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[A] Starcraft 2 Brood War - Page 63

Forum Index > SC2 Maps & Custom Games
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kidcrash
Profile Joined September 2009
United States623 Posts
December 06 2010 02:20 GMT
#1241
On December 06 2010 00:51 MavercK wrote:


Is it me or is the reaver firing a 2nd shot before the first one is finished detonating in the video? I'm not 100% positive but I do believe reavers in brood war were unable to fire a 2nd shot before the first one was done exploding. Maybe thats why reavers feel a bit op? Also want to say that the arbiter looks absolutely breathtaking in that video.
Retgery
Profile Joined August 2010
Canada1229 Posts
December 06 2010 02:34 GMT
#1242
Is it me or is the reaver firing a 2nd shot before the first one is finished detonating in the video? I'm not 100% positive but I do believe reavers in brood war were unable to fire a 2nd shot before the first one was done exploding. Maybe thats why reavers feel a bit op? Also want to say that the arbiter looks absolutely breathtaking in that video.


your right
Fall down 7 times, stand up 8.
rift
Profile Blog Joined September 2007
1819 Posts
December 06 2010 03:34 GMT
#1243
Reavers looking cool. Are you working on engine lights for arbiter, corsair, valkyrie?
MavercK
Profile Joined March 2010
Australia2181 Posts
December 06 2010 04:07 GMT
#1244
ty to everyone. much <3

On December 06 2010 12:34 rift wrote:
Reavers looking cool. Are you working on engine lights for arbiter, corsair, valkyrie?


i dont know how to do animated textures yet. i tried messing with HDR values on emissive textures. simplest way will be to wait for the exporter to support particles.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
danielrh
Profile Joined November 2010
34 Posts
Last Edited: 2010-12-06 05:03:40
December 06 2010 05:00 GMT
#1245
one idea for adding flames to valk could be to find flames from a ship we like (eg viking or hels angel), chop those out like I did the immortal gun by collapsing all vertices, and then using the model viewer to paste together two models (the only sort of 3d editing that the map editor seems to be able to do)

the only nastiness is that the model needs to be positioned exactly where the flames were on the other model. Also it might be more expensive to draw the model since the 3d engine would essentially have to render both models, even though 1 only had 0 area triangles.

so if someone can give me a .m3 of the 3 models that have their engine outlet put in the same place as existing bliz content (eg scout/hels angel/ void), I can try that solution...but it might have unexpected side effects
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2010-12-06 08:32:34
December 06 2010 08:30 GMT
#1246
there is a bug with the queen, I tried to spawn broodling on a sieged siege tank and nothing happened. Sorry if you fixed this already.

also marine medic is too strong, the medics have a ranged heal where in BW they had melee range for healing. This just makes marines and medics ridiculously strong late game, it's almost unfair. Also I don't get how a terran can select 100 marines and medics in one group but zerg can't select more than 12 mutas and attack, thats just rediculous. Can you leave that little change for the hardcore mode and remove the rediculous clumping you gave them? The muta spread in SC2 is fine, there was no need to change it and the 12 muta group is a huge nerf when playing up against unlimited group selection.
MavercK
Profile Joined March 2010
Australia2181 Posts
December 06 2010 08:46 GMT
#1247
im slightly nerfing marines. similar to siege tanks. their damage wont be as efficient. i ran a test with mutas against marines. after nerfing the efficiency of their damage an extra 3 mutas survived. this should help.

if you have more than 12 mutas you can still attack. i'm still looking at this and tweaking it constantly. i might try and find a way to do it without the inability to attack.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
Last Edited: 2010-12-06 10:53:59
December 06 2010 10:43 GMT
#1248
just a nab question..

if the map is on the limit cant you put stuff on a .mod and make the map use it ? :o

btw great mod and if someone made a nice defilers model he would be my hero xp
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
MavercK
Profile Joined March 2010
Australia2181 Posts
December 06 2010 10:59 GMT
#1249
On December 06 2010 19:43 GizmoPT wrote:
just a nab question..

if the map is on the limit cant you put stuff on a .mod and make the map use it ? :o

btw great mod and if someone made a nice defilers model he would be my hero xp


currently. no. imported assets do not work in that regard.
this however is being fixed in 1.2
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
December 06 2010 12:11 GMT
#1250
On December 06 2010 17:30 emc wrote:
there is a bug with the queen, I tried to spawn broodling on a sieged siege tank and nothing happened. Sorry if you fixed this already.


in testing this it seems as tho the projectile can be shot midflight and destroyed. will fix it.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
axwell
Profile Joined June 2010
62 Posts
December 06 2010 16:33 GMT
#1251
On December 06 2010 19:43 GizmoPT wrote:
btw great mod and if someone made a nice defilers model he would be my hero xp


aren't the guys on sc reborn working on this already ?
kusu
Profile Joined April 2010
Sweden440 Posts
December 06 2010 17:55 GMT
#1252
On December 07 2010 01:33 axwell wrote:
Show nested quote +
On December 06 2010 19:43 GizmoPT wrote:
btw great mod and if someone made a nice defilers model he would be my hero xp


aren't the guys on sc reborn working on this already ?


Even if they would (I assume "they is Blizzard) MavercK pwns Blizzard

MavercK>Blizz on making maps.

You're awesome Mav
Expa bör man annars dör man! A game withouth me, is a game not worth winning!
Thoreezhea1
Profile Blog Joined July 2010
United States532 Posts
December 07 2010 03:54 GMT
#1253
Blizz will prolly use mav's models...... lol

You should get in touch with everyone who took your models, I am pretty sure you can get them on that.
What the Fu- REAPERS?!
MavercK
Profile Joined March 2010
Australia2181 Posts
December 07 2010 04:06 GMT
#1254
On December 07 2010 12:54 Thoreezhea wrote:
Blizz will prolly use mav's models...... lol

You should get in touch with everyone who took your models, I am pretty sure you can get them on that.


lol. they aren't my models however. they are ported from project revolution. i've only animated them. touched them up and retextured them.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Thoreezhea1
Profile Blog Joined July 2010
United States532 Posts
December 07 2010 04:55 GMT
#1255
On December 07 2010 13:06 MavercK wrote:
Show nested quote +
On December 07 2010 12:54 Thoreezhea wrote:
Blizz will prolly use mav's models...... lol

You should get in touch with everyone who took your models, I am pretty sure you can get them on that.


lol. they aren't my models however. they are ported from project revolution. i've only animated them. touched them up and retextured them.


You still did a lot of work silly Here's a cookie.
I can imagine that Blizz might feed your models troll juice and make them look pretty.
What the Fu- REAPERS?!
Gr1m
Profile Joined October 2010
Australia52 Posts
December 07 2010 05:13 GMT
#1256
Speaking of cookies.... Mav I do believe you owe me a cookie still >_<
Grim.776 SEA / GRiM.445 NA
MavercK
Profile Joined March 2010
Australia2181 Posts
December 07 2010 05:33 GMT
#1257
On December 07 2010 14:13 Gr1m wrote:
Speaking of cookies.... Mav I do believe you owe me a cookie still >_<


who gave you permission to post here -.-
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Thoreezhea1
Profile Blog Joined July 2010
United States532 Posts
Last Edited: 2010-12-07 05:44:37
December 07 2010 05:42 GMT
#1258
Maverck, you should pull the buildings/units that you were forced to find a substitutes for from project revolution.

Organized this.

Protoss Buildings:
Observatory
Shield Battery
Citadel of Adun
Arbiter tribunal
Terran Buildings:
Academy
All Terran Add-ons
Zerg Buildings:
Creep Colony and Morphs
Nydus Canal
Defiler Mound
Protoss Units:
Shuttle
Dark Archon
Terran Units:
Dropship (notice its edge are straight)
Zerg Units:
Queen
Defiler (the critter looks weird )
Guardian (It looks more sc1 than the brood lord, and the brood lord has a short tail )
Devourer
What the Fu- REAPERS?!
P3PS1
Profile Joined December 2010
Australia1 Post
December 07 2010 05:58 GMT
#1259
On December 07 2010 14:33 MavercK wrote:
Show nested quote +
On December 07 2010 14:13 Gr1m wrote:
Speaking of cookies.... Mav I do believe you owe me a cookie still >_<


who gave you permission to post here -.-



I am also owed cookies
Professional mad cunt
MavercK
Profile Joined March 2010
Australia2181 Posts
December 07 2010 06:28 GMT
#1260
On December 07 2010 14:42 Thoreezhea wrote:
Maverck, you should pull the buildings/units that you were forced to find a substitutes for from project revolution.

Organized this.

Protoss Buildings:
Observatory
Shield Battery
Citadel of Adun
Arbiter tribunal
Terran Buildings:
Academy
All Terran Add-ons
Zerg Buildings:
Creep Colony and Morphs
Nydus Canal
Defiler Mound
Protoss Units:
Shuttle
Dark Archon
Terran Units:
Dropship (notice its edge are straight)
Zerg Units:
Queen
Defiler (the critter looks weird )
Guardian (It looks more sc1 than the brood lord, and the brood lord has a short tail )
Devourer


problem with that is most of those are extreeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeemely low poly and have very bland textures. i dont think i could produce magic like what would be required for alot of those heh.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
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