[A] Starcraft 2 Brood War - Page 76
Forum Index > SC2 Maps & Custom Games |
ltran96
15 Posts
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MavercK
Australia2181 Posts
i disabled the arbiter's cloak field for the pic | ||
MavercK
Australia2181 Posts
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Essbee
Canada2371 Posts
On January 08 2011 12:58 MavercK wrote: i need to add some things to this video. but heres a ZvT on Match Point. posted by essbee earlier http://www.youtube.com/watch?v=wPDUAAQ5MGw oh sweet ![]() | ||
MavercK
Australia2181 Posts
rage. can't find a solution. one of them has to go. either unit acceleration or moving shot for ground units. this is only an issue with ground units. when a ground unit attacks it stops dead. can't seem to overcome this at all. air units slide. | ||
Essbee
Canada2371 Posts
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MavercK
Australia2181 Posts
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MavercK
Australia2181 Posts
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BLinD-RawR
ALLEYCAT BLUES49505 Posts
Very nice! there was a period that I stopped liking this mod....now I feel much better. | ||
Kinetik_Inferno
United States1431 Posts
I played terran vs some bots, Ebay liftoff looks very nice. | ||
Xapti
Canada2473 Posts
-For the valkyrie model (and presumably any imported model), ability actors are not attaching to the unit (tested with ensnare and plague). -When a command center is infested, it is instantly teleported somewhere else nearby in the right circumstance. I assume it has to do with mineral proximity or something - happened on top-left BGH location. -When a command center is infested, it's health is not restored to full -When a command center is infested, it cannot land close to resources. If it is an intentional change from SC1 to make infested CC's be drop-off points for mining drones, then this would not have to be changed (I think this would be a valid change to make on SC1). I did not test if the CC does work as a drop-off point for drones, though (my guess its it would). | ||
Essbee
Canada2371 Posts
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kriXoff
France3 Posts
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Essbee
Canada2371 Posts
On January 09 2011 08:02 kriXoff wrote: im sorry for asking that, do this mod use paper scissor system? It's brood war. The game never had a rock, paper, scissor system. It's the best game on earth for a reason ![]() | ||
kriXoff
France3 Posts
On January 09 2011 08:19 Essbee wrote: It's brood war. The game never had a rock, paper, scissor system. It's the best game on earth for a reason ![]() that's why i asked that, i was scared if this mod get rock paper scissor system from sc2. its nice to hear that and i totally agree with you. | ||
buhhy
United States1113 Posts
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MavercK
Australia2181 Posts
is yours the one that still has working walking animations? theres a couple i've seen that broke them. | ||
buhhy
United States1113 Posts
On January 09 2011 09:31 MavercK wrote: um, perhaps, you still working on yours? is yours the one that still has working walking animations? theres a couple i've seen that broke them. Yes, it has all the animations. I just need to optimize it a little to reduce file size. What do you mean by breaking? | ||
MavercK
Australia2181 Posts
a few of them i've watched they use the same walk animation irregardless of direction | ||
baskerville
541 Posts
does not the 'goon bug in sc1? i thought that was the whole point: slightly over powered in the tech chain (relative to the other 2 races) and buggy to make up for it + Show Spoiler + (the shuttle filled with goons shooting made me ![]() "one of them has to go. either unit acceleration or moving shot for ground units. this is only an issue with ground units. when a ground unit attacks it stops dead. can't seem to overcome this at all. air units slide." perhaps "cheat" and star off with a flying unit (can glide while shooting) ant THEN change it back to ground? + Show Spoiler + you should never give up, never surrender! | ||
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