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"ah yea. i fixed the defensive matrix one. but halt construction i dunno. because cancel is there aswell... not really sure what to do about that one."
you should advertise for players to become dedicated testers, I'm sure you'll be swamped with offers, and trying out the variations would take less of your time... uploading "multiple" mod files would also have to be addressed to prevent the testing driving u bonkers... you should be spending your time only on "fixing" and adding.+ Show Spoiler +(hopefully playing it as well)
"What Unit is attached to the Swarm Guardian model?" +1 (what actor, unit, special behaviors?)
edit: + Show Spoiler +"exporter doesn't support particles yet either so blood dripping will have to wait " shit... still, you the man
edit2:+ Show Spoiler +"everyone's a tester" hope it's enough, just trying to help by inspiring players to post
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Holy...how have I not seen this before? This is beyond fantastic.
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swarm guardian model is currently used for the queen Gna said he hopes to release all those models with textures/animations soon.
and yea. i think chat channels will help alot. i was also pretty interested in that custom ladder idea but i'd need alot of help doing that. it'd require a website/programmer.
exporter doesn't support particles yet either so blood dripping will have to wait
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i like how goons are able to attack from inside the shuttle did you guys fix that or is the bug still there ?
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On January 05 2011 05:26 MindRush wrote: i like how goons are able to attack from inside the shuttle did you guys fix that or is the bug still there ?
it's fixed. well. it will be in next version.
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On January 04 2011 22:21 baskerville wrote:you should advertise for players to become dedicated testers, I'm sure you'll be swamped with offers, and trying out the variations would take less of your time... I would definitely participate in this if you needed it MavercK
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far as im concerned everyone here is a tester heh
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Protoss + Show Spoiler + Dragoons turn into an immortal the instant before they die
Terran + Show Spoiler + Terran buildings seem to float too fast. spider mines should be idiots. engineering bay should be able to lift off.
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On January 05 2011 10:26 Alekh47 wrote: Protoss Dragoons turn into an immortal the instant before they die Terran Terran buildings seem to float too fast. spider mines should be idiots. engineering bay should be able to lift off.
Dragoon death animation can't be fixed until exporter supports particles
Floating too fast i should be able to fix. not sure what you mean by spider mines. they should act as they did in brood war. they pick a target. pop up. wait abit. move at target and explode. if target dies they pop back down. they can't acquire a new target until they are back in the ground.
engineering bay can lift off. atleast in my version. i thought i fixed this awhile ago however. if not it'll be in the next release.
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Well ill be a tester if that means more ppl to play with :D
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On January 05 2011 11:20 BrTarolg wrote: Well ill be a tester if that means more ppl to play with :D
Here here!
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chat channels should make it infinitely easier
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I played this against a friend earlier. He has way more BW experience than me, yet I have more SC2 experience. It was funny beating him in a PvT despite this fact.
I can't wait for everything to be fleshed out and polished. The inclusion of all these custom models is gonna be awesome.
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Btw is there going to be a too many minerals fix next patch
because seriously you get SO many minerals because its so easy to saturate
you can support like, 4 gates off 1 base without a problem
So jokes i beat a C terran off 1 base by just doing really shitty reaver drops the whole game (drop on top of cliff, reaver hits anything in range LOL including tanks at the bottom), and even though the reaver insta dies it kills like 3 tanks and 10 vultures before it does
Then i did a 10 DT rush and he realised mines didnt work and gged when i sniped his detection with reavers lol
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On January 05 2011 10:32 MavercK wrote:Show nested quote +On January 05 2011 10:26 Alekh47 wrote: Protoss Dragoons turn into an immortal the instant before they die Terran Terran buildings seem to float too fast. spider mines should be idiots. engineering bay should be able to lift off.
Dragoon death animation can't be fixed until exporter supports particles Floating too fast i should be able to fix. not sure what you mean by spider mines. they should act as they did in brood war. they pick a target. pop up. wait abit. move at target and explode. if target dies they pop back down. they can't acquire a new target until they are back in the ground. engineering bay can lift off. atleast in my version. i thought i fixed this awhile ago however. if not it'll be in the next release. could you post a video of it lifting off?
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it lifts off just like any other building. it had animations built in already so blizzard at one point allowed the engineering bay to lift off in sc2.
are you sure it can't lift off. feels like forever ago i made the change that allowed it to fly.
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Can't believe it took me so long to find this thread. Just played a game vs AI and it was a lot of fun. Trickiest part is going back to the old hotkeys but it's still awesome.
Great job man.
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On January 06 2011 07:01 MavercK wrote: it lifts off just like any other building. it had animations built in already so blizzard at one point allowed the engineering bay to lift off in sc2.
are you sure it can't lift off. feels like forever ago i made the change that allowed it to fly.
This was actually a long time ago that I noticed this, but I only remembered it now, so just ignore me if you fixed it.
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I just want you to know that this is fantastic so keep up the good work!
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this map is amazing. reaver looks even better, now that you've made it round, and love how its sc1 + sc2
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