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[A] Starcraft 2 Brood War - Page 65

Forum Index > SC2 Maps & Custom Games
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Prev 1 63 64 65 66 67 246 Next
nalgene
Profile Joined October 2010
Canada2153 Posts
December 10 2010 14:22 GMT
#1281
You have the Mana researches at 62.5 Base Mana after Unit is built
and the Mana pools at 250 maximum as it should be?

75/200 is only sc2
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
MavercK
Profile Joined March 2010
Australia2181 Posts
December 10 2010 21:18 GMT
#1282
On December 10 2010 23:22 nalgene wrote:
You have the Mana researches at 62.5 Base Mana after Unit is built
and the Mana pools at 250 maximum as it should be?

75/200 is only sc2


yes.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
December 12 2010 05:17 GMT
#1283
Those changes look good, can't wait till you can release it
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
MavercK
Profile Joined March 2010
Australia2181 Posts
December 12 2010 13:07 GMT
#1284
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Lucius2
Profile Joined June 2010
Germany548 Posts
December 12 2010 14:27 GMT
#1285
are there actually some replays of some good games? would be so fun to watch for me
MavercK
Profile Joined March 2010
Australia2181 Posts
December 12 2010 15:39 GMT
#1286
im uploading a FPVOD of me playing to my youtube. my upload speed is horrible however and the files are quite gigantic. it's about 4 hours to upload each part.

when they are done they should appear at http://www.youtube.com/user/MavercKZ3R0?feature=mhum
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
December 12 2010 17:18 GMT
#1287
just tryed this, its pretty darn awesome :D
danielrh
Profile Joined November 2010
34 Posts
Last Edited: 2010-12-12 23:49:15
December 12 2010 23:46 GMT
#1288
Hey folks: I added engine flames to the valkyrie, corsair and arbiter. I think it adds some polish to the models that really makes 'em shine.

Let me know what you think.
Maverck: versions of the mod and map that use it are here http://www.sc2mapster.com/maps/sc12-total-conversion/files/
If you need any help at all getting it picture perfect in SC2BW let me know: I'm happy to offer realtime help or actually modify the map itself.

For those of you who are curious how I did this: for me when I have a hammer, everything looks like a nail. My hammer has been to modify vertex coordinates of meshes directly without touching the rest of the file. I used this to chop off the guardian tail and dragoon head by collapsing those vertices to 0,0,0
Well for the scout, phoenix and viking: I simply collapsed *all* vertices to 0,0,0. That left only the particle effects. So I had a separate .m3 file with only engine effects. Then I configured starcraft to have 2 actors whenever Valkyries, corsairs or arbiters were created (one for the model, one for the orphan flame). Then I scaled the flames to match the engine outlets.
The last trick was to get the corsair gun locations right. I copied the respective bone matrices from the corsair model into the lopped-off scout model to accomplish this. It meant I had to change the weapon outlets to match the scouts' weapon outlets (Left/Right) in the editor.

Anyhow hope you guys enjoy: and let me know if you want orphaned particle effects from any other models in SC2 and I can hand you the .m3 files.
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
December 13 2010 00:04 GMT
#1289
I like the engine flames at the valkyrie.
At the arbiter they are also fine, but at the corsair they are too big.
I mean the "trail" is too long. The corsair in BW never had any visible trail. Just the blue lights in the back.
Maybe they are also a BIT too long for arbiter.

But good work ! A bit polishing and i think MavercK should also include these !
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
danielrh
Profile Joined November 2010
34 Posts
Last Edited: 2010-12-13 00:14:32
December 13 2010 00:13 GMT
#1290
Thanks for the feedback, MasterReY:
The funny thing is: the corsair looks perfect in low detail setting: I think they only activate the lights without generating the flames ;-)

The only way I can think of reducing the length of the engine trails with my hammer/mechanism is moving the corsair model forward so its pivot point is exactly where the engines should be, then reducing the y actor scale on the flame model so that it is scaled to the point where the flame never gets long.

I personally like the new effect, but I know Maverck is going for perfection on the SC1 remake side of things, so I'll leave it up to his judgement if he uses the new corsair effect.

Simple glowey engine lights could certainly be done with the already-functional animation system in the 3dsmax exporter (one bone per engine, glowmap that's bright for engine and 2 spheres pegged to the engine bone that instantly deploy when move animation is on) and that might be a cleaner solution for the corsair if the animation is undesirable :-)
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
December 13 2010 01:15 GMT
#1291
On December 13 2010 08:46 danielrh wrote:
Hey folks: I added engine flames to the valkyrie, corsair and arbiter. I think it adds some polish to the models that really makes 'em shine.
http://www.youtube.com/watch?v=qC8fss0g9c0
Let me know what you think.
Maverck: versions of the mod and map that use it are here http://www.sc2mapster.com/maps/sc12-total-conversion/files/
If you need any help at all getting it picture perfect in SC2BW let me know: I'm happy to offer realtime help or actually modify the map itself.

For those of you who are curious how I did this: for me when I have a hammer, everything looks like a nail. My hammer has been to modify vertex coordinates of meshes directly without touching the rest of the file. I used this to chop off the guardian tail and dragoon head by collapsing those vertices to 0,0,0
Well for the scout, phoenix and viking: I simply collapsed *all* vertices to 0,0,0. That left only the particle effects. So I had a separate .m3 file with only engine effects. Then I configured starcraft to have 2 actors whenever Valkyries, corsairs or arbiters were created (one for the model, one for the orphan flame). Then I scaled the flames to match the engine outlets.
The last trick was to get the corsair gun locations right. I copied the respective bone matrices from the corsair model into the lopped-off scout model to accomplish this. It meant I had to change the weapon outlets to match the scouts' weapon outlets (Left/Right) in the editor.

Anyhow hope you guys enjoy: and let me know if you want orphaned particle effects from any other models in SC2 and I can hand you the .m3 files.


This is very cool.
HowardRoark
Profile Blog Joined February 2010
1146 Posts
December 13 2010 02:05 GMT
#1292
I am baffled at the quality of this mod.

The vods I have seen looks more interesting than SC2. There are the old intensity of the battles, the unique units that are above and beyond the travesty that are the SC2 units (hellion, immortal, corruptor, damn are they badly designed). Even how units of complete opposites work so well together compared to the ugly ball vs ball fights of SC2 (unless its not an all in). The constant action of BW makes me so sad, because Blizzard is as we speak about to kill the BW pro scene.

Perhaps if we get TL in on this, this mod or something similar could go past SC2 (I am dreaming) for a pro scene that wont die in a year. I am terrified to go back watching PvT on SC2 after these vods, it is just so uninteresting to watch Thanks Blizzard, you will beat Kespa and kill the Scene.
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
MavercK
Profile Joined March 2010
Australia2181 Posts
December 13 2010 02:21 GMT
#1293

Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-12-13 02:35:37
December 13 2010 02:23 GMT
#1294
On October 07 2010 00:46 MavercK wrote:
going to publish a new version tommorow or sometime soon.

heres the changes so far.

2 Sets of Hotkeys available. accessible through the Options Menu
*NOTE*
THIS WILL CHANGE YOUR HOTKEYS FOR NORMAL/LADDER GAMES ASWELL. DO NOT FORGET TO CHANGE THEM BACK
Hotkeys on F1>F4 are all removed
Control+F1>F4 now Save Camera Location
F1>F4 now recall Camera Location


i want to do this for the map im working on, but I can't figure out how you did this. looked all over your map.. i'm pretty newb at map editor

also is it ok if i copy your hardcore triggers? the map im trying to make is basically sc2 without macro mechanics (like mules, spawn larva, chrono, etc) as well as NO MBS/automining
ModeratorBlame yourself or God
MavercK
Profile Joined March 2010
Australia2181 Posts
December 13 2010 02:37 GMT
#1295
On December 13 2010 11:23 Zelniq wrote:
Show nested quote +
On October 07 2010 00:46 MavercK wrote:
going to publish a new version tommorow or sometime soon.

heres the changes so far.

2 Sets of Hotkeys available. accessible through the Options Menu
*NOTE*
THIS WILL CHANGE YOUR HOTKEYS FOR NORMAL/LADDER GAMES ASWELL. DO NOT FORGET TO CHANGE THEM BACK
Hotkeys on F1>F4 are all removed
Control+F1>F4 now Save Camera Location
F1>F4 now recall Camera Location


i want to do this for the map im working on, but I can't figure out how you did this. looked all over your map.. i'm pretty newb at map editor


been awhile since i did it but.
you have to use an MPQ Extractor and manually edit the GameHotkeys.txt file in enUS.SC2Data folder

you'll then see all your hotkeys
Button/Hotkey/BuildValkyrie=Y
Button/Hotkey/BuildValkyrie_SC1=A

for the profiles they use that code thing on the end. the "_SC1"
this can actually be done ingame through the text editor (see below) but if you add new buttons to the map you will have to manually add the entries.

as for specifically what you asked about the F1>F4 keybinds. can be done in the map editor.
[image loading]
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
December 13 2010 07:13 GMT
#1296
Correct me if I'm wrong but I believe you didn't change the scanner sweep. I'm pretty sure in BW, Comsat Station's scanner sweep reveals a considerably smaller area, for a shorter time, than SC2's Orbital Scanner Sweep.
ModeratorBlame yourself or God
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-12-13 07:27:28
December 13 2010 07:15 GMT
#1297
On December 13 2010 16:13 Zelniq wrote:
Correct me if I'm wrong but I believe you didn't change the scanner sweep. I'm pretty sure in BW, Comsat Station's scanner sweep reveals a considerably smaller area, for a shorter time, than SC2's Orbital Scanner Sweep.


i agree. i havn't been able to find much information on this however

testing it in sc1 the only real difference i can find is sc2 scan is about 2-3 seconds longer. that is all.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Phyrigian
Profile Blog Joined June 2010
New Zealand1332 Posts
December 13 2010 07:49 GMT
#1298
--- Nuked ---
virusak
Profile Joined December 2009
Czech Republic344 Posts
December 13 2010 07:53 GMT
#1299
thanks for the vids
I have one questino though - what up with the shooting shuttle? several times the shuttle seems to be shooting on the tanks?
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-12-13 08:00:40
December 13 2010 07:54 GMT
#1300
On December 13 2010 16:49 3xiLe wrote:
Show nested quote +
On December 13 2010 11:21 MavercK wrote:
http://www.youtube.com/watch?v=V6OuJj64-kM
http://www.youtube.com/watch?v=TBvp7tlSo9E


Oh no

not that game

i thought you were putting in the pvp one

i thought you were going to gg after that initial attack, so i slacked off >.>


i didn't FPVOD that game however
it's still pretty entertaining from my PoV desperately trying to survive.

i might record it tonight however

Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
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