is not the map concept. Have you tried the latest version? The game isn't a contest of who can wait the longest. It's a strategy game. I am currently working on balance changes to prevent most games from lasting for more than a number of minutes.

Players will compete by having the best team of 6 players.

As always, please post bugs or issues. If someone could point out which aspects of the game need to be restricted, that would be immensely helpful (e.g. Planetary Fortresses).



A strategy game with no realistic victory trigger. Like I said, after a certain level, it becomes a waiting game. This pretty much makes it a who can wait the longest.

If you are tweaking this map so that it will "prevent most from lasting for more than a number of minutes", does this mean you want it to be an impossible map and encourage players to get as far they can in a impossible setting? If that is your intention, I dont think this map will be top 20 in a few weeks time. Who would want to play a ums where there is no practical way of winning but rather a last as long as you can before the map will beat you regardless scenario?

No offense, but your current version of the map feel worse than those korean MMO where they expect players to grind for a year or too to have their character level up to 100.


This game has little to nothing in common with an rpg. This game started out as a map concept for me in broodwar. Then people really liked the idea, and suddenly, I actually had an audience that enjoyed the game every now and then.

This game isn't meant to absorb your whole life. Have you tried the latest version? I will send Q the update for Europe right now.
Cozzak
Profile Joined August 2010
Canada54 Posts
November 28 2010 02:02 GMT
#137
I've been trying this game out, and it seems a bit too challenging to be honest. Anyhow, good idea and I like the spawns the zerglings have.

I've encountered a bug where there are a couple zerglings doing NOTHING (sitting idle in the middle of the map) and I can't kill them because my units are gone, and I can't lift anything off (planetary fortesses <3). Just so you know.
TheMonkeyMon
Profile Joined September 2010
United States119 Posts
November 28 2010 03:07 GMT
#138
On November 28 2010 09:06 mkfk1 wrote:
Show nested quote +
On November 27 2010 11:54 Vanished131 wrote:
On November 27 2010 11:45 mkfk1 wrote:
On November 27 2010 09:39 Vanished131 wrote:
On November 27 2010 08:36 Monxy wrote:
On November 27 2010 07:59 mkfk1 wrote:
Your map is meaningless. Once you get to 10k kills, it gets boring, and players will leave. I just have a match with 5 players leaving, 2 mothership and a ring of pf.

I left it at that and watch movie, 3 hours later, and 120k kills and is the same thing. That wasnt even level 20.

What is the point of this map if it physically not possible to beat it? From what I heard, the max b net will let you be in a map is 9+ hours. This pretty much means noone can beat this.

No offense, but I dont like how this map is currently at the top in EU server. Given that this map is meaningless after level 5. Is basically, build mother ship + defense, and leave your computer on for 9 hours before b net cut you off and see how many kills you get. But you wont reach level 100, cuz that would take months.



Motherships aren't that good anymore as the lings have detection, now you can just play with vortexes but that's not gonna help.


I would like to comment on level 100. Level 100 is not the final level.

If I recall, a player reached over 100,000 in about an hour game time. By the time you read this message, you should see a list of goals I currently have listed in the original post, please take a look and comment if you would like. Do you agree? Do you disagree? What else would you like to see?


I disagree with the map concept. You want a future bank to store high score, do you expect players to compete by letting their comps run as long as possible? Right now the map is not only demanding long run time, but its also pretty boring after the first 30 minutes.

What is your long term goal with this map? To make a map where players have to invest xxxxx hours into it? With save? Killing lings over and over? Why?

I have play maps both for single and mutiplayers that are hours long. But those maps have a clear define goal and a winnable time frame. Your map right now feels nothing more than let the comp run as long as you can, and still impossible to achieve victory.


What you have described is not the map concept. Have you tried the latest version? The game isn't a contest of who can wait the longest. It's a strategy game. I am currently working on balance changes to prevent most games from lasting for more than a number of minutes.

Players will compete by having the best team of 6 players.

As always, please post bugs or issues. If someone could point out which aspects of the game need to be restricted, that would be immensely helpful (e.g. Planetary Fortresses).



A strategy game with no realistic victory trigger. Like I said, after a certain level, it becomes a waiting game. This pretty much makes it a who can wait the longest.

If you are tweaking this map so that it will "prevent most from lasting for more than a number of minutes", does this mean you want it to be an impossible map and encourage players to get as far they can in a impossible setting? If that is your intention, I dont think this map will be top 20 in a few weeks time. Who would want to play a ums where there is no practical way of winning but rather a last as long as you can before the map will beat you regardless scenario?

No offense, but your current version of the map feel worse than those korean MMO where they expect players to grind for a year or too to have their character level up to 100.


There are plenty of games with no realistic victory. Look at all those nigh-endless arcade games that are extremley popular, and for a more recent example, last stand mode in Dawn of War 2. I haven't played this map, but I think your criticisms are rather harsh and unneccessary.
keyan
Profile Joined November 2010
1 Post
November 28 2010 04:40 GMT
#139
First off, I like this map. I am currently at a lan party but we have more people then the number of player slots, by like two people. I tried to load it in the editor to add in a few more players but the editor doesn't see your map. Is there a way I can add more people in or would that be something you would consider? We really want to play this map but we don't want to exclude the couple people either. Thank you for this awesome map!
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 28 2010 05:52 GMT
#140
On November 28 2010 13:40 keyan wrote:
First off, I like this map. I am currently at a lan party but we have more people then the number of player slots, by like two people. I tried to load it in the editor to add in a few more players but the editor doesn't see your map. Is there a way I can add more people in or would that be something you would consider? We really want to play this map but we don't want to exclude the couple people either. Thank you for this awesome map!


I will add support for 8 players soon.

It's not quite so easy as just adding a few more user slots to edit the map.
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