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[A] Starcraft 2 Brood War - Page 59

Forum Index > SC2 Maps & Custom Games
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MavercK
Profile Joined March 2010
Australia2181 Posts
November 26 2010 23:58 GMT
#1161
On November 27 2010 08:53 Eishi_Ki wrote:
Love the new unit models, amazing stuff!

Also, the Zealot attack sound change is damn awesome, makes the Zealots baller again.


thing that pains me about sc2 is although alot of the sounds are "correct" they dont work in the game. like hydralisk sound AND it's animation. you can't hear it. you can't see it. big problem. so yea. bringing back these sounds is a big thing for me.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Jetaap
Profile Blog Joined November 2010
France4814 Posts
November 27 2010 00:40 GMT
#1162
Thanks a lot for your awsome work , i've been playing it on battle.net (it's getting quit popular in EU) and it was really a lot of fun .
When you fell that you're map is "ready to release" you should really get in touch with some youtube commentators like HD , Husky or day9 to feature it in their shows (like making a showmatch).
It would also be cool to be able to play on different maps , but i guess that with the custom map system it's going to be hard :s.
sylace
Profile Joined November 2010
United States18 Posts
November 27 2010 01:58 GMT
#1163
I just wanted to give my deepest thanks to MavercK. I know you've put a lot of work into this, and it is truly appreciated. I love the new models too!
MavercK
Profile Joined March 2010
Australia2181 Posts
November 27 2010 02:09 GMT
#1164
On November 27 2010 10:58 sylace wrote:
I just wanted to give my deepest thanks to MavercK. I know you've put a lot of work into this, and it is truly appreciated. I love the new models too!


much <3

and yea Jeetap those are things im working towards
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Thoreezhea1
Profile Blog Joined July 2010
United States532 Posts
November 27 2010 02:38 GMT
#1165
I very much look forward to the H to the Husky Husky video promoting this map. Now it's so close I bet maverck can TASTE IT. I think the new models were he final nail in the coffin for me... I am TOTALLY PSYCHED!!!!!!!!!!!

*sent to my sc1 buddies*
What the Fu- REAPERS?!
k10forgotten
Profile Joined September 2010
Brazil260 Posts
November 27 2010 16:42 GMT
#1166
MavercK, just thank you for this, man! AMAZING!

I really don't know how much effort has been done for this, but it really paid off (IMO). This arbiter is just fuc-king great! And the corsair!!! Wow!

Can't wait for the defiler! :D
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
axwell
Profile Joined June 2010
62 Posts
November 27 2010 18:40 GMT
#1167
this is amazing stuff you've done!! and by the way i think i'd have a nerdgasm if the old arbiter recall animation was back! that vortex kind of thing, but i don't know if that's really possible for you to make
Archas
Profile Blog Joined July 2010
United States6531 Posts
November 27 2010 18:45 GMT
#1168
On November 28 2010 03:40 axwell wrote:
this is amazing stuff you've done!! and by the way i think i'd have a nerdgasm if the old arbiter recall animation was back! that vortex kind of thing, but i don't know if that's really possible for you to make

Maybe an adaptation of the Mothership's Vortex can be used?
The room is ripe with the stench of bitches!
Jetaap
Profile Blog Joined November 2010
France4814 Posts
Last Edited: 2010-11-27 22:14:38
November 27 2010 22:13 GMT
#1169
The map just disapeared on the EU server
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
November 28 2010 01:06 GMT
#1170
I've played those maps a few times, and I've noticed something, maybe I'm crazy, but it seems the mineral gathering is faster than it should be. I find myself with much more minerals than I should during the first few minutes when I'm executing builds ive done thousands times in BW

I dont think that SC2 made me becoem that bad ><

Still good stuff, thanks for the work!
Jang Yoon Chul hwaiting!
MavercK
Profile Joined March 2010
Australia2181 Posts
November 28 2010 01:13 GMT
#1171
On November 28 2010 10:06 CynanMachae wrote:
I've played those maps a few times, and I've noticed something, maybe I'm crazy, but it seems the mineral gathering is faster than it should be. I find myself with much more minerals than I should during the first few minutes when I'm executing builds ive done thousands times in BW

I dont think that SC2 made me becoem that bad ><

Still good stuff, thanks for the work!


it is. i made a change to mineral mining time with some fail logic and it wasn't required. it'll be undone in next version
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
November 28 2010 01:20 GMT
#1172
Oh great, thanks for the quick answer, I'm glad I'm not crazy
Jang Yoon Chul hwaiting!
proot
Profile Joined June 2004
United States126 Posts
November 28 2010 02:34 GMT
#1173
Can't wait for the next update. I played a bunch with a couple of my buddies and it's really fantastic! Kudos for doing this much already!
.
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-11-28 06:33:55
November 28 2010 04:24 GMT
#1174
new version going up now. no idea on what bugs it may contain.

Hardcore Mode Additions
- Smart Casting disabled on most spells (example. select 4 High Templars and cast Storm. all 4 Templars cast storm instead of just 1)
- Spells affected are. Psionic Storm, Stasis Field, Maelstrom, Mind Control, Dark Swarm, Plague, Disruption Web, Nuclear Strike, Lockdown, Optical Flare, Restoration, Ensnare, Parasite, Spawn Broodling, Defensive Matrix, EMP, Irradiate.
- Autocast for Repair Disabled
- Camera Distance from the Ground reduced from 34.07 > 30 (Default SC2 Camera shows more area than in BW)

New Unit Models (ported from the Warcraft 3 Mod "Project Revoluion)
Arbiter - increased poly count. touched up texture. added Normal and Emissive maps.
Valkyrie - straight port. already great model and texture. added Normal map.
Corsair - increased poly count. touched up texture. added Normal and Emissive maps. (texture is very low quality. needs to be redone from scratch i feel)

New Button Icons/Wireframes
Arbiter\Valkyrie\Corsair\Reaver\Dragoon


Temporarily removed Specular mapping from the Dragoon model as it was causing the cloaked-flat-teamcolor-bug, this seems to be an issue with the import/export plugin. temp fix for now
Hydralisk Morph to Lurker ability changed so that when pressing the hotkey all selected Hydralisks will morph as opposed to just 1.
"Magic Box" size increased slightly.
Deceleration Values of Units that have them. slightly increased. (units slow down and stop faster. this does not affect the 0.25 second timeframe where units do not decelerate after being told to attack/patrol/hold position)
Reduced the rate at which air units "Spread" when stacked.
Changed the way Explosive/Concussive Damage works against Shielded Units. A Unit will need more than 10 Shields to receive full damage from an Explosive/Concussive Attack (for example Zealots can now survive 4 shots from a Siege Tank instead of 2)
Fixed a bug that allowed you to research the Upgrades at the Physics Lab multiple times
Infested Terran movement speed increased
Infested Terran sight radius reduced from 8 > 5
Infested Terran now costs 1 Supply
"You are being revealed" mechanic has been removed
Broodlings now have a bar to indicate their lifespan
Infested Command Center regenerates life like other zerg buildings/units
Plague effect radius increased from 1.5 > 3.3
Lurker Den replaced by Lurker Aspect. An Upgrade as opposed to a Building.
Valkyrie's attack no longer deals Splash Damage to Ground Units
Undid the change to Mineral Harvest time, reverted back to 4.4575
Reworked the way High Ground Miss Chance is calculated
- Miss chance is now calculated BEFORE damage is inflicted as opposed to AFTER. This simply means an attack can now miss when being fired at a unit that would die 1 more shot
Nuclear Missile reworked. will now deal either 500 Damage or 2/3 of Units HP (Bugged. Validator is broken on Blizzard's End. it mostly works except that it detects Current HP instead of Maximum HP when deciding which Damage to Apply. f.e. a Nexus will survive with 10hp after 2 Nukes. Nothing i can do about this until Blizzard fixes the Validator.)
Eggs and Larva can no longer be assigned to any control group at all.


unfortunately i've hit the size limit in terms of map size. adding anything more means it goes over the 10.5mb limit (the map is actually only about 4.5mb but Blizzard apparently dont care for compression) this is a pretty big issue.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
November 28 2010 06:45 GMT
#1175
Played it for the first time and it was pretty fun! A few things I noticed.

Morphing mutalisks into guardians should morph all mutalisks, not one at a time
When Lair is created, only Lair should be allowed to research overlord upgrades, other hatcheries should not be able to research these upgrades
Upgrades shouldn't have status bars
Consume icon should be in the middle, hydralisk upgrade icons should be switched

Thanks! I'll probably be playing this more sometime with friends hehe :D
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
pzea469
Profile Blog Joined September 2008
United States1520 Posts
November 28 2010 06:55 GMT
#1176
wow this is sooo awesome. I played it and now realize how much i miss dragoon
Kill the Deathball
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
November 28 2010 07:54 GMT
#1177
Again, thanks maverck.
vlaric
Profile Blog Joined July 2007
United States412 Posts
November 28 2010 07:55 GMT
#1178
On November 28 2010 13:24 MavercK wrote:

unfortunately i've hit the size limit in terms of map size. adding anything more means it goes over the 10.5mb limit (the map is actually only about 4.5mb but Blizzard apparently dont care for compression) this is a pretty big issue.


wow..
has this been an issue for other map makers as well? what's taking up most of the size?
Wannabe zerg player
MavercK
Profile Joined March 2010
Australia2181 Posts
November 28 2010 08:07 GMT
#1179
not many maps have hit this limit. i've been wanting to include music from brood war in my mod for awhile but this limit has prevented me.

basically the reason i've hit this limit is the textures for the new models. normally sc2 textures are 1024x1024, 1mb, compresses down to about 250kb
to even be able to publish the map i had to reduce them to 512x512. this wasn't an issue with arbiter/corsair/valkyrie since by default these textures are 128x128 or 256x256. but yea. Dragoon i had to reduce the quality of the texture.

i can still update with data changes. but i wont be able to add anymore models/textures/sounds/etc.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Ohdamn
Profile Joined June 2010
Germany765 Posts
November 28 2010 10:37 GMT
#1180
On November 28 2010 17:07 MavercK wrote:
not many maps have hit this limit. i've been wanting to include music from brood war in my mod for awhile but this limit has prevented me.

basically the reason i've hit this limit is the textures for the new models. normally sc2 textures are 1024x1024, 1mb, compresses down to about 250kb
to even be able to publish the map i had to reduce them to 512x512. this wasn't an issue with arbiter/corsair/valkyrie since by default these textures are 128x128 or 256x256. but yea. Dragoon i had to reduce the quality of the texture.

i can still update with data changes. but i wont be able to add anymore models/textures/sounds/etc.


wow that sucks quite a lot O_o
brood war music would be so epic

but still awesome update maverck!

new version is up on EU
"If you can chill....chill!"
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