• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:16
CEST 21:16
KST 04:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7Code S Season 1 (2026) - RO4 & Finals Preview5
Community News
Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO8 Preview Weekly Cups (May 18-25): MaxPax wins doubles Code S Season 2 (2026) - RO12 Preview
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
Every Matchup's Top 5 Winrates (all ASLs & KSLs) Pros React To: ASL S21 Finals BW General Discussion Very long shot - StarCraft x A7X video Pros React to: TvT Masterclass in FlaSh vs Light
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST [Megathread] Daily Proleagues
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
ZeroSpace Megathread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Facing Challenges in Mobile App Development streaming software
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2636 users

[A] Starcraft 2 Brood War - Page 59

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 57 58 59 60 61 246 Next
MavercK
Profile Joined March 2010
Australia2181 Posts
November 26 2010 23:58 GMT
#1161
On November 27 2010 08:53 Eishi_Ki wrote:
Love the new unit models, amazing stuff!

Also, the Zealot attack sound change is damn awesome, makes the Zealots baller again.


thing that pains me about sc2 is although alot of the sounds are "correct" they dont work in the game. like hydralisk sound AND it's animation. you can't hear it. you can't see it. big problem. so yea. bringing back these sounds is a big thing for me.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Jetaap
Profile Blog Joined November 2010
France4814 Posts
November 27 2010 00:40 GMT
#1162
Thanks a lot for your awsome work , i've been playing it on battle.net (it's getting quit popular in EU) and it was really a lot of fun .
When you fell that you're map is "ready to release" you should really get in touch with some youtube commentators like HD , Husky or day9 to feature it in their shows (like making a showmatch).
It would also be cool to be able to play on different maps , but i guess that with the custom map system it's going to be hard :s.
sylace
Profile Joined November 2010
United States18 Posts
November 27 2010 01:58 GMT
#1163
I just wanted to give my deepest thanks to MavercK. I know you've put a lot of work into this, and it is truly appreciated. I love the new models too!
MavercK
Profile Joined March 2010
Australia2181 Posts
November 27 2010 02:09 GMT
#1164
On November 27 2010 10:58 sylace wrote:
I just wanted to give my deepest thanks to MavercK. I know you've put a lot of work into this, and it is truly appreciated. I love the new models too!


much <3

and yea Jeetap those are things im working towards
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Thoreezhea1
Profile Blog Joined July 2010
United States532 Posts
November 27 2010 02:38 GMT
#1165
I very much look forward to the H to the Husky Husky video promoting this map. Now it's so close I bet maverck can TASTE IT. I think the new models were he final nail in the coffin for me... I am TOTALLY PSYCHED!!!!!!!!!!!

*sent to my sc1 buddies*
What the Fu- REAPERS?!
k10forgotten
Profile Joined September 2010
Brazil260 Posts
November 27 2010 16:42 GMT
#1166
MavercK, just thank you for this, man! AMAZING!

I really don't know how much effort has been done for this, but it really paid off (IMO). This arbiter is just fuc-king great! And the corsair!!! Wow!

Can't wait for the defiler! :D
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
axwell
Profile Joined June 2010
62 Posts
November 27 2010 18:40 GMT
#1167
this is amazing stuff you've done!! and by the way i think i'd have a nerdgasm if the old arbiter recall animation was back! that vortex kind of thing, but i don't know if that's really possible for you to make
Archas
Profile Blog Joined July 2010
United States6531 Posts
November 27 2010 18:45 GMT
#1168
On November 28 2010 03:40 axwell wrote:
this is amazing stuff you've done!! and by the way i think i'd have a nerdgasm if the old arbiter recall animation was back! that vortex kind of thing, but i don't know if that's really possible for you to make

Maybe an adaptation of the Mothership's Vortex can be used?
The room is ripe with the stench of bitches!
Jetaap
Profile Blog Joined November 2010
France4814 Posts
Last Edited: 2010-11-27 22:14:38
November 27 2010 22:13 GMT
#1169
The map just disapeared on the EU server
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
November 28 2010 01:06 GMT
#1170
I've played those maps a few times, and I've noticed something, maybe I'm crazy, but it seems the mineral gathering is faster than it should be. I find myself with much more minerals than I should during the first few minutes when I'm executing builds ive done thousands times in BW

I dont think that SC2 made me becoem that bad ><

Still good stuff, thanks for the work!
Jang Yoon Chul hwaiting!
MavercK
Profile Joined March 2010
Australia2181 Posts
November 28 2010 01:13 GMT
#1171
On November 28 2010 10:06 CynanMachae wrote:
I've played those maps a few times, and I've noticed something, maybe I'm crazy, but it seems the mineral gathering is faster than it should be. I find myself with much more minerals than I should during the first few minutes when I'm executing builds ive done thousands times in BW

I dont think that SC2 made me becoem that bad ><

Still good stuff, thanks for the work!


it is. i made a change to mineral mining time with some fail logic and it wasn't required. it'll be undone in next version
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
November 28 2010 01:20 GMT
#1172
Oh great, thanks for the quick answer, I'm glad I'm not crazy
Jang Yoon Chul hwaiting!
proot
Profile Joined June 2004
United States126 Posts
November 28 2010 02:34 GMT
#1173
Can't wait for the next update. I played a bunch with a couple of my buddies and it's really fantastic! Kudos for doing this much already!
.
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-11-28 06:33:55
November 28 2010 04:24 GMT
#1174
new version going up now. no idea on what bugs it may contain.

Hardcore Mode Additions
- Smart Casting disabled on most spells (example. select 4 High Templars and cast Storm. all 4 Templars cast storm instead of just 1)
- Spells affected are. Psionic Storm, Stasis Field, Maelstrom, Mind Control, Dark Swarm, Plague, Disruption Web, Nuclear Strike, Lockdown, Optical Flare, Restoration, Ensnare, Parasite, Spawn Broodling, Defensive Matrix, EMP, Irradiate.
- Autocast for Repair Disabled
- Camera Distance from the Ground reduced from 34.07 > 30 (Default SC2 Camera shows more area than in BW)

New Unit Models (ported from the Warcraft 3 Mod "Project Revoluion)
Arbiter - increased poly count. touched up texture. added Normal and Emissive maps.
Valkyrie - straight port. already great model and texture. added Normal map.
Corsair - increased poly count. touched up texture. added Normal and Emissive maps. (texture is very low quality. needs to be redone from scratch i feel)

New Button Icons/Wireframes
Arbiter\Valkyrie\Corsair\Reaver\Dragoon


Temporarily removed Specular mapping from the Dragoon model as it was causing the cloaked-flat-teamcolor-bug, this seems to be an issue with the import/export plugin. temp fix for now
Hydralisk Morph to Lurker ability changed so that when pressing the hotkey all selected Hydralisks will morph as opposed to just 1.
"Magic Box" size increased slightly.
Deceleration Values of Units that have them. slightly increased. (units slow down and stop faster. this does not affect the 0.25 second timeframe where units do not decelerate after being told to attack/patrol/hold position)
Reduced the rate at which air units "Spread" when stacked.
Changed the way Explosive/Concussive Damage works against Shielded Units. A Unit will need more than 10 Shields to receive full damage from an Explosive/Concussive Attack (for example Zealots can now survive 4 shots from a Siege Tank instead of 2)
Fixed a bug that allowed you to research the Upgrades at the Physics Lab multiple times
Infested Terran movement speed increased
Infested Terran sight radius reduced from 8 > 5
Infested Terran now costs 1 Supply
"You are being revealed" mechanic has been removed
Broodlings now have a bar to indicate their lifespan
Infested Command Center regenerates life like other zerg buildings/units
Plague effect radius increased from 1.5 > 3.3
Lurker Den replaced by Lurker Aspect. An Upgrade as opposed to a Building.
Valkyrie's attack no longer deals Splash Damage to Ground Units
Undid the change to Mineral Harvest time, reverted back to 4.4575
Reworked the way High Ground Miss Chance is calculated
- Miss chance is now calculated BEFORE damage is inflicted as opposed to AFTER. This simply means an attack can now miss when being fired at a unit that would die 1 more shot
Nuclear Missile reworked. will now deal either 500 Damage or 2/3 of Units HP (Bugged. Validator is broken on Blizzard's End. it mostly works except that it detects Current HP instead of Maximum HP when deciding which Damage to Apply. f.e. a Nexus will survive with 10hp after 2 Nukes. Nothing i can do about this until Blizzard fixes the Validator.)
Eggs and Larva can no longer be assigned to any control group at all.


unfortunately i've hit the size limit in terms of map size. adding anything more means it goes over the 10.5mb limit (the map is actually only about 4.5mb but Blizzard apparently dont care for compression) this is a pretty big issue.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
November 28 2010 06:45 GMT
#1175
Played it for the first time and it was pretty fun! A few things I noticed.

Morphing mutalisks into guardians should morph all mutalisks, not one at a time
When Lair is created, only Lair should be allowed to research overlord upgrades, other hatcheries should not be able to research these upgrades
Upgrades shouldn't have status bars
Consume icon should be in the middle, hydralisk upgrade icons should be switched

Thanks! I'll probably be playing this more sometime with friends hehe :D
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
pzea469
Profile Blog Joined September 2008
United States1520 Posts
November 28 2010 06:55 GMT
#1176
wow this is sooo awesome. I played it and now realize how much i miss dragoon
Kill the Deathball
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
November 28 2010 07:54 GMT
#1177
Again, thanks maverck.
vlaric
Profile Blog Joined July 2007
United States412 Posts
November 28 2010 07:55 GMT
#1178
On November 28 2010 13:24 MavercK wrote:

unfortunately i've hit the size limit in terms of map size. adding anything more means it goes over the 10.5mb limit (the map is actually only about 4.5mb but Blizzard apparently dont care for compression) this is a pretty big issue.


wow..
has this been an issue for other map makers as well? what's taking up most of the size?
Wannabe zerg player
MavercK
Profile Joined March 2010
Australia2181 Posts
November 28 2010 08:07 GMT
#1179
not many maps have hit this limit. i've been wanting to include music from brood war in my mod for awhile but this limit has prevented me.

basically the reason i've hit this limit is the textures for the new models. normally sc2 textures are 1024x1024, 1mb, compresses down to about 250kb
to even be able to publish the map i had to reduce them to 512x512. this wasn't an issue with arbiter/corsair/valkyrie since by default these textures are 128x128 or 256x256. but yea. Dragoon i had to reduce the quality of the texture.

i can still update with data changes. but i wont be able to add anymore models/textures/sounds/etc.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Ohdamn
Profile Joined June 2010
Germany765 Posts
November 28 2010 10:37 GMT
#1180
On November 28 2010 17:07 MavercK wrote:
not many maps have hit this limit. i've been wanting to include music from brood war in my mod for awhile but this limit has prevented me.

basically the reason i've hit this limit is the textures for the new models. normally sc2 textures are 1024x1024, 1mb, compresses down to about 250kb
to even be able to publish the map i had to reduce them to 512x512. this wasn't an issue with arbiter/corsair/valkyrie since by default these textures are 128x128 or 256x256. but yea. Dragoon i had to reduce the quality of the texture.

i can still update with data changes. but i wont be able to add anymore models/textures/sounds/etc.


wow that sucks quite a lot O_o
brood war music would be so epic

but still awesome update maverck!

new version is up on EU
"If you can chill....chill!"
Prev 1 57 58 59 60 61 246 Next
Please log in or register to reply.
Live Events Refresh
OSC
19:00
Mid Season Playoffs
Cham vs Percival
ShoWTimE vs Lambo
Krystianer vs sebesdes
Cure vs Babymarine
SKillous vs Arrogfire
Gerald vs MindelVK
goblin vs TBD
Jumy vs HonMonO
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 611
RotterdaM 537
elazer 330
IndyStarCraft 166
UpATreeSC 144
ProTech88
BRAT_OK 75
ZombieGrub73
ForJumy 30
StarCraft: Brood War
Rush 283
ggaemo 222
firebathero 128
Dewaltoss 93
Shine 79
Mind 52
Rock 24
IntoTheRainbow 19
NaDa 17
Dota 2
qojqva1994
Counter-Strike
fl0m1861
byalli507
Heroes of the Storm
Liquid`Hasu324
MindelVK5
Other Games
Grubby4901
Liquid`RaSZi1369
Hui .179
C9.Mang0169
KnowMe147
ArmadaUGS128
Mew2King65
QueenE60
Trikslyr50
Organizations
Counter-Strike
PGL217
StarCraft 2
angryscii 3
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 36
• Michael_bg 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota282
League of Legends
• TFBlade1242
Other Games
• imaqtpie1552
• Shiphtur181
Upcoming Events
Replay Cast
4h 44m
Maestros of the Game
17h 44m
Big Brain Bouts
20h 44m
Shino vs Scarlett
Bly vs DnS
Serral vs ByuN
Replay Cast
1d 4h
RSL Revival
1d 11h
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
1d 15h
IPSL
1d 20h
ZZZero vs WorsT
Julia vs eOnzErG
BSL
1d 23h
TerrOr vs Dewalt
Bonyth vs eOnzErG
Replay Cast
2 days
RSL Revival
2 days
[ Show More ]
Maestros of the Game
2 days
OSC
2 days
IPSL
2 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
4 days
Maestros of the Game
4 days
The PondCast
5 days
Maestros of the Game
5 days
Replay Cast
6 days
Replay Cast
6 days
WardiTV Spring Champion…
6 days
Maestros of the Game
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
YSL S3
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.