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On January 22 2011 20:36 BrTarolg wrote: Btw out of interest how much play does this map see in korea?
We get a couple of private games going every day in NA but only via a small chat channel
KR users can't playing this map many times. Because popularity system sucks, and the majority of users don't know about this map. So I advertised this map in KR public channel and they play some games. They said this map is awesome thing, but popularity is always not increase...
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Upgraded shuttles are as fast as upgraded scouts, wraiths, mutas, scourge and barely faster than valks, but their acceleration is noticably slower.
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Btw for now until i sort things out, and we get some decent video made to show off (like a compilation of the cool stuff)
Then the best thing you can do is just spread the map around with word of mouth, and keep the community going by actually playing ^^
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a remake of destination would be epic.
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just a note on popularity im pretty sure game time only counts towards it if you make the game public before starting.
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awesome!
imagine if OSL/MSL/PL was casted like this!
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Is it possible to play the sc2 versions of the race against the SC1 version? I know one version would be overpowered but I still would like to see a battle between a reaver backed protoss army against a colossus one. Or MM vs MMMs etc.
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On January 23 2011 12:24 yellising wrote: Is it possible to play the sc2 versions of the race against the SC1 version? I know one version would be overpowered but I still would like to see a battle between a reaver backed protoss army against a colossus one. Or MM vs MMMs etc.
try SC1+SC2 Total Conversion.
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New Shuttle and the Guardian.
Videos inside. Batteries sold separately.
Shuttle: + Show Spoiler +
Guardian: + Show Spoiler +
Regarding the Dragoon thing? Creating a separate model for the turret then attaching them via actors in the editor might work. Something like the uberlisk...
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i was able to make the dragoon work fine  ty for the models again. probably release them in the mod tonight.
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On January 23 2011 13:20 MavercK wrote:i was able to make the dragoon work fine  ty for the models again. probably release them in the mod tonight.
I want my nuggets. Chicken nuggets.
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valkyrie redone? is that coming?
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redone? no. small changes perhaps.
*EDIT* Publishing a new version now
Spider Mines now have a short delay before they explode New Dragoon model/texture/animations by buhhy New Button/Wireframe Icons for Carrier Scarab is now slightly smarter. it should no longer get confused and stop for no reason before exploding at it's Target. Corsair HP/Shields changed to 100/80 from 120/60 Robotics Support Bay cost changed to 150/100 from 200/200 Shuttle is slightly faster with Gravitic Drive Upgrade Dropship Acceleration slighty increased Spider Mines no longer kill units inside Transports Siege Tanks no longer kill units inside Transports Reduced quality of many Custom Model Textures to 512x512 from 1024x1024. This is to save space. visibly i cannot tell any difference at all between the two. New Sounds for Valkyrie (Attack Launch and Impact) New Sounds for Arbiter's Cloak Spider Mine Movement Speed reduced SCVs can no longer repair Mechanical Protoss Units You should now be able to change your hotkeys using Blizzards new Hotkey Manager thing(im not sure if this affects ladder play like the profiles) New Icon for Dark Archon New Guardian model/texture by GnaReffotsirk Shuttle model improved by GnaReffotsirk
http://www.sc2mapster.com/maps/brood-war-1-5/files/48-sc2bw-v0-95/
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The guardian looks so much like the old one, nice work
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I just played this for the first time today.
Really fun, reminiscent of BW days. However, I did find one problem. For some reason, I couldn't cancel buildings when I was terran. For example, if I started building a structure, I couldn't cancel it to get my money back or anything. It just sat there unfinished.
Other than that, really really good work so far. Hopefully we'll see some new maps soon?
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On January 23 2011 15:32 allowicious wrote:I just played this for the first time today. Really fun, reminiscent of BW days. However, I did find one problem. For some reason, I couldn't cancel buildings when I was terran. For example, if I started building a structure, I couldn't cancel it to get my money back or anything. It just sat there unfinished. Other than that, really really good work so far. Hopefully we'll see some new maps soon?
well i dont really have any map slots left. should be able to cancel buildings however. with ESC or clicking cancel or even the button next to the progress bar in the center frame of the UI.
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Thanks for update 0.95 version, but I found a little more gameplay differences. This map is almost done to original game! Cheers 
-Spider mine can target to archon/dark archon. Psionic type units need immune for mines.
-All Weapon/Armor/Shield Upgrades are too fast compared to original game. (ex)In original game, zealot speed upgrade is 133 second(in sc1 campaign editor) and protoss ground attack upgrade is 266 second and adds 32 second for more upgrades. But when I played SC2BW as a protoss, zealot upgrade and protoss ground weapon upgrade is done in almost similar time(upgrade-starting time is same). Thus, all weapon/armor/shield upgrade time must be increased.
-Cost of Shuttle speed upgrade is still 100/100... (it's 200/200) It's very important thing, because it effects too much on Protoss's shuttle playing.
-Defensive matrix can maintain more than 30 seconds. That can maintain 60 seconds.
Btw, Goliath's anti-air missile sound is changed to Valkyrie's missile sound. lol
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On January 23 2011 21:52 jebi86 wrote:Thanks for update 0.95 version, but I found a little more gameplay differences. This map is almost done to original game! Cheers  -Spider mine can target to archon/dark archon. Psionic type units need immune for mines. -All Weapon/Armor/Shield Upgrades are too fast compared to original game. (ex)In original game, zealot speed upgrade is 133 second(in sc1 campaign editor) and protoss ground attack upgrade is 266 second and adds 32 second for more upgrades. But when I played SC2BW as a protoss, zealot upgrade and protoss ground weapon upgrade is done in almost similar time(upgrade-starting time is same). Thus, all weapon/armor/shield upgrade time must be increased. -Cost of Shuttle speed upgrade is still 100/100... (it's 200/200) It's very important thing, because it effects too much on Protoss's shuttle playing. -Defensive matrix can maintain more than 30 seconds. That can maintain 60 seconds. Btw, Goliath's anti-air missile sound is changed to Valkyrie's missile sound. lol
spidermine will fix
upgrades i thought i already fixed. maybe i only fixed it for terran o.0. will check. *EDIT* they seem accurate according to datedit. which in my opinion i feel is the most accurate data collection i have currently. since it pulls values straight from sc. shuttle speed upgrade time is wrong however. tommorow i'll go through all upgrades again and check them all.
will fix shuttle speed upgrade and def matrix
and yea goliath sound will be fixed.
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got creamed before getting to goliath
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