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[A] Starcraft 2 Brood War - Page 89

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 87 88 89 90 91 246 Next
sharky246
Profile Blog Joined November 2010
1197 Posts
January 25 2011 06:27 GMT
#1761
Dude i just realised how popular your map is in the KR server. I press join custom game button and among the top list of games that come up, yours is one of them. I could never play this in NA server because i couldn't find it.

On January 03 2011 13:14 IdrA wrote: being high on the ladder doesnt get you any closer to your goal. Avoiding practice to protect your rating is absurd. If you want to be good go play 40 games a day and stop thinking about becoming a pro.
danielrh
Profile Joined November 2010
34 Posts
Last Edited: 2011-01-25 07:06:09
January 25 2011 07:04 GMT
#1762
Corsair concept art: well the standard image is [image loading]
fan rendition
[image loading]


and of course carrier is at the same place

[image loading]

man I found a really nice corsair starcraft thumbnail...and when I clicked through to find the larger size it was a google image trap with a very unsavory image :-( :-( so caution to all you image spelunkers out there
jebi86
Profile Joined January 2011
Korea (South)133 Posts
January 25 2011 07:16 GMT
#1763
On January 25 2011 15:27 frodoguy wrote:
Dude i just realised how popular your map is in the KR server. I press join custom game button and among the top list of games that come up, yours is one of them. I could never play this in NA server because i couldn't find it.


한국분이신가요? I am KR server user, but I think this game is not so popular...
Did you ever play the "스타1을즐기자(Let's play SC1)" map by Magicjohnson? That is unauthorized copy map. Don't play that.
jebi86
Profile Joined January 2011
Korea (South)133 Posts
January 25 2011 08:20 GMT
#1764
[image loading]

Weird graphic bug. When sunken colony attacks dragoon or reaver, the spine is remaining continually. Until dragoon or reaver is dead, spine is not removed.
MavercK
Profile Joined March 2010
Australia2181 Posts
January 25 2011 08:56 GMT
#1765
confirmed it. will fix it.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
jebi86
Profile Joined January 2011
Korea (South)133 Posts
Last Edited: 2011-01-25 09:40:07
January 25 2011 09:33 GMT
#1766
And I found spider mine bug...
Mine doesn't work sometimes. When mine has just been planted, It can't target on nearby enemies. Mines are just clicking up and down. When another enemy unit comes, and then it works.


http://www.mediafire.com/?vjxb62whc7nxmzp (Replay)
MavercK
Profile Joined March 2010
Australia2181 Posts
January 25 2011 10:27 GMT
#1767
god damn spider mines. give me so much trouble.

heh.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
baskerville
Profile Blog Joined April 2010
541 Posts
January 25 2011 10:56 GMT
#1768
i thought (like dragoons) that the whole fun was that the mines were unreliable buggy units?

love the fog, thx for keeping it
http://www.teamliquid.net/mirror/smilies/random-big.gif
jebi86
Profile Joined January 2011
Korea (South)133 Posts
January 25 2011 11:22 GMT
#1769
god damn spider mines always give us the problems!! lol
MavercK
Profile Joined March 2010
Australia2181 Posts
January 25 2011 11:22 GMT
#1770
http://www.sc2mapster.com/maps/brood-war-1-5/files/49-sc2bw-v0-95a/


Fixed Attachment Points on Dragoon and Reaver.
Sunken Colony Attack Impact no longer persists beyond it's effect.
Zealot Attack Delay reduced from 0.5 > 0.25
Mining rate reduced from 5.4 > 4.592
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2011-01-25 11:32:16
January 25 2011 11:31 GMT
#1771
i cant make a scanner on my CC if i place a supply depot under the scanners location where it would be. it should be buildable but the scanner seems to require buildable area under the scanner aswell

also when i play with building limit of 1 (no mbs) i can still select all my rax and bind it to hotkey 1 before it deselects. then i can macro it by 3m 3m3m3m3m3m etc, abusable
isnt it possible to change in the unit editor so u cant select more buildings rather than deslecting with help of triggers?

also any plans on changing the model of the defiler?
Progamerpls no copy pasterino
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-01-25 11:54:52
January 25 2011 11:39 GMT
#1772
On January 25 2011 20:31 MorroW wrote:
i cant make a scanner on my CC if i place a supply depot under the scanners location where it would be. it should be buildable but the scanner seems to require buildable area under the scanner aswell

also when i play with building limit of 1 (no mbs) i can still select all my rax and bind it to hotkey 1 before it deselects. then i can macro it by 3m 3m3m3m3m3m etc, abusable
isnt it possible to change in the unit editor so u cant select more buildings rather than deslecting with help of triggers?

also any plans on changing the model of the defiler?


im aware of the comsat thing. problem is if i move it at all it makes it unplaceable .
building limit should scan hotkeys as they are assigned and remove buildings from them... unless i broke it. will check it.

and yea. theres nothing i can find to limit selection in the data editor
i can give each building it's own selection layer. meaning you cannot select different buildings together. but buildings of the same type can still be multi-selected.

*EDIT* seems i dont even have a trigger for control groups and buildings... haha

glad to see you still trying it

i dont really have plans for a defiler model. Gna is making many custom models but i wish to keep him happy so i do not ask/press demands on him
you may however
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
GnaReffotsirk
Profile Joined January 2009
78 Posts
January 25 2011 12:28 GMT
#1773
i dont really have plans for a defiler model. Gna is making many custom models but i wish to keep him happy so i do not ask/press demands on him
you may however


Oh! Oh, you sneaky person you!

Seriously, it's quite obvious we are going to need every model to make this complete. And the defiler is the next one after the queen, remember? I keep watch on the updates made, and see what unit needs models. The Corsair is pushed back as there's already a corsair you guys can play with, at least. Besides, there's no particles yet for the zap-zap flashy thingy attack animation.

Also, Dan, I understand how hard it is to find concept art for BW units. Creative people around here might have some ideas they'd like to be on the game model(s), if so, such input would help much.

Anyhow, thanks for the screens there.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
January 25 2011 13:37 GMT
#1774
Hey guys im going to london tonight, but when i come back what im going to do is start streaming our games - im near the top of the stream (B is near top of alphabet) so it should get at least 5-10 viewers, and then that way we can get more players
jebi86
Profile Joined January 2011
Korea (South)133 Posts
January 25 2011 13:53 GMT
#1775
[image loading]
[image loading]

Some google images... Hope this helps you.
whoopsome
Profile Joined September 2010
Norway41 Posts
January 25 2011 14:02 GMT
#1776
I most say the game pace feels really nice much better than sc2 ? even the gameplay is still more fun than sc2 even though being so flawed...

i was just thinkin that u should add some new things to improve game dynamics, cuz the ppl that wanna play bw they play bw. So this is always gonna be a half thingy bw map i think (maybe not)

ur work would be a waste if just recreating a ten year old gameplay as i feel this map has potential ... if u make new stuff with the help from players it can go well imo... i can imagine some things going good..


good job anyways!
GnaReffotsirk
Profile Joined January 2009
78 Posts
January 25 2011 14:58 GMT
#1777
Jebi, thanks for the effort, though I'm sure you know I can find these on my own. I'm sorry but if feels demeaning. Though I'm sure you have no intention of such. I say this so that no one else would grab google images or deviant ones.

Understand that I just had to say it for damage control.

What I was really referring to is you guys and your ideas, IF there was one. I might be failing at communicating this, so I apologize. Language barrier.

Anyway, just had to throw that in. I will move on now.

Again, thanks.

Cheers,
- Gna
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
January 25 2011 17:45 GMT
#1778
I don't see why the carrier model would need to be replaced. It's pretty close to the original.
Igaryu85
Profile Joined November 2010
Germany195 Posts
January 25 2011 18:26 GMT
#1779
I wish someone would make the SC1 campaign for the SC2 engine^^.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
January 25 2011 23:01 GMT
#1780
On January 25 2011 20:31 MorroW wrote:
i cant make a scanner on my CC if i place a supply depot under the scanners location where it would be. it should be buildable but the scanner seems to require buildable area under the scanner aswell

also when i play with building limit of 1 (no mbs) i can still select all my rax and bind it to hotkey 1 before it deselects. then i can macro it by 3m 3m3m3m3m3m etc, abusable
isnt it possible to change in the unit editor so u cant select more buildings rather than deslecting with help of triggers?

also any plans on changing the model of the defiler?



Oshit looks like we know who the winner of my tournament is gonna be lol

Morrow you got an NA acc yeah? Come hang out with us in sc2bw channel. Gonna stream it for awesomeness in a few days

Do you have a featured stream? Might help in advertising
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