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[A] Starcraft 2 Brood War - Page 75

Forum Index > SC2 Maps & Custom Games
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Prev 1 73 74 75 76 77 246 Next
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-05 00:15:53
January 04 2011 13:21 GMT
#1481
"ah yea. i fixed the defensive matrix one. but halt construction i dunno. because cancel is there aswell... not really sure what to do about that one."

you should advertise for players to become dedicated testers, I'm sure you'll be swamped with offers, and trying out the variations would take less of your time... uploading "multiple" mod files would also have to be addressed to prevent the testing driving u bonkers...
you should be spending your time only on "fixing" and adding.+ Show Spoiler +
(hopefully playing it as well)


"What Unit is attached to the Swarm Guardian model?"
+1 (what actor, unit, special behaviors?)

edit: + Show Spoiler +
"exporter doesn't support particles yet either so blood dripping will have to wait "
shit...
still, you the man


edit2:+ Show Spoiler +
"everyone's a tester"
hope it's enough, just trying to help by inspiring players to post
http://www.teamliquid.net/mirror/smilies/random-big.gif
mierin
Profile Joined August 2010
United States4943 Posts
January 04 2011 15:11 GMT
#1482
Holy...how have I not seen this before? This is beyond fantastic.
JD, Stork, Calm, Hyuk Fighting!
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-01-04 20:08:28
January 04 2011 20:06 GMT
#1483
swarm guardian model is currently used for the queen
Gna said he hopes to release all those models with textures/animations soon.

and yea. i think chat channels will help alot. i was also pretty interested in that custom ladder idea but i'd need alot of help doing that. it'd require a website/programmer.

exporter doesn't support particles yet either so blood dripping will have to wait
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MindRush
Profile Joined April 2010
Romania916 Posts
January 04 2011 20:26 GMT
#1484
i like how goons are able to attack from inside the shuttle
did you guys fix that or is the bug still there ?
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
MavercK
Profile Joined March 2010
Australia2181 Posts
January 04 2011 20:41 GMT
#1485
On January 05 2011 05:26 MindRush wrote:
i like how goons are able to attack from inside the shuttle
did you guys fix that or is the bug still there ?


it's fixed. well. it will be in next version.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
Last Edited: 2011-01-04 23:43:52
January 04 2011 23:43 GMT
#1486
On January 04 2011 22:21 baskerville wrote:you should advertise for players to become dedicated testers, I'm sure you'll be swamped with offers, and trying out the variations would take less of your time...

I would definitely participate in this if you needed it MavercK
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
MavercK
Profile Joined March 2010
Australia2181 Posts
January 04 2011 23:48 GMT
#1487
far as im concerned everyone here is a tester heh
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
January 05 2011 01:26 GMT
#1488
Protoss
+ Show Spoiler +

Dragoons turn into an immortal the instant before they die

Terran
+ Show Spoiler +

Terran buildings seem to float too fast.
spider mines should be idiots.
engineering bay should be able to lift off.
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-01-05 01:40:36
January 05 2011 01:32 GMT
#1489
On January 05 2011 10:26 Alekh47 wrote:
Protoss
Dragoons turn into an immortal the instant before they die
Terran
Terran buildings seem to float too fast.
spider mines should be idiots.
engineering bay should be able to lift off.


Dragoon death animation can't be fixed until exporter supports particles

Floating too fast i should be able to fix.
not sure what you mean by spider mines. they should act as they did in brood war. they pick a target. pop up. wait abit. move at target and explode. if target dies they pop back down. they can't acquire a new target until they are back in the ground.

engineering bay can lift off. atleast in my version. i thought i fixed this awhile ago however. if not it'll be in the next release.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
January 05 2011 02:20 GMT
#1490
Well ill be a tester if that means more ppl to play with :D
jdsarge
Profile Joined October 2010
United States308 Posts
January 05 2011 04:59 GMT
#1491
On January 05 2011 11:20 BrTarolg wrote:
Well ill be a tester if that means more ppl to play with :D


Here here!
MavercK
Profile Joined March 2010
Australia2181 Posts
January 05 2011 05:08 GMT
#1492


chat channels should make it infinitely easier
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
January 05 2011 05:24 GMT
#1493
I played this against a friend earlier. He has way more BW experience than me, yet I have more SC2 experience. It was funny beating him in a PvT despite this fact.

I can't wait for everything to be fleshed out and polished. The inclusion of all these custom models is gonna be awesome.
ㅇㅅㅌㅅ
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
January 05 2011 16:48 GMT
#1494
Btw is there going to be a too many minerals fix next patch

because seriously you get SO many minerals because its so easy to saturate

you can support like, 4 gates off 1 base without a problem

So jokes i beat a C terran off 1 base by just doing really shitty reaver drops the whole game (drop on top of cliff, reaver hits anything in range LOL including tanks at the bottom), and even though the reaver insta dies it kills like 3 tanks and 10 vultures before it does

Then i did a 10 DT rush and he realised mines didnt work and gged when i sniped his detection with reavers lol
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
January 05 2011 18:58 GMT
#1495
On January 05 2011 10:32 MavercK wrote:
Show nested quote +
On January 05 2011 10:26 Alekh47 wrote:
Protoss
Dragoons turn into an immortal the instant before they die
Terran
Terran buildings seem to float too fast.
spider mines should be idiots.
engineering bay should be able to lift off.


Dragoon death animation can't be fixed until exporter supports particles

Floating too fast i should be able to fix.
not sure what you mean by spider mines. they should act as they did in brood war. they pick a target. pop up. wait abit. move at target and explode. if target dies they pop back down. they can't acquire a new target until they are back in the ground.

engineering bay can lift off. atleast in my version. i thought i fixed this awhile ago however. if not it'll be in the next release.

could you post a video of it lifting off?
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-01-05 22:01:50
January 05 2011 22:01 GMT
#1496
it lifts off just like any other building. it had animations built in already so blizzard at one point allowed the engineering bay to lift off in sc2.

are you sure it can't lift off. feels like forever ago i made the change that allowed it to fly.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Mazer
Profile Joined April 2008
Canada1086 Posts
January 05 2011 23:44 GMT
#1497
Can't believe it took me so long to find this thread. Just played a game vs AI and it was a lot of fun. Trickiest part is going back to the old hotkeys but it's still awesome.

Great job man.
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
January 06 2011 00:51 GMT
#1498
On January 06 2011 07:01 MavercK wrote:
it lifts off just like any other building. it had animations built in already so blizzard at one point allowed the engineering bay to lift off in sc2.

are you sure it can't lift off. feels like forever ago i made the change that allowed it to fly.


This was actually a long time ago that I noticed this, but I only remembered it now, so just ignore me if you fixed it.
Meapak_Ziphh
Profile Blog Joined June 2010
United States6786 Posts
January 06 2011 02:03 GMT
#1499
I just want you to know that this is fantastic so keep up the good work!
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
ltran96
Profile Joined November 2010
15 Posts
January 06 2011 02:55 GMT
#1500
this map is amazing.
reaver looks even better, now that you've made it round,
and love how its sc1 + sc2
Prev 1 73 74 75 76 77 246 Next
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