[A] Starcraft 2 Brood War - Page 56
Forum Index > SC2 Maps & Custom Games |
lololol
5198 Posts
| ||
MavercK
Australia2181 Posts
i figured the liquipedia listed them as 2 food as in costs 2 more food. whatever. it'll be accurate next version | ||
Tethyrian
33 Posts
On August 19 2010 02:11 awu25 wrote: i'm sure tons of people already made maps like this but if you're going to make everything like BW, why even play SC2 Who cares why? If he wants to make a map so he can play BroodWar in the Starcraft2 engine, let him, you aren't forced to play it. Jesus. | ||
virusak
Czech Republic344 Posts
On November 17 2010 20:55 Tethyrian wrote: Who cares why? If he wants to make a map so he can play BroodWar in the Starcraft2 engine, let him, you aren't forced to play it. Jesus. maybe because on some cards on W7 BW doesnt work and freezes???? because people want it? if you are not interested why bother and post - just leave and don't care awu25 | ||
Tomken
Norway1144 Posts
| ||
Sajiki
Germany522 Posts
besides, this map is awesome ![]() my biggest struggle with broodwar was the mechanics. i was looking forward to sc2 fixing the 12units-in-1-group thing etc. great job! | ||
Retgery
Canada1229 Posts
| ||
Ohdamn
Germany765 Posts
polaris is bugged again ![]() | ||
MavercK
Australia2181 Posts
On November 18 2010 06:47 Ohdamn wrote: new version is up on EU polaris is bugged again ![]() >_< http://www.sc2mapster.com/maps/brood-war-1-5/files/41-polaris-rhaspody-localization-fix/ try this one. did it differently from normal. may/may not work. | ||
bugball
Spain8 Posts
| ||
MavercK
Australia2181 Posts
On November 18 2010 12:29 bugball wrote: any pro, ok maybe there are not pros, but good players over here? i want to see replays of this so badly, please please any replay up¿? something i'm trying to work on. | ||
MavercK
Australia2181 Posts
On November 18 2010 07:07 MavercK wrote: >_< http://www.sc2mapster.com/maps/brood-war-1-5/files/41-polaris-rhaspody-localization-fix/ try this one. did it differently from normal. may/may not work. i re-uploaded this Ohdamn i localized it incorrectly. the one thats there now should 100% work. | ||
kusu
Sweden440 Posts
ofc we should use the hardcore style. What do ya think? | ||
MavercK
Australia2181 Posts
i know someone whose gonna do some games of it on weekends on a stream as sort of like a "fun-day off" kind of event. but a tournament would be better. | ||
Ohdamn
Germany765 Posts
On November 18 2010 12:49 MavercK wrote: i re-uploaded this Ohdamn i localized it incorrectly. the one thats there now should 100% work. yep it worked now ![]() so what i actually don't like is that the AI now....and yes i know AI wasn't working before but at least it made units so you can test shit but with the hardcore mode their workers don't automine and therefor they don't build anything also when you're doing all this control stuff now, one thing i noticed is being able to build with multiple workers selected..that might be something you'd want to fix too the delay with the unit/building selection is pretty big indeed..i'd normally say that's not THAT bad but the thing is you can basically "cheat" by clicking very fast after selecting the units =/ but i still like it..it just feels way more like bw ![]() also i loooove the automine change <3 | ||
MavercK
Australia2181 Posts
but when your blitzing on 4 bases trying to macro and move units i actually think it will be more difficult to work against it like that. but theres no real solution anyway. unless blizzard allow some types of triggers like this to be run on the client. | ||
seph`
Austria329 Posts
i tried it out yesterday, when i was playing some custom games. | ||
MavercK
Australia2181 Posts
might start off as a SEA event but i do want to include NA aswell. EU is kind of out of reach for me unfortunately. but as this map gets more and more publicity im sure something in EU will pop up. | ||
Retgery
Canada1229 Posts
Then you should post them on youtube | ||
Archas
United States6531 Posts
- Carriers and Reavers shouldn't be able to queue Interceptors / Scarabs; this might be better in Hardcore mode, but it's your call. - It seems to me (keyword, "seems") that Siege Tanks in Siege mode do a biiiit too much damage to Zealots. As I recall, Zealots are one of the best counters to Siege Tanks, due to their speed, melee range, and armor type. I'm probably wrong on this, but could someone verify how many shots from a tank it takes to kill a Zealot in BW, assuming 3/3 upgrades for both sides? I was fooling around against an AI Terran, and it looked like my Zealots were getting 2-shotted. Am I completely wrong here, or is this another problem with shield damage? - Lastly, here's the weird one. The tooltip for the Colossus Reactor upgrade at the Physics lab only mentions that Battlecruisers will get 12 more energy when spawning, and says nothing about increased max energy. BUT, I found a bug that happens when you click the button to start research, and click it again really fast, you'll start the upgrade twice. I haven't managed to recreate it, but it's something to look out for. I posted this one when I did my original observations, and have now managed to consistently recreate the bug. If you queue up both upgrades at once at the Physics Lab, the second upgrade to be queued can be selected multiple times, which drains resources for no gain. It doesn't matter which upgrade is queued first, the second one will always be bugged in this manner. I'll give you a visual of what I mean: I construct my Physics Lab, and select the Yamato Cannon for upgrade, then the Colossus Reactor. The Yamato Cannon will research normally, and when I click the Colossus Reactor, the icon will appear in the research queue... but the icon on the command card will also remain. If I were to click the original, command card icon, the Colossus Reactor will be added to the queue again, and will cost the same amount of resources as the first Reactor upgrade I queued. If one were to queue one of the two upgrades for research, wait for it to finish, and THEN start researching the other, no bug will occur. I just think this is annoying. That's what I noticed from casual observation. Again, marvelous work, MavercK! | ||
| ||