• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:34
CET 11:34
KST 19:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!44$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Where's CardinalAllin/Jukado the mapmaker? [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1211 users

[A] Starcraft 2 Brood War - Page 57

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 55 56 57 58 59 246 Next
DwmC_Foefen
Profile Blog Joined March 2007
Belgium2186 Posts
November 20 2010 19:33 GMT
#1121
I like those spine crawler animations much more than the sc2 ones.

Also, lurkers WTH? :o Sweet
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-11-21 02:11:22
November 21 2010 02:04 GMT
#1122
you could queue scarabs/interceptors but in SC2BW you can auto-cast build scarab/interceptors. this is something i would like to take away for hardcore mode. aswell as other things like smart cast for spells etc but i have not worked out a viable way to doing this yet.

yes. siege tanks do more damage than they should to zealots, i've spent the last couple of days playing with this. basically in SC1 if a siege tank fired at a zealot with 10 shields. 70 damage from the siege tank. takes away the 10 shields. leaves 60 damage to inflict on the zealots HP. this number gets modified by the fact the zealot is small so it's halved to 30 damage.
in SC2BW if a zealot has 1 shields and a siege tank fires the damage is simply counted as "Shield Damage" and will do the full 70 damage to the Zealot. obviously this is an issue. my only solution for this will be incorporated in the next version.
my fix is to make it so for a unit to do it's full damage to a shielded unit it will need 10+ shield points. this isn't perfect. but zealots die in 4 hits now instead of 2 and it's pretty close.

i hope that made sense.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Lexpar
Profile Blog Joined March 2009
1813 Posts
November 21 2010 03:27 GMT
#1123
Man, way to remind me how much I miss BW. So much. Thats how much. So, so much. :C
vlaric
Profile Blog Joined July 2007
United States412 Posts
November 21 2010 05:30 GMT
#1124
Love this mod. Just a heads up, infested terrans cost no supply and their movespeed is set to SC2 settings. Can't wait for the next update!
Wannabe zerg player
MavercK
Profile Joined March 2010
Australia2181 Posts
November 21 2010 09:06 GMT
#1125
will fix that for next version
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
virusak
Profile Joined December 2009
Czech Republic344 Posts
Last Edited: 2010-11-21 11:39:07
November 21 2010 11:38 GMT
#1126
When playing as Z in HC mode, if you set a rally point for workers to the minerals, you cant delete it or set it on normal ground. That isnt such a big deal in normal mode cause the drones star mining, but here they just stack near the mineral and you can't do anything about it. Isn't it possible to have only 1 rally point for hatcheries?
MavercK
Profile Joined March 2010
Australia2181 Posts
November 21 2010 12:53 GMT
#1127
i can't remove the worker rally point without removing it for non-HC aswell
you should be able to set the worker rally to the ground by pressing the actual hotkey for it or pressing the button on the command card however.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
bobbingmatt
Profile Joined June 2010
Australia224 Posts
November 21 2010 13:35 GMT
#1128
Wow, when i first saw this it was brood war units, and now it is almost brood war!!
no
MavercK
Profile Joined March 2010
Australia2181 Posts
November 21 2010 13:46 GMT
#1129
i should probably look at renaming the thread heh.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
lololol
Profile Joined February 2006
5198 Posts
November 21 2010 15:58 GMT
#1130
The "Autobuild" flag enables/disables autocast on the interceptors.
I'll call Nada.
danielrh
Profile Joined November 2010
34 Posts
Last Edited: 2010-11-22 01:26:35
November 22 2010 01:24 GMT
#1131
That hardcore mode is super awesome! i love where this is going.

I thought I'd let you know that I added art assets for an arbiter and guardian unit in the http://www.sc2mapster.com/maps/sc12-total-conversion/ mod here.
Both respect the cloaking command and do not turn red (I know arbiters aren't able to cloak, but if they would then the art would respect it)

Feel free to download and include them in the map. The arbiter is a raven that's been colored gold (like suggested here) and the guardian is the front chopped off a swarm guardian. I haven't figured out how to get rid of the bobbing action on the guardian without messing with the cloaking effect, so I left it bobbing so that it can be arbitered ;-)

Anyhow hope that helps, and let me know if I can help with anything else.

PS: did anyone figure out how to get rid of the red effect on the reaver when being cloaked? I got rid of it on my dragoon by using my hand written tools, so feel free to update the dragoon model to mine for the nonred dragoon, but I'm stumped about the reaver.
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-11-22 02:16:00
November 22 2010 02:12 GMT
#1132
On November 22 2010 00:58 lololol wrote:
The "Autobuild" flag enables/disables autocast on the interceptors.


yea. i know this. same as "Smart Cast" Flag. but this cannot be changed through triggers. so i'd have to either have it off for both modes or on for both modes

the red effect on my models are because they were imported into 3DSMAX and exported using 3rd party tools. These tools however still do not support particles or something and so cloak is broken. it actually makes me really mad. why wernt blizzard's importer/exporter plugins released with the map editor?. they went to blizzcon showing their own custom maps and all the custom content they made. looks great. too bad we can't do that, we have to rely on 3rd party >_<
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
danielrh
Profile Joined November 2010
34 Posts
November 22 2010 03:01 GMT
#1133
+1
I think that they have everything to gain from releasing those tools.

My guesses are that they used some licensed software that prevented them from releasing it.
The other possibility is manpower. At a company you can get tell all your aritists to use 3DSMax version 9 and it will work there, but releasing an exporter for every version of max and every version of maya, not to mention blender may be too expensive.
But if they gave us one lousy path that worked it would be much better than what we have now, which is 3rd party only.
danielrh
Profile Joined November 2010
34 Posts
November 22 2010 04:31 GMT
#1134
Hmm I just had a thought: could someone use the 3DSMAX tool to import and export an existing model, like the immortal, with no changes?
If someone could mail me that (hellcatv@hotmail.com) I could look at it in a hex editor and see if there's some obvious difference that would make it red in cloak.
I'm worried that other data would be lost as well, which would make it impossible to notice the difference, but it's worth a shot, dya think?
MavercK
Profile Joined March 2010
Australia2181 Posts
November 22 2010 04:43 GMT
#1135
i can later
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
danielrh
Profile Joined November 2010
34 Posts
November 22 2010 18:38 GMT
#1136
Thanks MavercK...I'm starting to think the probe might be a better model than the immortal because it lacks a turret and other confusing extras.
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
November 22 2010 18:52 GMT
#1137
Yo MavercK, in brood war the lurker upgrade didn't change the building, it just gave hydras the ability to turn into lurkers so even if the building was destroyed the ability would be retained by the hydralisk. This reflects brood war and I know the lurker den is neat but do you plan on keeping it that way or the brood war way?
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
lololol
Profile Joined February 2006
5198 Posts
November 22 2010 20:16 GMT
#1138
On November 22 2010 11:12 MavercK wrote:
Show nested quote +
On November 22 2010 00:58 lololol wrote:
The "Autobuild" flag enables/disables autocast on the interceptors.


yea. i know this. same as "Smart Cast" Flag. but this cannot be changed through triggers. so i'd have to either have it off for both modes or on for both modes

the red effect on my models are because they were imported into 3DSMAX and exported using 3rd party tools. These tools however still do not support particles or something and so cloak is broken. it actually makes me really mad. why wernt blizzard's importer/exporter plugins released with the map editor?. they went to blizzcon showing their own custom maps and all the custom content they made. looks great. too bad we can't do that, we have to rely on 3rd party >_<


Then I guess you'd have to make 2 versions of each ability and use triggers to hide one of them based on the selected game mode.
I'll call Nada.
Nisani201
Profile Joined September 2010
United States1400 Posts
November 23 2010 04:12 GMT
#1139
On November 23 2010 03:52 Whiplash wrote:
Yo MavercK, in brood war the lurker upgrade didn't change the building, it just gave hydras the ability to turn into lurkers so even if the building was destroyed the ability would be retained by the hydralisk. This reflects brood war and I know the lurker den is neat but do you plan on keeping it that way or the brood war way?


The lurker den should be removed, someone could scout the lurker den upgrading or being morphed, and that could change the game, the opponent would know if I were getting Lurkers.
Enjoy your day.
IamOBESE
Profile Blog Joined April 2010
United States134 Posts
November 23 2010 06:42 GMT
#1140
On November 23 2010 13:12 Sinani201 wrote:
Show nested quote +
On November 23 2010 03:52 Whiplash wrote:
Yo MavercK, in brood war the lurker upgrade didn't change the building, it just gave hydras the ability to turn into lurkers so even if the building was destroyed the ability would be retained by the hydralisk. This reflects brood war and I know the lurker den is neat but do you plan on keeping it that way or the brood war way?


The lurker den should be removed, someone could scout the lurker den upgrading or being morphed, and that could change the game, the opponent would know if I were getting Lurkers.



I'm pretty sure he said he was going to change it eventually. He's just left it in this long because he likes it.
Prev 1 55 56 57 58 59 246 Next
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #112
CranKy Ducklings75
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 316
BRAT_OK 111
MindelVK 20
StarCraft: Brood War
Sea 3895
firebathero 3464
Larva 590
actioN 504
Pusan 344
Hyun 193
Barracks 175
hero 174
Soma 169
Sharp 146
[ Show more ]
PianO 105
Last 102
Backho 59
Mind 46
ToSsGirL 35
Terrorterran 23
NaDa 18
scan(afreeca) 12
Noble 11
HiyA 6
Dota 2
Gorgc6096
singsing605
League of Legends
JimRising 941
Counter-Strike
fl0m2188
Stewie2K740
zeus444
Heroes of the Storm
Khaldor163
Other Games
summit1g17287
XaKoH 131
goatrope40
Organizations
Counter-Strike
PGL122
StarCraft: Brood War
lovetv 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH194
• LUISG 25
• intothetv
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2106
• WagamamaTV342
• lizZardDota257
League of Legends
• Jankos3291
• Lourlo1472
Upcoming Events
WardiTV Korean Royale
1h 26m
LAN Event
4h 26m
ByuN vs Zoun
TBD vs TriGGeR
Clem vs TBD
IPSL
7h 26m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
9h 26m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
22h 26m
Wardi Open
1d 1h
WardiTV Korean Royale
2 days
Replay Cast
2 days
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
3 days
[ Show More ]
The PondCast
3 days
RSL Revival
3 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
4 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
5 days
RSL Revival
5 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Reynor vs sOs
Maru vs Ryung
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.