[A] Starcraft 2 Brood War - Page 85
Forum Index > SC2 Maps & Custom Games |
thOr6136
Slovenia1774 Posts
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MavercK
Australia2181 Posts
i'll release the package on sc2mapster later tonight these notes include changes i did yesterday. you may already know some of them. Circut Breakers map ported by Grebliv Shield and HP Regen rates changed for Zerg/Protoss Units/Structures Attack Speed Values for all units tweaked slightly Irradiate no longer causes units to Flee Ensnare no longer affects Burrowed Units SCV/Probe/Drone priority increased to 20. same as any other unit. most units sizes changed. Dragoons for example will now fit through a 1x1 grid wall. Psionic Storm reduced from 3 > 2.25 radius New Carrier Model/Texture by GnaReffotsirk Movement delays added to Hydralisk and Marine Attack to prevent them doing crazy stop move micro. Sound added for Lockdown Sound added for Mind Control Guardian/Devourer Morph Cocoon is now visible again (dunno what happened to it) Air Unit Stacking changed again. Stacking requires an offscreen unit outside the magic box to stack. exactly the same as BW. Larva currently cannot fit this role. (may be concerns with FPS lag with huge amounts of air units (40+). keep an eye on this) A message will appear ingame informing all players of the currently selected settings (hardcore features on/off) Medic Heal drains energy at a rate of 1 every 2 hp instead of 1 every 3 hp Spider Mines can no longer retarget Buildings Scourge overkill made worse Scourge attack changed so that they decelerate as they reach their target with dark swarm i dont feel theres anything else appropriate. exporter does not support particles atm so i can't do anything there. just have to wait for now. | ||
MavercK
Australia2181 Posts
by Gna | ||
Essbee
Canada2371 Posts
Also, nice idea to put a message in game of the hardcore features if they are on or off. | ||
Kinetik_Inferno
United States1431 Posts
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buhhy
United States1113 Posts
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Kinetik_Inferno
United States1431 Posts
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MavercK
Australia2181 Posts
rest of it looks good tho. | ||
buhhy
United States1113 Posts
On January 20 2011 12:44 Alekh47 wrote: It doesn't look like it's actually opening up tho. Try changing it so that the photon cannon ball doesn't move up. Hmm, for some reason, the animation is sped up alot... It's editor related, and I have no idea how to change the animation time. | ||
Effay
United States153 Posts
Also, if possible, I'd like to be able to have custom hotkeys for the units in this mod too. I'm real excited to play the mod against another person. SC2 is my first RTS, and after playing it I installed BW and played the campaign some but never got into multiplayer because I didn't want to battle the interface. Now I've got no excuse but to try playing it lol. | ||
MavercK
Australia2181 Posts
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MavercK
Australia2181 Posts
Improved Air Unit Spreading New Shuttle model by GnaReffotsirk New Shuttle Buttons/wireframes by myself Improved air unit spreading is only on circuit breaker. i forgot to copy it across. but it's minor. i'll do it later haha. | ||
jebi86
Korea (South)133 Posts
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MavercK
Australia2181 Posts
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TedJustice
Canada1324 Posts
On January 21 2011 01:07 jebi86 wrote: I found a problem. I played protoss and my team member played terran. And his SCV was repaired my dragoons! Protoss mechanic units can't be repaired by Terran... Are you sure? I seem to remember that they could. Although I don't know about teams, but I'm pretty sure if you mind control an SCV, it can repair your mechanical units. | ||
buhhy
United States1113 Posts
On January 21 2011 10:16 TedJustice wrote: Are you sure? I seem to remember that they could. Although I don't know about teams, but I'm pretty sure if you mind control an SCV, it can repair your mechanical units. Fairly sure you cannot repair protoss units. Anyways, I did a quick mockup since you didn't like the photon cannon, the center will be alot brighter with the illumination map. ![]() | ||
Pulimuli
Sweden2766 Posts
On January 21 2011 10:16 TedJustice wrote: Are you sure? I seem to remember that they could. Although I don't know about teams, but I'm pretty sure if you mind control an SCV, it can repair your mechanical units. No, Scv's cannot repair any protoss unit, allied or your own | ||
MavercK
Australia2181 Posts
On January 21 2011 10:24 buhhy wrote: Fairly sure you cannot repair protoss units. Anyways, I did a quick mockup since you didn't like the photon cannon, the center will be alot brighter with the illumination map. ![]() looks good =D i'd use that model. only thing left is i'd maybe change the attack animation. if i remember the video correctly did you change it at all? if it's the default immortal attack animation it looks abit weird. i was thinking of making it so it opens. fires. body recoils down slightly. then closes. as for repairing protoss units. it's an easy fix. i'll just add Robotic property to all Mechanical Protoss Units | ||
buhhy
United States1113 Posts
On January 21 2011 11:29 MavercK wrote: looks good =D i'd use that model. only thing left is i'd maybe change the attack animation. if i remember the video correctly did you change it at all? if it's the default immortal attack animation it looks abit weird. i was thinking of making it so it opens. fires. body recoils down slightly. then closes. as for repairing protoss units. it's an easy fix. i'll just add Robotic property to all Mechanical Protoss Units Lol... I dunno about adding recoil for an energy weapon... But yeah, I dunno, the attack animation got screwed up by the SC2 editor, the dragoon should only open once, then only close when it is no longer attacking, like in BW. For some reason, the editor sped up the opening up animation and played part of the closing animation after each attack. With other maps: ![]() | ||
jebi86
Korea (South)133 Posts
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