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[A] Starcraft 2 Brood War - Page 82

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 80 81 82 83 84 246 Next
hellsan631
Profile Blog Joined March 2010
United States695 Posts
January 14 2011 22:24 GMT
#1621
Weird graphical bug with reavers.

http://i.imgur.com/OU1jp.jpg
BrTarolg
Profile Blog Joined June 2009
United Kingdom3579 Posts
January 15 2011 09:45 GMT
#1622
One other thing, i'm not even sure if tanks do correct splash damage under swarm - they SHOULD do half damage to everything but it seems they sometimes do full
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-01-15 09:59:22
January 15 2011 09:53 GMT
#1623
watching a game today and more testing. it all seems perfect.
siege tank shooting a unit under dark swarm. unit takes no direct damage. nearby units take splash damage. unless they are burrowed.

this is correct yes?

in other good news i got spider mine detection working correctly. it's trigger based which is less than ideal and there may be bugs. but so far testing has gone well.

*EDIT*
also checking spider mine damage radius. haha. i completely missed that one
100% damage radius increased from 0.4687 > 2.17
50% damage radius increased from 0.7812 > 3.26
25% damage radius increased from 1.25 > 4.34

so yea. mines gonna be buffed. a shit ton.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
SpeedUpCrab
Profile Joined January 2011
Korea (South)17 Posts
January 15 2011 10:29 GMT
#1624
hey Maverck. I'm KR Realm Publisher. I can't publish SC2Mods(Assets 1/2, Musics...). when I tried to publish SC2Mods, the SC II Map Editor says "there's no name on it"[I cant translate in English well ]
MavercK
Profile Joined March 2010
Australia2181 Posts
January 15 2011 10:35 GMT
#1625
possible errors i could think of are.

someones already published it and it's telling you that a file with that name has already been published.
or
i havn't set up localization on any of it. could very well be the problem. i'll look into it.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
SpeedUpCrab
Profile Joined January 2011
Korea (South)17 Posts
January 15 2011 10:49 GMT
#1626
They say this in Korean; There's no name assortment(?) on document.
Jetaap
Profile Blog Joined November 2010
France4814 Posts
January 15 2011 10:51 GMT
#1627
On January 15 2011 19:29 SpeedUpCrab wrote:
hey Maverck. I'm KR Realm Publisher. I can't publish SC2Mods(Assets 1/2, Musics...). when I tried to publish SC2Mods, the SC II Map Editor says "there's no name on it"[I cant translate in English well ]

I had the same problem to publish it on EU ( i don't know if someone else did it though)
SpeedUpCrab
Profile Joined January 2011
Korea (South)17 Posts
January 15 2011 10:55 GMT
#1628
what should I do? I publish sc2mod file for the first time.
MavercK
Profile Joined March 2010
Australia2181 Posts
January 15 2011 10:56 GMT
#1629
im publishing a new version.
i'll upload a new package that should be fully localized to sc2mapster. just check back in 15 minutes.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-01-15 11:19:44
January 15 2011 11:16 GMT
#1630
http://www.sc2mapster.com/maps/brood-war-1-5/files/46-sc2bw-v0-94a-localized/


Lockdown now works on all Protoss Mechanical Units
Spider Mines now attack cloaked and burrowed units
Splash Radius for Spider Mines changed
- 100% damage radius increased from 0.4687 > 2.17
- 50% damage radius increased from 0.7812 > 3.26
- 25% damage radius increased from 1.25 > 4.34
Terran Vehicle and Ship Upgrades Level 2/3 now require a Science Facility
All completed units will spawn at the bottom left of the Structure (affects CC/Nexus/Rax/Fact/Starp/Gate/Robo/Starg)
Magic Box reduced in size back to default
Mineral Harvest Time increased from 4.3 > 5.4
Workers no longer "Wait to Harvest" on Minerals
Lurker Spines now extend slightly faster
Spider Mine agro radius increased from 2.6 > 3.0
Psionic Storm radius increased from 2 > 3 (double that of SC2)
Corsair size reduced
Vespene Geyser/Refinery/Assimilator/Extractor reverted back to 3x3 footprint due to problems
Mutalisk morph to Devourer/Guardian now morph's all selected Mutalisk's. not one at a time.
Fixed Buttons on Robotics Support Bay
Fixed Spawn Positions on some maps
Added advertisement for SC2BW Chat Channel


*EDIT*
updated with correct link
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
SpeedUpCrab
Profile Joined January 2011
Korea (South)17 Posts
January 15 2011 11:45 GMT
#1631
Oh damn. I tried to publish Terran music, but I can't published because; there's no data component document information on document.
MavercK
Profile Joined March 2010
Australia2181 Posts
January 15 2011 11:48 GMT
#1632
dont know what that means heh.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
SpeedUpCrab
Profile Joined January 2011
Korea (South)17 Posts
January 15 2011 11:54 GMT
#1633
...I translated with my foot
anyway, I can't publish music files.
SpeedUpCrab
Profile Joined January 2011
Korea (South)17 Posts
January 15 2011 12:09 GMT
#1634
What should I do? I opend Terran Music.SC2Mod and clicked "publish" Button. and there's an message 'there's no document information data composition on this document."
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-01-15 12:17:54
January 15 2011 12:09 GMT
#1635
only music? rest works?

i have no idea. all i can advise is to check mod info and other things and check all that stuff
if you are unable to get it working please dont leave it half published. so someone else can try. heh.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
SpeedUpCrab
Profile Joined January 2011
Korea (South)17 Posts
January 15 2011 12:16 GMT
#1636
Only Music... I think. assets 1,2 was successfully published.
SpeedUpCrab
Profile Joined January 2011
Korea (South)17 Posts
January 15 2011 12:27 GMT
#1637
I wanted to change information of mod, but it doesn't change..
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
Last Edited: 2011-01-15 12:32:02
January 15 2011 12:30 GMT
#1638
On January 15 2011 18:53 MavercK wrote:
watching a game today and more testing. it all seems perfect.
siege tank shooting a unit under dark swarm. unit takes no direct damage. nearby units take splash damage. unless they are burrowed.

this is correct yes?


I dont know if you mean it that way, but:

The unit which gets directly hit by a tank while under dark swarm ALSO takes splash dmg.
Burrow units under dark swarm should NEVER take any dmg.
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
SpeedUpCrab
Profile Joined January 2011
Korea (South)17 Posts
January 15 2011 12:44 GMT
#1639
I found something different between assets and musics.
Assets have Mod info, but Musics don't have Mod info and we can't write there any word.(Actually, we can write words on it, but it never saved.)
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
January 15 2011 16:16 GMT
#1640
The Document does not contain a Document Info data component.

error msg when publishing the sound mods
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
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