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[A] Starcraft 2 Brood War - Page 60

Forum Index > SC2 Maps & Custom Games
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Jetaap
Profile Blog Joined November 2010
France4814 Posts
Last Edited: 2010-11-28 15:15:45
November 28 2010 15:15 GMT
#1181
What is the name of the new version ? I only have broodwar green valley when i wan't to create a game
(i'm on eu)
Ohdamn
Profile Joined June 2010
Germany765 Posts
November 28 2010 15:48 GMT
#1182
search for SC2BW
"If you can chill....chill!"
Jetaap
Profile Blog Joined November 2010
France4814 Posts
November 28 2010 18:59 GMT
#1183
Thanks I found it ,it's awsome .
Retgery
Profile Joined August 2010
Canada1229 Posts
November 28 2010 20:43 GMT
#1184
I just saw that a Husky video that was mentioned earlier, don't watch it you won't be pleased
Fall down 7 times, stand up 8.
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
November 28 2010 21:19 GMT
#1185
??
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
Jetaap
Profile Blog Joined November 2010
France4814 Posts
November 28 2010 21:50 GMT
#1186
I tried some games on the hardcore mod . In zerg it was working fine , but for a second game i was terran vs toss and it was bugged. I had no automine , but i could select multiple buildings and more than 12 units . My opponent though couldn't . But he was c+ iccup and i never played bw so i lost anyway : p.

Anyone had this bug before?
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
November 28 2010 21:58 GMT
#1187
I have a question: do you think for the casual mode you could use or allow sc2 hotkeys for stuff that was changed to be more efficient?
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
danielrh
Profile Joined November 2010
34 Posts
November 28 2010 22:37 GMT
#1188
I love the new units!!!!!!!! fantastic job, Maverck.

Simple question: could you fix the reaver's red cloaking bug like you did for the other units (corsair, valkyrie) by, presumably, removing the specular map?
MavercK
Profile Joined March 2010
Australia2181 Posts
November 29 2010 05:09 GMT
#1189
@danielrh yes. i forgot to do that.

@Whiplash you can change your hotkeys in the options menu to sc2/sc1

@jetaap sounds odd. i'll look into it.

Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
November 29 2010 05:53 GMT
#1190
Hey MavercK, do you know if you would be able to combine the Zerg worker rally point and normal rally point into one, like the original?
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
MavercK
Profile Joined March 2010
Australia2181 Posts
November 29 2010 05:58 GMT
#1191
On November 29 2010 14:53 Superiorwolf wrote:
Hey MavercK, do you know if you would be able to combine the Zerg worker rally point and normal rally point into one, like the original?


that would be something i'd have to change for both Standard AND Hardcore. i might know a work around but for now you can just use the worker rally hotkey or the button on the command card to re-rally if you accidently stuff it up (i think if you rally to the hatchery it clears the rally?)
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
kusu
Profile Joined April 2010
Sweden440 Posts
November 29 2010 15:54 GMT
#1192
I just saw that danielrh just made a remake of your map. Are you okay with that? It feels like he's steelin' some cred. ;> maybe it's just me.

sorry if I'm wrong lul:>
Expa bör man annars dör man! A game withouth me, is a game not worth winning!
MavercK
Profile Joined March 2010
Australia2181 Posts
November 29 2010 16:21 GMT
#1193
he has my permission
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
lastreason
Profile Joined May 2010
Romania250 Posts
November 29 2010 17:08 GMT
#1194
omg goons look so nice , reaver not to nice but work needs to be done

p.s i think if someonw would make all the units of bw and some maps, everybody would play it
MavercK
Profile Joined March 2010
Australia2181 Posts
November 29 2010 23:28 GMT
#1195
On November 30 2010 02:08 lastreason wrote:
omg goons look so nice , reaver not to nice but work needs to be done

p.s i think if someonw would make all the units of bw and some maps, everybody would play it


im assuming you just mean the unit models. because otherwise you described exactly what my mod is.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
November 30 2010 01:41 GMT
#1196
whoever "Ballista" is. please take my BGH down. i can publish to US. all maps area already there. there is no need for you to publish it yourself.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
November 30 2010 05:08 GMT
#1197
played it for the first time today. reavers are so hilariously strong, plus they can shoot across cliffs and such, as long as its within their attacking range. The scarab will travel huge distances around the map to find a path.

their splash damage and/or rate of fire needs to be nerfed to accomodate for a functional scarab AI because theyre just so strong atm.
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
MavercK
Profile Joined March 2010
Australia2181 Posts
November 30 2010 05:34 GMT
#1198
On November 30 2010 14:08 SoMuchBetter wrote:
played it for the first time today. reavers are so hilariously strong, plus they can shoot across cliffs and such, as long as its within their attacking range. The scarab will travel huge distances around the map to find a path.

their splash damage and/or rate of fire needs to be nerfed to accomodate for a functional scarab AI because theyre just so strong atm.


im going to change it for next version.
it'll work alot more like Brood War in most ways.
but in some ways it will be worse. the Scarab will act like it's a flying unit. it will have no idea how to path around cliffs/ridges/obstacles at all. it will simply press forward. forever.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
danielrh
Profile Joined November 2010
34 Posts
November 30 2010 07:06 GMT
#1199
Maverick: I found a way to make the scarabs path properly. You can either cut and paste it from my SC1vs.SC2Mod (you can have 1 map open and copy and paste fields between them) or you I can try to remember exactly what I did to fix the pathing...
First in the Reaver|Weapons|Weapon category, there is the "pathing ammo unit" I selected my "Weapon -Scarab" unit which started out as a copy of the baneling with a modified mesh, damage and a behavior that caused it to be selfkilled after a timeout.

What that did was make it compute the max range using the pathfinding algorithm I believe. There might have been another thing I had to change as well...

Let me know if that helps or you want me to dig for more details.
Acritter
Profile Joined August 2010
Syria7637 Posts
November 30 2010 08:20 GMT
#1200
Really, really impressive. I first saw this in some of its earlier stages and I applauded your efforts, never thinking it would get much of anywhere. Your dedication has done a huge amount for this map, and I am hugely impressed. I'll probably stick to playing BW in BW and SC2 in SC2, but I really respect your work to create this for the people who want it. Who knows, I might just bring it up to 1v1 a friend or two in.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
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