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[A] Starcraft 2 Brood War - Page 79

Forum Index > SC2 Maps & Custom Games
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Prev 1 77 78 79 80 81 246 Next
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
January 12 2011 01:26 GMT
#1561
when i played some games i noticed that nfested ccs die off creep, is this in your mod?
MavercK
Profile Joined March 2010
Australia2181 Posts
January 12 2011 01:36 GMT
#1562
not sure. i will look into it.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-12 14:40:37
January 12 2011 02:26 GMT
#1563
"I personally feel corsairs are way too big too"
, it's a spaceship, you should be able to hide a templar behind it, if not 2

edit: "in bw it's smaller"
it is
no reason not to leave it that big tho
http://www.teamliquid.net/mirror/smilies/random-big.gif
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
January 12 2011 02:32 GMT
#1564
On January 12 2011 11:26 baskerville wrote:
"I personally feel corsairs are way too big too"
, it's a spaceship, you should be able to hide a templar behind it, if not 2
+ Show Spoiler +
Patchingggg FUCK!


In bw they are not so big O_o ... well I think lol
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
January 12 2011 08:02 GMT
#1565
hope I was playing on the latest version.

Inconsistency: select a group of hydras and press morph to lurker: as many as you can afford do so. Group of mutas and select morph to devourer/guardian, only one morphs for each button press. Also, devourer/guardian egg/coccoon things are invisible (low detail)

Building footprint weirdness: create spine crawler right below a geyser. Now can't build an extractor on the geyser. Remove crawler, can build extractor, can no longer put crawler there. The extractor, though the footprint appears to say otherwise, extends farther down than the geyser.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3579 Posts
January 12 2011 08:42 GMT
#1566
Ill join the channel as soon as EU patches and the new relocalizer comes out
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-01-12 09:53:16
January 12 2011 09:26 GMT
#1567
refinery bug seems to be while it's under construction it turns from a 2x4 footprint into a 4x4.
you can force a refinery by moving the builder as close as possible and keep trying.

i'll try figure it out however.

*EDIT*
im reverting refinery back to 3x3
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Jetaap
Profile Blog Joined November 2010
France4814 Posts
January 12 2011 16:46 GMT
#1568
We need MOAR people on the chat channel :p
BrTarolg
Profile Blog Joined June 2009
United Kingdom3579 Posts
January 12 2011 20:23 GMT
#1569
i been sitting in the sc2bw channel all day and nobody has joined :<
Retgery
Profile Joined August 2010
Canada1229 Posts
January 12 2011 20:24 GMT
#1570
We should all agree on a time of day that we should try to get on,
Fall down 7 times, stand up 8.
baskerville
Profile Blog Joined April 2010
541 Posts
January 12 2011 21:13 GMT
#1571
mmm black fog is still so cool (discovering "grand line" with it, priceless!)

thanks again Ohdamn, for hosting eu
http://www.teamliquid.net/mirror/smilies/random-big.gif
da_head
Profile Blog Joined November 2008
Canada3350 Posts
January 12 2011 21:27 GMT
#1572
keep up the good work!
When they see MC Probe, all the ladies disrobe.
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
January 12 2011 21:39 GMT
#1573
Btw MavercK, was the map size limit increased now?
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
MavercK
Profile Joined March 2010
Australia2181 Posts
January 12 2011 21:43 GMT
#1574
no, i can just split the map over 5-6 mod files. which is what i've done.

just so people know only US is upto date version. have to write a guide for other realms.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-12 21:59:28
January 12 2011 21:58 GMT
#1575
thank you for that!
when you get to 20 going on < 50 mod or what not:

i'll sacrifice up to 2 slots if required!...

real weird going from sc1 to sc2 back and forth (played "real" sc1 yesterday...laddered 2 days ago... played sc2bw today...)
http://www.teamliquid.net/mirror/smilies/random-big.gif
sTsCompleted
Profile Blog Joined May 2010
United States380 Posts
January 12 2011 23:03 GMT
#1576
Great map! had a ton of fun with it. few bugs I saw with the reaver. When you create scarabs, once you have max scarabs it says "carrier cannot have more than 8 interceptors" plz change to "reaver cannot have more than 8 scarabs"
jdsarge
Profile Joined October 2010
United States308 Posts
January 12 2011 23:18 GMT
#1577
More people really need to play this. Get in the chat channel SC2BW for some games!
MavercK
Profile Joined March 2010
Australia2181 Posts
January 13 2011 00:09 GMT
#1578
match point is currently kinda bugged. spawn points are slightly off. will fix it tonight when i finish work.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
January 13 2011 09:25 GMT
#1579
Robotics Support Bay has Research Gravitic Boosters (observer movement speed). If you click that its icon is replaced by increase scarab damage, which you can then research
MavercK
Profile Joined March 2010
Australia2181 Posts
January 13 2011 09:35 GMT
#1580
more button weirdness. damn patch.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
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