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[A] Starcraft 2 Brood War - Page 77

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 75 76 77 78 79 246 Next
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
January 09 2011 16:59 GMT
#1521
the goon model I saw like 50 pages back was amasing, buhhy you better add the rotating bar beneath it, and animate it, it's fucking awesome.
Jetaap
Profile Blog Joined November 2010
France4814 Posts
January 09 2011 18:04 GMT
#1522
Maybe you could use the vulture AI for the dragoons to make them "buggy" ( before you fixed it )
MavercK
Profile Joined March 2010
Australia2181 Posts
January 09 2011 21:08 GMT
#1523
well i fixed moving shot micro for specific ground units... i guess the ones that always had it. such was workers and vultures.

dragoons still have the default pathing.
to fix vultures i made a behavior that suppresses collision for the unit. until another unit comes into the radius of the unit. this makes collision work normally. but the unit doesn't know it's going to collide until it does. thereby preventing it from trying to avoid the unit before it collides with it first.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
January 10 2011 07:42 GMT
#1524
Btw is there going to be a fix for the "too many minerals when saturating" bug?

I.e using the autosplit mechanism you get ALOT of minerals when you begin to saturate (as opposed to BW where you can almost never fully saturate)

I think this above everything kinda breaks the game, you shouldnt be able to support stuff like 5 gates off 1 base and stuff
MavercK
Profile Joined March 2010
Australia2181 Posts
January 10 2011 09:01 GMT
#1525
On January 10 2011 16:42 BrTarolg wrote:
Btw is there going to be a fix for the "too many minerals when saturating" bug?

I.e using the autosplit mechanism you get ALOT of minerals when you begin to saturate (as opposed to BW where you can almost never fully saturate)

I think this above everything kinda breaks the game, you shouldnt be able to support stuff like 5 gates off 1 base and stuff


i dont know what i can do to fix it. increasing mining time makes early game broken.
ideas are welcome.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
January 10 2011 16:19 GMT
#1526
On January 10 2011 18:01 MavercK wrote:
Show nested quote +
On January 10 2011 16:42 BrTarolg wrote:
Btw is there going to be a fix for the "too many minerals when saturating" bug?

I.e using the autosplit mechanism you get ALOT of minerals when you begin to saturate (as opposed to BW where you can almost never fully saturate)

I think this above everything kinda breaks the game, you shouldnt be able to support stuff like 5 gates off 1 base and stuff


i dont know what i can do to fix it. increasing mining time makes early game broken.
ideas are welcome.


Well, whilst it might be a little crude...

You could have a trigger that counts if more than one worker is mining a single patch, and if so increase the mining time
This would essentially change the current mining rate (which is a straight line) into one which is 2 linear lines glued together (the second slope being less efficient than the first) and then finally being a flat line (when its 3 workers per patch)
This wont exactly be the same as BW, which is a straight line for 1 worker per patch followed by a roughly logarithmic curve
With this fix you would get slightly less minerals than usual after 1 worker per patch, but it would catch up slightly and overtake as you reach the full 2 minerals per patch (assuming you made the line so it was one of best fit of the logarithmic part of the BW curve)

Another possible fix that would be slightly more efficient would be to have it so that you graph up the minerals per minute in BW, and the minerals per minute in SC2, and have a trigger to keep track of the number of workers on a single base worth of minerals, and force it to "miss" minerals (so for example, make it so that every 4 sets of minerals returned = 32 minerals, you lose 1 set = 8 minerals, if you were on x number of workers, and then you could tweak it to every 5 sets, ever 6 sets etc. depending on what the bw graph is - the more workers the more often you would miss out minerals) and just work it out manually for every single number of workers (up to something reasonable like 4 workers per patch) and create an adjustment as such.

I should imagine that peoeple have created graphs for minerals/minute already in normal SC2 (just multiply by 1.6) and maybe someone out there has made graphs for BW so you dont have to do it yourself
buhhy
Profile Joined October 2009
United States1113 Posts
Last Edited: 2011-01-10 19:12:56
January 10 2011 19:12 GMT
#1527
On January 09 2011 16:21 MavercK wrote:
well the dragoon has like 8 walk animations depending on which direction it's going in
a few of them i've watched they use the same walk animation irregardless of direction


I can send you the model after I finish optimizing the poly count and keyframe counts, if you want.
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
January 10 2011 21:26 GMT
#1528
please do, I don't like the pretty blue orb where the dragoons little capsule should be.
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-01-10 22:42:37
January 10 2011 22:42 GMT
#1529



more Gna stuff
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
January 10 2011 22:56 GMT
#1530
WOW, this is so fuckin GREAT.

nice stuff Gna, wow.
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-11 00:33:27
January 10 2011 23:14 GMT
#1531
superb work and showcasing, awesome result! Can't wait to blow me some Gna's carriers' out of the sky!

now if we could just get you to sing along with the music...
+ Show Spoiler +
(like root' catz on his stream)


edit: lol
http://www.teamliquid.net/mirror/smilies/random-big.gif
MavercK
Profile Joined March 2010
Australia2181 Posts
January 10 2011 23:23 GMT
#1532
lol

1.2 is released on SEA. im patching atm.
problem is im at work. i'll try work on it tonight hopefully get it all ready. theres actually a fair bit to do now that 1.2 is actually out.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
Last Edited: 2011-01-10 23:31:38
January 10 2011 23:31 GMT
#1533
Okay great to hear. It's still not up on US tho .

Dont forget to make a channel for sc2bw right away
MavercK
Profile Joined March 2010
Australia2181 Posts
January 11 2011 03:17 GMT
#1534
got the mods split up and working as dependencies working locally. which was the hard part. heh. hopefully it all works when published.

this new method will be more complicated for EU/KR publishers but it's not too bad.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
Last Edited: 2011-01-11 04:03:47
January 11 2011 03:54 GMT
#1535
If you ever want more maps published, just send them to me, it would be nice to have the current SPL maps too

Edit: I'll check if there are remakes of them
Edit2: well this thread that you have certainly heard about: http://www.teamliquid.net/forum/viewmessage.php?topic_id=122171

The OP is out of date but you can browse through the pages to find a lot of good remakes. Ask them if they are willing to share their works.

I found this remake of Circuit Breakers quite great: http://www.teamliquid.net/forum/viewmessage.php?topic_id=151638
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-01-11 04:37:15
January 11 2011 04:30 GMT
#1536
maps are removed from SEA as it's just come up
testing some things then i'll put them up in the next hour or so.

circut breakers looks good, i'll probably use that.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
January 11 2011 04:40 GMT
#1537
Yay, I'm excited for it on NA
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
MavercK
Profile Joined March 2010
Australia2181 Posts
January 11 2011 04:48 GMT
#1538
hopefully it'll be up for tonight. having upload problems at work. think it's just the router. hopefully it'll be ok at home.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
January 11 2011 05:20 GMT
#1539
good work, defiler?
MavercK
Profile Joined March 2010
Australia2181 Posts
January 11 2011 05:26 GMT
#1540
i have no new model for the defiler if thats what your asking?
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
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