[A] Starcraft 2 Brood War - Page 95
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epi
Canada115 Posts
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stalking.d00m
213 Posts
On January 31 2011 20:57 Rockstar25 wrote: Is it possible top lay VS AI to test??? Yep, it is. Though they will use low tier units to attack but it seems that somehow the AI now has a better sense of retreating from battles it can't win. Maybe I am just imagining but AI no longer sacrifices units like it did before and units which can't attack air are staying far away from air units. That being said it is incredible that AI is working at all! MavercK posted in a reply ( I don't remember page no.) that AI problem might be simply because of decreased worker count. | ||
da_head
Canada3350 Posts
On January 31 2011 20:57 Rockstar25 wrote: Is it possible top lay VS AI to test??? Yeah surpisngly the AI isn't half bad. | ||
jebi86
Korea (South)133 Posts
-Science vessel shouldn't use his skills at himself. -Ghost's attack cooltime is wrong(Currently 0.86, so fast). -Sometimes Corsair's ready voice(It is a good day to die-) is heard to every gameplayers.(I think it is serious problem) -"Ranged melee" units(like ultralisk, firebat, probe...) is affected by higher ground(50% attack chance). -Ultralisk's attacking sound has no "Scratching" sound, just growling... And ultralisk's attack cooltime is correct? I think 0.86 is so fast. -Larva isn't dead when he is not on the creep. -Gas harvesting time is slightly faster than original game(I can't guarantee, some users say). -(Some users opinion)Dragoon's attack effect is seemed so blinding(need to reduce size). Nexus's model is seemed a little twisted. **EDIT : -EMP shockwave can't reveal the cloaking unit in BW. -Please check the flying engineering bay's sight range. It can't see the higher ground sight and has so low sight range. (And please check that flying science facility has same problems) -All of terran flying bulidings are moving faster than original game. Please check their speed. | ||
MavercK
Australia2181 Posts
On February 01 2011 00:06 jebi86 wrote: Some feedbacks. -Science vessel shouldn't use his skills at himself. -Ghost's attack cooltime is wrong(Currently 0.86, so fast). -Sometimes Corsair's ready voice(It is a good day to die-) is heard to every gameplayers.(I think it is serious problem) -"Ranged melee" units(like ultralisk, firebat, probe...) is affected by higher ground(50% attack chance). -Ultralisk's attacking sound has no "Scratching" sound, just growling... And ultralisk's attack cooltime is correct? I think 0.86 is so fast. -Larva isn't dead when he is not on the creep. -Gas harvesting time is slightly faster than original game(I can't guarantee, some users say). -(Some users opinion)Dragoon's attack effect is seemed so blinding(need to reduce size). Nexus's model is seemed a little twisted. science vessel. as i understand it d-matrix cannot be cast on itself. irradiate can? or not? easy fix either way corsair's voice i MIGHT have fixed it. i hope so anyway. will see in next version anyway ![]() will fix miss chance on melee your right about ultra and ghost attack timing but ultra is only off by 0.1 second. ghost went from 0.86 > 1.2 however. gas harvesting hmmm.... hard to test that. maybe later i revisit. restored lighting settings to normal. should fix issues people have with things being too bright or map being too dark. Polaris Rhaspody currently has the ladder/ranking system implemented on NA. it seems to work for me. if people wanna test it and make sure it works. | ||
jebi86
Korea (South)133 Posts
I think gas harvesting time is not causing serious gameplay differences... | ||
HolydaKing
21254 Posts
Nice mod btw. Just watched some videos of it and it felt more fun to watch, maybe because of bigger maps or because BW is just better to watch. I don't know! | ||
nalgene
Canada2153 Posts
And the range on the mutalisks = 3? ( Says 2 in your map ) http://classic.battle.net/scc/zerg/zstats.shtml | ||
BrTarolg
United Kingdom3574 Posts
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jebi86
Korea (South)133 Posts
On February 01 2011 04:00 BrTarolg wrote: Btw i seriously think SCV attacks way too fast, 0.86! BW SCV means Space Combat Vehicle. lol It's way too fast but not wrong. Same as marine's attack speed | ||
TaShadan
Germany1966 Posts
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TaShadan
Germany1966 Posts
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BrTarolg
United Kingdom3574 Posts
mine priority is waay too low they get targeted last in battle so you basicaly cant clear mines lol | ||
MavercK
Australia2181 Posts
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MavercK
Australia2181 Posts
On February 01 2011 01:39 nalgene wrote: Does the mutalisk turning work well after firing their shots? And the range on the mutalisks = 3? ( Says 2 in your map ) http://classic.battle.net/scc/zerg/zstats.shtml it's definitely 3. | ||
nalgene
Canada2153 Posts
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bITt.mAN
Switzerland3693 Posts
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wi1lywonka
Germany57 Posts
Adding on to what Jebi86 said, if you keep the ultra attack at .86, you should do something about the sound because it is extremely annoying. | ||
MavercK
Australia2181 Posts
On February 01 2011 09:48 wi1lywonka wrote: Parasite doesn't work--the queen uses the ability but you do not gain LoS of the target unit. Adding on to what Jebi86 said, if you keep the ultra attack at .86, you should do something about the sound because it is extremely annoying. what if it's at 0.96 ![]() i've limited that sound to a max of 3. | ||
Nisani201
United States1400 Posts
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