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[A] Starcraft 2 Brood War - Page 80

Forum Index > SC2 Maps & Custom Games
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MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-01-13 10:39:13
January 13 2011 10:27 GMT
#1581

Corsair size reduced
Vespene Geyser/Refinery/Assimilator/Extractor reverted back to 3x3 footprint due to problems
Mutalisk morph to Devourer/Guardian now morph's all selected Mutalisk's. not one at a time.
Fixed Buttons on Robotics Support Bay
Fixed Spawn Positions on some maps
Added advertisement for SC2BW Chat Channel


publishing now
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
[Eternal]Phoenix
Profile Joined December 2010
United States333 Posts
January 13 2011 10:31 GMT
#1582
Hey. I just played some games on here and there's a few things I want to note:

-Mines don't appear to do Friendly Fire.
-Mine aggro range seems very low.
-Mine splash damage also seems to be too small a radius.

-Academy wasn't visible while building in some cases.

I'm not sure on a lot of other stuff, there's so much to keep track of. That being said, the game is amazing and I really appreciate all the work you've put into it.

My last quibble is that I feel like the improved pathing for mining allows workers to mine a heck of a lot faster than in BW when it came to overlapping miners. I have SO much money in midgame. The rates are fine, it's just that I end up with ridiculous mineral income in mid/lategame. I'm floating 5000 mins and have no gas, so something is odd cause I shouldn't have that problem. If it was just macro it'd be like 5000/2000.
'environmental legislation is like cutting scvs to stop an imaginary allin that is never going to come, while your opponent ecos and expands continually'
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-01-13 11:07:41
January 13 2011 11:07 GMT
#1583
Ty.

yea. im aware of this. i've been brainstorming some ideas on how to deal with it.
my best one is i will probably make it so that if theres 3+ workers very close to one another they will mine slower or lose acceleration or something
something like this to slow down mining when theres high saturation.

Mines should do friendly fire. im pretty certain they do. unless 1.2 broke that aswell.
agro and splash range i'll evaluate.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Jetaap
Profile Blog Joined November 2010
France4814 Posts
January 13 2011 11:19 GMT
#1584
Is it up in EU ?
MavercK
Profile Joined March 2010
Australia2181 Posts
January 13 2011 11:20 GMT
#1585
not yet.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-01-13 12:41:33
January 13 2011 12:04 GMT
#1586
Publishing on other realms on my behalf. A Guide

+ Show Spoiler +


OK.
with 1.2, SC2BW is no longer a modified map. it is now a full blown mod.
thanks to blizzard size restrictions for map/mod files. my map now contains these SC2Mod Files.

SC2BW_-_Custom_Assets_1.SC2Mod (Imported Models/Textures)
SC2BW_-_Custom_Assets_2.SC2Mod (Imported Models/Textures)
SC2BW_-_Data.SC2Mod (All the Game Data. Units Stats and all that)
SC2BW_-_Protoss_Music.SC2Mod *******
SC2BW_-_Terran_Music.SC2Mod
SC2BW_-_Zerg_Music.SC2Mod

******* (ignore Protoss Music, too many dependencies and the map crashes)
These mod files are best placed inside the Starcraft II Folder
..\StarCraft II\Mods\

then theres the maps themselves, maps can be placed anywhere on your HDD. OK.
now you will learn about dependency hell.
[image loading]

so. going by this diagram. you see the map file. for example lets say Grand Line. uses the Dependency SC2BW Data.
SC2BW has 4x Dependencies. Custom Assets 1/2 and the 2x Music
Dependencies are published FIRST. so you would start with Custom Assets and Music. then Publish Data. THEN publish the map.

Here is what Dependencies should look like for SC2BW_-_Data.SC2Mod
[image loading]

Here is what Dependencies should look like for the Map File.
[image loading]

Notice the version number on these screens. if you re-publish a dependency and it goes to version 1.1. you will have to open SC2BW Data and update the dependency to the new version and re-publish that. then again. opening the map file and updating the new version AGAIN and re-publishing. pain in the ass. i know.

so to clarify.
1) Publish Custom Assets/Music SC2Mod Files first.
2) then add all of them as Dependencies in the Data SC2Mod and publish that.
3) then open the map and add the Data as a Dependency. publish the map.
if correctly done. it should all work.

common problems that i've encountered.
if you open one of the maps in the editor after doing all the steps above. sometimes the map looks blank. that is no minerals/vespene/doodads. this is because the dependencies have failed to load. typically because you are not logged into battle.net. login. close the map. re-open it. if that fails. close the editor. re-open it. login to battle.net. open the map. this is purely a visual problem. you can publish with this problem and it'll be fine.

the other problem is when updating dependency versions. sometimes the editor gets confused and thinks you want to use 2 different versions of the same dependency. save it. close the map. re-open it. it should be ok now. ALWAYS MAKE SURE YOU HAVE THE LATEST VERSIONS IN YOUR DEPENDENCIES.

that should be it. im awful at explaining things in real life so this is probably no different. i'll upload the mods and maps to sc2mapster very soon. good luck.




http://www.sc2mapster.com/maps/brood-war-1-5/files/44-sc2bw-v0-94/
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Jetaap
Profile Blog Joined November 2010
France4814 Posts
Last Edited: 2011-01-13 13:57:52
January 13 2011 13:45 GMT
#1587
I'm going to try to publish it on EU , hope it works

edit: uh it's weird , when i try to publish the first dependancy it says that I cannot publish because it doesn't have a "proper name" ..
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-13 14:39:53
January 13 2011 13:52 GMT
#1588
awesome delivery!

can i please reference it in my galaxy rant?
it's spot on for helping other mappers and a link to this page would suffice

"too many dependencies and the map crashes"
+ Show Spoiler +
i'm still f..king worried about that shite (for all mods)


thanks again for sharing, u the best
http://www.teamliquid.net/mirror/smilies/random-big.gif
TurboDreams
Profile Joined April 2009
United States427 Posts
January 13 2011 16:36 GMT
#1589
Armories are still messed up, you can research +2 Attack and +2 Armor without Science facility.
Music is the medicine of the mind || Kill a Zergling and a hundred more will take its place.
Slow Motion
Profile Blog Joined July 2009
United States6960 Posts
January 13 2011 16:45 GMT
#1590
Holy shit how have I not seen this until now? Please keep refining this it's so amazing.
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
January 13 2011 16:58 GMT
#1591
On January 14 2011 01:36 Musiq wrote:
Armories are still messed up, you can research +2 Attack and +2 Armor without Science facility.


With patch 1.2, a lot of bugs appeared for no reason, thanks for pointing them out
BuuGhost
Profile Joined December 2010
Netherlands340 Posts
January 13 2011 17:16 GMT
#1592
Just saying that the Map screen is bugged on US servers. Not sure how to explain it but the minimap is 75% black.

(not ingame tough)
"Kinda like this thing but there’s something you should know, I just came to say hello."
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
January 13 2011 17:26 GMT
#1593
Yeah same, observing games right now
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
January 13 2011 18:46 GMT
#1594
reaver not shooting bug turns me off the game. Reaver scarabs failing > reavers not shooting at all imo
Writer
IamOBESE
Profile Blog Joined April 2010
United States134 Posts
January 13 2011 19:50 GMT
#1595
BGH mineral patches are only 1500 and not 50000
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
Last Edited: 2011-01-13 19:52:19
January 13 2011 19:51 GMT
#1596
Also MavercK be sure to check out polaris to remove xel naga towers, destructible rocks and the gas at third.

Edit: Btw we had a lot of people in the channel today, I think it's a good thing I posted this in BW general, it brings people to have fun with us.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
January 13 2011 20:01 GMT
#1597
Hey was loaads of fun today

I think i steamrolled a bit though haha with my cheesy builds
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
January 13 2011 20:04 GMT
#1598
Damn it was you LOL
Tempest[OEC]
Profile Joined February 2010
United States417 Posts
January 13 2011 20:36 GMT
#1599
I hope I get to OBS some games today. It will be fun. Also, when observing games and you switch to a certain person's view the camera angle switches 180 degrees (and you can revert back by pressing End or Del key). Is that intentional?

Also any new maps on queue?
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
Last Edited: 2011-01-13 20:39:20
January 13 2011 20:39 GMT
#1600
On January 14 2011 05:36 Tempest[OEC] wrote:
I hope I get to OBS some games today. It will be fun. Also, when observing games and you switch to a certain person's view the camera angle switches 180 degrees (and you can revert back by pressing End or Del key). Is that intentional?

Also any new maps on queue?


We were doing a lot of games today but we stopped because some people had to go (including me because I'm so damn tired). I don't know if it's still going, go check by yourself .

And you just teach me something. I was like WTF the camera switching angle. I will try the DEL key for sure haha.
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