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[A] Starcraft 2 Brood War - Page 95

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 93 94 95 96 97 246 Next
epi
Profile Joined January 2010
Canada115 Posts
January 31 2011 12:14 GMT
#1881
Played Circuit Breaker today with a friend to just mess around and we found that you can't attack Refineries with Infested Terrans. Kind of a strange bug.
stalking.d00m
Profile Joined December 2010
213 Posts
January 31 2011 12:32 GMT
#1882
On January 31 2011 20:57 Rockstar25 wrote:
Is it possible top lay VS AI to test???


Yep, it is. Though they will use low tier units to attack but it seems that somehow the AI now has a better sense of retreating from battles it can't win. Maybe I am just imagining but AI no longer sacrifices units like it did before and units which can't attack air are staying far away from air units.
That being said it is incredible that AI is working at all! MavercK posted in a reply ( I don't remember page no.) that AI problem might be simply because of decreased worker count.
<3 to all fellow gamers.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
January 31 2011 13:37 GMT
#1883
On January 31 2011 20:57 Rockstar25 wrote:
Is it possible top lay VS AI to test???

Yeah surpisngly the AI isn't half bad.
When they see MC Probe, all the ladies disrobe.
jebi86
Profile Joined January 2011
Korea (South)133 Posts
Last Edited: 2011-01-31 18:50:53
January 31 2011 15:06 GMT
#1884
Some feedbacks.
-Science vessel shouldn't use his skills at himself.

-Ghost's attack cooltime is wrong(Currently 0.86, so fast).

-Sometimes Corsair's ready voice(It is a good day to die-) is heard to every gameplayers.(I think it is serious problem)

-"Ranged melee" units(like ultralisk, firebat, probe...) is affected by higher ground(50% attack chance).

-Ultralisk's attacking sound has no "Scratching" sound, just growling...
And ultralisk's attack cooltime is correct? I think 0.86 is so fast.

-Larva isn't dead when he is not on the creep.

-Gas harvesting time is slightly faster than original game(I can't guarantee, some users say).

-(Some users opinion)Dragoon's attack effect is seemed so blinding(need to reduce size). Nexus's model is seemed a little twisted.

**EDIT :
-EMP shockwave can't reveal the cloaking unit in BW.
-Please check the flying engineering bay's sight range. It can't see the higher ground sight and has so low sight range. (And please check that flying science facility has same problems)
-All of terran flying bulidings are moving faster than original game. Please check their speed.
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-01-31 15:55:49
January 31 2011 15:45 GMT
#1885
On February 01 2011 00:06 jebi86 wrote:
Some feedbacks.
-Science vessel shouldn't use his skills at himself.

-Ghost's attack cooltime is wrong(Currently 0.86, so fast).

-Sometimes Corsair's ready voice(It is a good day to die-) is heard to every gameplayers.(I think it is serious problem)

-"Ranged melee" units(like ultralisk, firebat, probe...) is affected by higher ground(50% attack chance).

-Ultralisk's attacking sound has no "Scratching" sound, just growling...
And ultralisk's attack cooltime is correct? I think 0.86 is so fast.

-Larva isn't dead when he is not on the creep.

-Gas harvesting time is slightly faster than original game(I can't guarantee, some users say).

-(Some users opinion)Dragoon's attack effect is seemed so blinding(need to reduce size). Nexus's model is seemed a little twisted.


science vessel. as i understand it d-matrix cannot be cast on itself. irradiate can? or not? easy fix either way

corsair's voice i MIGHT have fixed it. i hope so anyway. will see in next version anyway

will fix miss chance on melee

your right about ultra and ghost attack timing but ultra is only off by 0.1 second. ghost went from 0.86 > 1.2 however.

gas harvesting hmmm.... hard to test that. maybe later i revisit.

restored lighting settings to normal. should fix issues people have with things being too bright or map being too dark.



Polaris Rhaspody currently has the ladder/ranking system implemented on NA. it seems to work for me. if people wanna test it and make sure it works.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
jebi86
Profile Joined January 2011
Korea (South)133 Posts
Last Edited: 2011-01-31 16:18:57
January 31 2011 16:16 GMT
#1886
Yeah Vessel can't use any skills at himself. Including irradiate, matrix.
I think gas harvesting time is not causing serious gameplay differences...
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2011-01-31 16:27:28
January 31 2011 16:23 GMT
#1887
Vessel can't cast Irradiate on himself, but on other Vessels.

Nice mod btw. Just watched some videos of it and it felt more fun to watch, maybe because of bigger maps or because BW is just better to watch. I don't know!
nalgene
Profile Joined October 2010
Canada2153 Posts
January 31 2011 16:39 GMT
#1888
Does the mutalisk turning work well after firing their shots?

And the range on the mutalisks = 3?

( Says 2 in your map )

http://classic.battle.net/scc/zerg/zstats.shtml
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
January 31 2011 19:00 GMT
#1889
Btw i seriously think SCV attacks way too fast, 0.86!
jebi86
Profile Joined January 2011
Korea (South)133 Posts
January 31 2011 19:13 GMT
#1890
On February 01 2011 04:00 BrTarolg wrote:
Btw i seriously think SCV attacks way too fast, 0.86!


BW SCV means Space Combat Vehicle. lol
It's way too fast but not wrong. Same as marine's attack speed
TaShadan
Profile Joined February 2010
Germany1978 Posts
January 31 2011 21:01 GMT
#1891
brtarolg told me to post here Oo HI
Total Annihilation Zero
TaShadan
Profile Joined February 2010
Germany1978 Posts
January 31 2011 21:04 GMT
#1892
btw firebats dont do damage under darkswarm
Total Annihilation Zero
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
January 31 2011 23:04 GMT
#1893
Hey guys

mine priority is waay too low they get targeted last in battle so you basicaly cant clear mines lol
MavercK
Profile Joined March 2010
Australia2181 Posts
February 01 2011 00:12 GMT
#1894
mines have an attack priority of 20. just like all attacking units. =\
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
February 01 2011 00:19 GMT
#1895
On February 01 2011 01:39 nalgene wrote:
Does the mutalisk turning work well after firing their shots?

And the range on the mutalisks = 3?

( Says 2 in your map )

http://classic.battle.net/scc/zerg/zstats.shtml


it's definitely 3.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
nalgene
Profile Joined October 2010
Canada2153 Posts
February 01 2011 00:28 GMT
#1896
Oh, um that BGH version of it said 2 though I think ?( had your name on it...?)
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
February 01 2011 00:30 GMT
#1897
Fuck, if I had SC2 right now, the only thing I'd play would be this ^^
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
wi1lywonka
Profile Joined January 2011
Germany57 Posts
Last Edited: 2011-02-01 01:02:09
February 01 2011 00:48 GMT
#1898
Parasite doesn't work--the queen uses the ability but you do not gain LoS of the target unit.

Adding on to what Jebi86 said, if you keep the ultra attack at .86, you should do something about the sound because it is extremely annoying.
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-02-01 02:05:19
February 01 2011 00:55 GMT
#1899
On February 01 2011 09:48 wi1lywonka wrote:
Parasite doesn't work--the queen uses the ability but you do not gain LoS of the target unit.

Adding on to what Jebi86 said, if you keep the ultra attack at .86, you should do something about the sound because it is extremely annoying.


what if it's at 0.96
i've limited that sound to a max of 3.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Nisani201
Profile Joined September 2010
United States1400 Posts
February 01 2011 02:43 GMT
#1900
Hi, I made a map with your engine and saved it, I reloaded it and all of the units disappeared. I tried exiting and logging into battle.net like what you said in the instructions, but that did not work. Running it in SC2 will still show the units, though. Do you know how to fix this?
Enjoy your day.
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