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[A] Starcraft 2 Brood War - Page 67

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 65 66 67 68 69 246 Next
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
December 15 2010 03:49 GMT
#1321
+ Show Spoiler +
On December 15 2010 12:18 MavercK wrote:
Show nested quote +
On December 15 2010 11:52 Retgery wrote:
Maverck will you be setting up a chat channel for this map in the next patch?


i will be yes

reaver is updated again

[image loading]


Wow nice, any chance to see it rendered and in action in sc2?
Silidons
Profile Blog Joined September 2010
United States2813 Posts
December 15 2010 04:05 GMT
#1322
On December 13 2010 16:49 3xiLe wrote:
Show nested quote +
On December 13 2010 11:21 MavercK wrote:



Oh no

not that game

i thought you were putting in the pvp one

i thought you were going to gg after that initial attack, so i slacked off >.>

lol hey man remember me? we met in BW a week or so ago, lol.

Haga.221 on bnet
"God fights on the side with the best artillery." - Napoleon Bonaparte
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-12-15 05:30:38
December 15 2010 04:59 GMT
#1323
[image loading]

texture updated by GnaReffotsirk
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
December 15 2010 05:29 GMT
#1324
It looks a bit big, but otherwise the colors are really nice. Great job.
Dante08
Profile Blog Joined February 2008
Singapore4139 Posts
December 15 2010 09:22 GMT
#1325
How the fuck did I not spot this thread earlier, so gonna download it when I get home.
Jetaap
Profile Blog Joined November 2010
France4814 Posts
December 15 2010 09:45 GMT
#1326
You don't have to download anything , just make a custom map on battle net (search for SC2BW) .

I've been playing a bit yesterday in hardcore mode , and I was able to hotkey 2 barracks at the same time .. It's weird because I tried to repeat the bug this morning by making a custom map against the computer but it was working fine.

Also I had some problems with mutas against corsairs , it's really hard to keep them unstacked. I tried to let them spread and then control them like magic box mutas in SC2 but it seems rather unpractical.

MavercK
Profile Joined March 2010
Australia2181 Posts
December 15 2010 11:58 GMT
#1327
this is pretty much final i think.

[image loading]

Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
NeVeR
Profile Blog Joined January 2009
1352 Posts
December 15 2010 13:13 GMT
#1328
If it is possible, you should make the mechanics function the same way they did in BW. That means no more than 12 units capable of being selected, no automine, no MBS, etc.
MavercK
Profile Joined March 2010
Australia2181 Posts
December 15 2010 13:17 GMT
#1329
On December 15 2010 22:13 NeVeR wrote:
If it is possible, you should make the mechanics function the same way they did in BW. That means no more than 12 units capable of being selected, no automine, no MBS, etc.


all these features can be activated by choosing Hardcore under "Mechanics" in the lobby

it is less than desirable with online play however. due to the nature of b.net 0.2
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
December 15 2010 14:24 GMT
#1330
On December 15 2010 20:58 MavercK wrote:
this is pretty much final i think.

[image loading]


Holy fuck that looks good!

Keep at it! Awesome project.
화이팅
Thoreezhea1
Profile Blog Joined July 2010
United States532 Posts
December 15 2010 17:39 GMT
#1331
is the dragoon gonna be tweaked to have the spinny thing and a capsule that opens up and shoots?
What the Fu- REAPERS?!
Archerofaiur
Profile Joined August 2008
United States4101 Posts
December 15 2010 19:18 GMT
#1332
That reaver is......incredible.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
jdsarge
Profile Joined October 2010
United States308 Posts
December 15 2010 19:23 GMT
#1333
Any word on when some more maps will ported with this? I'd love to play Andromeda or Katrina with this mod.
Retgery
Profile Joined August 2010
Canada1229 Posts
Last Edited: 2010-12-15 21:45:21
December 15 2010 20:42 GMT
#1334
You should ask these guy's if you can port some of his maps

http://www.teamliquid.net/forum/viewmessage.php?topic_id=122171

They have some golden oldies

Edit: Reaver looks amazing
Fall down 7 times, stand up 8.
Zombo Joe
Profile Joined May 2010
Canada850 Posts
December 15 2010 21:02 GMT
#1335
That Reaver is godly.
I am Terranfying.
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
December 16 2010 01:22 GMT
#1336
Reaver looks great! Nice work
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
NeVeR
Profile Blog Joined January 2009
1352 Posts
December 16 2010 02:43 GMT
#1337
On December 15 2010 22:17 MavercK wrote:
Show nested quote +
On December 15 2010 22:13 NeVeR wrote:
If it is possible, you should make the mechanics function the same way they did in BW. That means no more than 12 units capable of being selected, no automine, no MBS, etc.


all these features can be activated by choosing Hardcore under "Mechanics" in the lobby

it is less than desirable with online play however. due to the nature of b.net 0.2


Hey, thanks for replying, but can you elaborate? Why is it less than desirable with online play?
MavercK
Profile Joined March 2010
Australia2181 Posts
December 16 2010 02:55 GMT
#1338
On December 16 2010 11:43 NeVeR wrote:
Show nested quote +
On December 15 2010 22:17 MavercK wrote:
On December 15 2010 22:13 NeVeR wrote:
If it is possible, you should make the mechanics function the same way they did in BW. That means no more than 12 units capable of being selected, no automine, no MBS, etc.


all these features can be activated by choosing Hardcore under "Mechanics" in the lobby

it is less than desirable with online play however. due to the nature of b.net 0.2


Hey, thanks for replying, but can you elaborate? Why is it less than desirable with online play?


the limit for unit selection is trigger based. meaning it's run on the server after you select units.

basically it works like this. you select 30 units. the trigger runs. counts how many units you have selected. if it's more than 12 it will cut your selection back to 12.

the problem is the delay inbetween you selecting 30 units and the server running the trigger.
with the delay on battle.net it is quite easy to select any number of units and then very quickly give them an order. bypassing the restriction.
the only way to fix this will be if in a future patch blizzard implements a way to run triggers on the client instead of server (i doubt this will happen) or simply adds a field in the data editor to limit selection (i somewhat doubt this aswell)
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Tempest[OEC]
Profile Joined February 2010
United States417 Posts
December 16 2010 03:56 GMT
#1339
Reaver keeps getting better and better. Any new maps coming along? Id love Heartbreak Ridge or Andromeda! :D
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
December 16 2010 04:21 GMT
#1340
Damn, I'm eagerly waiting for those chat rooms so we can finally give this a real shot with always some people to play on. Polaris Rhapsody <3
Prev 1 65 66 67 68 69 246 Next
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