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[A] Starcraft 2 Brood War - Page 69

Forum Index > SC2 Maps & Custom Games
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Prev 1 67 68 69 70 71 246 Next
MavercK
Profile Joined March 2010
Australia2181 Posts
December 17 2010 22:19 GMT
#1361
On December 18 2010 04:13 RonnieRocket wrote:
This is sooo cool!! Thank you!

Bug Report
I clicked Infest Command Center while it was in the orange, the queen waited til it was in red, then the command center disappeared and the infested command center appeared half the screen away!

Edit
I see your footprint woes post now and so I guess this doesn't surprise you.


thats quite odd. have the replay?
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Thoreezhea1
Profile Blog Joined July 2010
United States532 Posts
December 18 2010 21:08 GMT
#1362
Maverck, don't be afraid to claim copyright on the guys who stole your stuff. just Pm them on Tl or bnet 2.0 and say,"hey, if you don't take your map off bnet, give credit to me, or include me as a co creator, I can get you in the fire."

hell these guys stole your work, how can you just sit by and watch?
What the Fu- REAPERS?!
baskerville
Profile Blog Joined April 2010
541 Posts
December 18 2010 21:39 GMT
#1363
On December 17 2010 07:36 Polatrite wrote:
How about adding a Semi-Hardcore option that allows infinite unit selection but keeps all the rest of the hardcore mechanics in place? This would make for a consistent online experience that still retains plenty of BW flavor.


I fully support this, particularly in light of the lag issue. In trying to get the best of both sc (and my g.. are you close with your mod, I'd vote for that particular sc2 feature kept in. I feel the one group one A syndrome should be punished, don't you?.
Oh and who stole what?
http://www.teamliquid.net/mirror/smilies/random-big.gif
IamOBESE
Profile Blog Joined April 2010
United States134 Posts
December 19 2010 01:47 GMT
#1364
On December 19 2010 06:08 Thoreezhea wrote:
Maverck, don't be afraid to claim copyright on the guys who stole your stuff. just Pm them on Tl or bnet 2.0 and say,"hey, if you don't take your map off bnet, give credit to me, or include me as a co creator, I can get you in the fire."

hell these guys stole your work, how can you just sit by and watch?


I'm pretty sure Maverick said in an earlier post that they have permission
ilmman
Profile Joined September 2010
364 Posts
December 19 2010 02:39 GMT
#1365
omgosh maverickk i think i beat u in a 4v4 yestreday hahahaah
MavercK
Profile Joined March 2010
Australia2181 Posts
December 19 2010 03:28 GMT
#1366
On December 19 2010 11:39 ilmman wrote:
omgosh maverickk i think i beat u in a 4v4 yestreday hahahaah


nah i didn't play any 4v4s yesterday heh.
i dont wanna touch the ladder anymore after playing 4 ZvZs in a row.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
axwell
Profile Joined June 2010
62 Posts
December 19 2010 12:51 GMT
#1367
noticed some wierd things with infested command centers :

- when left off, it randomly changes to an orbital command or a planetary fortress when moving into certain directions.
- when left off, the infested ground texture follows it strangely
MavercK
Profile Joined March 2010
Australia2181 Posts
December 19 2010 12:58 GMT
#1368
On December 19 2010 21:51 axwell wrote:
noticed some wierd things with infested command centers :

- when left off, it randomly changes to an orbital command or a planetary fortress when moving into certain directions.
- when left off, the infested ground texture follows it strangely


yea im aware of both of these
normal command centers do it aswell. it's basically when moving directly south or south south east. infested ground texture is also something i dont know how to disable.

i dont have a solution to either problem unfortunately. but luckily they are purely cosmetic
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Thoreezhea1
Profile Blog Joined July 2010
United States532 Posts
December 19 2010 22:03 GMT
#1369
GnaReffotsirk should definitely be working on the textures for the other project revolution units.

If he could do something that amazing with a PROTOSS unit, with the funky super ergonomic curves, then I would like to see what he could do with some terran and zerg stuff.
What the Fu- REAPERS?!
Sergeras
Profile Joined May 2010
Bulgaria185 Posts
December 19 2010 23:20 GMT
#1370
Mad props to you MavercK.I just remembered the magic that is BW and the fail that is SC2.
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
December 20 2010 00:12 GMT
#1371
On December 20 2010 08:20 Sergeras wrote:
Mad props to you MavercK.I just remembered the magic that is BW and the fail that is SC2.


Couldnt said it better.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
December 20 2010 00:19 GMT
#1372
We played a few games of this at a lan party last night and everybody loved it!

It felt really nice to have 10k unspent minerals from 2 bases again.
Bowdy
Profile Joined April 2010
United States232 Posts
December 20 2010 00:50 GMT
#1373
Hey just in case you're interested: http://www.sc2mapster.com/announcements/dark-swarm-assets/

nothing wrong with current one just saw this and thought of you. <3 this game btw :D
bowdy.smiteam.net
Thoreezhea1
Profile Blog Joined July 2010
United States532 Posts
December 20 2010 04:05 GMT
#1374
the current one looks very weird. the little balls of light that make elliptical orbits in it are just plain distracting.

can't wait to see someone like Husky or Day[9] do something on this.
What the Fu- REAPERS?!
k10forgotten
Profile Joined September 2010
Brazil260 Posts
December 20 2010 18:16 GMT
#1375
On December 17 2010 22:47 MavercK wrote:
[image loading]
[image loading]

texture again by GnaReffotsirk.
im torn on this one


Could you make those lateral ellipses taller, like this:

[image loading]

?
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-12-20 18:34:17
December 20 2010 18:33 GMT
#1376
thats beyond my ability.
increasing the poly count of the model took it's toll in the geometry becoming really really odd and i can't fix it. nor can i work out a way to increase the poly count and not have this happen. Gna seems to be doing some model work however. hes made an sc1 carrier. hes pretty keep. maybe he can im not sure

his carrier
+ Show Spoiler +

[image loading]

[image loading]
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
December 20 2010 20:41 GMT
#1377
Oh btw dt's run thru mines
mtflannery89
Profile Joined December 2010
United States1 Post
December 20 2010 21:00 GMT
#1378
How do I play this on NA?
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-12-21 03:33:32
December 21 2010 03:33 GMT
#1379
On December 21 2010 06:00 mtflannery89 wrote:
How do I play this on NA?


create custom game > search for "SC2BW"

On December 21 2010 05:41 BrTarolg wrote:
Oh btw dt's run thru mines


known bug. no fix yet.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
December 21 2010 04:14 GMT
#1380
On December 21 2010 12:33 MavercK wrote:
Show nested quote +
On December 21 2010 06:00 mtflannery89 wrote:
How do I play this on NA?


create custom game > search for "SC2BW"

Show nested quote +
On December 21 2010 05:41 BrTarolg wrote:
Oh btw dt's run thru mines


known bug. no fix yet.


Can you not just change the target flags of the spider mine so it attacks cloaked units?
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