• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:18
CET 23:18
KST 07:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (March 2-8): ByuN overcomes PvT block2GSL CK - New online series13BSL Season 224Vitality ends partnership with ONSYDE20Team Liquid Map Contest - Preparation Notice6
StarCraft 2
General
Weekly Cups (March 2-8): ByuN overcomes PvT block Blizzard - classic cup GSL CK - New online series Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE
Tourneys
Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
ASL21 General Discussion BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ BSL Season 22 battle.net problems
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1697 users

[A] Starcraft 2 Brood War - Page 57

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 55 56 57 58 59 246 Next
DwmC_Foefen
Profile Blog Joined March 2007
Belgium2186 Posts
November 20 2010 19:33 GMT
#1121
I like those spine crawler animations much more than the sc2 ones.

Also, lurkers WTH? :o Sweet
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-11-21 02:11:22
November 21 2010 02:04 GMT
#1122
you could queue scarabs/interceptors but in SC2BW you can auto-cast build scarab/interceptors. this is something i would like to take away for hardcore mode. aswell as other things like smart cast for spells etc but i have not worked out a viable way to doing this yet.

yes. siege tanks do more damage than they should to zealots, i've spent the last couple of days playing with this. basically in SC1 if a siege tank fired at a zealot with 10 shields. 70 damage from the siege tank. takes away the 10 shields. leaves 60 damage to inflict on the zealots HP. this number gets modified by the fact the zealot is small so it's halved to 30 damage.
in SC2BW if a zealot has 1 shields and a siege tank fires the damage is simply counted as "Shield Damage" and will do the full 70 damage to the Zealot. obviously this is an issue. my only solution for this will be incorporated in the next version.
my fix is to make it so for a unit to do it's full damage to a shielded unit it will need 10+ shield points. this isn't perfect. but zealots die in 4 hits now instead of 2 and it's pretty close.

i hope that made sense.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Lexpar
Profile Blog Joined March 2009
1813 Posts
November 21 2010 03:27 GMT
#1123
Man, way to remind me how much I miss BW. So much. Thats how much. So, so much. :C
vlaric
Profile Blog Joined July 2007
United States412 Posts
November 21 2010 05:30 GMT
#1124
Love this mod. Just a heads up, infested terrans cost no supply and their movespeed is set to SC2 settings. Can't wait for the next update!
Wannabe zerg player
MavercK
Profile Joined March 2010
Australia2181 Posts
November 21 2010 09:06 GMT
#1125
will fix that for next version
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
virusak
Profile Joined December 2009
Czech Republic344 Posts
Last Edited: 2010-11-21 11:39:07
November 21 2010 11:38 GMT
#1126
When playing as Z in HC mode, if you set a rally point for workers to the minerals, you cant delete it or set it on normal ground. That isnt such a big deal in normal mode cause the drones star mining, but here they just stack near the mineral and you can't do anything about it. Isn't it possible to have only 1 rally point for hatcheries?
MavercK
Profile Joined March 2010
Australia2181 Posts
November 21 2010 12:53 GMT
#1127
i can't remove the worker rally point without removing it for non-HC aswell
you should be able to set the worker rally to the ground by pressing the actual hotkey for it or pressing the button on the command card however.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
bobbingmatt
Profile Joined June 2010
Australia224 Posts
November 21 2010 13:35 GMT
#1128
Wow, when i first saw this it was brood war units, and now it is almost brood war!!
no
MavercK
Profile Joined March 2010
Australia2181 Posts
November 21 2010 13:46 GMT
#1129
i should probably look at renaming the thread heh.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
lololol
Profile Joined February 2006
5198 Posts
November 21 2010 15:58 GMT
#1130
The "Autobuild" flag enables/disables autocast on the interceptors.
I'll call Nada.
danielrh
Profile Joined November 2010
34 Posts
Last Edited: 2010-11-22 01:26:35
November 22 2010 01:24 GMT
#1131
That hardcore mode is super awesome! i love where this is going.

I thought I'd let you know that I added art assets for an arbiter and guardian unit in the http://www.sc2mapster.com/maps/sc12-total-conversion/ mod here.
Both respect the cloaking command and do not turn red (I know arbiters aren't able to cloak, but if they would then the art would respect it)

Feel free to download and include them in the map. The arbiter is a raven that's been colored gold (like suggested here) and the guardian is the front chopped off a swarm guardian. I haven't figured out how to get rid of the bobbing action on the guardian without messing with the cloaking effect, so I left it bobbing so that it can be arbitered ;-)

Anyhow hope that helps, and let me know if I can help with anything else.

PS: did anyone figure out how to get rid of the red effect on the reaver when being cloaked? I got rid of it on my dragoon by using my hand written tools, so feel free to update the dragoon model to mine for the nonred dragoon, but I'm stumped about the reaver.
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-11-22 02:16:00
November 22 2010 02:12 GMT
#1132
On November 22 2010 00:58 lololol wrote:
The "Autobuild" flag enables/disables autocast on the interceptors.


yea. i know this. same as "Smart Cast" Flag. but this cannot be changed through triggers. so i'd have to either have it off for both modes or on for both modes

the red effect on my models are because they were imported into 3DSMAX and exported using 3rd party tools. These tools however still do not support particles or something and so cloak is broken. it actually makes me really mad. why wernt blizzard's importer/exporter plugins released with the map editor?. they went to blizzcon showing their own custom maps and all the custom content they made. looks great. too bad we can't do that, we have to rely on 3rd party >_<
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
danielrh
Profile Joined November 2010
34 Posts
November 22 2010 03:01 GMT
#1133
+1
I think that they have everything to gain from releasing those tools.

My guesses are that they used some licensed software that prevented them from releasing it.
The other possibility is manpower. At a company you can get tell all your aritists to use 3DSMax version 9 and it will work there, but releasing an exporter for every version of max and every version of maya, not to mention blender may be too expensive.
But if they gave us one lousy path that worked it would be much better than what we have now, which is 3rd party only.
danielrh
Profile Joined November 2010
34 Posts
November 22 2010 04:31 GMT
#1134
Hmm I just had a thought: could someone use the 3DSMAX tool to import and export an existing model, like the immortal, with no changes?
If someone could mail me that (hellcatv@hotmail.com) I could look at it in a hex editor and see if there's some obvious difference that would make it red in cloak.
I'm worried that other data would be lost as well, which would make it impossible to notice the difference, but it's worth a shot, dya think?
MavercK
Profile Joined March 2010
Australia2181 Posts
November 22 2010 04:43 GMT
#1135
i can later
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
danielrh
Profile Joined November 2010
34 Posts
November 22 2010 18:38 GMT
#1136
Thanks MavercK...I'm starting to think the probe might be a better model than the immortal because it lacks a turret and other confusing extras.
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
November 22 2010 18:52 GMT
#1137
Yo MavercK, in brood war the lurker upgrade didn't change the building, it just gave hydras the ability to turn into lurkers so even if the building was destroyed the ability would be retained by the hydralisk. This reflects brood war and I know the lurker den is neat but do you plan on keeping it that way or the brood war way?
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
lololol
Profile Joined February 2006
5198 Posts
November 22 2010 20:16 GMT
#1138
On November 22 2010 11:12 MavercK wrote:
Show nested quote +
On November 22 2010 00:58 lololol wrote:
The "Autobuild" flag enables/disables autocast on the interceptors.


yea. i know this. same as "Smart Cast" Flag. but this cannot be changed through triggers. so i'd have to either have it off for both modes or on for both modes

the red effect on my models are because they were imported into 3DSMAX and exported using 3rd party tools. These tools however still do not support particles or something and so cloak is broken. it actually makes me really mad. why wernt blizzard's importer/exporter plugins released with the map editor?. they went to blizzcon showing their own custom maps and all the custom content they made. looks great. too bad we can't do that, we have to rely on 3rd party >_<


Then I guess you'd have to make 2 versions of each ability and use triggers to hide one of them based on the selected game mode.
I'll call Nada.
Nisani201
Profile Joined September 2010
United States1400 Posts
November 23 2010 04:12 GMT
#1139
On November 23 2010 03:52 Whiplash wrote:
Yo MavercK, in brood war the lurker upgrade didn't change the building, it just gave hydras the ability to turn into lurkers so even if the building was destroyed the ability would be retained by the hydralisk. This reflects brood war and I know the lurker den is neat but do you plan on keeping it that way or the brood war way?


The lurker den should be removed, someone could scout the lurker den upgrading or being morphed, and that could change the game, the opponent would know if I were getting Lurkers.
Enjoy your day.
IamOBESE
Profile Blog Joined April 2010
United States134 Posts
November 23 2010 06:42 GMT
#1140
On November 23 2010 13:12 Sinani201 wrote:
Show nested quote +
On November 23 2010 03:52 Whiplash wrote:
Yo MavercK, in brood war the lurker upgrade didn't change the building, it just gave hydras the ability to turn into lurkers so even if the building was destroyed the ability would be retained by the hydralisk. This reflects brood war and I know the lurker den is neat but do you plan on keeping it that way or the brood war way?


The lurker den should be removed, someone could scout the lurker den upgrading or being morphed, and that could change the game, the opponent would know if I were getting Lurkers.



I'm pretty sure he said he was going to change it eventually. He's just left it in this long because he likes it.
Prev 1 55 56 57 58 59 246 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason186
UpATreeSC 143
ProTech49
CosmosSc2 32
gerald23 23
StarCraft: Brood War
Britney 2917
Artosis 292
LancerX 17
NaDa 17
Super Smash Bros
hungrybox364
AZ_Axe37
PPMD18
Heroes of the Storm
Liquid`Hasu429
Other Games
gofns45702
tarik_tv14900
Grubby3775
summit1g3614
FrodaN1145
B2W.Neo708
Beastyqt564
shahzam269
C9.Mang0125
capcasts49
ToD23
Organizations
Other Games
gamesdonequick1785
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• musti20045 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki22
• Pr0nogo 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1165
• Shiphtur154
Upcoming Events
PiGosaur Cup
1h 43m
GSL
11h 43m
WardiTV Team League
13h 43m
The PondCast
1d 11h
WardiTV Team League
1d 13h
Replay Cast
2 days
Replay Cast
3 days
CranKy Ducklings
3 days
RSL Revival
3 days
WardiTV Team League
3 days
[ Show More ]
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
WardiTV Team League
4 days
BSL
4 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Team League
6 days
Liquipedia Results

Completed

ASL Season 21: Qualifier #2
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.