[A] Starcraft 2 Brood War - Page 89
Forum Index > SC2 Maps & Custom Games |
sharky246
1197 Posts
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danielrh
34 Posts
![]() fan rendition and of course carrier is at the same place ![]() man I found a really nice corsair starcraft thumbnail...and when I clicked through to find the larger size it was a google image trap with a very unsavory image :-( :-( so caution to all you image spelunkers out there | ||
jebi86
Korea (South)133 Posts
On January 25 2011 15:27 frodoguy wrote: Dude i just realised how popular your map is in the KR server. I press join custom game button and among the top list of games that come up, yours is one of them. I could never play this in NA server because i couldn't find it. 한국분이신가요? I am KR server user, but I think this game is not so popular... Did you ever play the "스타1을즐기자(Let's play SC1)" map by Magicjohnson? That is unauthorized copy map. Don't play that. | ||
jebi86
Korea (South)133 Posts
![]() Weird graphic bug. When sunken colony attacks dragoon or reaver, the spine is remaining continually. Until dragoon or reaver is dead, spine is not removed. | ||
MavercK
Australia2181 Posts
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jebi86
Korea (South)133 Posts
Mine doesn't work sometimes. When mine has just been planted, It can't target on nearby enemies. Mines are just clicking up and down. When another enemy unit comes, and then it works. http://www.mediafire.com/?vjxb62whc7nxmzp (Replay) | ||
MavercK
Australia2181 Posts
heh. | ||
baskerville
541 Posts
love the fog, thx for keeping it | ||
jebi86
Korea (South)133 Posts
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MavercK
Australia2181 Posts
Fixed Attachment Points on Dragoon and Reaver. Sunken Colony Attack Impact no longer persists beyond it's effect. Zealot Attack Delay reduced from 0.5 > 0.25 Mining rate reduced from 5.4 > 4.592 | ||
MorroW
Sweden3522 Posts
also when i play with building limit of 1 (no mbs) i can still select all my rax and bind it to hotkey 1 before it deselects. then i can macro it by 3m 3m3m3m3m3m etc, abusable isnt it possible to change in the unit editor so u cant select more buildings rather than deslecting with help of triggers? also any plans on changing the model of the defiler? ![]() | ||
MavercK
Australia2181 Posts
On January 25 2011 20:31 MorroW wrote: i cant make a scanner on my CC if i place a supply depot under the scanners location where it would be. it should be buildable but the scanner seems to require buildable area under the scanner aswell also when i play with building limit of 1 (no mbs) i can still select all my rax and bind it to hotkey 1 before it deselects. then i can macro it by 3m 3m3m3m3m3m etc, abusable isnt it possible to change in the unit editor so u cant select more buildings rather than deslecting with help of triggers? also any plans on changing the model of the defiler? ![]() im aware of the comsat thing. problem is if i move it at all it makes it unplaceable ![]() building limit should scan hotkeys as they are assigned and remove buildings from them... unless i broke it. will check it. and yea. theres nothing i can find to limit selection in the data editor i can give each building it's own selection layer. meaning you cannot select different buildings together. but buildings of the same type can still be multi-selected. *EDIT* seems i dont even have a trigger for control groups and buildings... haha glad to see you still trying it ![]() i dont really have plans for a defiler model. Gna is making many custom models but i wish to keep him happy so i do not ask/press demands on him ![]() you may however ![]() | ||
GnaReffotsirk
78 Posts
i dont really have plans for a defiler model. Gna is making many custom models but i wish to keep him happy so i do not ask/press demands on him ![]() you may however ![]() Oh! Oh, you sneaky person you! Seriously, it's quite obvious we are going to need every model to make this complete. And the defiler is the next one after the queen, remember? I keep watch on the updates made, and see what unit needs models. The Corsair is pushed back as there's already a corsair you guys can play with, at least. Besides, there's no particles yet for the zap-zap flashy thingy attack animation. Also, Dan, I understand how hard it is to find concept art for BW units. Creative people around here might have some ideas they'd like to be on the game model(s), if so, such input would help much. Anyhow, thanks for the screens there. | ||
BrTarolg
United Kingdom3574 Posts
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whoopsome
Norway41 Posts
i was just thinkin that u should add some new things to improve game dynamics, cuz the ppl that wanna play bw they play bw. So this is always gonna be a half thingy bw map i think (maybe not) ur work would be a waste if just recreating a ten year old gameplay as i feel this map has potential ... if u make new stuff with the help from players it can go well imo... i can imagine some things going good.. good job anyways! | ||
GnaReffotsirk
78 Posts
Understand that I just had to say it for damage control. ![]() What I was really referring to is you guys and your ideas, IF there was one. I might be failing at communicating this, so I apologize. Language barrier. ![]() Anyway, just had to throw that in. I will move on now. Again, thanks. Cheers, - Gna | ||
TedJustice
Canada1324 Posts
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Igaryu85
Germany195 Posts
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BrTarolg
United Kingdom3574 Posts
On January 25 2011 20:31 MorroW wrote: i cant make a scanner on my CC if i place a supply depot under the scanners location where it would be. it should be buildable but the scanner seems to require buildable area under the scanner aswell also when i play with building limit of 1 (no mbs) i can still select all my rax and bind it to hotkey 1 before it deselects. then i can macro it by 3m 3m3m3m3m3m etc, abusable isnt it possible to change in the unit editor so u cant select more buildings rather than deslecting with help of triggers? also any plans on changing the model of the defiler? ![]() Oshit looks like we know who the winner of my tournament is gonna be lol Morrow you got an NA acc yeah? Come hang out with us in sc2bw channel. Gonna stream it for awesomeness in a few days Do you have a featured stream? Might help in advertising ![]() | ||
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