PS- Thanks for the help, I'm so glad you are still managing this thread/project.
[A] Starcraft 2 Brood War - Page 93
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wi1lywonka
Germany57 Posts
PS- Thanks for the help, I'm so glad you are still managing this thread/project. | ||
MavercK
Australia2181 Posts
whatever one is over 20mb has the music files | ||
wi1lywonka
Germany57 Posts
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MavercK
Australia2181 Posts
0.951a Fixed a bug where having Building Selection Limit on would restrict unit control groups to 1. 0.951 Zergling pathing changed to the same as the Vulture. They will move in formation better but have difficulty getting around other units/obstacles (auto surround is worse) Scout, Wraith, Valkyrie are now Large Units. not Medium. Warp in Effect removed from corsair/carrier New Sounds for Corsair/Ultralisk/Firebat/Mutalisk Zergling AttackImpact Sound volume reduced Lurker supply cost reduced to 2 from 3 Air Units no longer miss Fixed a bug where if a player planted a Spider Mine at an enemy Units feet. it would not attack. Air Unit Spreading Trigger should no longer produce script errors. Enemy player will now be alerted when a corsair is attacking their units. All Splash Damage Radius' have been reduced in size to more accurate values Many AoE Spells (Storm in particular) have been reduced in size to more accurate values Scanner Sweep Radius reduced to 10 from 13 3rd Expansion on Polaris Rhaspody now has no gas and 1000 minerals each patch. corner expansions gas geysers have 2500 instead of 5000 Grand Line 3rd Expansion now has 1000 minerals each patch Circuit Breaker had many changes to Mains/expansions. Non-buildable areas present in Proleague Circuit Breaker map are now present. | ||
Noe
Sweden80 Posts
Other than that, I really appreciate your map. It's very well made. | ||
MavercK
Australia2181 Posts
On January 30 2011 14:46 Noe wrote: I don't know if you've really thought about it, but in Brood War a Firebat attacks 'twice' with eight damage each flame. Like a Zealot. Armor is worse in your current version against Firebats than it was in Brood War. Other than that, I really appreciate your map. It's very well made. 1 point of armor reduces firebat damage by 2. so it's actually accurate. im lazy to seperate the effect ![]() | ||
rift
1819 Posts
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emc
United States3088 Posts
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me_viet
Australia1350 Posts
I mean my macro is fairly decent for diamond and money usually stays below 1k except when saving for certain tech (i'm Zerg). But on this, i'm like floating 3k every game T_T | ||
Superiorwolf
United States5509 Posts
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MavercK
Australia2181 Posts
On January 30 2011 17:26 Superiorwolf wrote: Not sure if you played BW competitively, but since you don't have queens you need more hatcheries of course ![]() he never said he played zerg heh. but if you are. another thing to consider. zerg require very few drones on minerals. not even 2 per patch. gas is your main concern. ofcourse having many drones on minerals lets you get more bases for more gas!. but you dont want 150 food worth of drones either ![]() | ||
ZeroChrome
Canada1001 Posts
On January 30 2011 17:41 MavercK wrote: he never said he played zerg heh. but if you are. another thing to consider. zerg require very few drones on minerals. not even 2 per patch. gas is your main concern. ofcourse having many drones on minerals lets you get more bases for more gas!. but you dont want 150 food worth of drones either ![]() i believe it is 5 drones needed per hatchery by the late game for minerals. 3 on gas all day every day ofc. | ||
jebi86
Korea (South)133 Posts
Edit KR translated 0.951a data files. (Some translation errors changed) Please apply this in next patch ![]() | ||
BrTarolg
United Kingdom3574 Posts
Reavers shots other than being too buggy, are too slow, i.e theres too much delay from dropping them from shuttle, and between each shot in general Also part of that is because their shot doesnt travel FAST enough, - it is meant to get stuck behind thing, but it should be able to travel quickly to their destination if there is nothing blocking it Also, although one scarab can be out at a time only, if the scarab is there long enough, the second scarab should be instant when the first one blows up I dunno something seems wrong with reaver CD | ||
MavercK
Australia2181 Posts
and yea i probably should speed it back up now that it's amazingly stupid. | ||
virusak
Czech Republic344 Posts
On January 30 2011 20:10 BrTarolg wrote: HEy been doing a little testing Reavers shots other than being too buggy, are too slow, i.e theres too much delay from dropping them from shuttle, and between each shot in general Also part of that is because their shot doesnt travel FAST enough, - it is meant to get stuck behind thing, but it should be able to travel quickly to their destination if there is nothing blocking it Also, although one scarab can be out at a time only, if the scarab is there long enough, the second scarab should be instant when the first one blows up I dunno something seems wrong with reaver CD it also seems to me that the pathing is too buggy | ||
vek
Australia936 Posts
On January 30 2011 20:47 virusak wrote: it also seems to me that the pathing is too buggy It's a lot better like this than the way it was (Reavers are extremely OP with even semi decent scarab AI). It's also pretty predictable right now. I agree the cooldown seems a bit strange at times, especially when dropping from a shuttle, but the scarab AI pathing feels fine. | ||
Retgery
Canada1229 Posts
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MavercK
Australia2181 Posts
On January 30 2011 22:50 Retgery wrote: Forgive me if you have already changed this, i can only play on low settings...do the goliath upgraded hellfire missles have the blue smoke stream, when they are fired? If not is there anyway to add this? yea. i'll get to it one day. | ||
BrTarolg
United Kingdom3574 Posts
On January 30 2011 20:55 vek wrote: It's a lot better like this than the way it was (Reavers are extremely OP with even semi decent scarab AI). It's also pretty predictable right now. I agree the cooldown seems a bit strange at times, especially when dropping from a shuttle, but the scarab AI pathing feels fine. Well we don't care about OPness, just wanna make it emulate broodwar I feel the pathing is ok (except for occasional bugs where it cant shoot direct targets with nothing blocking it) but the shooting is too slow | ||
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