I can see it now. Everyone buying SC2 to play BW2

Biggest fail in gaming industry history.
Keep up the good work
Forum Index > SC2 Maps & Custom Games |
GinDo
3327 Posts
I can see it now. Everyone buying SC2 to play BW2 ![]() Biggest fail in gaming industry history. Keep up the good work | ||
Essbee
Canada2371 Posts
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MavercK
Australia2181 Posts
On January 01 2011 05:45 Essbee wrote: Someone know if Blizzard are planning to increase the maps size? If not, you probably wont be able to import these models into your map ![]() Blizzard will be fixing the issue to do with imported assets in mods. the way i will be doing it is splitting up the imported assets into 4-5 mod files. with a head mod which features all these as dependancies. all my maps will then use the head mod as a dependancy. working around the individual map size limit. On January 01 2011 07:06 proot wrote: Couple bugs from yesterday: -Mutas are useless in standard mode when you get more than 12...they just don't attack unless you're completely spread out -This isn't as much a big deal but it was something my friends noticed when they were playing. If you go straight to hive without lurker tech researched, you can't research the tech anymore because it requires lair. Keep up the great work, this map is awesome! both of these will be fixed in the next version see future patch notes | ||
Essbee
Canada2371 Posts
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sylace
United States18 Posts
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Essbee
Canada2371 Posts
- the bind for "halt construction" in the classic binds is T instead of ESC Edit: i play with bots once in a while just to figure out some bugs | ||
BrTarolg
United Kingdom3574 Posts
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MavercK
Australia2181 Posts
On January 02 2011 19:43 BrTarolg wrote: Btw is a DT fix planned for next update? DT fix? like the spider mines not detecting them issue? Gna posted more of his WIP ![]() | ||
BrTarolg
United Kingdom3574 Posts
and hoooly check those models are so good 0.0 | ||
GizmoPT
Portugal3040 Posts
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Kinetik_Inferno
United States1431 Posts
On January 03 2011 03:20 GizmoPT wrote: about the guardian dont think we need a new one i already saw someone that just cut the "tail" from the one in the game and it looks exatcly like broodwar one :o post a picture of the tail actually cut off please. Good work gna! queen next? | ||
GizmoPT
Portugal3040 Posts
On January 03 2011 05:33 Alekh47 wrote: Show nested quote + On January 03 2011 03:20 GizmoPT wrote: about the guardian dont think we need a new one i already saw someone that just cut the "tail" from the one in the game and it looks exatcly like broodwar one :o post a picture of the tail actually cut off please. Good work gna! queen next? here a video | ||
danielrh
34 Posts
"v0.93 Map by <username>" And that's just not enough info to would-be hosts. I think a better description would read something like "v0.93 Map by <username> Play original SC1 in the SC2 engine with units like valkyries, corsairs, carriers..." I think that would boost map popularity by a ton. Also when I first learned about this project the name SC2BW confused me, because really it's SC1BW in the SC2 engine... so I was searching for SC1 in the lousy "Create game" search box. You could experiment by releasing some maps under either name and see which catches on (sort of like A/B testing) But yes, other than publicity, I think the map is excellent and really can't wait for the next version. The one game I've gotten with a live human was absolutely epic. | ||
MavercK
Australia2181 Posts
![]() and yea. i dont like the swarm guardian model. it looks like a rubber toy tbh. it's "spikes/claws" look bad imo. i dunno. currently i prefer Gna's or the one from project revolution | ||
baskerville
541 Posts
more like: rediscover the magic that is starcraft 1 with sc2, find out where starcraft got it's fame in the first place! or something more poetic like: "imba rules dddddddddddddddduuuuuhhh" just kidding think your mod would benefit (as is, and in further versions) from a shrewd video on front page... (just don't showcase the guardian it's ![]() | ||
MavercK
Australia2181 Posts
On January 03 2011 09:05 baskerville wrote: "Play original SC1 in the SC2 engine with units like ..." more like: rediscover the magic that is starcraft 1 with sc2, find out where starcraft got it's fame in the first place! or something more poetic like: "imba rules dddddddddddddddduuuuuhhh" just kidding think your mod would benefit (as is, and in further versions) from a shrewd video on front page... (just don't showcase the guardian it's ![]() i wanna do more videos. but im no commentator haha. also need some good quality games to do videos of | ||
TheRealHH
United States106 Posts
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Essbee
Canada2371 Posts
The zerg (cOperOXD) noticed something weird with the defilers when they were in a group: cOperOXD: i mean when 1 is full of energy ythe other starts consumming automatically here the defiler was consumming nonstop You: hmm cOperOXD: even when it was full You: thats weird It was killing his zerglings non-stop. I don't know that much about it since i never tried the defilers. For my part, I noticed that the zerglings were faster than my scv which is wrong because in BW they were at the exact same speed. I'm talking about the usual early scout which ended quite fast because of the zerglings easily chasing my poor scv ![]() I think I've said this before but you should try to increase the collision-size of the terran bio army, because it's pretty overpowered when there's like 20 infantry at the same time in just one ramp shooting with no problem. The engineering bays level 2 (probably also 3) upgrades for infantry required the armory instead of the science facility. And finally, ultralisks seems quite huge ![]() We played in Polaris Rhapsody and Match Point btw. | ||
MavercK
Australia2181 Posts
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Essbee
Canada2371 Posts
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