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[A] Starcraft 2 Brood War - Page 85

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 83 84 85 86 87 246 Next
thOr6136
Profile Blog Joined July 2009
Slovenia1775 Posts
January 17 2011 11:13 GMT
#1681
Yep, i totally agree with you guys, dark swarm has to be changed.
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-01-17 11:18:27
January 17 2011 11:17 GMT
#1682
0.94c
i'll release the package on sc2mapster later tonight
these notes include changes i did yesterday. you may already know some of them.


Circut Breakers map ported by Grebliv
Shield and HP Regen rates changed for Zerg/Protoss Units/Structures
Attack Speed Values for all units tweaked slightly
Irradiate no longer causes units to Flee
Ensnare no longer affects Burrowed Units
SCV/Probe/Drone priority increased to 20. same as any other unit.
most units sizes changed. Dragoons for example will now fit through a 1x1 grid wall.
Psionic Storm reduced from 3 > 2.25 radius
New Carrier Model/Texture by GnaReffotsirk
Movement delays added to Hydralisk and Marine Attack to prevent them doing crazy stop move micro.
Sound added for Lockdown
Sound added for Mind Control
Guardian/Devourer Morph Cocoon is now visible again (dunno what happened to it)
Air Unit Stacking changed again. Stacking requires an offscreen unit outside the magic box to stack. exactly the same as BW. Larva currently cannot fit this role. (may be concerns with FPS lag with huge amounts of air units (40+). keep an eye on this)
A message will appear ingame informing all players of the currently selected settings (hardcore features on/off)
Medic Heal drains energy at a rate of 1 every 2 hp instead of 1 every 3 hp
Spider Mines can no longer retarget Buildings
Scourge overkill made worse
Scourge attack changed so that they decelerate as they reach their target


with dark swarm i dont feel theres anything else appropriate.
exporter does not support particles atm so i can't do anything there. just have to wait for now.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-01-19 21:37:44
January 19 2011 21:12 GMT
#1683
will implement shuttle model tonight.


by Gna
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
January 19 2011 22:21 GMT
#1684
Damn nice. His models are breathtaking.

Also, nice idea to put a message in game of the hardcore features if they are on or off.
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
January 19 2011 23:59 GMT
#1685
It should be choosable from the start of the game, like the polling things for marine arena, instead of a Lobby thing. ^^^ @essbee
buhhy
Profile Joined October 2009
United States1113 Posts
January 20 2011 02:58 GMT
#1686
Here's the dragoon animation: walk cycles and attack animations.

Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
January 20 2011 03:44 GMT
#1687
It doesn't look like it's actually opening up tho. Try changing it so that the photon cannon ball doesn't move up.
MavercK
Profile Joined March 2010
Australia2181 Posts
January 20 2011 04:06 GMT
#1688
i dont really like the photon cannon turret but i've already said that heh.
rest of it looks good tho.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
buhhy
Profile Joined October 2009
United States1113 Posts
Last Edited: 2011-01-20 04:37:26
January 20 2011 04:26 GMT
#1689
On January 20 2011 12:44 Alekh47 wrote:
It doesn't look like it's actually opening up tho. Try changing it so that the photon cannon ball doesn't move up.


Hmm, for some reason, the animation is sped up alot... It's editor related, and I have no idea how to change the animation time.
Effay
Profile Blog Joined December 2010
United States153 Posts
Last Edited: 2011-01-20 06:57:00
January 20 2011 06:48 GMT
#1690
Just downloaded the mod, and I noticed that with patch 1.2 the custom hotkeys take effect for buildings (for example I had infestation pit as F, and that was the hotkey for queen's nest) but not units (overlord was still O). Would it be possible to bring over custom hotkeys for the units too, or was this an unintentional side effect of patch 1.2?

Also, if possible, I'd like to be able to have custom hotkeys for the units in this mod too.

I'm real excited to play the mod against another person. SC2 is my first RTS, and after playing it I installed BW and played the campaign some but never got into multiplayer because I didn't want to battle the interface. Now I've got no excuse but to try playing it lol.
Obsession: The weak minded's name for dedication
MavercK
Profile Joined March 2010
Australia2181 Posts
January 20 2011 07:00 GMT
#1691
i should be able to setup my mod to utilize custom hotkey function yea. i'll look into it.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
January 20 2011 12:45 GMT
#1692

Improved Air Unit Spreading
New Shuttle model by GnaReffotsirk
New Shuttle Buttons/wireframes by myself


Improved air unit spreading is only on circuit breaker. i forgot to copy it across. but it's minor. i'll do it later haha.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
jebi86
Profile Joined January 2011
Korea (South)133 Posts
Last Edited: 2011-01-20 16:34:41
January 20 2011 16:07 GMT
#1693
I found a problem. I played protoss and my team member played terran. And his SCV was repaired my dragoons! Protoss mechanic units can't be repaired by Terran...
MavercK
Profile Joined March 2010
Australia2181 Posts
January 21 2011 01:01 GMT
#1694
haha. ok. i'll fix that.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
January 21 2011 01:16 GMT
#1695
On January 21 2011 01:07 jebi86 wrote:
I found a problem. I played protoss and my team member played terran. And his SCV was repaired my dragoons! Protoss mechanic units can't be repaired by Terran...

Are you sure? I seem to remember that they could.

Although I don't know about teams, but I'm pretty sure if you mind control an SCV, it can repair your mechanical units.
buhhy
Profile Joined October 2009
United States1113 Posts
January 21 2011 01:24 GMT
#1696
On January 21 2011 10:16 TedJustice wrote:
Show nested quote +
On January 21 2011 01:07 jebi86 wrote:
I found a problem. I played protoss and my team member played terran. And his SCV was repaired my dragoons! Protoss mechanic units can't be repaired by Terran...

Are you sure? I seem to remember that they could.

Although I don't know about teams, but I'm pretty sure if you mind control an SCV, it can repair your mechanical units.


Fairly sure you cannot repair protoss units.

Anyways, I did a quick mockup since you didn't like the photon cannon, the center will be alot brighter with the illumination map.

[image loading]
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
January 21 2011 01:26 GMT
#1697
On January 21 2011 10:16 TedJustice wrote:
Show nested quote +
On January 21 2011 01:07 jebi86 wrote:
I found a problem. I played protoss and my team member played terran. And his SCV was repaired my dragoons! Protoss mechanic units can't be repaired by Terran...

Are you sure? I seem to remember that they could.

Although I don't know about teams, but I'm pretty sure if you mind control an SCV, it can repair your mechanical units.


No, Scv's cannot repair any protoss unit, allied or your own
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-01-21 02:31:57
January 21 2011 02:29 GMT
#1698
On January 21 2011 10:24 buhhy wrote:
Show nested quote +
On January 21 2011 10:16 TedJustice wrote:
On January 21 2011 01:07 jebi86 wrote:
I found a problem. I played protoss and my team member played terran. And his SCV was repaired my dragoons! Protoss mechanic units can't be repaired by Terran...

Are you sure? I seem to remember that they could.

Although I don't know about teams, but I'm pretty sure if you mind control an SCV, it can repair your mechanical units.


Fairly sure you cannot repair protoss units.

Anyways, I did a quick mockup since you didn't like the photon cannon, the center will be alot brighter with the illumination map.

[image loading]


looks good =D
i'd use that model. only thing left is i'd maybe change the attack animation. if i remember the video correctly did you change it at all? if it's the default immortal attack animation it looks abit weird. i was thinking of making it so it opens. fires. body recoils down slightly. then closes.

as for repairing protoss units. it's an easy fix. i'll just add Robotic property to all Mechanical Protoss Units
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
buhhy
Profile Joined October 2009
United States1113 Posts
Last Edited: 2011-01-21 04:19:46
January 21 2011 04:12 GMT
#1699
On January 21 2011 11:29 MavercK wrote:
Show nested quote +
On January 21 2011 10:24 buhhy wrote:
On January 21 2011 10:16 TedJustice wrote:
On January 21 2011 01:07 jebi86 wrote:
I found a problem. I played protoss and my team member played terran. And his SCV was repaired my dragoons! Protoss mechanic units can't be repaired by Terran...

Are you sure? I seem to remember that they could.

Although I don't know about teams, but I'm pretty sure if you mind control an SCV, it can repair your mechanical units.


Fairly sure you cannot repair protoss units.

Anyways, I did a quick mockup since you didn't like the photon cannon, the center will be alot brighter with the illumination map.

[image loading]


looks good =D
i'd use that model. only thing left is i'd maybe change the attack animation. if i remember the video correctly did you change it at all? if it's the default immortal attack animation it looks abit weird. i was thinking of making it so it opens. fires. body recoils down slightly. then closes.

as for repairing protoss units. it's an easy fix. i'll just add Robotic property to all Mechanical Protoss Units


Lol... I dunno about adding recoil for an energy weapon...

But yeah, I dunno, the attack animation got screwed up by the SC2 editor, the dragoon should only open once, then only close when it is no longer attacking, like in BW. For some reason, the editor sped up the opening up animation and played part of the closing animation after each attack.

With other maps:
[image loading]
jebi86
Profile Joined January 2011
Korea (South)133 Posts
January 21 2011 18:55 GMT
#1700
How about using this lockdown model?


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