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[A] Starcraft 2 Brood War - Page 90

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 88 89 90 91 92 246 Next
jebi86
Profile Joined January 2011
Korea (South)133 Posts
January 26 2011 07:44 GMT
#1781
I played some games today, and I knew that nearly all of my recommendation applies.
Thx MavercK, youre a hardworking man!
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
January 27 2011 15:30 GMT
#1782
Hey guys gonna post up the stream in general chat tonight, gonna link a few videos etc, and hopefully we get games going

Should start around 11-12pm GMTish and keep going :D
andynewin
Profile Joined March 2010
United States105 Posts
January 27 2011 16:08 GMT
#1783
this is how broodwar was meant to be played I buildings move a little too fast though maybe they should go back to the broodwar speed O_o?
[url=http://sc2sig.com/profile/us/1731636/1/chairmallet/][img]http://sc2sig.com/s/us/1731636-1.png[/img][/url]
jebi86
Profile Joined January 2011
Korea (South)133 Posts
Last Edited: 2011-01-28 07:49:14
January 27 2011 17:25 GMT
#1784
http://www.mediafire.com/?nskst495o5jrnju

I made the "KR translated" data file(by me).
Can you update the "localized" patch file in next version(just add the KR version data file with patch applied)? I hope KR users play the SC2BW with korean languages...
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-01-27 22:31:44
January 27 2011 22:18 GMT
#1785
alright. i'll give it a go.

yea should be fine. i'll include it in the next version.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Jetaap
Profile Blog Joined November 2010
France4814 Posts
January 27 2011 23:54 GMT
#1786
On January 28 2011 01:08 andynewin wrote:
this is how broodwar was meant to be played I buildings move a little too fast though maybe they should go back to the broodwar speed O_o?

What's the name of the english general channel? I only have access to the french speaking channel right now , it sucks :s .
bkim93
Profile Joined January 2011
8 Posts
January 28 2011 02:44 GMT
#1787
hey new to tl
i definitely would like to read all the comments but 90 pages is just too much
sick models. especially the reaver and arbitor. i have no idea how you did that.
the idea is amazing. i definitely agree with those in favor of this map.
one suggestion would be to give the campaign (if thats what you wanted to do) a sort of twist. where the player can choose his path. i think that'd be pretty cool
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
January 28 2011 02:50 GMT
#1788
Looks very good!
Focus on fixing the last models/speeds etc before trying to recreate the campain imho~

Good luck!
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
MavercK
Profile Joined March 2010
Australia2181 Posts
January 28 2011 02:54 GMT
#1789
yea one day in the future when theres nothing left to do to improve the multiplayer i will probably work on some kind of campaign.

thats way in the future however
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
GnaReffotsirk
Profile Joined January 2009
78 Posts
January 28 2011 06:05 GMT
#1790
Some details for the carrier. Not sure if this will translate well into the low poly. Seems sc2 deals with normal maps differently.

+ Show Spoiler +
[image loading]
MavercK
Profile Joined March 2010
Australia2181 Posts
January 28 2011 06:25 GMT
#1791
looks fantastic
you do wonderful things
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
DyEnasTy
Profile Blog Joined October 2009
United States3716 Posts
January 28 2011 07:14 GMT
#1792
I wish my friends had comps that could play this since they still play BW. TT
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
sicajung
Profile Joined June 2010
United Kingdom297 Posts
January 28 2011 07:39 GMT
#1793
SEA Updated. Thx.
jebi86
Profile Joined January 2011
Korea (South)133 Posts
January 28 2011 18:35 GMT
#1794

2vs2 teamplay on BGH 0.95a

I'm going to put more videos occasionally.
This game is ended too fast because 5'o clock protoss is go to part-time job. lol
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
January 28 2011 18:48 GMT
#1795
On January 28 2011 15:05 GnaReffotsirk wrote:
Some details for the carrier. Not sure if this will translate well into the low poly. Seems sc2 deals with normal maps differently.

+ Show Spoiler +
[image loading]


Wow, those added details really enhance the model.

I tried out SC2BW last night to see the new carrier model, and though it looked really good, it felt a bit bland in regards to detail and texture. I think the original carrier had a sort of striped camo texture on the sprite model. Nevertheless, I'm sure it is still a work in progress, and I'm sure it will look even better in the future.

Then again, I was playing on low settings, so maybe not everything looked right.
ㅇㅅㅌㅅ
tombigbimbom
Profile Blog Joined January 2011
12 Posts
January 28 2011 19:23 GMT
#1796
This is really neat! One question though: why are the workers so huge (e.g. SCVs twice the size of marines)? I played a bit and the only issue I felt was detrimental to my playing experience was the increased worker size that doesn't really feel that close to what it was in SC:BW.
virusak
Profile Joined December 2009
Czech Republic344 Posts
Last Edited: 2011-01-28 21:52:58
January 28 2011 20:56 GMT
#1797
EU updated
-some localisation issues i guess its the hardcore mode message
-your maps still have 0.94 tag
MavercK
Profile Joined March 2010
Australia2181 Posts
January 28 2011 21:03 GMT
#1798
On January 29 2011 04:23 tombigbimbom wrote:
This is really neat! One question though: why are the workers so huge (e.g. SCVs twice the size of marines)? I played a bit and the only issue I felt was detrimental to my playing experience was the increased worker size that doesn't really feel that close to what it was in SC:BW.


SCVs were bigger than marines in SCBW
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Dimenus
Profile Joined August 2010
United States157 Posts
January 28 2011 22:35 GMT
#1799
Do you have AI implimented? It spit out a few errors when I tried an AI vs AI game (just to watch). I'll screen shot the errors next game if it does it again.
When the facts change, I change my mind. What do you do, sir? - John Maynard Keynes
MavercK
Profile Joined March 2010
Australia2181 Posts
January 28 2011 22:42 GMT
#1800
On January 29 2011 07:35 Dimenus wrote:
Do you have AI implimented? It spit out a few errors when I tried an AI vs AI game (just to watch). I'll screen shot the errors next game if it does it again.


ai does not work no.
it'll make basic units like marines or zealots but it wont know how to play.
the errors im pretty sure are simply because the ai is expecting 6 workers and theres only 4.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
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