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[A] Starcraft 2 Brood War - Page 96

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 94 95 96 97 98 246 Next
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-02-01 02:56:55
February 01 2011 02:53 GMT
#1901

v0.952
includes new KR localization and should be fine for EU too.

Beta version of my Ranking system. similar to iCCup.
Enabled by Default in 1v1 Games. Disabled completely in anything else. Disabled on BGH.
Win = 10 Points. Lose = -8 Points.
Rank increases every 1000 Points. if you drop below 250 points. you will be reset.
a Player may type "-reset" ingame to reset himself back to 1000 points 0W 0L.
Very experimental. Bugs likely to exist. if you experience any please provide as much information about the situation as possible.

Speed of Flying Terran Buildings reduced
Corsair Ready Sound should no longer play globally
New loading screen Tips
New model for Stasis Field
New model for Disruption Web
Lighting restored (i think) back to Blizzard's default.
Ghost and Ultralisk attack cooldowns increased slightly.
Added AttackImpact sound for Ultralisk
Science Vessels can no longer cast Irradiate or Defensive Matrix on themselves. only other Vessels.
Sight of Flying Science Facility and Engineering Bay should now be fixed.


http://www.sc2mapster.com/maps/brood-war-1-5/files/52-sc2bw-v0-952/
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
February 01 2011 02:54 GMT
#1902
On February 01 2011 11:43 Sinani201 wrote:
Hi, I made a map with your engine and saved it, I reloaded it and all of the units disappeared. I tried exiting and logging into battle.net like what you said in the instructions, but that did not work. Running it in SC2 will still show the units, though. Do you know how to fix this?


i get this everytime i load a map in the editor for the first time.
the solution for me is.

open map editor
open map
close map (leaving editor open)
re-open map

for me it seems like it doesn't load it all in the correct order or something?
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
HawaiianPig
Profile Blog Joined July 2008
Canada5155 Posts
February 01 2011 03:26 GMT
#1903
I'd absolutely love it if you did this for Othello and Andromeda. Certainly two of the most popular BW maps.
AdministratorNot actually Hawaiian.
MavercK
Profile Joined March 2010
Australia2181 Posts
February 01 2011 03:30 GMT
#1904
On February 01 2011 12:26 HawaiianPig wrote:
I'd absolutely love it if you did this for Othello and Andromeda. Certainly two of the most popular BW maps.



i'd love to if blizzard gave me more map slots
poke them for me imo.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Nisani201
Profile Joined September 2010
United States1400 Posts
Last Edited: 2011-02-01 04:00:13
February 01 2011 03:56 GMT
#1905
I tried closing the map and re-opening it, but it still didn't work. I'll try to load the dependencies for the new version and seeing if that fixes anything.

EDIT: Nope, it still wont work,
Enjoy your day.
MavercK
Profile Joined March 2010
Australia2181 Posts
February 01 2011 04:06 GMT
#1906
the mod files are in starcraft II/mods?
you have them added as local dependencies?
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Nisani201
Profile Joined September 2010
United States1400 Posts
Last Edited: 2011-02-01 04:32:33
February 01 2011 04:24 GMT
#1907
Yes.

EDIT: Here is an error message I am now getting with the new version. Units still show up in the map when I run i:

Trigger Error in
'gt_MeleeInitialization_Func': Could not
get 'str' from parameter
in 'StringToFixed' (value: 0)
Enjoy your day.
MavercK
Profile Joined March 2010
Australia2181 Posts
February 01 2011 04:31 GMT
#1908
On February 01 2011 13:24 Sinani201 wrote:
Yes.


all i can think of is usually that happens when something else is using the files and 2 programs cant open mod files at the same time. make sure the dependencies aren't open in the editor. close sc2.

otherwise i dunno. should work. blizzard's fault
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
February 01 2011 04:38 GMT
#1909
On February 01 2011 13:24 Sinani201 wrote:
Yes.

EDIT: Here is an error message I am now getting with the new version. Units still show up in the map when I run i:

Trigger Error in
'gt_MeleeInitialization_Func': Could not
get 'str' from parameter
in 'StringToFixed' (value: 0)


your initializing AI i take it?
im 99% sure it's because AI is expecting 6 workers. but there is only 4.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Nisani201
Profile Joined September 2010
United States1400 Posts
February 01 2011 05:08 GMT
#1910
I got rid of the AI stuff. The error message disappeared, but the original problem still stands.
Enjoy your day.
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-02-01 06:14:38
February 01 2011 06:14 GMT
#1911
so far so good with the ladder system
currently it's very basic (before people tell me i did it wrong )

but for next version i've already implemented the score system explained here
http://www.iccup.com/starcraft/sc_rating_system.html
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
HawaiianPig
Profile Blog Joined July 2008
Canada5155 Posts
February 01 2011 06:26 GMT
#1912
On February 01 2011 12:30 MavercK wrote:
Show nested quote +
On February 01 2011 12:26 HawaiianPig wrote:
I'd absolutely love it if you did this for Othello and Andromeda. Certainly two of the most popular BW maps.



i'd love to if blizzard gave me more map slots
poke them for me imo.


There must be a way around this. Maybe publishing through someone else's account; maybe someone who worked on the mod with you, or a close friend who you trust.

If you're worried about credit, slap a ton of CREATED BY MAVERICK all over the description, or even have it pop up as a message at the start of the game.

More awesome maps is worth it!
AdministratorNot actually Hawaiian.
jebi86
Profile Joined January 2011
Korea (South)133 Posts
February 01 2011 06:34 GMT
#1913
Thx for 0.952
jebi86
Profile Joined January 2011
Korea (South)133 Posts
Last Edited: 2011-02-01 06:57:47
February 01 2011 06:56 GMT
#1914
On February 01 2011 15:26 HawaiianPig wrote:
Show nested quote +
On February 01 2011 12:30 MavercK wrote:
On February 01 2011 12:26 HawaiianPig wrote:
I'd absolutely love it if you did this for Othello and Andromeda. Certainly two of the most popular BW maps.



i'd love to if blizzard gave me more map slots
poke them for me imo.


There must be a way around this. Maybe publishing through someone else's account; maybe someone who worked on the mod with you, or a close friend who you trust.

If you're worried about credit, slap a ton of CREATED BY MAVERICK all over the description, or even have it pop up as a message at the start of the game.

More awesome maps is worth it!


If this is can be, please add the PYTHON and ORIGINAL HUNTER for the KR users.
In KR bw server, over 8~90% of melee games are played in python and hunter.
Hundreds of KR users wants thses maps... (They said BGH does not need if they can play the original hunter.)
MavercK
Profile Joined March 2010
Australia2181 Posts
February 01 2011 07:07 GMT
#1915
On February 01 2011 15:56 jebi86 wrote:
Show nested quote +
On February 01 2011 15:26 HawaiianPig wrote:
On February 01 2011 12:30 MavercK wrote:
On February 01 2011 12:26 HawaiianPig wrote:
I'd absolutely love it if you did this for Othello and Andromeda. Certainly two of the most popular BW maps.



i'd love to if blizzard gave me more map slots
poke them for me imo.


There must be a way around this. Maybe publishing through someone else's account; maybe someone who worked on the mod with you, or a close friend who you trust.

If you're worried about credit, slap a ton of CREATED BY MAVERICK all over the description, or even have it pop up as a message at the start of the game.

More awesome maps is worth it!


If this is can be, please add the PYTHON and ORIGINAL HUNTER for the KR users.
In KR bw server, over 8~90% of melee games are played in python and hunter.
Hundreds of KR users wants thses maps... (They said BGH does not need if they can play the original hunter.)


how about python to replace BGH?
i'd rather have maps that support competitive play. BGH was me hoping it'd pull in a bigger community base

as for more maps using different accounts. it's not that easy. i have 2x NA Accounts of my own. but the problem is.
Mods cant be made public. This means to do more maps i would have to republish the mod files a second time.
this would work. but then everytime i update the map i have to update mods and maps on both accounts. which is more annoying than i'd like.

im hoping blizzard will wake up and stop making bad rip off custom maps and allocate more map slots. more space for maps and remove that fucking retarded 2 minute timeout on publishing a map.

but. alas. that would require them to give a shit about the community and not their wallets.


also just so you know jebi. ladder doesn't work with observers. i'll get it working for next release.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
jebi86
Profile Joined January 2011
Korea (South)133 Posts
Last Edited: 2011-02-01 07:19:49
February 01 2011 07:19 GMT
#1916
Alright.
Replace with python... I don't know :p Because there is no 4:4 teamplay maps.
I think it is better to keep the status now. Not seem necessary to change quickly.
Do as your convenience
virusak
Profile Joined December 2009
Czech Republic344 Posts
February 01 2011 08:13 GMT
#1917
the data file seems to have the same time stamp as the one from 0.951a, do I still have to publish it, or is republishing the map files sufficient?
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-02-01 09:24:52
February 01 2011 08:19 GMT
#1918
there should be many changes in the data file?... unless im retarded.
it's time stamp should read todays date. it definitely needs to be published.


*EDIT*
tommorow im updating the ranking/ladder
it'll be wiped as a result.
features will be an exact replica of the score system iccup uses.
points shouldn't get corrupted.
i might try to squeeze some stats in there.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
February 01 2011 09:54 GMT
#1919
Hey mav about mines targeting priority

In sc2, the way prio works is that everyone has same prio until you get attacked - so when engaging armies, both armies attack each other and then the mines get ignored - the mines which arn't attacking have less priority than the vults/tanks etc. that are attacking

In sc1, when you attack each other like this - it is simply the closest stuff that gets attacked (which may or may not be mines)

MavercK
Profile Joined March 2010
Australia2181 Posts
February 01 2011 11:04 GMT
#1920
yep. had me stumped for 2 hours now
finially fixed it tho.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
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