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Bug report
+ Show Spoiler + Terran : Lifted command center is changed to orbital(while moving to right 175 degree) or fortress(180 degree). My opinion : Valkyrie's some attachment effects(such as defensive Matrix) are way TOO big. And how about add a lockdown skill sound? I think it's too silent...
Protoss : Dark Templar is not recognized as a bionic unit. Cloaked unit's hallucinations are cloaked, too(In original game, hallucinated DT or OBs are not cloaked). And how about add a dark archon's skill effect and sound?(and his player color)
Zerg : Queen don't go to her rally point. Spawn broodring have two icons. One does not need. Ensnare can affect to burrowed zerg units(In original game, It can't be). And it should change to missile type(I think this problems are caused from fungal growth's mechanism) Hydralisk in dark swarm can attack with his arm. Melee attack animations need delete. Guardian/Devourer cocoons removed
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This is really effing awesome I'm playing it right now ^^ if only defilers weren't critters...
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On January 15 2011 18:53 MavercK wrote: watching a game today and more testing. it all seems perfect. siege tank shooting a unit under dark swarm. unit takes no direct damage. nearby units take splash damage. unless they are burrowed.
this is correct yes?
in other good news i got spider mine detection working correctly. it's trigger based which is less than ideal and there may be bugs. but so far testing has gone well.
*EDIT* also checking spider mine damage radius. haha. i completely missed that one 100% damage radius increased from 0.4687 > 2.17 50% damage radius increased from 0.7812 > 3.26 25% damage radius increased from 1.25 > 4.34
so yea. mines gonna be buffed. a shit ton.
The attack gets displaced 1 range from the center of the target towards the tank tank - - - - - - explosion - target
The unit itself will still take splash damage, since it's inside the splash range(unless it's burrowed, since burrowed units are immune to 50% and 25% splash). If it's large enough it will even take full damage, since the displacement is from the center, but there aren't any units that large, they all take 25% or 50% damage. Using this, for example you can aim at burrowed lurkers that are further away, so the 100% splash area lands on top of the closer lurkers and deals damage to them.
This applies to all ranged splash attacks, except the lurker and firebat, since they fire in a line. Archons even appear to hit themselves when attacking under swarm.
The firebat attack is 3 splash areas in a line infront of him(similar to the hellion and lurker, but without the restriction to be hit by only 1 splash area at once), each dealing 8 damage, so it can deal up to 24 damage, but there are no units with small size that would be hit by the 100% of all 3 areas. Depending on the angle units with size of 15x15 or larger can take full damage from all 3.
Also here you can get the exact regeneration and healing speed for everything: http://www.staredit.net/starcraft/Regeneration
Here's a topic about attack speeds: http://www.staredit.net/topic/6791/0/&sess=c2483f The biggest difference with the mod is marine attack cooldown when stimmed, there's also the test map if you wish to test them yourself.
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Hi, marines cant move shoot in BW - they have to wait for their animation to finish
here they dont ^^
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havn't seen you in awhile lololol  ty for the good info as always.
and yea. Marines and other units (Hydras for example) are too strong with stop stutter micro so im working on that.
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MavercK !!! You gotta fix the "The Document does not contain a Document Info data component." error for the sound mod publishing. Im really motivated to play this map and spread it now that we have channels^^
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Possible Bug: Are spider mines supposed to do full damage to every armor type? I thought they were. I'd double check that one and adjust it.
Also fantastic job so far with responding to bug reports and working out fixes. Everyone knows how important every detail is for BW, so far it's really really close, and I think given some more time it will be nearly perfect.
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On January 16 2011 01:16 MasterReY wrote: The Document does not contain a Document Info data component.
error msg when publishing the sound mods
That'just what I wanted to Say.......in English.
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it's because theres no name for that locale. for some reason it's bugged. i'll try something else.
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Spider mines should do explosive damage, and they should also do allied damage
That should be fixed ^^
Also in battles atm hwen i was zvzing ling AI seemed to bug out - if you a-move it seems a spine crawler has a huge priority so if its surrounded even if other lings/workers are attacking your lings just all die...
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spider mines are explosive and they do allied damage already 
zergling and sunken colony have the same attack priority. drones however have lower.
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hey, did you fix the bug? (The Document does not contain a Document Info data component.)
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I don't have much time because I have to go high school domitory.(I'll be back after a week.)
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http://www.sc2mapster.com/maps/brood-war-1-5/files/47-sc2bw-v0-94b/ i manually localized every file for enGB and koKR. all i can think of to get it to work.
changes
Circut Breakers map ported by Grebliv Shield and HP Regen rates changed for Zerg/Protoss Units/Structures Attack Speed Values for all units tweaked slightly Irradiate no longer causes units to Flee New Carrier Model/Texture by GnaReffotsirk Movement delays added to Hydralisk and Marine Attack to prevent them doing crazy stop move micro.
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Circuit breakers!! nice changes
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On January 16 2011 11:18 BrTarolg wrote: Spider mines should do explosive damage, and they should also do allied damage
That should be fixed ^^
Also in battles atm hwen i was zvzing ling AI seemed to bug out - if you a-move it seems a spine crawler has a huge priority so if its surrounded even if other lings/workers are attacking your lings just all die...
Heyhey
Is the drone priority meant to be like that?
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not sure. im not 100% sure about how attack priority works in brood war off the top of my head it's just attacking units over non attacking. so i should probably change it. i'll look into it.
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publishing a minor version
SCV/Probe/Drone priority increased to 20. same as any other unit. most units sizes changed. Dragoons for example will now fit through a 1x1 grid wall. Psionic Storm reduced from 3 > 2.5 radius
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MaverecK, do you have any new information and plans for custom ladder for sc2bw?
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nope, is a pretty big project programming the client and the website. something i'd love to have done but someone else would have to do it for me
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