Match - [url blocked]
The weird defiler bug was in match point.
Edit: give me feedbacks when you are done checking them
Forum Index > SC2 Maps & Custom Games |
Essbee
Canada2371 Posts
Match - [url blocked] The weird defiler bug was in match point. Edit: give me feedbacks when you are done checking them | ||
MavercK
Australia2181 Posts
| ||
Essbee
Canada2371 Posts
| ||
MavercK
Australia2181 Posts
ultras are probably still too big yea. i havn't really looked into this. upgrades i'll fix. zergling speed i'll look into/fix *EDIT* SCV 1 Zergling 1.108 zerglings are faster than SCVs looking at ultras again i've reduced their size visually but their collision size is actually smaller than a siege tank. which is incorrect. will be increased from 0.75 > 0.875 | ||
Essbee
Canada2371 Posts
And about the collision-size, it's just that i felt like the units in bw were more far apart than currently in your mod, thats why I thought it could be a solution. Removing the automatic clumping was a great idea btw, there's probably just a minor thing to change so it'll be near perfection. Good luck | ||
MavercK
Australia2181 Posts
On December 29 2010 21:44 MavercK wrote: Show nested quote + Changes to Scarab pathing. Scarab will have great difficulty getting around cliffs/objects. Flying Factory can now create Machine Shop correctly. Lockdown can now be used on Friendly Targets Marine attack has been made more inefficient in the same way the Siege Tank attack was changed. The validator which would prevent a Mutalisk from attacking if too many were stacked has been removed. Medic Heal Range reduced from 1 > 0.5 New Reaver Model from Project Revolution. Re-animated by myself. New Reaver Texture by DeveRR0 and GnaReffotsirk New Arbiter Texture by GnaReffotsirk Parasite and Broodling Spell Projectiles can no longer be shot and killed midflight Swapped Scanner Sweep hotkeys for SC1/SC2 Profiles Hatchery no longer drops a grid of creep while being constructed Lurker Aspect can now be researched when you have a Hive but no Lair Zerg Structures no longer lose HP when not on Creep Fixed a bug that prevented certain Ranged units from not being affected by Dark Swarm Yamato Cannon Energy Cost increased from 125 > 150 Overlord Upgrades can only be researched at the Lair or Hive When a Command Center becomes Infested it will be given Full HP Scarabs now show up in the Reaver information panel as it's Weapon Hold Position Lurkers are now possible by holding down the stop command. Releasing the stop command will allow them to attack once again Hallucinations no longer take Supply Hallucinated Devourer's no longer apply Acid Spores Mind Controlled Units no longer take Supply All Zerg units can now Burrow ontop of one another, effectively "Stacking" them Most spells now Dispel Hallucinations Feedback can no longer be cast on Hallucinations Spawn Broodling will no longer create Broodlings if cast on a Hallucination All Starcraft 2 Music replaced by Starcraft 1 Tracks Fixed a bug that allowed the Dragoon to fire while inside a Shuttle After firing a Scarab a Reaver can no longer fire a second until the first has expired Reavers can no longer fire immediately after being unloaded from a Transport All modified footprints for buildings have been reverted. This means all buildings will once again be a tight wall. This is temporary, in future i will return and do this properly and accurately. Fixed a bug that caused the Hardcore Unit and Building selection restrictions to not apply All Hardcore features can be switched on/off individually in the lobby New Footprints for every Building in the game. Buildings are still a tight wall. but are now 3x2 instead of 3x3. Gateways/Rax/etc are now 4x3 instead of 3x3 and so on. Lots of Buildings have had their orientation and scale changed to fit with the new footprints. some might look odd. if it's too much tell me and i'll re-evaluate it. Science Facility now has a Placement Model (not of Blizzard's quality. but it will do for now) Science Facility now has a Building Animation (it no longer looks completed when construction has just started) Flying Starport can now correctly construct a Control Tower Science Facility and Command Center now have Cancel Buttons for Addons. New Sounds for Hydralisk (just it's voices) changes so far. added changes Spider Mines no longer do bonus damage instead of reduced damage Infatry Weapons/Armor Level 2/3 Upgrades now require a Science Facility instead of an Armory Ultralisk reduced in size visually by 5% but it's actual Collision size was increased Defiler can no longer use Consume with Full Energy. Consume no longer wastes Zerglings. If the Defiler reaches max Energy all subsequent Consume's queued by that Defiler are canceled. Fixed a bug that would remove Defensive Matrix from a Siege Tank if it Sieged/Unsieged. Halt Hotkey changed from T > ESC Halt Button removed from Constructing Building Delay added to the beginning of Zergling's Attack. making it not so effective at attacking retreating units. SCVs and Probes now spawn at the bottom left of the CC/Nexus irregardless of rally point SCVs/Probes/Drones all spawn at the bottom of the CC/Nexus/Hatchery at the beginning of the game Defensive Matrix can no longer be cast on Structures *EDIT* added stuff | ||
Essbee
Canada2371 Posts
On January 01 2011 12:17 Essbee wrote: - switching between siege and unsiege mode removes defensive matrix - the bind for "halt construction" in the classic binds is T instead of ESC Edit: i play with bots once in a while just to figure out some bugs Just pointing that out so you dont forget them | ||
MavercK
Australia2181 Posts
| ||
Essbee
Canada2371 Posts
| ||
MavercK
Australia2181 Posts
| ||
Essbee
Canada2371 Posts
| ||
MavercK
Australia2181 Posts
![]() queeny | ||
Essbee
Canada2371 Posts
| ||
axwell
62 Posts
| ||
Essbee
Canada2371 Posts
![]() | ||
BrTarolg
United Kingdom3574 Posts
I'm not 100% sure what its meant to be, but i know when you a-move into them, they should be the first thing you attack when they appear or maybe im wrong? | ||
baskerville
541 Posts
god save the queen! No,.. Maverck save the queen uh ..+ Show Spoiler + saves the tl modding scene.. + Show Spoiler + I hate it when people draw on my drawings, so sorry, just mickey mouse illustrating of said tentacle ![]() imagine it with the blood drippin animation and oooouuuuuu nasty | ||
BrTarolg
United Kingdom3574 Posts
I know the other thread for players is practiclaly dead so hit me up at brtarolg at hotmail.com (msn) for games and stuff | ||
Jetaap
France4814 Posts
edit: the models are soooooooo good , but is somebody going to animate them? | ||
ch33psh33p
7650 Posts
| ||
| ||
![]() StarCraft 2 StarCraft: Brood War Dota 2 League of Legends Counter-Strike Heroes of the Storm Other Games Organizations
StarCraft 2 • Berry_CruncH261 StarCraft: Brood War• practicex ![]() • AfreecaTV YouTube • intothetv ![]() • Kozan • IndyKCrew ![]() • LaughNgamezSOOP • Migwel ![]() • sooper7s |
Wardi Open
Monday Night Weeklies
PiGosaur Monday
Code For Giants Cup
HupCup
Tenacious Turtle Tussle
The PondCast
SOOP
Dark vs MaxPax
PiG Sty Festival
Serral vs MaxPax
ByuN vs Clem
PiG Sty Festival
herO vs Zoun
Classic vs SHIN
[ Show More ] [BSL 2025] Weekly
PiG Sty Festival
Sparkling Tuna Cup
|
|