Thx MavercK, youre a hardworking man!

Forum Index > SC2 Maps & Custom Games |
jebi86
Korea (South)133 Posts
Thx MavercK, youre a hardworking man! ![]() | ||
BrTarolg
United Kingdom3574 Posts
Should start around 11-12pm GMTish and keep going :D | ||
andynewin
United States105 Posts
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jebi86
Korea (South)133 Posts
I made the "KR translated" data file(by me). Can you update the "localized" patch file in next version(just add the KR version data file with patch applied)? I hope KR users play the SC2BW with korean languages... | ||
MavercK
Australia2181 Posts
yea should be fine. i'll include it in the next version. | ||
Jetaap
France4814 Posts
On January 28 2011 01:08 andynewin wrote: this is how broodwar was meant to be played I buildings move a little too fast though maybe they should go back to the broodwar speed O_o? What's the name of the english general channel? I only have access to the french speaking channel right now , it sucks :s . | ||
bkim93
8 Posts
![]() i definitely would like to read all the comments but 90 pages is just too much sick models. especially the reaver and arbitor. i have no idea how you did that. the idea is amazing. i definitely agree with those in favor of this map. one suggestion would be to give the campaign (if thats what you wanted to do) a sort of twist. where the player can choose his path. i think that'd be pretty cool ![]() | ||
tnud
Sweden2233 Posts
![]() Focus on fixing the last models/speeds etc before trying to recreate the campain imho~ Good luck! | ||
MavercK
Australia2181 Posts
thats way in the future however | ||
GnaReffotsirk
78 Posts
+ Show Spoiler + ![]() | ||
MavercK
Australia2181 Posts
![]() you do wonderful things | ||
DyEnasTy
United States3714 Posts
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sicajung
United Kingdom297 Posts
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jebi86
Korea (South)133 Posts
2vs2 teamplay on BGH 0.95a I'm going to put more videos occasionally. This game is ended too fast because 5'o clock protoss is go to part-time job. lol | ||
eviltomahawk
United States11135 Posts
On January 28 2011 15:05 GnaReffotsirk wrote: Some details for the carrier. Not sure if this will translate well into the low poly. Seems sc2 deals with normal maps differently. + Show Spoiler + ![]() Wow, those added details really enhance the model. I tried out SC2BW last night to see the new carrier model, and though it looked really good, it felt a bit bland in regards to detail and texture. I think the original carrier had a sort of striped camo texture on the sprite model. Nevertheless, I'm sure it is still a work in progress, and I'm sure it will look even better in the future. Then again, I was playing on low settings, so maybe not everything looked right. | ||
tombigbimbom
12 Posts
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virusak
Czech Republic344 Posts
-some localisation issues i guess its the hardcore mode message -your maps still have 0.94 tag | ||
MavercK
Australia2181 Posts
On January 29 2011 04:23 tombigbimbom wrote: This is really neat! One question though: why are the workers so huge (e.g. SCVs twice the size of marines)? I played a bit and the only issue I felt was detrimental to my playing experience was the increased worker size that doesn't really feel that close to what it was in SC:BW. SCVs were bigger than marines in SCBW | ||
Dimenus
United States157 Posts
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MavercK
Australia2181 Posts
On January 29 2011 07:35 Dimenus wrote: Do you have AI implimented? It spit out a few errors when I tried an AI vs AI game (just to watch). I'll screen shot the errors next game if it does it again. ai does not work no. it'll make basic units like marines or zealots but it wont know how to play. the errors im pretty sure are simply because the ai is expecting 6 workers and theres only 4. | ||
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