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[A] Starcraft 2 Brood War - Page 87

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 85 86 87 88 89 246 Next
jebi86
Profile Joined January 2011
Korea (South)133 Posts
Last Edited: 2011-01-22 14:01:15
January 22 2011 13:59 GMT
#1721
On January 22 2011 20:36 BrTarolg wrote:
Btw out of interest how much play does this map see in korea?

We get a couple of private games going every day in NA but only via a small chat channel


KR users can't playing this map many times. Because popularity system sucks, and the majority of users don't know about this map. So I advertised this map in KR public channel and they play some games. They said this map is awesome thing, but popularity is always not increase...
lololol
Profile Joined February 2006
5198 Posts
January 22 2011 15:40 GMT
#1722
Upgraded shuttles are as fast as upgraded scouts, wraiths, mutas, scourge and barely faster than valks, but their acceleration is noticably slower.
I'll call Nada.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
January 22 2011 18:13 GMT
#1723
Btw for now until i sort things out, and we get some decent video made to show off (like a compilation of the cool stuff)

Then the best thing you can do is just spread the map around with word of mouth, and keep the community going by actually playing ^^
da_head
Profile Blog Joined November 2008
Canada3350 Posts
January 22 2011 19:40 GMT
#1724
a remake of destination would be epic.
When they see MC Probe, all the ladies disrobe.
MavercK
Profile Joined March 2010
Australia2181 Posts
January 23 2011 01:13 GMT
#1725
just a note on popularity
im pretty sure game time only counts towards it if you make the game public before starting.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
SiCkO_
Profile Joined September 2010
United States481 Posts
January 23 2011 02:03 GMT
#1726
awesome!

imagine if OSL/MSL/PL was casted like this!

SKT Toss line Fighting! | Bisu, BeSt, By.Sun! |
yellising
Profile Joined July 2010
37 Posts
January 23 2011 03:24 GMT
#1727
Is it possible to play the sc2 versions of the race against the SC1 version? I know one version would be overpowered but I still would like to see a battle between a reaver backed protoss army against a colossus one. Or MM vs MMMs etc.
MavercK
Profile Joined March 2010
Australia2181 Posts
January 23 2011 03:26 GMT
#1728
On January 23 2011 12:24 yellising wrote:
Is it possible to play the sc2 versions of the race against the SC1 version? I know one version would be overpowered but I still would like to see a battle between a reaver backed protoss army against a colossus one. Or MM vs MMMs etc.


try SC1+SC2 Total Conversion.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
GnaReffotsirk
Profile Joined January 2009
78 Posts
Last Edited: 2011-01-23 04:19:57
January 23 2011 04:18 GMT
#1729
New Shuttle and the Guardian.

Videos inside. Batteries sold separately.

Shuttle:
+ Show Spoiler +


Guardian:
+ Show Spoiler +



Regarding the Dragoon thing? Creating a separate model for the turret then attaching them via actors in the editor might work. Something like the uberlisk...
MavercK
Profile Joined March 2010
Australia2181 Posts
January 23 2011 04:20 GMT
#1730
i was able to make the dragoon work fine
ty for the models again. probably release them in the mod tonight.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
GnaReffotsirk
Profile Joined January 2009
78 Posts
January 23 2011 04:27 GMT
#1731
On January 23 2011 13:20 MavercK wrote:
i was able to make the dragoon work fine
ty for the models again. probably release them in the mod tonight.


I want my nuggets. Chicken nuggets.
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-01-23 04:43:55
January 23 2011 04:34 GMT
#1732
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
January 23 2011 05:26 GMT
#1733
valkyrie redone? is that coming?
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-01-23 06:50:26
January 23 2011 05:28 GMT
#1734
redone? no. small changes perhaps.

*EDIT*
Publishing a new version now

Spider Mines now have a short delay before they explode
New Dragoon model/texture/animations by buhhy
New Button/Wireframe Icons for Carrier
Scarab is now slightly smarter. it should no longer get confused and stop for no reason before exploding at it's Target.
Corsair HP/Shields changed to 100/80 from 120/60
Robotics Support Bay cost changed to 150/100 from 200/200
Shuttle is slightly faster with Gravitic Drive Upgrade
Dropship Acceleration slighty increased
Spider Mines no longer kill units inside Transports
Siege Tanks no longer kill units inside Transports
Reduced quality of many Custom Model Textures to 512x512 from 1024x1024. This is to save space. visibly i cannot tell any difference at all between the two.
New Sounds for Valkyrie (Attack Launch and Impact)
New Sounds for Arbiter's Cloak
Spider Mine Movement Speed reduced
SCVs can no longer repair Mechanical Protoss Units
You should now be able to change your hotkeys using Blizzards new Hotkey Manager thing(im not sure if this affects ladder play like the profiles)
New Icon for Dark Archon
New Guardian model/texture by GnaReffotsirk
Shuttle model improved by GnaReffotsirk


http://www.sc2mapster.com/maps/brood-war-1-5/files/48-sc2bw-v0-95/
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
FinestHour
Profile Joined August 2010
United States18466 Posts
January 23 2011 06:07 GMT
#1735
The guardian looks so much like the old one, nice work
thug life.                                                       MVP/ex-
allowicious
Profile Blog Joined April 2007
United States972 Posts
January 23 2011 06:32 GMT
#1736
I just played this for the first time today.

Really fun, reminiscent of BW days. However, I did find one problem. For some reason, I couldn't cancel buildings when I was terran. For example, if I started building a structure, I couldn't cancel it to get my money back or anything. It just sat there unfinished.

Other than that, really really good work so far. Hopefully we'll see some new maps soon?
lalalalala~~~
MavercK
Profile Joined March 2010
Australia2181 Posts
January 23 2011 06:34 GMT
#1737
On January 23 2011 15:32 allowicious wrote:
I just played this for the first time today.

Really fun, reminiscent of BW days. However, I did find one problem. For some reason, I couldn't cancel buildings when I was terran. For example, if I started building a structure, I couldn't cancel it to get my money back or anything. It just sat there unfinished.

Other than that, really really good work so far. Hopefully we'll see some new maps soon?


well i dont really have any map slots left.
should be able to cancel buildings however. with ESC or clicking cancel or even the button next to the progress bar in the center frame of the UI.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
jebi86
Profile Joined January 2011
Korea (South)133 Posts
Last Edited: 2011-01-23 12:54:47
January 23 2011 12:52 GMT
#1738
Thanks for update 0.95 version, but I found a little more gameplay differences. This map is almost done to original game! Cheers

-Spider mine can target to archon/dark archon. Psionic type units need immune for mines.

-All Weapon/Armor/Shield Upgrades are too fast compared to original game.
(ex)In original game, zealot speed upgrade is 133 second(in sc1 campaign editor) and protoss ground attack upgrade is 266 second and adds 32 second for more upgrades. But when I played SC2BW as a protoss, zealot upgrade and protoss ground weapon upgrade is done in almost similar time(upgrade-starting time is same). Thus, all weapon/armor/shield upgrade time must be increased.

-Cost of Shuttle speed upgrade is still 100/100... (it's 200/200) It's very important thing, because it effects too much on Protoss's shuttle playing.

-Defensive matrix can maintain more than 30 seconds. That can maintain 60 seconds.


Btw, Goliath's anti-air missile sound is changed to Valkyrie's missile sound. lol
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-01-23 13:22:15
January 23 2011 13:06 GMT
#1739
On January 23 2011 21:52 jebi86 wrote:
Thanks for update 0.95 version, but I found a little more gameplay differences. This map is almost done to original game! Cheers

-Spider mine can target to archon/dark archon. Psionic type units need immune for mines.

-All Weapon/Armor/Shield Upgrades are too fast compared to original game.
(ex)In original game, zealot speed upgrade is 133 second(in sc1 campaign editor) and protoss ground attack upgrade is 266 second and adds 32 second for more upgrades. But when I played SC2BW as a protoss, zealot upgrade and protoss ground weapon upgrade is done in almost similar time(upgrade-starting time is same). Thus, all weapon/armor/shield upgrade time must be increased.

-Cost of Shuttle speed upgrade is still 100/100... (it's 200/200) It's very important thing, because it effects too much on Protoss's shuttle playing.

-Defensive matrix can maintain more than 30 seconds. That can maintain 60 seconds.


Btw, Goliath's anti-air missile sound is changed to Valkyrie's missile sound. lol


spidermine will fix

upgrades i thought i already fixed. maybe i only fixed it for terran o.0. will check.
*EDIT*
they seem accurate according to datedit. which in my opinion i feel is the most accurate data collection i have currently. since it pulls values straight from sc.
shuttle speed upgrade time is wrong however. tommorow i'll go through all upgrades again and check them all.

will fix shuttle speed upgrade and def matrix

and yea goliath sound will be fixed.

Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
baskerville
Profile Blog Joined April 2010
541 Posts
January 23 2011 13:11 GMT
#1740
got creamed before getting to goliath
http://www.teamliquid.net/mirror/smilies/random-big.gif
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