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On November 30 2010 08:20 Vanished131 wrote:This is from an old version. The new version has a new display for kills with the goal below. I appreciate the screenshot. The new version should offer a new challenge.
http://yfrog.com/69oldversionp
Are you sure it was from an old version? When was the last version of this game?
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Q uploaded the map 11/28/10, I believe.
The new version has a new display for the number of kills.
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On November 30 2010 23:35 Vanished131 wrote: Could you possibly tell me what position ZZ is on the Eu popularity list? I am curious.
Oh, it's great. First page. However, few players understand the point of it. Everyone thinks it's about winning the boring way while it is the opposite, losing the fun way.
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On December 01 2010 00:38 Monxy wrote:Show nested quote +On November 30 2010 23:35 Vanished131 wrote: Could you possibly tell me what position ZZ is on the Eu popularity list? I am curious. Oh, it's great. First page. However, few players understand the point of it. Everyone thinks it's about winning the boring way while it is the opposite, losing the fun way.
Exactly! The game is interesting because it uses a mathematical function to create an infinite number of levels. You know what might be interesting. What if I gave everyone just enough minerals to make 1 marine--and I made the levels start with 10 zerglings.
10, 20, 30, 50, 80, 130, 210, 340, 550, 890, 1440...
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On November 30 2010 23:35 Vanished131 wrote:Show nested quote +On November 30 2010 22:17 Monxy wrote: Oh and I hate how the NO ZORG attitude is growing. The longer players can't build on creep the worse. Building on creep is a difficult problem, if anyone wants to offer solutions, that would be incredible helpful. Could you possibly tell me what position ZZ is on the Eu popularity list? I am curious.
Ah ez fix for zerg creep would be to remove the requirement for zerg buildings to be built on creep
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On December 01 2010 00:44 Marradron wrote:Show nested quote +On November 30 2010 23:35 Vanished131 wrote:On November 30 2010 22:17 Monxy wrote: Oh and I hate how the NO ZORG attitude is growing. The longer players can't build on creep the worse. Building on creep is a difficult problem, if anyone wants to offer solutions, that would be incredible helpful. Could you possibly tell me what position ZZ is on the Eu popularity list? I am curious. Ah ez fix for zerg creep would be to remove the requirement for zerg buildings to be built on creep
I'm not quite a retard. You would still have creep generated from hatcheries, and zerg buildings would need their negative life regeneration buff removed.
I prefer zerg buildings to remain confined to creep.
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On December 01 2010 00:48 Vanished131 wrote:Show nested quote +On December 01 2010 00:44 Marradron wrote:On November 30 2010 23:35 Vanished131 wrote:On November 30 2010 22:17 Monxy wrote: Oh and I hate how the NO ZORG attitude is growing. The longer players can't build on creep the worse. Building on creep is a difficult problem, if anyone wants to offer solutions, that would be incredible helpful. Could you possibly tell me what position ZZ is on the Eu popularity list? I am curious. Ah ez fix for zerg creep would be to remove the requirement for zerg buildings to be built on creep I'm not quite a retard. You would still have creep generated from hatcheries, and zerg buildings would need their negative life regeneration buff removed. I prefer zerg buildings to remain confined to creep. Well everybody would like that... But wouldn't it be easier (and dumber) to just remove the spawn creep behavior and do what Marradron said? However maybe thing what I just said won't work or is even impossible to achieve, I'm not an expert (I don't make maps at all).
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On December 01 2010 01:22 Monxy wrote:Show nested quote +On December 01 2010 00:48 Vanished131 wrote:On December 01 2010 00:44 Marradron wrote:On November 30 2010 23:35 Vanished131 wrote:On November 30 2010 22:17 Monxy wrote: Oh and I hate how the NO ZORG attitude is growing. The longer players can't build on creep the worse. Building on creep is a difficult problem, if anyone wants to offer solutions, that would be incredible helpful. Could you possibly tell me what position ZZ is on the Eu popularity list? I am curious. Ah ez fix for zerg creep would be to remove the requirement for zerg buildings to be built on creep I'm not quite a retard. You would still have creep generated from hatcheries, and zerg buildings would need their negative life regeneration buff removed. I prefer zerg buildings to remain confined to creep. Well everybody would like that... But wouldn't it be easier (and dumber) to just remove the spawn creep behavior and do what Marradron said? However maybe thing what I just said won't work or is even impossible to achieve, I'm not an expert (I don't make maps at all).
It would work, but let me think for a little while.
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On December 01 2010 02:23 Vanished131 wrote:Show nested quote +On December 01 2010 01:22 Monxy wrote:On December 01 2010 00:48 Vanished131 wrote:On December 01 2010 00:44 Marradron wrote:On November 30 2010 23:35 Vanished131 wrote:On November 30 2010 22:17 Monxy wrote: Oh and I hate how the NO ZORG attitude is growing. The longer players can't build on creep the worse. Building on creep is a difficult problem, if anyone wants to offer solutions, that would be incredible helpful. Could you possibly tell me what position ZZ is on the Eu popularity list? I am curious. Ah ez fix for zerg creep would be to remove the requirement for zerg buildings to be built on creep I'm not quite a retard. You would still have creep generated from hatcheries, and zerg buildings would need their negative life regeneration buff removed. I prefer zerg buildings to remain confined to creep. Well everybody would like that... But wouldn't it be easier (and dumber) to just remove the spawn creep behavior and do what Marradron said? However maybe thing what I just said won't work or is even impossible to achieve, I'm not an expert (I don't make maps at all). It would work, but let me think for a little while.
But we don't want that do we? Think about how cool zerg without creep will be. It would be awful.
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I have no intentions of removing creep. It would be awful and terrible--this is why don't listen to everything that everyone has to say.
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Can you please make it so other races can build on creep? Because i just had a game where a couple of zerg built some hatcheries after evry1 else had placed there buildings so i couldn't get the building positioning i wanted which was quite annoying. Also i dont see the point of having this mechanic (other races not being able to build on creep) in this custom game because all the human players are on the same side.
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On December 01 2010 02:54 Weken wrote: Can you please make it so other races can build on creep? Because i just had a game where a couple of zerg built some hatcheries after evry1 else had placed there buildings so i couldn't get the building positioning i wanted which was quite annoying. Also i dont see the point of having this mechanic (other races not being able to build on creep) in this custom game because all the human players are on the same side.
Whole last page was about that, it has not been dealt with yet.
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Good news! Build on creep will be supported very very soon. I figured it out.
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On December 01 2010 03:19 Vanished131 wrote: Good news! Build on creep will be supported very very soon. I figured it out.
Yay, how did you do that? Or keep it secret if you want :D
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On December 01 2010 03:25 Monxy wrote:Show nested quote +On December 01 2010 03:19 Vanished131 wrote: Good news! Build on creep will be supported very very soon. I figured it out. Yay, how did you do that? Or keep it secret if you want :D
When I changed the footprints before, the buildings were built on creep just fine--but all units could walk through them.
I recopied their default shapes from the parent footprint, and they functioned like normal again. Yay! Let me correct the footprint for tech labs and reactors, then I will post this to US and test.
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On an other topic, claws upgrade attack now. It's much harder from now on.
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On December 01 2010 04:15 Monxy wrote: On an other topic, claws upgrade attack now. It's much harder from now on.
Should be. We are trying to get to a point where it's not too difficult, but difficult enough so that every level is a challenge.
I submitted the build on creep version to Q, so you guys just have to wait until he uploads it. In the meantime, US is up! But we've seen a significant decrease in the number of games played. (Down to 25 from 50.
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There is a bug someone discovered (not in this map, in the actual game) where you can get siege tanks to stack. I imagine if you stack enough of them, no number of zerglings could get into range.
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On December 01 2010 15:23 DiracMonopole wrote: There is a bug someone discovered (not in this map, in the actual game) where you can get siege tanks to stack. I imagine if you stack enough of them, no number of zerglings could get into range.
Not a bug.
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Oh yeah, the NO ZORGs will have to cry now. Checked and working, we can build on creep :D
EDIT: Erm, I didn't play a lot of zerg earlier. But I just realized, zerg won't get refunded for the drone that is used to build something, and it won't respawn. It's so annoying because drones cost gas so... It kinda cripples the zerg.
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