• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:28
CEST 19:28
KST 02:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2912Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Reynor: GSL Loss Wasn't About Preparation Format12[IPSL] Spring 2026 Grand Finals - This Weekend!1Weekly Cups (July 6 - 12): Protoss strike back9BSL Season 22 Full Overview & Conclusion8BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Is the larve respawn broken? Weekly Cups (July 6 - 12): Protoss strike back Interview with an American 16 Year Old Grandmaster Serral wins HomeStory Cup 29 Reynor: GSL Loss Wasn't About Preparation Format
Tourneys
WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
screpdb: new Starcraft reporting tool Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) ASL 22 Proposed Map Pool BSL Season 22 Full Overview & Conclusion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Wildcard Qualifier [IPSL] Spring 2026 Grand Finals - This Weekend! [Megathread] Daily Proleagues IPSL Spring 2026 Top 4!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10128 users

[A] Starcraft 2 Brood War - Page 57

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 55 56 57 58 59 246 Next
DwmC_Foefen
Profile Blog Joined March 2007
Belgium2186 Posts
November 20 2010 19:33 GMT
#1121
I like those spine crawler animations much more than the sc2 ones.

Also, lurkers WTH? :o Sweet
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-11-21 02:11:22
November 21 2010 02:04 GMT
#1122
you could queue scarabs/interceptors but in SC2BW you can auto-cast build scarab/interceptors. this is something i would like to take away for hardcore mode. aswell as other things like smart cast for spells etc but i have not worked out a viable way to doing this yet.

yes. siege tanks do more damage than they should to zealots, i've spent the last couple of days playing with this. basically in SC1 if a siege tank fired at a zealot with 10 shields. 70 damage from the siege tank. takes away the 10 shields. leaves 60 damage to inflict on the zealots HP. this number gets modified by the fact the zealot is small so it's halved to 30 damage.
in SC2BW if a zealot has 1 shields and a siege tank fires the damage is simply counted as "Shield Damage" and will do the full 70 damage to the Zealot. obviously this is an issue. my only solution for this will be incorporated in the next version.
my fix is to make it so for a unit to do it's full damage to a shielded unit it will need 10+ shield points. this isn't perfect. but zealots die in 4 hits now instead of 2 and it's pretty close.

i hope that made sense.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Lexpar
Profile Blog Joined March 2009
1813 Posts
November 21 2010 03:27 GMT
#1123
Man, way to remind me how much I miss BW. So much. Thats how much. So, so much. :C
vlaric
Profile Blog Joined July 2007
United States412 Posts
November 21 2010 05:30 GMT
#1124
Love this mod. Just a heads up, infested terrans cost no supply and their movespeed is set to SC2 settings. Can't wait for the next update!
Wannabe zerg player
MavercK
Profile Joined March 2010
Australia2181 Posts
November 21 2010 09:06 GMT
#1125
will fix that for next version
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
virusak
Profile Joined December 2009
Czech Republic344 Posts
Last Edited: 2010-11-21 11:39:07
November 21 2010 11:38 GMT
#1126
When playing as Z in HC mode, if you set a rally point for workers to the minerals, you cant delete it or set it on normal ground. That isnt such a big deal in normal mode cause the drones star mining, but here they just stack near the mineral and you can't do anything about it. Isn't it possible to have only 1 rally point for hatcheries?
MavercK
Profile Joined March 2010
Australia2181 Posts
November 21 2010 12:53 GMT
#1127
i can't remove the worker rally point without removing it for non-HC aswell
you should be able to set the worker rally to the ground by pressing the actual hotkey for it or pressing the button on the command card however.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
bobbingmatt
Profile Joined June 2010
Australia224 Posts
November 21 2010 13:35 GMT
#1128
Wow, when i first saw this it was brood war units, and now it is almost brood war!!
no
MavercK
Profile Joined March 2010
Australia2181 Posts
November 21 2010 13:46 GMT
#1129
i should probably look at renaming the thread heh.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
lololol
Profile Joined February 2006
5198 Posts
November 21 2010 15:58 GMT
#1130
The "Autobuild" flag enables/disables autocast on the interceptors.
I'll call Nada.
danielrh
Profile Joined November 2010
34 Posts
Last Edited: 2010-11-22 01:26:35
November 22 2010 01:24 GMT
#1131
That hardcore mode is super awesome! i love where this is going.

I thought I'd let you know that I added art assets for an arbiter and guardian unit in the http://www.sc2mapster.com/maps/sc12-total-conversion/ mod here.
Both respect the cloaking command and do not turn red (I know arbiters aren't able to cloak, but if they would then the art would respect it)

Feel free to download and include them in the map. The arbiter is a raven that's been colored gold (like suggested here) and the guardian is the front chopped off a swarm guardian. I haven't figured out how to get rid of the bobbing action on the guardian without messing with the cloaking effect, so I left it bobbing so that it can be arbitered ;-)

Anyhow hope that helps, and let me know if I can help with anything else.

PS: did anyone figure out how to get rid of the red effect on the reaver when being cloaked? I got rid of it on my dragoon by using my hand written tools, so feel free to update the dragoon model to mine for the nonred dragoon, but I'm stumped about the reaver.
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-11-22 02:16:00
November 22 2010 02:12 GMT
#1132
On November 22 2010 00:58 lololol wrote:
The "Autobuild" flag enables/disables autocast on the interceptors.


yea. i know this. same as "Smart Cast" Flag. but this cannot be changed through triggers. so i'd have to either have it off for both modes or on for both modes

the red effect on my models are because they were imported into 3DSMAX and exported using 3rd party tools. These tools however still do not support particles or something and so cloak is broken. it actually makes me really mad. why wernt blizzard's importer/exporter plugins released with the map editor?. they went to blizzcon showing their own custom maps and all the custom content they made. looks great. too bad we can't do that, we have to rely on 3rd party >_<
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
danielrh
Profile Joined November 2010
34 Posts
November 22 2010 03:01 GMT
#1133
+1
I think that they have everything to gain from releasing those tools.

My guesses are that they used some licensed software that prevented them from releasing it.
The other possibility is manpower. At a company you can get tell all your aritists to use 3DSMax version 9 and it will work there, but releasing an exporter for every version of max and every version of maya, not to mention blender may be too expensive.
But if they gave us one lousy path that worked it would be much better than what we have now, which is 3rd party only.
danielrh
Profile Joined November 2010
34 Posts
November 22 2010 04:31 GMT
#1134
Hmm I just had a thought: could someone use the 3DSMAX tool to import and export an existing model, like the immortal, with no changes?
If someone could mail me that (hellcatv@hotmail.com) I could look at it in a hex editor and see if there's some obvious difference that would make it red in cloak.
I'm worried that other data would be lost as well, which would make it impossible to notice the difference, but it's worth a shot, dya think?
MavercK
Profile Joined March 2010
Australia2181 Posts
November 22 2010 04:43 GMT
#1135
i can later
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
danielrh
Profile Joined November 2010
34 Posts
November 22 2010 18:38 GMT
#1136
Thanks MavercK...I'm starting to think the probe might be a better model than the immortal because it lacks a turret and other confusing extras.
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
November 22 2010 18:52 GMT
#1137
Yo MavercK, in brood war the lurker upgrade didn't change the building, it just gave hydras the ability to turn into lurkers so even if the building was destroyed the ability would be retained by the hydralisk. This reflects brood war and I know the lurker den is neat but do you plan on keeping it that way or the brood war way?
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
lololol
Profile Joined February 2006
5198 Posts
November 22 2010 20:16 GMT
#1138
On November 22 2010 11:12 MavercK wrote:
Show nested quote +
On November 22 2010 00:58 lololol wrote:
The "Autobuild" flag enables/disables autocast on the interceptors.


yea. i know this. same as "Smart Cast" Flag. but this cannot be changed through triggers. so i'd have to either have it off for both modes or on for both modes

the red effect on my models are because they were imported into 3DSMAX and exported using 3rd party tools. These tools however still do not support particles or something and so cloak is broken. it actually makes me really mad. why wernt blizzard's importer/exporter plugins released with the map editor?. they went to blizzcon showing their own custom maps and all the custom content they made. looks great. too bad we can't do that, we have to rely on 3rd party >_<


Then I guess you'd have to make 2 versions of each ability and use triggers to hide one of them based on the selected game mode.
I'll call Nada.
Nisani201
Profile Joined September 2010
United States1400 Posts
November 23 2010 04:12 GMT
#1139
On November 23 2010 03:52 Whiplash wrote:
Yo MavercK, in brood war the lurker upgrade didn't change the building, it just gave hydras the ability to turn into lurkers so even if the building was destroyed the ability would be retained by the hydralisk. This reflects brood war and I know the lurker den is neat but do you plan on keeping it that way or the brood war way?


The lurker den should be removed, someone could scout the lurker den upgrading or being morphed, and that could change the game, the opponent would know if I were getting Lurkers.
Enjoy your day.
IamOBESE
Profile Blog Joined April 2010
United States134 Posts
November 23 2010 06:42 GMT
#1140
On November 23 2010 13:12 Sinani201 wrote:
Show nested quote +
On November 23 2010 03:52 Whiplash wrote:
Yo MavercK, in brood war the lurker upgrade didn't change the building, it just gave hydras the ability to turn into lurkers so even if the building was destroyed the ability would be retained by the hydralisk. This reflects brood war and I know the lurker den is neat but do you plan on keeping it that way or the brood war way?


The lurker den should be removed, someone could scout the lurker den upgrading or being morphed, and that could change the game, the opponent would know if I were getting Lurkers.



I'm pretty sure he said he was going to change it eventually. He's just left it in this long because he likes it.
Prev 1 55 56 57 58 59 246 Next
Please log in or register to reply.
Live Events Refresh
Next event in 15h 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 264
CosmosSc2 47
BRAT_OK 35
MindelVK 17
StarCraft: Brood War
Calm 4068
Light 526
Zeus 266
ggaemo 176
firebathero 163
Soulkey 144
Movie 39
Dewaltoss 37
ToSsGirL 34
Hyun 31
[ Show more ]
soO 30
910 27
scan(afreeca) 24
Yoon 18
Rock 17
Barracks 17
Sacsri 13
Sexy 9
Dota 2
Gorgc8831
qojqva944
League of Legends
Doublelift3423
KnowMe78
Counter-Strike
FalleN 1938
fl0m1577
x6flipin406
adren_tv95
kRYSTAL_38
Super Smash Bros
C9.Mang0168
Other Games
Grubby1766
singsing1392
Liquid`RaSZi1189
Beastyqt519
ceh9434
crisheroes150
Livibee119
XaKoH 104
SteadfastSC69
Organizations
Other Games
gamesdonequick2799
StarCraft 2
TaKeTV497
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Reevou 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2294
Other Games
• imaqtpie615
• Shiphtur304
Upcoming Events
Replay Cast
15h 33m
CrankTV Team League
17h 33m
Replay Cast
1d 15h
CrankTV Team League
1d 17h
Replay Cast
2 days
RSL Revival
2 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
2 days
IPSL
2 days
Dragon vs Hawk
RSL Revival
3 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
3 days
[ Show More ]
IPSL
3 days
Bonyth vs Ret
WardiTV Weekly
4 days
Monday Night Weeklies
4 days
PiGosaur Cup
6 days
The PondCast
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.