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[A] Starcraft 2 Brood War - Page 72

Forum Index > SC2 Maps & Custom Games
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BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
December 30 2010 03:33 GMT
#1421
Darn im haning on tl chat nobody wans to play with me and the sc2bw name thread is dead lol oh well

gotta wait for chat channelz
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2010-12-30 03:51:18
December 30 2010 03:50 GMT
#1422
yea once the new patch goes live, a chat channel should be made for everyone to find games.
MavercK
Profile Joined March 2010
Australia2181 Posts
December 30 2010 06:22 GMT
#1423
Gna working pretty hard on a new carrier model
looks good

[image loading]
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
December 30 2010 06:43 GMT
#1424
i found the dragoon clumpy about 2 months ago i guess, or whenever i first played this map, has it changed since then? thats the only flaw, it didn't feel close to the BW counterpart. is there a way to make them stupid? haha fuck
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
MavercK
Profile Joined March 2010
Australia2181 Posts
December 30 2010 06:45 GMT
#1425
On December 30 2010 15:43 wishbones wrote:
i found the dragoon clumpy about 2 months ago i guess, or whenever i first played this map, has it changed since then? thats the only flaw, it didn't feel close to the BW counterpart. is there a way to make them stupid? haha fuck


only way to do that is to recreate bw pathfinding and restrict units to 8 axis of movement. niether of these are currently possible
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
December 30 2010 06:47 GMT
#1426
crap, yeah it just feels different when microing them here, not much can be done i guess.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
Last Edited: 2010-12-30 10:55:57
December 30 2010 10:49 GMT
#1427
Btw how can we help out with building models and stuff, where do we start what programs do we use to construct them?

edit:

Also, IMPORTANT change needed
Can you nerf worker mining a bit because they saturate too easily, in bw you got more retarded workers so they never 100% saturate. Because of this you get like 100 extra minerals per minute per base than broodwar which is a fairly large change
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
December 30 2010 20:03 GMT
#1428
On December 30 2010 19:49 BrTarolg wrote:
Btw how can we help out with building models and stuff, where do we start what programs do we use to construct them?

edit:

Also, IMPORTANT change needed
Can you nerf worker mining a bit because they saturate too easily, in bw you got more retarded workers so they never 100% saturate. Because of this you get like 100 extra minerals per minute per base than broodwar which is a fairly large change


I noticed that when I did a bw build order on this mod, and then tried it in bw.
MavercK
Profile Joined March 2010
Australia2181 Posts
December 31 2010 05:33 GMT
#1429
Gna also making a Shuttle model
[image loading]
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
GnaReffotsirk
Profile Joined January 2009
78 Posts
Last Edited: 2010-12-31 05:40:36
December 31 2010 05:35 GMT
#1430
On December 30 2010 19:49 BrTarolg wrote:
Btw how can we help out with building models and stuff, where do we start what programs do we use to construct them?


Model with 3ds max, since the exporter supports only 3ds max. Best if you use 2010.

Nothing special. Smoothing Groups help a lot, as you may already know.

The exporter is very easy to use, and I can provide a step-by-step on how to export and the details. There are stuff that's needed for proper texturing, but that's for later. Also with animation, and other stuff like attachments (will soon be implemented).

Things to look out for though while modeling:

1. orientation must be x-0 y-0 z-0 (Z can vary. best to consider z-0 as the ground) both rotation and location. Your unit must be facing south from the top view. Haven't tested North.

2. Tris and quads only.

3. The model doesn't have to be closed. You can have holes here and there and work in a modular fashion.


p.s. Happy New Year!
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
December 31 2010 05:47 GMT
#1431
dude.... the epicness of the coming carrier and the shuttle just...... holy fuck you're good.
jdsarge
Profile Joined October 2010
United States308 Posts
December 31 2010 07:58 GMT
#1432
Can't freaking wait for chat channels so I can play this all the time.
Retgery
Profile Joined August 2010
Canada1229 Posts
Last Edited: 2010-12-31 19:01:25
December 31 2010 18:21 GMT
#1433
If saturation is the problem then why not remove a few mineral patches from each base?
Fall down 7 times, stand up 8.
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
December 31 2010 18:21 GMT
#1434
Damn the models are so great....
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
December 31 2010 20:29 GMT
#1435
could you post some pictures of the arbiter texture and the work in progress shuttle and carrier models??
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
December 31 2010 20:45 GMT
#1436
Someone know if Blizzard are planning to increase the maps size?

If not, you probably wont be able to import these models into your map .
monitor
Profile Blog Joined June 2010
United States2404 Posts
December 31 2010 21:00 GMT
#1437
On January 01 2011 05:45 Essbee wrote:
Someone know if Blizzard are planning to increase the maps size?

If not, you probably wont be able to import these models into your map .


I don't think Blizzard has announced anything about maps. If they do, you could check here: http://us.battle.net/sc2/en/forum/

Wow, those models look really nice! Looking forward to a game with a friend., when will they be released?
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
December 31 2010 21:08 GMT
#1438
Yeah i know about the forums, i dont follow them since i don't play sc2 anymore (I'm just waiting for the chat rooms to play this mod, so i forgot about the forums). But yeah ill check out if they release new patch notes about maps before the first week of january. Thanks
proot
Profile Joined June 2004
United States126 Posts
December 31 2010 22:06 GMT
#1439
Couple bugs from yesterday:
-Mutas are useless in standard mode when you get more than 12...they just don't attack unless you're completely spread out
-This isn't as much a big deal but it was something my friends noticed when they were playing. If you go straight to hive without lurker tech researched, you can't research the tech anymore because it requires lair.

Keep up the great work, this map is awesome!
.
Paradice
Profile Joined October 2010
New Zealand431 Posts
Last Edited: 2010-12-31 22:19:50
December 31 2010 22:19 GMT
#1440
edit: wrong thread
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