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[A] Starcraft 2 Brood War - Page 56

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 54 55 56 57 58 246 Next
lololol
Profile Joined February 2006
5198 Posts
November 17 2010 07:03 GMT
#1101
Guardians and Devourers are 2 food, not 4.
I'll call Nada.
MavercK
Profile Joined March 2010
Australia2181 Posts
November 17 2010 07:43 GMT
#1102
guess i'll actually load up sc1 and check that haha.
i figured the liquipedia listed them as 2 food as in costs 2 more food. whatever. it'll be accurate next version
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Tethyrian
Profile Joined August 2010
33 Posts
November 17 2010 11:55 GMT
#1103
On August 19 2010 02:11 awu25 wrote:
i'm sure tons of people already made maps like this
but if you're going to make everything like BW, why even play SC2

Who cares why?

If he wants to make a map so he can play BroodWar in the Starcraft2 engine, let him, you aren't forced to play it. Jesus.
Hello, Blizzard? This is Paper, Scissors is over powered. Rock is fine though.
virusak
Profile Joined December 2009
Czech Republic344 Posts
Last Edited: 2010-11-17 13:59:05
November 17 2010 13:58 GMT
#1104
On November 17 2010 20:55 Tethyrian wrote:
Show nested quote +
On August 19 2010 02:11 awu25 wrote:
i'm sure tons of people already made maps like this
but if you're going to make everything like BW, why even play SC2

Who cares why?

If he wants to make a map so he can play BroodWar in the Starcraft2 engine, let him, you aren't forced to play it. Jesus.

maybe because on some cards on W7 BW doesnt work and freezes???? because people want it? if you are not interested why bother and post - just leave and don't care awu25
Tomken
Profile Joined January 2010
Norway1144 Posts
November 17 2010 14:55 GMT
#1105
So goooooooooood
MBCGame HERO FIGHTING!!!~
Sajiki
Profile Joined September 2010
Germany522 Posts
Last Edited: 2010-11-17 18:22:54
November 17 2010 18:21 GMT
#1106
you just responded to a post that was written 4 months ago. congratulations.

besides, this map is awesome
my biggest struggle with broodwar was the mechanics. i was looking forward to sc2 fixing the 12units-in-1-group thing etc. great job!
건설로봇 준비완료
Retgery
Profile Joined August 2010
Canada1229 Posts
November 17 2010 21:14 GMT
#1107
We all need to come up with a plan to get some publiscity for this map
Fall down 7 times, stand up 8.
Ohdamn
Profile Joined June 2010
Germany765 Posts
November 17 2010 21:47 GMT
#1108
new version is up on EU

polaris is bugged again
"If you can chill....chill!"
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-11-18 03:45:18
November 17 2010 22:07 GMT
#1109
On November 18 2010 06:47 Ohdamn wrote:
new version is up on EU

polaris is bugged again


>_<
http://www.sc2mapster.com/maps/brood-war-1-5/files/41-polaris-rhaspody-localization-fix/

try this one. did it differently from normal. may/may not work.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
bugball
Profile Joined February 2010
Spain8 Posts
November 18 2010 03:29 GMT
#1110
any pro, ok maybe there are not pros, but good players over here? i want to see replays of this so badly, please please any replay up¿?
peee pee poo poo
MavercK
Profile Joined March 2010
Australia2181 Posts
November 18 2010 03:32 GMT
#1111
On November 18 2010 12:29 bugball wrote:
any pro, ok maybe there are not pros, but good players over here? i want to see replays of this so badly, please please any replay up¿?


something i'm trying to work on.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
November 18 2010 03:49 GMT
#1112
On November 18 2010 07:07 MavercK wrote:
Show nested quote +
On November 18 2010 06:47 Ohdamn wrote:
new version is up on EU

polaris is bugged again


>_<
http://www.sc2mapster.com/maps/brood-war-1-5/files/41-polaris-rhaspody-localization-fix/

try this one. did it differently from normal. may/may not work.


i re-uploaded this Ohdamn i localized it incorrectly. the one thats there now should 100% work.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
kusu
Profile Joined April 2010
Sweden440 Posts
November 18 2010 07:24 GMT
#1113
We should arrange a tournament! It would be super-awesome to watch ! With a nice streamer it could work. Probably a lot of old bwfolks that would wanna try it out.
ofc we should use the hardcore style.

What do ya think?
Expa bör man annars dör man! A game withouth me, is a game not worth winning!
MavercK
Profile Joined March 2010
Australia2181 Posts
November 18 2010 08:25 GMT
#1114
pretty much something i wanna do.
i know someone whose gonna do some games of it on weekends on a stream as sort of like a "fun-day off" kind of event. but a tournament would be better.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Ohdamn
Profile Joined June 2010
Germany765 Posts
November 18 2010 10:56 GMT
#1115
On November 18 2010 12:49 MavercK wrote:
Show nested quote +
On November 18 2010 07:07 MavercK wrote:
On November 18 2010 06:47 Ohdamn wrote:
new version is up on EU

polaris is bugged again


>_<
http://www.sc2mapster.com/maps/brood-war-1-5/files/41-polaris-rhaspody-localization-fix/

try this one. did it differently from normal. may/may not work.


i re-uploaded this Ohdamn i localized it incorrectly. the one thats there now should 100% work.


yep it worked now


so what i actually don't like is that the AI now....and yes i know AI wasn't working before but at least it made units so you can test shit but with the hardcore mode their workers don't automine and therefor they don't build anything

also when you're doing all this control stuff now, one thing i noticed is being able to build with multiple workers selected..that might be something you'd want to fix too

the delay with the unit/building selection is pretty big indeed..i'd normally say that's not THAT bad but the thing is you can basically "cheat" by clicking very fast after selecting the units =/
but i still like it..it just feels way more like bw

also i loooove the automine change <3


"If you can chill....chill!"
MavercK
Profile Joined March 2010
Australia2181 Posts
November 18 2010 11:33 GMT
#1116
yea well my thoughts on the delay is it CAN be done.
but when your blitzing on 4 bases trying to macro and move units i actually think it will be more difficult to work against it like that.

but theres no real solution anyway. unless blizzard allow some types of triggers like this to be run on the client.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
seph`
Profile Blog Joined August 2010
Austria329 Posts
November 18 2010 11:41 GMT
#1117
great work!
i tried it out yesterday, when i was playing some custom games.
MavercK
Profile Joined March 2010
Australia2181 Posts
November 18 2010 12:32 GMT
#1118
might be announcing some sort of weekly event using my map soon.
might start off as a SEA event but i do want to include NA aswell. EU is kind of out of reach for me unfortunately. but as this map gets more and more publicity im sure something in EU will pop up.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Retgery
Profile Joined August 2010
Canada1229 Posts
November 18 2010 13:46 GMT
#1119
I'm all for the tourey idea, I'll be the first round cannon foder player, as long as we get to spectate every game, I think this is a great idea.

Then you should post them on youtube
Fall down 7 times, stand up 8.
Archas
Profile Blog Joined July 2010
United States6531 Posts
November 20 2010 18:11 GMT
#1120
I'm impressed with the Hardcore mode so far, MavercK. I suck balls at it, but it's fun. =) By the by, there's a few things I wanted to mention while I'm here.

- Carriers and Reavers shouldn't be able to queue Interceptors / Scarabs; this might be better in Hardcore mode, but it's your call.

- It seems to me (keyword, "seems") that Siege Tanks in Siege mode do a biiiit too much damage to Zealots. As I recall, Zealots are one of the best counters to Siege Tanks, due to their speed, melee range, and armor type. I'm probably wrong on this, but could someone verify how many shots from a tank it takes to kill a Zealot in BW, assuming 3/3 upgrades for both sides? I was fooling around against an AI Terran, and it looked like my Zealots were getting 2-shotted. Am I completely wrong here, or is this another problem with shield damage?

-
Lastly, here's the weird one. The tooltip for the Colossus Reactor upgrade at the Physics lab only mentions that Battlecruisers will get 12 more energy when spawning, and says nothing about increased max energy. BUT, I found a bug that happens when you click the button to start research, and click it again really fast, you'll start the upgrade twice. I haven't managed to recreate it, but it's something to look out for.

I posted this one when I did my original observations, and have now managed to consistently recreate the bug. If you queue up both upgrades at once at the Physics Lab, the second upgrade to be queued can be selected multiple times, which drains resources for no gain. It doesn't matter which upgrade is queued first, the second one will always be bugged in this manner.

I'll give you a visual of what I mean: I construct my Physics Lab, and select the Yamato Cannon for upgrade, then the Colossus Reactor. The Yamato Cannon will research normally, and when I click the Colossus Reactor, the icon will appear in the research queue... but the icon on the command card will also remain. If I were to click the original, command card icon, the Colossus Reactor will be added to the queue again, and will cost the same amount of resources as the first Reactor upgrade I queued.

If one were to queue one of the two upgrades for research, wait for it to finish, and THEN start researching the other, no bug will occur. I just think this is annoying.

That's what I noticed from casual observation. Again, marvelous work, MavercK!
The room is ripe with the stench of bitches!
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