On January 30 2011 01:08 xccam wrote:
Wrong, spawning pool is 200 in brodwar, only in a very early patch was it 150.
Wrong, spawning pool is 200 in brodwar, only in a very early patch was it 150.
You must have stopped playing in 1998.

Forum Index > SC2 Maps & Custom Games |
BrenttheGreat
United States150 Posts
On January 30 2011 01:08 xccam wrote: Wrong, spawning pool is 200 in brodwar, only in a very early patch was it 150. You must have stopped playing in 1998. ![]() | ||
MavercK
Australia2181 Posts
On January 30 2011 01:12 jebi86 wrote: Oh, more things about maps... sorry for bother you :p I played and observed many games in polaris rhapsody, grand line, circuit breaker, match point. I found some differences compared to original map and SC2BW's map. -The most serious thing was the polaris rhapsody. Because original PR's 12'o clock and 6'o clock has 1000M with no gas, and 1'o clock and 7'o clock has "2500x2"gas(not 5000x2). -Grand lines third expansion (only-mineral field) has 1000M, and island expansion has 1000M/2500G. Most serious problem about GL is, there was no slots for observer. That just has 4 slots for players. (when playing 1v1, 2 people can observe) -Circuit breaker has building zone problem. Explain with picture : + Show Spoiler + Only can constructing in center zone. -Match point has no problem. quite good map ![]() And please be delete the all map's watch tower. It is too beneficial for Terran tanks. oh how i wish i could get unlocked versions of those maps. thanks for the information tho | ||
MamiyaOtaru
United States1687 Posts
On January 30 2011 09:20 MavercK wrote: oh how i wish i could get unlocked versions of those maps. thanks for the information tho http://osmap.clanunknown.net/ | ||
MavercK
Australia2181 Posts
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sudo.era
United States300 Posts
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eviltomahawk
United States11135 Posts
On January 30 2011 11:20 sudo.era wrote: Can anybody tell me what's going on here? I downloaded the mod and, well... ![]() Your graphics card is probably slightly overheating, thus causing graphical bugs. Too much Starcraft 2 tends to do that to many computers. Give your computer a break or maybe turn down the graphics settings. | ||
MavercK
Australia2181 Posts
if you have changed your gamma try increasing it it should not be THAT dark | ||
sudo.era
United States300 Posts
On January 30 2011 11:24 eviltomahawk wrote: Show nested quote + On January 30 2011 11:20 sudo.era wrote: Can anybody tell me what's going on here? I downloaded the mod and, well... ![]() Your graphics card is probably slightly overheating, thus causing graphical bugs. Too much Starcraft 2 tends to do that to many computers. Give your computer a break or maybe turn down the graphics settings. I guarantee my graphics card is fine. Just checked the temps, haven't played a single video game all day. On January 30 2011 11:27 MavercK wrote: my map is abit darker than normal sc2 if you have changed your gamma try increasing it it should not be THAT dark You may not be able to tell from the quality of the image, but it looks like a graphical glitch, and it happens any time I try to play this map (haven't tried any others). It's hard to explain, but it seems like minerals, units, and buildings are creating a black overlay (over any light sources) when I move the screen at all. It loads right off the bat with this problem as well. Look really close at the image and you'll see what I'm talking about. The parts that aren't blocked by black seem too dark as well, even for low gamma. | ||
MavercK
Australia2181 Posts
if you really wanna play it offline probably follow the publishing guide without publishing. | ||
MavercK
Australia2181 Posts
*EDIT* i've discovered a bug. fixing it now. should probably wait before publishing on EU/KR http://www.sc2mapster.com/maps/brood-war-1-5/files/50-sc2bw-v0-951/ Zergling pathing changed to the same as the Vulture. They will move in formation better but have difficulty getting around other units/obstacles (auto surround is worse) Scout, Wraith, Valkyrie are now Large Units. not Medium. Warp in Effect removed from corsair/carrier New Sounds for Corsair/Ultralisk/Firebat/Mutalisk Zergling AttackImpact Sound volume reduced Lurker supply cost reduced to 2 from 3 Air Units no longer miss Fixed a bug where if a player planted a Spider Mine at an enemy Units feet. it would not attack. Air Unit Spreading Trigger should no longer produce script errors. Enemy player will now be alerted when a corsair is attacking their units. All Splash Damage Radius' have been reduced in size to more accurate values Many AoE Spells (Storm in particular) have been reduced in size to more accurate values Scanner Sweep Radius reduced to 10 from 13 | ||
sudo.era
United States300 Posts
On January 30 2011 11:33 MavercK wrote: just play it on b.net. if you really wanna play it offline probably follow the publishing guide without publishing. I did, so I guess I did that part right. Can you maybe shed some light on the issue? | ||
MavercK
Australia2181 Posts
On January 30 2011 11:36 sudo.era wrote: Show nested quote + On January 30 2011 11:33 MavercK wrote: just play it on b.net. if you really wanna play it offline probably follow the publishing guide without publishing. I did, so I guess I did that part right. Can you maybe shed some light on the issue? i have no idea sorry ![]() playing on b.net should download and load everything properly. | ||
sudo.era
United States300 Posts
edit: fix #2 - apparently I can't play SC2 in windowed mode anymore unless it's on low settings? I don't know why. it has worked fine for me in the past. fullscreening the game fixes it. | ||
aquabbs
4 Posts
cuz I dont see it in the updates and Im pretty sure that it wasnt like it in BW | ||
MavercK
Australia2181 Posts
On January 30 2011 11:53 aquabbs wrote: just wondering if u fixed the bug with the dark archon's energy and shield I posted like 2,3 pages before cuz I dont see it in the updates and Im pretty sure that it wasnt like it in BW http://wiki.teamliquid.net/starcraft/Dark_Archon This spell will instantaneously place the targeted unit permanently under the control of the casting player. The Dark Archon's shields are reduced to 0. It is important to note that the casting player will receive all ability upgrades the stolen unit had, making Mind Control potentially powerful in a PvP game. For example, Mind Controlling an Arbiter which has researched Stasis Field will grant that ability to all Arbiters owned by the Mind Controlling player. Weapons, Armor, and Plasma Shield upgrades are not transferable in this manner. Mind Controled units can cap over the 200 max suply count. just going by liquipedia atm | ||
xciLe
Norway213 Posts
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wi1lywonka
Germany57 Posts
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MavercK
Australia2181 Posts
On January 30 2011 13:04 wi1lywonka wrote: Hi, I made a remake of Binary Burghs and was wondering how I could use the data from these maps. Is there a way to import data? add my dependencies to your map just make sure you backup your original copy first. always. | ||
wi1lywonka
Germany57 Posts
[1/29/2011 9:13:44 PM] Error: Dependency data could not be loaded. Dependency file could not be found (Mods\SC2BW_-_Terran_Music.SC2Mod) Dependency file could not be found (Mods\SC2BW_-_Zerg_Music.SC2Mod) Apparently the Terran and Zerg music files are missing, which disallows the import. Also, once I do get all the mods imported, how do I 'install' them? Pardon my lay terms, I'm very new to this. | ||
MavercK
Australia2181 Posts
![]() custom assets are dependencies of data. you add data to your map. mod files have to be placed in starcraft II/mods terran and zerg music files are included in older versions of the mod. i stopped including them in updates because it was unnecessary | ||
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