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[A] Starcraft 2 Brood War - Page 61

Forum Index > SC2 Maps & Custom Games
Post a Reply
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k10forgotten
Profile Joined September 2010
Brazil260 Posts
November 30 2010 11:14 GMT
#1201
Just to say that hydralisk's den hotkey is 'H' instead of 'D'. =P
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
MavercK
Profile Joined March 2010
Australia2181 Posts
November 30 2010 11:44 GMT
#1202
on which control scheme? sc1 or sc2?
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
k10forgotten
Profile Joined September 2010
Brazil260 Posts
November 30 2010 11:57 GMT
#1203
sc2.
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
MavercK
Profile Joined March 2010
Australia2181 Posts
November 30 2010 12:20 GMT
#1204

Button/Hotkey/HydraliskDen=D
Button/Hotkey/HydraliskDen_SC1=D


um. i dunno. i'll look into it. but thats from the hotkey file.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
Last Edited: 2010-11-30 22:36:08
November 30 2010 22:35 GMT
#1205
On November 30 2010 20:14 k10forgotten wrote:
Just to say that hydralisk's den hotkey is 'H' instead of 'D'. =P

No B - > H is Build Hatchery
I'm pretty sure it's D for Den!
In SC2 hydra den is V -> H though
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
MavercK
Profile Joined March 2010
Australia2181 Posts
December 01 2010 08:45 GMT
#1206
Mr. Reaver desperately requires a talented Texture Artist to make himself look pretty.

[image loading]
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
bogdan2412
Profile Joined July 2010
Romania3 Posts
Last Edited: 2010-12-01 08:50:47
December 01 2010 08:46 GMT
#1207
I'm sorry if this has been posted before, but I don't know how to search a single big thread. Is there any easy way to make the mutas unstack if they are a lot more than 11? I was playing a game with my friend for fun yesterday and I made mass mutalisks and they just didn't attack because they got stacked together. Why is the AI made this way? I can understand not allowing stacks of more than 11, but just not allowing them to stack in the first place if they are too many seems a much better solution than not allowing them to attack.
MavercK
Profile Joined March 2010
Australia2181 Posts
December 01 2010 08:50 GMT
#1208
if you leave them idle they will spread at the same rate at which they would in sc1.
aslong as you do adhear to the magic box rules they will not stack on their own.

i will work on this however to attempt to make it more accurate.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
bogdan2412
Profile Joined July 2010
Romania3 Posts
December 01 2010 08:53 GMT
#1209
I see, thanks. Great maps by the way, I just discovered them yesterday and they made my day. <3
MavercK
Profile Joined March 2010
Australia2181 Posts
December 01 2010 08:54 GMT
#1210
ty. good to hear =D
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
danielrh
Profile Joined November 2010
34 Posts
Last Edited: 2010-12-01 20:35:20
December 01 2010 20:34 GMT
#1211
I noticed that the latest version of the 3dsmax exporter (released November 22) version 0.21b claims to fix the bug with cloaking.

http://www.sc2mapster.com/assets/m3-export-plugin-3ds-max/

So maybe the cloaking fix has nothing to do with export of the specular map but instead just resulted in using the new exporter
MavercK
Profile Joined March 2010
Australia2181 Posts
December 01 2010 21:37 GMT
#1212
yea. i've had more success. but the dragoon still bugs out even with his latest version. i have specular mapping on the valkyrie now and it works fine.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
forelmashi
Profile Blog Joined August 2007
421 Posts
December 01 2010 21:52 GMT
#1213
On December 01 2010 17:45 MavercK wrote:
Mr. Reaver desperately requires a talented Texture Artist to make himself look pretty.

reavers are so cute
MavercK
Profile Joined March 2010
Australia2181 Posts
December 03 2010 13:44 GMT
#1214
Reaver



Opinions?
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
bibbaly
Profile Joined October 2010
98 Posts
December 03 2010 13:48 GMT
#1215
On December 03 2010 22:44 MavercK wrote:
Reaver

http://www.youtube.com/watch?v=Yg7bChu_uvs

Opinions?

Looks really polished.
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
December 03 2010 13:58 GMT
#1216
Looks great. Can you show screens of some of the other models you added?
kusu
Profile Joined April 2010
Sweden440 Posts
December 03 2010 14:49 GMT
#1217
I didn't see how to play the hardcore version on EU? Is it just me being dumb^^?
Expa bör man annars dör man! A game withouth me, is a game not worth winning!
Jetaap
Profile Blog Joined November 2010
France4814 Posts
Last Edited: 2010-12-03 15:38:40
December 03 2010 14:53 GMT
#1218
On December 03 2010 23:49 kusu wrote:
I didn't see how to play the hardcore version on EU? Is it just me being dumb^^?

When you create the game , in the lobby you can choose between hardcore and normal mode ( like you can choose the game speed etc.)
axwell
Profile Joined June 2010
62 Posts
December 03 2010 20:54 GMT
#1219
love it!!
k10forgotten
Profile Joined September 2010
Brazil260 Posts
December 03 2010 22:22 GMT
#1220
Those brown areas in the center are really low-res. And the decal should be on the middle of one (or every) segment, IMO.
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
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