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[A] Starcraft 2 Brood War - Page 78

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 76 77 78 79 80 246 Next
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
January 11 2011 05:35 GMT
#1541
yeah if gna is up to make some other models after that, defiler and dropship could be great choices.

Also, may I ask you if you are able to remove the reactors from the science vessel, it looks real bad, just my opinion
Darkren
Profile Blog Joined February 2010
Canada1841 Posts
Last Edited: 2011-01-11 06:05:39
January 11 2011 06:05 GMT
#1542
The amount of work u put into this is astouding....

Edit: quality work

Bravo
"Yeah, I send (hopefully) helpful PM's quite frequently. You don't have to warn/ban everything" - KadaverBB
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-01-11 06:17:13
January 11 2011 06:07 GMT
#1543
haha. got BGH up on SEA.
trying to host a game on it crashes SC2 however. joy.

if anyone else is on SEA. the map is public. please try it and see if it crashes for you too.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Phenny
Profile Joined October 2010
Australia1435 Posts
January 11 2011 07:22 GMT
#1544
This is so awesome, was wondering about this the other day, it's so cool to see this!!!
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-01-11 09:33:21
January 11 2011 08:20 GMT
#1545
got it working. seems it's to do with having too many dependencies.
SC1 music will once again have to wait.


*EDIT*
scratch that. protoss music will have to wait.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
vek
Profile Joined March 2010
Australia936 Posts
January 11 2011 08:41 GMT
#1546
Man the Reaver and Arbiter look sexy as hell now.
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-11 11:52:29
January 11 2011 11:46 GMT
#1547
"trying to host a game on it crashes SC2 however. joy."

ahhhh i'm not the only one saying it...
(ie: f..k blizz no lan)

and the temporary ghost attack sound on the queen made me
http://www.teamliquid.net/mirror/smilies/random-big.gif
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-11 11:51:34
January 11 2011 11:48 GMT
#1548
pleaz ignore double posting, hand slipped and quoted + Show Spoiler +
me too quick for my own good


the guardian was kick ass, can't wait to see it cream medics and such
http://www.teamliquid.net/mirror/smilies/random-big.gif
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-01-11 12:12:14
January 11 2011 12:06 GMT
#1549
hehe.
well it works. i just have to cut out protoss music for now.
also i've maxed my map slots (10 wtf.)

i'll probably write a guide or something so people can publish maps using my mod. i'll have to anyway for EU/KR

i can't stay awake to publish on US when it comes back up. i'll hopefully do that tommorow sometime. i think i've ironed out all the problems i had.
maps all set and ready to go on SEA currently.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
January 11 2011 14:46 GMT
#1550
Ive got an EU acc so you can use me to publish maps i dont do anything else with it
GnaReffotsirk
Profile Joined January 2009
78 Posts
January 11 2011 17:34 GMT
#1551
I'm glad you guys are loving the progress so far. It fuels my passion all the more!

Yes, defiler's next and darkswarm (if it's possible to fake the effect without particles).

Cheers,
- Gna
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
January 11 2011 17:42 GMT
#1552
I don't mind if the music is still sc2. I would rather have sick ass models and textures be4 the music and the really small things are fixed.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
January 11 2011 18:22 GMT
#1553
nicely done. i have a suggestion: to me it seems like speedlots are slower than their bw equivalent. i suggest you to review the speed values and considering slightly increasing it.
When they see MC Probe, all the ladies disrobe.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
January 11 2011 21:18 GMT
#1554
Sweet now the new patch is out are we gonna make a chat channel on NA for this?
MavercK
Profile Joined March 2010
Australia2181 Posts
January 11 2011 21:32 GMT
#1555
there is one. just sc2bw
theres no channel rights or ownership or anything.

im idling there now but i'm off to work.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
January 11 2011 23:09 GMT
#1556
EU and KR will have to wait until i can write a guide for publishing.
for now it's on NA. if your on SEA just play on NA instead


Changes to Scarab pathing. Scarab will have great difficulty getting around cliffs/objects.
Flying Factory can now create Machine Shop correctly.
Lockdown can now be used on Friendly Targets
Marine attack has been made more inefficient in the same way the Siege Tank attack was changed.
Scourge made more inefficient in the same way again
The validator which would prevent a Mutalisk from attacking if too many were stacked has been removed.
Medic Heal Range reduced from 1 > 0.75
New Reaver Model from Project Revolution. Re-animated by myself.
New Reaver Texture by DeveRR0 and GnaReffotsirk
New Arbiter Texture by GnaReffotsirk
Parasite and Broodling Spell Projectiles can no longer be shot and killed midflight
Swapped Scanner Sweep hotkeys for SC1/SC2 Profiles
Hatchery no longer drops a grid of creep while being constructed
Lurker Aspect can now be researched when you have a Hive but no Lair
Zerg Structures no longer lose HP when not on Creep
Fixed a bug that prevented certain Ranged units from not being affected by Dark Swarm
Yamato Cannon Energy Cost increased from 125 > 150
Overlord Upgrades can only be researched at the Lair or Hive
When a Command Center becomes Infested it will be given Full HP
Scarabs now show up in the Reaver information panel as it's Weapon
Hold Position Lurkers are now possible by holding down the stop command. Releasing the stop command will allow them to attack once again
Hallucinations no longer take Supply
Hallucinated Devourer's no longer apply Acid Spores
Mind Controlled Units no longer take Supply
All Zerg units can now Burrow ontop of one another, effectively "Stacking" them
Most spells now Dispel Hallucinations
Feedback can no longer be cast on Hallucinations
Spawn Broodling will no longer create Broodlings if cast on a Hallucination
All Starcraft 2 Music replaced by Starcraft 1 Tracks
Fixed a bug that allowed the Dragoon to fire while inside a Shuttle
After firing a Scarab a Reaver can no longer fire a second until the first has expired
Reavers can no longer fire immediately after being unloaded from a Transport
All modified footprints for buildings have been reverted. This means all buildings will once again be a tight wall. This is temporary, in future i will return and do this properly and accurately.
Fixed a bug that caused the Hardcore Unit and Building selection restrictions to not apply
All Hardcore features can be switched on/off individually in the lobby
New Footprints for every Building in the game. Buildings are still a tight wall. but are now 3x2 instead of 3x3. Gateways/Rax/etc are now 4x3 instead of 3x3 and so on.
Lots of Buildings have had their orientation and scale changed to fit with the new footprints. some might look odd. if it's too much tell me and i'll re-evaluate it.
Science Facility now has a Placement Model (not of Blizzard's quality. but it will do for now)
Science Facility now has a Building Animation (it no longer looks completed when construction has just started)
Flying Starport can now correctly construct a Control Tower
Science Facility and Command Center now have a Cancel Button for Addons.
New Sounds for Hydralisk (just it's voices)
Spider Mines no longer do bonus damage instead of reduced damage
Infatry Weapons/Armor Level 2/3 Upgrades now require a Science Facility instead of an Armory
Ultralisk reduced in size visually by 5% but it's actual Collision size was increased
Defiler can no longer use Consume with Full Energy.
Consume no longer wastes Zerglings. If the Defiler reaches max Energy all subsequent Consume's queued by that Defiler are canceled.
Fixed a bug that would remove Defensive Matrix from a Siege Tank if it Sieged/Unsieged.
Halt Hotkey changed from T > ESC
Halt Button removed from Constructing Building
Delay added to the beginning of Zergling's Attack. making it not so effective at attacking retreating units.
SCVs and Probes now spawn at the bottom left of the CC/Nexus irregardless of rally point
SCVs/Probes/Drones all spawn at the bottom of the CC/Nexus/Hatchery at the beginning of the game
Defensive Matrix can no longer be cast on Structures
Consume no longer plays a Global Sound Effect (Could hear it from other side of the map)
Fixed Scarab Explode Sound so that it actually plays
Spider Mines are now dumb similar to Scarabs (they do not know how to avoid obstacles)
Sieging and Unsieging Tanks now works exactly the same as BW
Spider Mine increased in size
Spider Mine Sounds return
Spider Mine Animations tweaked. Spider Mines once again CLAMP/SNAP into the ground. none of this sissy circular drilling crap
I broke Spider Mines with all these changes and hopefully fixed them. keep an eye on these little bastards and report any bugs
Fixed Attachments for Valkyrie
Infested Command Center no longer acts as a Drop Off point for Resources
Infested Command Center can now land near Resources
Increased time it takes Buildings to Land and Lift Off
Observers have the map revealed for spectating purposes
Marine/Medic/Firebat Collision size increased slightly
Fixes to Vulture Collision
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-11 23:39:03
January 11 2011 23:35 GMT
#1557
magnifico magnifico o ho o hoooooooooooooooo

+ Show Spoiler +
+1 for "sick ass models and textures be4 the music"


"Ive got an EU acc so you can use me to publish maps i dont do anything else with it"

keep em coming, let himwrite his guide, but KEEP EM COMING + Show Spoiler +
thank you to all "pure" players who do this!
http://www.teamliquid.net/mirror/smilies/random-big.gif
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
January 11 2011 23:48 GMT
#1558
Come on people on NA, join the channel
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
Last Edited: 2011-01-12 01:13:32
January 12 2011 01:12 GMT
#1559
some bugs Maverck:

- hydralisk don't morph into lurkers, they stay hydralisks. weird bug.
- corsairs don't completely stop before attacking, they slide and attack
- corsairs also appears as phoenixes when they spawn because of the warp animation thing, you could just remove it and make them spawn normally like terran units.

I personally feel corsairs are way too big too
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-01-12 01:35:55
January 12 2011 01:22 GMT
#1560
lurkers morph fine in all my testing?

*EDIT*
confirmed button to evolve lurker aspect is missing.
should be fixed now.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
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