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[A] Starcraft 2 Brood War - Page 73

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 71 72 73 74 75 246 Next
GinDo
Profile Blog Joined September 2010
3327 Posts
Last Edited: 2010-12-31 22:45:13
December 31 2010 22:44 GMT
#1441
Im going to die laughing the day this is the most popular custom map for SC2.

I can see it now. Everyone buying SC2 to play BW2

Biggest fail in gaming industry history.

Keep up the good work
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
December 31 2010 23:27 GMT
#1442
That would be so damn awesome haha
MavercK
Profile Joined March 2010
Australia2181 Posts
January 01 2011 01:24 GMT
#1443
On January 01 2011 05:45 Essbee wrote:
Someone know if Blizzard are planning to increase the maps size?

If not, you probably wont be able to import these models into your map .


Blizzard will be fixing the issue to do with imported assets in mods.
the way i will be doing it is splitting up the imported assets into 4-5 mod files. with a head mod which features all these as dependancies. all my maps will then use the head mod as a dependancy. working around the individual map size limit.

On January 01 2011 07:06 proot wrote:
Couple bugs from yesterday:
-Mutas are useless in standard mode when you get more than 12...they just don't attack unless you're completely spread out
-This isn't as much a big deal but it was something my friends noticed when they were playing. If you go straight to hive without lurker tech researched, you can't research the tech anymore because it requires lair.

Keep up the great work, this map is awesome!


both of these will be fixed in the next version
see future patch notes
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
January 01 2011 01:39 GMT
#1444
Cool, it'll be damn great then
sylace
Profile Joined November 2010
United States18 Posts
January 01 2011 02:24 GMT
#1445
I'm really looking forward to these new models. Great work!
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
Last Edited: 2011-01-01 03:18:01
January 01 2011 03:17 GMT
#1446
- switching between siege and unsiege mode removes defensive matrix
- the bind for "halt construction" in the classic binds is T instead of ESC

Edit: i play with bots once in a while just to figure out some bugs
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
January 02 2011 10:43 GMT
#1447
Btw is a DT fix planned for next update?
MavercK
Profile Joined March 2010
Australia2181 Posts
January 02 2011 10:57 GMT
#1448
On January 02 2011 19:43 BrTarolg wrote:
Btw is a DT fix planned for next update?


DT fix? like the spider mines not detecting them issue?

Gna posted more of his WIP
[image loading]
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
January 02 2011 17:27 GMT
#1449
Yeah thats hwat i mean

and hoooly check those models are so good 0.0
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
Last Edited: 2011-01-02 18:22:11
January 02 2011 18:20 GMT
#1450
about the guardian dont think we need a new one i already saw someone that just cut the "tail" from the one in the game and it looks exatcly like broodwar one :o

[image loading]
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
January 02 2011 20:33 GMT
#1451
On January 03 2011 03:20 GizmoPT wrote:
about the guardian dont think we need a new one i already saw someone that just cut the "tail" from the one in the game and it looks exatcly like broodwar one :o

[image loading]


post a picture of the tail actually cut off please.

Good work gna! queen next?
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
January 02 2011 20:49 GMT
#1452
On January 03 2011 05:33 Alekh47 wrote:
Show nested quote +
On January 03 2011 03:20 GizmoPT wrote:
about the guardian dont think we need a new one i already saw someone that just cut the "tail" from the one in the game and it looks exatcly like broodwar one :o

[image loading]


post a picture of the tail actually cut off please.

Good work gna! queen next?


here a video


Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
danielrh
Profile Joined November 2010
34 Posts
Last Edited: 2011-01-02 22:43:15
January 02 2011 22:41 GMT
#1453
The single biggest improvement I could see to this map would be a better description. Right now it's
"v0.93
Map by <username>"
And that's just not enough info to would-be hosts.
I think a better description would read something like

"v0.93
Map by <username>
Play original SC1 in the SC2 engine with units like valkyries, corsairs, carriers..."

I think that would boost map popularity by a ton.

Also when I first learned about this project the name SC2BW confused me, because really it's SC1BW in the SC2 engine... so I was searching for SC1 in the lousy "Create game" search box. You could experiment by releasing some maps under either name and see which catches on (sort of like A/B testing)

But yes, other than publicity, I think the map is excellent and really can't wait for the next version. The one game I've gotten with a live human was absolutely epic.
MavercK
Profile Joined March 2010
Australia2181 Posts
January 02 2011 23:49 GMT
#1454
it's worth trying definitely.

and yea. i dont like the swarm guardian model. it looks like a rubber toy tbh. it's "spikes/claws" look bad imo. i dunno. currently i prefer Gna's or the one from project revolution
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
baskerville
Profile Blog Joined April 2010
541 Posts
January 03 2011 00:05 GMT
#1455
"Play original SC1 in the SC2 engine with units like ..."

more like:
rediscover the magic that is starcraft 1 with sc2, find out where starcraft got it's fame in the first place!
or something more poetic like: "imba rules dddddddddddddddduuuuuhhh"
just kidding


think your mod would benefit (as is, and in further versions) from a shrewd video on front page...
(just don't showcase the guardian it's )
http://www.teamliquid.net/mirror/smilies/random-big.gif
MavercK
Profile Joined March 2010
Australia2181 Posts
January 03 2011 00:16 GMT
#1456
On January 03 2011 09:05 baskerville wrote:
"Play original SC1 in the SC2 engine with units like ..."

more like:
rediscover the magic that is starcraft 1 with sc2, find out where starcraft got it's fame in the first place!
or something more poetic like: "imba rules dddddddddddddddduuuuuhhh"
just kidding


think your mod would benefit (as is, and in further versions) from a shrewd video on front page...
(just don't showcase the guardian it's )


i wanna do more videos. but im no commentator haha.
also need some good quality games to do videos of
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
TheRealHH
Profile Joined December 2010
United States106 Posts
January 03 2011 01:14 GMT
#1457
Absolutely insane. VERY good work on this. The models are amazing, keep up the good work!!
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
January 03 2011 05:36 GMT
#1458
I have some other feedbacks after playing 2 games with a zerg.

The zerg (cOperOXD) noticed something weird with the defilers when they were in a group:

cOperOXD: i mean when 1 is full of energy ythe other starts consumming automatically
here the defiler was consumming nonstop
You: hmm
cOperOXD: even when it was full
You: thats weird

It was killing his zerglings non-stop. I don't know that much about it since i never tried the defilers.

For my part, I noticed that the zerglings were faster than my scv which is wrong because in BW they were at the exact same speed. I'm talking about the usual early scout which ended quite fast because of the zerglings easily chasing my poor scv .

I think I've said this before but you should try to increase the collision-size of the terran bio army, because it's pretty overpowered when there's like 20 infantry at the same time in just one ramp shooting with no problem.

The engineering bays level 2 (probably also 3) upgrades for infantry required the armory instead of the science facility.

And finally, ultralisks seems quite huge .

We played in Polaris Rhapsody and Match Point btw.
MavercK
Profile Joined March 2010
Australia2181 Posts
January 03 2011 05:38 GMT
#1459
do you have the replays?
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
January 03 2011 05:40 GMT
#1460
sure, ill upload them
Prev 1 71 72 73 74 75 246 Next
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