[A] Starcraft 2 Brood War - Page 76
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ltran96
15 Posts
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MavercK
Australia2181 Posts
i disabled the arbiter's cloak field for the pic | ||
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MavercK
Australia2181 Posts
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Essbee
Canada2371 Posts
On January 08 2011 12:58 MavercK wrote: i need to add some things to this video. but heres a ZvT on Match Point. posted by essbee earlier http://www.youtube.com/watch?v=wPDUAAQ5MGw oh sweet ![]() | ||
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MavercK
Australia2181 Posts
rage. can't find a solution. one of them has to go. either unit acceleration or moving shot for ground units. this is only an issue with ground units. when a ground unit attacks it stops dead. can't seem to overcome this at all. air units slide. | ||
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Essbee
Canada2371 Posts
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MavercK
Australia2181 Posts
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MavercK
Australia2181 Posts
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BLinD-RawR
ALLEYCAT BLUES50584 Posts
Very nice! there was a period that I stopped liking this mod....now I feel much better. | ||
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Kinetik_Inferno
United States1431 Posts
I played terran vs some bots, Ebay liftoff looks very nice. | ||
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Xapti
Canada2473 Posts
-For the valkyrie model (and presumably any imported model), ability actors are not attaching to the unit (tested with ensnare and plague). -When a command center is infested, it is instantly teleported somewhere else nearby in the right circumstance. I assume it has to do with mineral proximity or something - happened on top-left BGH location. -When a command center is infested, it's health is not restored to full -When a command center is infested, it cannot land close to resources. If it is an intentional change from SC1 to make infested CC's be drop-off points for mining drones, then this would not have to be changed (I think this would be a valid change to make on SC1). I did not test if the CC does work as a drop-off point for drones, though (my guess its it would). | ||
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Essbee
Canada2371 Posts
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kriXoff
France3 Posts
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Essbee
Canada2371 Posts
On January 09 2011 08:02 kriXoff wrote: im sorry for asking that, do this mod use paper scissor system? It's brood war. The game never had a rock, paper, scissor system. It's the best game on earth for a reason . | ||
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kriXoff
France3 Posts
On January 09 2011 08:19 Essbee wrote: It's brood war. The game never had a rock, paper, scissor system. It's the best game on earth for a reason .that's why i asked that, i was scared if this mod get rock paper scissor system from sc2. its nice to hear that and i totally agree with you. | ||
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buhhy
United States1113 Posts
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MavercK
Australia2181 Posts
is yours the one that still has working walking animations? theres a couple i've seen that broke them. | ||
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buhhy
United States1113 Posts
On January 09 2011 09:31 MavercK wrote: um, perhaps, you still working on yours? is yours the one that still has working walking animations? theres a couple i've seen that broke them. Yes, it has all the animations. I just need to optimize it a little to reduce file size. What do you mean by breaking? | ||
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MavercK
Australia2181 Posts
a few of them i've watched they use the same walk animation irregardless of direction | ||
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baskerville
541 Posts
does not the 'goon bug in sc1? i thought that was the whole point: slightly over powered in the tech chain (relative to the other 2 races) and buggy to make up for it + Show Spoiler + (the shuttle filled with goons shooting made me )"one of them has to go. either unit acceleration or moving shot for ground units. this is only an issue with ground units. when a ground unit attacks it stops dead. can't seem to overcome this at all. air units slide." perhaps "cheat" and star off with a flying unit (can glide while shooting) ant THEN change it back to ground? + Show Spoiler + you should never give up, never surrender! | ||
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