• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:59
CET 18:59
KST 02:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
[D] Hacker peak in sc2 ? No more SC2 streamers on team liquid? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Rollback Netcode in Brood War List of top players active on ShieldBattery BGH Auto Balance -> http://bghmmr.eu/ sOs joins Best's team, Newcatsle University SC4ALL: II Venue Change Announcement!
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stratus: Battle for the sky now on steam Early acc Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Deus Ex 3!?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread Dating: How's your luck? Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9069 users

[A] Starcraft 2 Brood War - Page 57

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 55 56 57 58 59 246 Next
DwmC_Foefen
Profile Blog Joined March 2007
Belgium2186 Posts
November 20 2010 19:33 GMT
#1121
I like those spine crawler animations much more than the sc2 ones.

Also, lurkers WTH? :o Sweet
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-11-21 02:11:22
November 21 2010 02:04 GMT
#1122
you could queue scarabs/interceptors but in SC2BW you can auto-cast build scarab/interceptors. this is something i would like to take away for hardcore mode. aswell as other things like smart cast for spells etc but i have not worked out a viable way to doing this yet.

yes. siege tanks do more damage than they should to zealots, i've spent the last couple of days playing with this. basically in SC1 if a siege tank fired at a zealot with 10 shields. 70 damage from the siege tank. takes away the 10 shields. leaves 60 damage to inflict on the zealots HP. this number gets modified by the fact the zealot is small so it's halved to 30 damage.
in SC2BW if a zealot has 1 shields and a siege tank fires the damage is simply counted as "Shield Damage" and will do the full 70 damage to the Zealot. obviously this is an issue. my only solution for this will be incorporated in the next version.
my fix is to make it so for a unit to do it's full damage to a shielded unit it will need 10+ shield points. this isn't perfect. but zealots die in 4 hits now instead of 2 and it's pretty close.

i hope that made sense.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Lexpar
Profile Blog Joined March 2009
1813 Posts
November 21 2010 03:27 GMT
#1123
Man, way to remind me how much I miss BW. So much. Thats how much. So, so much. :C
vlaric
Profile Blog Joined July 2007
United States412 Posts
November 21 2010 05:30 GMT
#1124
Love this mod. Just a heads up, infested terrans cost no supply and their movespeed is set to SC2 settings. Can't wait for the next update!
Wannabe zerg player
MavercK
Profile Joined March 2010
Australia2181 Posts
November 21 2010 09:06 GMT
#1125
will fix that for next version
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
virusak
Profile Joined December 2009
Czech Republic344 Posts
Last Edited: 2010-11-21 11:39:07
November 21 2010 11:38 GMT
#1126
When playing as Z in HC mode, if you set a rally point for workers to the minerals, you cant delete it or set it on normal ground. That isnt such a big deal in normal mode cause the drones star mining, but here they just stack near the mineral and you can't do anything about it. Isn't it possible to have only 1 rally point for hatcheries?
MavercK
Profile Joined March 2010
Australia2181 Posts
November 21 2010 12:53 GMT
#1127
i can't remove the worker rally point without removing it for non-HC aswell
you should be able to set the worker rally to the ground by pressing the actual hotkey for it or pressing the button on the command card however.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
bobbingmatt
Profile Joined June 2010
Australia224 Posts
November 21 2010 13:35 GMT
#1128
Wow, when i first saw this it was brood war units, and now it is almost brood war!!
no
MavercK
Profile Joined March 2010
Australia2181 Posts
November 21 2010 13:46 GMT
#1129
i should probably look at renaming the thread heh.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
lololol
Profile Joined February 2006
5198 Posts
November 21 2010 15:58 GMT
#1130
The "Autobuild" flag enables/disables autocast on the interceptors.
I'll call Nada.
danielrh
Profile Joined November 2010
34 Posts
Last Edited: 2010-11-22 01:26:35
November 22 2010 01:24 GMT
#1131
That hardcore mode is super awesome! i love where this is going.

I thought I'd let you know that I added art assets for an arbiter and guardian unit in the http://www.sc2mapster.com/maps/sc12-total-conversion/ mod here.
Both respect the cloaking command and do not turn red (I know arbiters aren't able to cloak, but if they would then the art would respect it)

Feel free to download and include them in the map. The arbiter is a raven that's been colored gold (like suggested here) and the guardian is the front chopped off a swarm guardian. I haven't figured out how to get rid of the bobbing action on the guardian without messing with the cloaking effect, so I left it bobbing so that it can be arbitered ;-)

Anyhow hope that helps, and let me know if I can help with anything else.

PS: did anyone figure out how to get rid of the red effect on the reaver when being cloaked? I got rid of it on my dragoon by using my hand written tools, so feel free to update the dragoon model to mine for the nonred dragoon, but I'm stumped about the reaver.
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-11-22 02:16:00
November 22 2010 02:12 GMT
#1132
On November 22 2010 00:58 lololol wrote:
The "Autobuild" flag enables/disables autocast on the interceptors.


yea. i know this. same as "Smart Cast" Flag. but this cannot be changed through triggers. so i'd have to either have it off for both modes or on for both modes

the red effect on my models are because they were imported into 3DSMAX and exported using 3rd party tools. These tools however still do not support particles or something and so cloak is broken. it actually makes me really mad. why wernt blizzard's importer/exporter plugins released with the map editor?. they went to blizzcon showing their own custom maps and all the custom content they made. looks great. too bad we can't do that, we have to rely on 3rd party >_<
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
danielrh
Profile Joined November 2010
34 Posts
November 22 2010 03:01 GMT
#1133
+1
I think that they have everything to gain from releasing those tools.

My guesses are that they used some licensed software that prevented them from releasing it.
The other possibility is manpower. At a company you can get tell all your aritists to use 3DSMax version 9 and it will work there, but releasing an exporter for every version of max and every version of maya, not to mention blender may be too expensive.
But if they gave us one lousy path that worked it would be much better than what we have now, which is 3rd party only.
danielrh
Profile Joined November 2010
34 Posts
November 22 2010 04:31 GMT
#1134
Hmm I just had a thought: could someone use the 3DSMAX tool to import and export an existing model, like the immortal, with no changes?
If someone could mail me that (hellcatv@hotmail.com) I could look at it in a hex editor and see if there's some obvious difference that would make it red in cloak.
I'm worried that other data would be lost as well, which would make it impossible to notice the difference, but it's worth a shot, dya think?
MavercK
Profile Joined March 2010
Australia2181 Posts
November 22 2010 04:43 GMT
#1135
i can later
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
danielrh
Profile Joined November 2010
34 Posts
November 22 2010 18:38 GMT
#1136
Thanks MavercK...I'm starting to think the probe might be a better model than the immortal because it lacks a turret and other confusing extras.
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
November 22 2010 18:52 GMT
#1137
Yo MavercK, in brood war the lurker upgrade didn't change the building, it just gave hydras the ability to turn into lurkers so even if the building was destroyed the ability would be retained by the hydralisk. This reflects brood war and I know the lurker den is neat but do you plan on keeping it that way or the brood war way?
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
lololol
Profile Joined February 2006
5198 Posts
November 22 2010 20:16 GMT
#1138
On November 22 2010 11:12 MavercK wrote:
Show nested quote +
On November 22 2010 00:58 lololol wrote:
The "Autobuild" flag enables/disables autocast on the interceptors.


yea. i know this. same as "Smart Cast" Flag. but this cannot be changed through triggers. so i'd have to either have it off for both modes or on for both modes

the red effect on my models are because they were imported into 3DSMAX and exported using 3rd party tools. These tools however still do not support particles or something and so cloak is broken. it actually makes me really mad. why wernt blizzard's importer/exporter plugins released with the map editor?. they went to blizzcon showing their own custom maps and all the custom content they made. looks great. too bad we can't do that, we have to rely on 3rd party >_<


Then I guess you'd have to make 2 versions of each ability and use triggers to hide one of them based on the selected game mode.
I'll call Nada.
Nisani201
Profile Joined September 2010
United States1400 Posts
November 23 2010 04:12 GMT
#1139
On November 23 2010 03:52 Whiplash wrote:
Yo MavercK, in brood war the lurker upgrade didn't change the building, it just gave hydras the ability to turn into lurkers so even if the building was destroyed the ability would be retained by the hydralisk. This reflects brood war and I know the lurker den is neat but do you plan on keeping it that way or the brood war way?


The lurker den should be removed, someone could scout the lurker den upgrading or being morphed, and that could change the game, the opponent would know if I were getting Lurkers.
Enjoy your day.
IamOBESE
Profile Blog Joined April 2010
United States134 Posts
November 23 2010 06:42 GMT
#1140
On November 23 2010 13:12 Sinani201 wrote:
Show nested quote +
On November 23 2010 03:52 Whiplash wrote:
Yo MavercK, in brood war the lurker upgrade didn't change the building, it just gave hydras the ability to turn into lurkers so even if the building was destroyed the ability would be retained by the hydralisk. This reflects brood war and I know the lurker den is neat but do you plan on keeping it that way or the brood war way?


The lurker den should be removed, someone could scout the lurker den upgrading or being morphed, and that could change the game, the opponent would know if I were getting Lurkers.



I'm pretty sure he said he was going to change it eventually. He's just left it in this long because he likes it.
Prev 1 55 56 57 58 59 246 Next
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
02:00
FSL season 12 opener: HM vs ST
Freeedom32
Liquipedia
AI Arena Tournament
02:00
RO4
Laughngamez YouTube
IPSL
02:00
Ro24 Group B
WorsT vs nOmaD
Dewalt vs andersOn
Airneanach130
Liquipedia
IntoTheTV X SOOP
20:00
Premier - Quarterfinals
WardiTV1017
TaKeTV 206
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 88
EmSc Tv 34
MindelVK 27
EnDerr 10
StarCraft: Brood War
Britney 27796
Rain 1371
Hyun 95
scan(afreeca) 39
ajuk12(nOOB) 14
yabsab 13
Sacsri 10
Dota 2
qojqva3191
420jenkins318
League of Legends
Trikslyr39
Super Smash Bros
hungrybox306
Mew2King77
Other Games
tarik_tv4893
PiGStarcraft265
Fuzer 260
DeMusliM212
QueenE111
XaKoH 98
NeuroSwarm45
Railgan21
UpATreeSC18
Chillindude3
fpsfer 2
JuggernautJason2
Organizations
Other Games
EGCTV943
BasetradeTV173
gamesdonequick143
Counter-Strike
PGL110
StarCraft 2
EmSc Tv 34
EmSc2Tv 34
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 53
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 29
• Michael_bg 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3593
• Jankos990
Other Games
• imaqtpie812
• Shiphtur496
• WagamamaTV407
Upcoming Events
IntoTheTV X SOOP
17h 1m
IPSL
23h 1m
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
1d 5h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Invitational
4 days
[ Show More ]
CranKy Ducklings
6 days
IPSL
6 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
Liquipedia Results

Completed

Proleague 2026-11-05
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.