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[A] Starcraft 2 Brood War - Page 64

Forum Index > SC2 Maps & Custom Games
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Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
December 07 2010 09:51 GMT
#1261
I had a dream tonight that was the opposite of this. I dreamed I played SC2 with BW graphics, and it was fucking amazing. :D
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
Jetaap
Profile Blog Joined November 2010
France4814 Posts
December 07 2010 10:07 GMT
#1262
By the way , does anybody have some nice replays to share on this map? I would like to see what it looks like when good bw players put their hand on this mod .
Dead9
Profile Blog Joined February 2008
United States4725 Posts
December 07 2010 11:39 GMT
#1263
I played a couple games as terran and found a few bugs
When CCs die it screws up your scanner hotkey; you have to manually deselect the unpowered addon to use scans again
Spider mines do extra damage to light instead of (i think) full damage to everything
Scanner sweep should be on S and not C
lololol
Profile Joined February 2006
5198 Posts
December 07 2010 13:12 GMT
#1264
On December 07 2010 18:51 Holgerius wrote:
I had a dream tonight that was the opposite of this. I dreamed I played SC2 with BW graphics, and it was fucking amazing. :D


There was actually such a mod posted on TL somewhere. AFAIK they never finished it, but there was a playable version of it.
I'll call Nada.
Archas
Profile Blog Joined July 2010
United States6531 Posts
December 07 2010 18:20 GMT
#1265
Hey, MavercK. As usual, excellent work on your project. I hope it's completed very soon.

I have a bit of a problem, though.

I really loved the Brood War UMS "Twilight Struggle", in which up to two players operate a Terran base in the center of a barren map, and are forced to survive increasing amounts of Zerg waves coming from the eight Zerg bases at the edges of the map (in the north edge, northwest corner, west edge, southwest corner, and so on). The four bases at each corner are guarded by hero Zerg units, like the Torrasque and Hunter Killer, as well as a Cerebrate. Defeating a Cerebrate ceases unit production at that base, and killing all four Cerebrates results in victory.

http://starcraft.wikia.com/wiki/Twilight_Struggle

Anyway, I'm very interested in recreating this map for StarCraft 2, but I'm at a loss as to how I might import the BW settings from your project into what I was planning to make. Would I have to wait until 1.2 so that you can send a .mod file, or is there another way to do this? Also, since this is a UMS and not a melee map, there are going to be non-melee triggers. Does that matter at all?
The room is ripe with the stench of bitches!
MavercK
Profile Joined March 2010
Australia2181 Posts
December 08 2010 00:36 GMT
#1266
mod file might be the easiest. otherwise i transfer data from my mod to other maps by using WinMPQ. extracting the data and leaving out terrain. then import it into other maps the same way.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Archas
Profile Blog Joined July 2010
United States6531 Posts
December 08 2010 00:48 GMT
#1267
On December 08 2010 09:36 MavercK wrote:
mod file might be the easiest. otherwise i transfer data from my mod to other maps by using WinMPQ. extracting the data and leaving out terrain. then import it into other maps the same way.

Alrightee. I'll wait until 1.2 comes out, so I don't have to give you any undue hassle. Thanks for the response.
The room is ripe with the stench of bitches!
MavercK
Profile Joined March 2010
Australia2181 Posts
December 09 2010 05:47 GMT
#1268
so after watching that leaked hots cinematic my heart is broken. personally im terrified of what blizzard will do next to starcraft 2. im worried they will do more harm than good to the future of this game.

i just.... wow.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Gr1m
Profile Joined October 2010
Australia52 Posts
December 09 2010 06:03 GMT
#1269
Wow mav, I would hate to derail your own thread. First the cookies and now the leak..
Grim.776 SEA / GRiM.445 NA
MavercK
Profile Joined March 2010
Australia2181 Posts
December 09 2010 07:59 GMT
#1270
On December 09 2010 15:03 Gr1m wrote:
Wow mav, I would hate to derail your own thread. First the cookies and now the leak..


ignore this.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
December 09 2010 08:52 GMT
#1271
Mav right there with you. Your mod is the only reason I even look at SC2 anymore
k10forgotten
Profile Joined September 2010
Brazil260 Posts
December 09 2010 15:42 GMT
#1272
On December 09 2010 14:47 MavercK wrote:
so after watching that leaked hots cinematic my heart is broken. personally im terrified of what blizzard will do next to starcraft 2. im worried they will do more harm than good to the future of this game.

i just.... wow.

We're there with you, man. ):

On December 09 2010 17:52 MamiyaOtaru wrote:
Mav right there with you. Your mod is the only reason I even look at SC2 anymore

[2]


I do hope that in the end, we're all just playing SC2BW (and any other badass custom map).
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
Ghostclaws
Profile Blog Joined October 2006
114 Posts
Last Edited: 2010-12-10 05:16:53
December 10 2010 05:05 GMT
#1273
hey, great work! I was playing with it earlier and here's more things that might be helpful

-cancelled hatcheries shouldn't leave creep on the ground
-lurker aspect cannot be researched if you have hive and no lair
-zerg buildings lose health when not on creep
-guardians and arbiters can do damage to units under dark swarm
-queens don't follow rally points
-yamato cannon should cost 150 energy instead of 125
-overlord upgrades shouldn't become availabe to hatcheries when you have hive or lair
-infested command center should be at full health when a command center is infested
-reaver doesn't show scarab as a weapon next to armor and shields
-can't cancel scarab by hitting esc (no command card button) like carrier can cancel interceptor, must click on queue to cancel
-no stop button on command card for burrowed lurkers (they won't stop attacking unless you unburrow)

-arbiter seems large compared to other units (my opinion)

-hallucinations shouldn't cost supply
-hallucinated devourers shouldn't give acid spores (this was actually something that was patched in bw as well, patch 1.05)
-mind controlled units don't cost supply or give supply (they might cost/give the original owner supply)
-races should have their own 200 supply, giving one player 600 supply max if they had all 3 races
-units can't burrow over each other
-nydus functions differently from bw
hhjkkjhgffghhgg, hhjkkjhgffghgff
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-12-10 06:29:37
December 10 2010 06:27 GMT
#1274
-cancelled hatcheries shouldn't leave creep on the ground

should be able to fix
-lurker aspect cannot be researched if you have hive and no lair

easy fix
-zerg buildings lose health when not on creep

easy fix
-guardians and arbiters can do damage to units under dark swarm

easy fix. odd it even happens. must have missed something.
-queens don't follow rally points

aware of this. no idea what causes it.
-yamato cannon should cost 150 energy instead of 125

easy fix
-overlord upgrades shouldn't become availabe to hatcheries when you have hive or lair

fixed this before but it caused huge issues for some reason. will look at it again.
-infested command center should be at full health when a command center is infested

easy fix
-reaver doesn't show scarab as a weapon next to armor and shields

tried already and had trouble. will try again.
-can't cancel scarab by hitting esc (no command card button) like carrier can cancel interceptor, must click on queue to cancel

easy fix
-no stop button on command card for burrowed lurkers (they won't stop attacking unless you unburrow)

might be easy. i may have to change the way the attack works however.

-arbiter seems large compared to other units (my opinion)

already scaled it down slightly
-hallucinations shouldn't cost supply

might have to re-design the spell. i didn't actually create it. screborn team did.
-hallucinated devourers shouldn't give acid spores (this was actually something that was patched in bw as well, patch 1.05)

hopefully easy fix
-mind controlled units don't cost supply or give supply (they might cost/give the original owner supply)

unsure if this is possible. will look.
-races should have their own 200 supply, giving one player 600 supply max if they had all 3 races

dont think this is currently possible
-units can't burrow over each other

should be doable
-nydus functions differently from bw

having massive issues with the nydus. how it is now is the closest i could get it to BW. i may have to resort to making it trigger based which i generally try to avoid.

tyvm for the feedback tho. much appreciated.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
pzea469
Profile Blog Joined September 2008
United States1520 Posts
December 10 2010 07:54 GMT
#1275
I have a feeling that many people on TL don't know about your work since its only in the custom maps section. U should consider making a thread on the sc2 regular forums showing ur work of bringing the dragoon and reaver and stuff like that into sc2. Not necesarrily showing ur work of remaking sc1, but just showing ur remakes of some sc1 units.

Also it would be interesting if you made a version that was just like sc2 but u simply add a few units to each race or replace or whatever. Like if u added the reaver the way it is into sc2, would it be imba? U know just trying things out, but idk just thought it would be fun.
Kill the Deathball
MavercK
Profile Joined March 2010
Australia2181 Posts
December 10 2010 08:12 GMT
#1276
On December 10 2010 16:54 pzea469 wrote:
I have a feeling that many people on TL don't know about your work since its only in the custom maps section. U should consider making a thread on the sc2 regular forums showing ur work of bringing the dragoon and reaver and stuff like that into sc2. Not necesarrily showing ur work of remaking sc1, but just showing ur remakes of some sc1 units.

Also it would be interesting if you made a version that was just like sc2 but u simply add a few units to each race or replace or whatever. Like if u added the reaver the way it is into sc2, would it be imba? U know just trying things out, but idk just thought it would be fun.


i've wanted to post in general forums for awhile but TL.net is very strict and even what you proposed i think would get shut down. what i've been considering for awhile actually is getting this thread renamed to Starcraft 2 Brood War. hopefully people would see it.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
vectorix108
Profile Blog Joined July 2010
United States4633 Posts
December 10 2010 09:02 GMT
#1277
Hmm i really liked the old corsair model. what was wrong with it?
Aka XephyR/Shaneyesss
MavercK
Profile Joined March 2010
Australia2181 Posts
December 10 2010 09:09 GMT
#1278
On December 10 2010 18:02 vectorix108 wrote:
Hmm i really liked the old corsair model. what was wrong with it?


the phoenix? it didn't really look like the corsair.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
December 10 2010 11:37 GMT
#1279
On December 10 2010 15:27 MavercK wrote:
Show nested quote +
-races should have their own 200 supply, giving one player 600 supply max if they had all 3 races

dont think this is currently possible

It might be with custom resources and triggers. But it'd be kind of sloppy.
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-12-13 12:33:40
December 10 2010 13:08 GMT
#1280
Changes so far.


Changes to Scarab pathing. Scarab will have great difficulty getting around cliffs/objects.
Flying Factory can now create Machine Shop correctly.
Lockdown can now be used on Friendly Targets
Marine attack has been made more inefficient in the same way the Siege Tank attack was changed.
The validator which would prevent a Mutalisk from attacking if too many were stacked has been removed.
Medic Heal Range reduced from 1 > 0.5
New Reaver Model from Project Revoluion. Re-animated by myself.
New Reaver Texture by DeveRR0
Parasite and Broodling Spell Projectiles can no longer be shot and killed midflight
Swapped Scanner Sweep hotkeys for SC1/SC2 Profiles
Hatchery no longer drops a grid of creep while being constructed
Lurker Aspect can now be researched when you have a Hive but no Lair
Zerg Structures no longer lose HP when not on Creep
Fixed a bug that prevented certain Ranged units from not being affected by Dark Swarm
Yamato Cannon Energy Cost increased from 125 > 150
Overlord Upgrades can only be researched at the Lair or Hive
When a Command Center becomes Infested it will be given Full HP
Scarabs now show up in the Reaver information panel as it's Weapon
Hold Position Lurkers are now possible by holding down the stop command. Releasing the stop command will allow them to attack once again
Hallucinations no longer take Supply
Hallucinated Devourer's no longer apply Acid Spores
Mind Controlled Units no longer take Supply
All Zerg units can now Burrow ontop of one another, effectively "Stacking" them
Most spells now Dispel Hallucinations
Feedback can no longer be cast on Hallucinations
Spawn Broodling will no longer create Broodlings if cast on a Hallucination
All Starcraft 2 Music replaced by Starcraft 1 Tracks
Fixed a bug that allowed the Dragoon to fire while inside a Shuttle
After firing a Scarab a Reaver can no longer fire a second until the first has expired
Reavers can no longer fire immediately after being unloaded from a Transport
All modified footprints for buildings have been reverted. This means all buildings will once again be a tight wall. This is temporary, in future i will return and do this properly and accurately.


note. due to the increased size of the map i wont be able to release it until Blizzard release 1.2

*EDIT*
updated
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
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