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On December 18 2010 04:13 RonnieRocket wrote: This is sooo cool!! Thank you!
Bug Report I clicked Infest Command Center while it was in the orange, the queen waited til it was in red, then the command center disappeared and the infested command center appeared half the screen away!
Edit I see your footprint woes post now and so I guess this doesn't surprise you.
thats quite odd. have the replay?
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Maverck, don't be afraid to claim copyright on the guys who stole your stuff. just Pm them on Tl or bnet 2.0 and say,"hey, if you don't take your map off bnet, give credit to me, or include me as a co creator, I can get you in the fire."
hell these guys stole your work, how can you just sit by and watch?
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On December 17 2010 07:36 Polatrite wrote: How about adding a Semi-Hardcore option that allows infinite unit selection but keeps all the rest of the hardcore mechanics in place? This would make for a consistent online experience that still retains plenty of BW flavor.
I fully support this, particularly in light of the lag issue. In trying to get the best of both sc (and my g.. are you close with your mod, I'd vote for that particular sc2 feature kept in. I feel the one group one A syndrome should be punished, don't you?. Oh and who stole what?
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On December 19 2010 06:08 Thoreezhea wrote: Maverck, don't be afraid to claim copyright on the guys who stole your stuff. just Pm them on Tl or bnet 2.0 and say,"hey, if you don't take your map off bnet, give credit to me, or include me as a co creator, I can get you in the fire."
hell these guys stole your work, how can you just sit by and watch?
I'm pretty sure Maverick said in an earlier post that they have permission
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omgosh maverickk i think i beat u in a 4v4 yestreday hahahaah
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On December 19 2010 11:39 ilmman wrote: omgosh maverickk i think i beat u in a 4v4 yestreday hahahaah
nah i didn't play any 4v4s yesterday heh. i dont wanna touch the ladder anymore after playing 4 ZvZs in a row.
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noticed some wierd things with infested command centers :
- when left off, it randomly changes to an orbital command or a planetary fortress when moving into certain directions. - when left off, the infested ground texture follows it strangely
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On December 19 2010 21:51 axwell wrote: noticed some wierd things with infested command centers :
- when left off, it randomly changes to an orbital command or a planetary fortress when moving into certain directions. - when left off, the infested ground texture follows it strangely
yea im aware of both of these normal command centers do it aswell. it's basically when moving directly south or south south east. infested ground texture is also something i dont know how to disable.
i dont have a solution to either problem unfortunately. but luckily they are purely cosmetic
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GnaReffotsirk should definitely be working on the textures for the other project revolution units.
If he could do something that amazing with a PROTOSS unit, with the funky super ergonomic curves, then I would like to see what he could do with some terran and zerg stuff.
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Mad props to you MavercK.I just remembered the magic that is BW and the fail that is SC2.
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On December 20 2010 08:20 Sergeras wrote: Mad props to you MavercK.I just remembered the magic that is BW and the fail that is SC2.
Couldnt said it better.
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We played a few games of this at a lan party last night and everybody loved it!
It felt really nice to have 10k unspent minerals from 2 bases again.
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the current one looks very weird. the little balls of light that make elliptical orbits in it are just plain distracting.
can't wait to see someone like Husky or Day[9] do something on this.
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On December 17 2010 22:47 MavercK wrote:![[image loading]](http://imgur.com/kb2Lm.jpg) ![[image loading]](http://imgur.com/5SpO7.jpg) texture again by GnaReffotsirk. im torn on this one
Could you make those lateral ellipses taller, like this:
![[image loading]](http://images.wikia.com/starcraft/images/2/26/Arbiter_SC1_Art1.jpg)
?
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thats beyond my ability. increasing the poly count of the model took it's toll in the geometry becoming really really odd and i can't fix it. nor can i work out a way to increase the poly count and not have this happen. Gna seems to be doing some model work however. hes made an sc1 carrier. hes pretty keep. maybe he can im not sure 
his carrier + Show Spoiler +
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Oh btw dt's run thru mines
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How do I play this on NA?
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On December 21 2010 06:00 mtflannery89 wrote: How do I play this on NA?
create custom game > search for "SC2BW"
On December 21 2010 05:41 BrTarolg wrote:Oh btw dt's run thru mines 
known bug. no fix yet.
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On December 21 2010 12:33 MavercK wrote:create custom game > search for "SC2BW" known bug. no fix yet.
Can you not just change the target flags of the spider mine so it attacks cloaked units?
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