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v0.952 includes new KR localization and should be fine for EU too.
Beta version of my Ranking system. similar to iCCup. Enabled by Default in 1v1 Games. Disabled completely in anything else. Disabled on BGH. Win = 10 Points. Lose = -8 Points. Rank increases every 1000 Points. if you drop below 250 points. you will be reset. a Player may type "-reset" ingame to reset himself back to 1000 points 0W 0L. Very experimental. Bugs likely to exist. if you experience any please provide as much information about the situation as possible.
Speed of Flying Terran Buildings reduced Corsair Ready Sound should no longer play globally New loading screen Tips New model for Stasis Field New model for Disruption Web Lighting restored (i think) back to Blizzard's default. Ghost and Ultralisk attack cooldowns increased slightly. Added AttackImpact sound for Ultralisk Science Vessels can no longer cast Irradiate or Defensive Matrix on themselves. only other Vessels. Sight of Flying Science Facility and Engineering Bay should now be fixed.
http://www.sc2mapster.com/maps/brood-war-1-5/files/52-sc2bw-v0-952/
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On February 01 2011 11:43 Sinani201 wrote: Hi, I made a map with your engine and saved it, I reloaded it and all of the units disappeared. I tried exiting and logging into battle.net like what you said in the instructions, but that did not work. Running it in SC2 will still show the units, though. Do you know how to fix this?
i get this everytime i load a map in the editor for the first time. the solution for me is.
open map editor open map close map (leaving editor open) re-open map
for me it seems like it doesn't load it all in the correct order or something?
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Canada5155 Posts
I'd absolutely love it if you did this for Othello and Andromeda. Certainly two of the most popular BW maps.
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On February 01 2011 12:26 HawaiianPig wrote: I'd absolutely love it if you did this for Othello and Andromeda. Certainly two of the most popular BW maps.
 i'd love to if blizzard gave me more map slots poke them for me imo.
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I tried closing the map and re-opening it, but it still didn't work. I'll try to load the dependencies for the new version and seeing if that fixes anything.
EDIT: Nope, it still wont work,
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the mod files are in starcraft II/mods? you have them added as local dependencies?
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Yes.
EDIT: Here is an error message I am now getting with the new version. Units still show up in the map when I run i:
Trigger Error in 'gt_MeleeInitialization_Func': Could not get 'str' from parameter in 'StringToFixed' (value: 0)
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On February 01 2011 13:24 Sinani201 wrote: Yes.
all i can think of is usually that happens when something else is using the files and 2 programs cant open mod files at the same time. make sure the dependencies aren't open in the editor. close sc2.
otherwise i dunno. should work. blizzard's fault
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On February 01 2011 13:24 Sinani201 wrote:Yes. EDIT: Here is an error message I am now getting with the new version. Units still show up in the map when I run i: Trigger Error in 'gt_MeleeInitialization_Func': Could not get 'str' from parameter in 'StringToFixed' (value: 0)
your initializing AI i take it? im 99% sure it's because AI is expecting 6 workers. but there is only 4.
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I got rid of the AI stuff. The error message disappeared, but the original problem still stands.
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Canada5155 Posts
On February 01 2011 12:30 MavercK wrote:Show nested quote +On February 01 2011 12:26 HawaiianPig wrote: I'd absolutely love it if you did this for Othello and Andromeda. Certainly two of the most popular BW maps.  i'd love to if blizzard gave me more map slots poke them for me imo.
There must be a way around this. Maybe publishing through someone else's account; maybe someone who worked on the mod with you, or a close friend who you trust.
If you're worried about credit, slap a ton of CREATED BY MAVERICK all over the description, or even have it pop up as a message at the start of the game.
More awesome maps is worth it!
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Thx for 0.952
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On February 01 2011 15:26 HawaiianPig wrote:Show nested quote +On February 01 2011 12:30 MavercK wrote:On February 01 2011 12:26 HawaiianPig wrote: I'd absolutely love it if you did this for Othello and Andromeda. Certainly two of the most popular BW maps.  i'd love to if blizzard gave me more map slots poke them for me imo. There must be a way around this. Maybe publishing through someone else's account; maybe someone who worked on the mod with you, or a close friend who you trust. If you're worried about credit, slap a ton of CREATED BY MAVERICK all over the description, or even have it pop up as a message at the start of the game. More awesome maps is worth it!
If this is can be, please add the PYTHON and ORIGINAL HUNTER for the KR users. In KR bw server, over 8~90% of melee games are played in python and hunter. Hundreds of KR users wants thses maps... (They said BGH does not need if they can play the original hunter.)
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On February 01 2011 15:56 jebi86 wrote:Show nested quote +On February 01 2011 15:26 HawaiianPig wrote:On February 01 2011 12:30 MavercK wrote:On February 01 2011 12:26 HawaiianPig wrote: I'd absolutely love it if you did this for Othello and Andromeda. Certainly two of the most popular BW maps.  i'd love to if blizzard gave me more map slots poke them for me imo. There must be a way around this. Maybe publishing through someone else's account; maybe someone who worked on the mod with you, or a close friend who you trust. If you're worried about credit, slap a ton of CREATED BY MAVERICK all over the description, or even have it pop up as a message at the start of the game. More awesome maps is worth it! If this is can be, please add the PYTHON and ORIGINAL HUNTER for the KR users. In KR bw server, over 8~90% of melee games are played in python and hunter. Hundreds of KR users wants thses maps...  (They said BGH does not need if they can play the original hunter.)
how about python to replace BGH? i'd rather have maps that support competitive play. BGH was me hoping it'd pull in a bigger community base 
as for more maps using different accounts. it's not that easy. i have 2x NA Accounts of my own. but the problem is. Mods cant be made public. This means to do more maps i would have to republish the mod files a second time. this would work. but then everytime i update the map i have to update mods and maps on both accounts. which is more annoying than i'd like.
im hoping blizzard will wake up and stop making bad rip off custom maps and allocate more map slots. more space for maps and remove that fucking retarded 2 minute timeout on publishing a map.
but. alas. that would require them to give a shit about the community and not their wallets.
also just so you know jebi. ladder doesn't work with observers. i'll get it working for next release.
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Alright. Replace with python... I don't know :p Because there is no 4:4 teamplay maps. I think it is better to keep the status now. Not seem necessary to change quickly. Do as your convenience
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the data file seems to have the same time stamp as the one from 0.951a, do I still have to publish it, or is republishing the map files sufficient?
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there should be many changes in the data file?... unless im retarded. it's time stamp should read todays date. it definitely needs to be published.
*EDIT* tommorow im updating the ranking/ladder it'll be wiped as a result. features will be an exact replica of the score system iccup uses. points shouldn't get corrupted. i might try to squeeze some stats in there.
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Hey mav about mines targeting priority
In sc2, the way prio works is that everyone has same prio until you get attacked - so when engaging armies, both armies attack each other and then the mines get ignored - the mines which arn't attacking have less priority than the vults/tanks etc. that are attacking
In sc1, when you attack each other like this - it is simply the closest stuff that gets attacked (which may or may not be mines)
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yep. had me stumped for 2 hours now finially fixed it tho.
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