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[A] Starcraft 2 Brood War - Page 76

Forum Index > SC2 Maps & Custom Games
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Prev 1 74 75 76 77 78 246 Next
ltran96
Profile Joined November 2010
15 Posts
January 06 2011 03:50 GMT
#1501
When hes displaying the units, how did he remove that stealth shield thing on cloaked units so they look not cloaked?
MavercK
Profile Joined March 2010
Australia2181 Posts
January 06 2011 03:54 GMT
#1502
are you talking about the screenshot i have on the first post?
i disabled the arbiter's cloak field for the pic
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
January 08 2011 03:58 GMT
#1503
i need to add some things to this video. but heres a ZvT on Match Point. posted by essbee earlier

Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
January 08 2011 04:18 GMT
#1504
+ Show Spoiler +
On January 08 2011 12:58 MavercK wrote:
i need to add some things to this video. but heres a ZvT on Match Point. posted by essbee earlier

http://www.youtube.com/watch?v=wPDUAAQ5MGw


oh sweet
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-01-08 10:52:32
January 08 2011 09:47 GMT
#1505
i've noticed i broke moving shot micro for ground units when i added acceleration/deceleration trying to fix it.

rage. can't find a solution.
one of them has to go. either unit acceleration or moving shot for ground units.
this is only an issue with ground units. when a ground unit attacks it stops dead. can't seem to overcome this at all. air units slide.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
January 08 2011 11:02 GMT
#1506
Hmm that sucks, hope I could help but I have absolutely no idea how to fix that :/
MavercK
Profile Joined March 2010
Australia2181 Posts
January 08 2011 11:21 GMT
#1507
i may have a solution. but. it's less than ideal
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
January 08 2011 13:07 GMT
#1508
progress

Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51116 Posts
January 08 2011 13:26 GMT
#1509
On January 08 2011 22:07 MavercK wrote:
progress

http://www.youtube.com/watch?v=aupX6jL4kNo


Very nice!

there was a period that I stopped liking this mod....now I feel much better.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
January 08 2011 17:23 GMT
#1510
gateways that were producing when they were discovered have no crystal when seen in the fog of war.

I played terran vs some bots, Ebay liftoff looks very nice.
Xapti
Profile Joined April 2010
Canada2473 Posts
January 08 2011 22:38 GMT
#1511
Not sure if you know about these bugs. I would kinda assume you do since they are pretty evident, but maybe not.

-For the valkyrie model (and presumably any imported model), ability actors are not attaching to the unit (tested with ensnare and plague).

-When a command center is infested, it is instantly teleported somewhere else nearby in the right circumstance. I assume it has to do with mineral proximity or something - happened on top-left BGH location.

-When a command center is infested, it's health is not restored to full

-When a command center is infested, it cannot land close to resources. If it is an intentional change from SC1 to make infested CC's be drop-off points for mining drones, then this would not have to be changed (I think this would be a valid change to make on SC1). I did not test if the CC does work as a drop-off point for drones, though (my guess its it would).
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
January 08 2011 22:44 GMT
#1512
The vultures looks much better, nice job
kriXoff
Profile Joined October 2010
France3 Posts
January 08 2011 23:02 GMT
#1513
im sorry for asking that, do this mod use paper scissor system?
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
January 08 2011 23:19 GMT
#1514
On January 09 2011 08:02 kriXoff wrote:
im sorry for asking that, do this mod use paper scissor system?


It's brood war. The game never had a rock, paper, scissor system. It's the best game on earth for a reason .
kriXoff
Profile Joined October 2010
France3 Posts
January 08 2011 23:25 GMT
#1515
On January 09 2011 08:19 Essbee wrote:
Show nested quote +
On January 09 2011 08:02 kriXoff wrote:
im sorry for asking that, do this mod use paper scissor system?


It's brood war. The game never had a rock, paper, scissor system. It's the best game on earth for a reason .


that's why i asked that, i was scared if this mod get rock paper scissor system from sc2. its nice to hear that and i totally agree with you.
buhhy
Profile Joined October 2009
United States1113 Posts
January 08 2011 23:55 GMT
#1516
Hey Maverck, still need a dragoon model?
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-01-09 02:52:02
January 09 2011 00:31 GMT
#1517
um, perhaps, you still working on yours?
is yours the one that still has working walking animations? theres a couple i've seen that broke them.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
buhhy
Profile Joined October 2009
United States1113 Posts
January 09 2011 07:19 GMT
#1518
On January 09 2011 09:31 MavercK wrote:
um, perhaps, you still working on yours?
is yours the one that still has working walking animations? theres a couple i've seen that broke them.


Yes, it has all the animations. I just need to optimize it a little to reduce file size. What do you mean by breaking?
MavercK
Profile Joined March 2010
Australia2181 Posts
January 09 2011 07:21 GMT
#1519
well the dragoon has like 8 walk animations depending on which direction it's going in
a few of them i've watched they use the same walk animation irregardless of direction
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-09 10:42:26
January 09 2011 10:39 GMT
#1520
do correct me if i'm wrong

does not the 'goon bug in sc1? i thought that was the whole point:
slightly over powered in the tech chain (relative to the other 2 races)
and buggy to make up for it

+ Show Spoiler +
(the shuttle filled with goons shooting made me )


"one of them has to go. either unit acceleration or moving shot for ground units.
this is only an issue with ground units. when a ground unit attacks it stops dead. can't seem to overcome this at all. air units slide."

perhaps "cheat" and star off with a flying unit (can glide while shooting) ant THEN change it back to ground?
+ Show Spoiler +
you should never give up, never surrender!
http://www.teamliquid.net/mirror/smilies/random-big.gif
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