• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:38
CET 02:38
KST 10:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win0Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)25
StarCraft 2
General
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win StarCraft 2 not at the Esports World Cup 2026 herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey! Oliveira Would Have Returned If EWC Continued
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Which foreign pros are considered the best? [ASL21] Potential Map Candidates Gypsy to Korea Fantasy's Q&A video
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Lost love spell caster in Spain +27 74 116 2667
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
YouTube Thread US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1689 users

[A] Starcraft 2 Brood War - Page 136

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 134 135 136 137 138 246 Next
serojja
Profile Joined March 2011
Ukraine90 Posts
Last Edited: 2011-05-17 08:42:13
May 17 2011 08:38 GMT
#2701
On May 17 2011 17:13 MavercK wrote:
Show nested quote +
On May 17 2011 17:07 7erojananda wrote:
Hi! This is so cool, thank you!
The only thing I would like to ask is: are all these units used in this mode that are missing in SC2 such as dragoons, guardians, corsairs, arbiters etc. already designed and present in SC2 database? I mean if these units are already designed can we suggest that they will be added to the "final cut" of SC2?
Because I really think that in the end we will have BroodWar + a lot of new units * new mechanics and Blizzard just started WoL from the majority of new units and only later they will add "known" units to the game to complete it.


no
blizzard said all sc1 units would be in the editor but they are not.
the only ones are the WoL units and lurkers/scourge


Then when did you get all these units shown in the screenshot in the original post of this thread and then used in the mode? Did you design them by yourself? Just can`t image how much work should be put in that task...

P.S. Sorry if this question was already asked previously - just couldn`t find this exact information.
MavercK
Profile Joined March 2010
Australia2181 Posts
May 17 2011 09:44 GMT
#2702
On May 17 2011 17:38 7erojananda wrote:
Show nested quote +
On May 17 2011 17:13 MavercK wrote:
On May 17 2011 17:07 7erojananda wrote:
Hi! This is so cool, thank you!
The only thing I would like to ask is: are all these units used in this mode that are missing in SC2 such as dragoons, guardians, corsairs, arbiters etc. already designed and present in SC2 database? I mean if these units are already designed can we suggest that they will be added to the "final cut" of SC2?
Because I really think that in the end we will have BroodWar + a lot of new units * new mechanics and Blizzard just started WoL from the majority of new units and only later they will add "known" units to the game to complete it.


no
blizzard said all sc1 units would be in the editor but they are not.
the only ones are the WoL units and lurkers/scourge


Then when did you get all these units shown in the screenshot in the original post of this thread and then used in the mode? Did you design them by yourself? Just can`t image how much work should be put in that task...

P.S. Sorry if this question was already asked previously - just couldn`t find this exact information.


some of them are just models for WoL campaign
others are ported from the warcraft 3 mod Project Revolution (and touched up, higher poly count, nicer textures)
the rest are custom models created by Gna
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
zul
Profile Blog Joined February 2010
Germany5427 Posts
May 17 2011 10:17 GMT
#2703
A friend of mine and myself talked about if someone would make a BW-mod of sc2, because we both would like to play the original Starcraft just with better craphics and larger groups. Big thanks to all who helped making this. I will try out some maps as soon as I get home.
keep it deep! @zulison
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-05-17 12:38:58
May 17 2011 12:38 GMT
#2704
On May 17 2011 19:17 zul wrote:
A friend of mine and myself talked about if someone would make a BW-mod of sc2, because we both would like to play the original Starcraft just with better craphics and larger groups. Big thanks to all who helped making this. I will try out some maps as soon as I get home.


made me lol

Gna is sooooo the man for his work
send/show him your love, he definitely deserves it as much as M (who's dedication to his work should be "featured newsed" )

edit: brood war will live forever thanks to M
heligebob
Profile Joined April 2011
Sweden16 Posts
Last Edited: 2011-05-17 15:45:15
May 17 2011 15:44 GMT
#2705
On May 17 2011 16:07 Nazza wrote:
Bro have you seen this?

http://www.playxp.com/sc2/forum/view.php?article_id=2766172
http://www.teamliquid.net/forum/viewmessage.php?topic_id=223889

Any chance you could put this into the mod?



saw this too. have you thought about making your own sc2 version? like, start out slow with some highground advantage and the spreading from that thread, and make changes as you go?
MavercK
Profile Joined March 2010
Australia2181 Posts
May 17 2011 15:46 GMT
#2706
On May 18 2011 00:44 heligebob wrote:
Show nested quote +
On May 17 2011 16:07 Nazza wrote:
Bro have you seen this?

http://www.playxp.com/sc2/forum/view.php?article_id=2766172
http://www.teamliquid.net/forum/viewmessage.php?topic_id=223889

Any chance you could put this into the mod?



saw this too. have you thought about making your own sc2 version? like, start out slow with some highground advantage and the spreading from that thread, and make changes as you go?


i have no idea how they implemented the spreading or if it's even functional in a normal game
i can't find a download link or anything for the map.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Jetaap
Profile Blog Joined November 2010
France4814 Posts
May 17 2011 16:38 GMT
#2707
It looks as though the screenshots were taken from a unit tester, so I don't really know if the spreading was actually implemented in game.
From what I saw so far, the only way to have units spread more is to increase their collision radius (like in the no deathball mod), but it won't reproduce the mechanic of broodwar since you can't manually stack your units.
I thought this mechanics was a consequence of the pathing in bw , where you only have 8 movement direction possibles, and according to Maverck it's almost impossible to do in the editor.
However i might be wrong , maybe they've find a way to do it , it would be awesome for the mod because i think unit movement is the biggest problem so far, it doesn't feel the same than bw.
So now we need someone who reads koreans to ask on playXP :p .
heligebob
Profile Joined April 2011
Sweden16 Posts
Last Edited: 2011-05-17 18:53:34
May 17 2011 18:27 GMT
#2708
On May 18 2011 00:46 MavercK wrote:
Show nested quote +
On May 18 2011 00:44 heligebob wrote:
On May 17 2011 16:07 Nazza wrote:
Bro have you seen this?

http://www.playxp.com/sc2/forum/view.php?article_id=2766172
http://www.teamliquid.net/forum/viewmessage.php?topic_id=223889

Any chance you could put this into the mod?



saw this too. have you thought about making your own sc2 version? like, start out slow with some highground advantage and the spreading from that thread, and make changes as you go?


i have no idea how they implemented the spreading or if it's even functional in a normal game
i can't find a download link or anything for the map.


i saw you response on the previous page, there was supposed to be a "if you can make it work" in there. maybe we can find some korean/chinese person to help us ask questions about how they made it work?
Nazza
Profile Blog Joined August 2010
Australia1654 Posts
Last Edited: 2011-05-18 05:38:01
May 18 2011 05:37 GMT
#2709
PM the creator of this map:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=198840

I think he might have a few ideas.
No one ever remembers second place, eh? eh? GIVE ME COMMAND
VoS
Profile Joined September 2010
United States30 Posts
May 18 2011 06:38 GMT
#2710
On May 18 2011 14:37 Nazza wrote:
PM the creator of this map:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=198840

I think he might have a few ideas.


Wow! That is sick! Gonna dl as soon as I get home.

I have been playing as much sc2bw as I can. After playing 3 tvz's where I was permanently stuck on 2 base because of 25 mutas flying around I decided to switch to hardcore mode. But selecting all the settings every game is really annoying.

Maverck could you have a selection box that changes every setting to hardcore?
Also there is a bug with the brood war camera where the player can scroll with the mouse wheel and the camera backs up.
And when smart casting is disabled it does not disable for scv's. The player can still select multiple scv's and build multiple buildings with them.
Lastly, do you have an eta on the new patch and did you slow down the Goliath missiles? Those things fly way too fast. Thx mav!
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-05-18 09:05:16
May 18 2011 07:40 GMT
#2711
yea goliath missiles will be slowed down

dunno if theres a way to set all settings at once

i dont like the no deathballs mod, i've already done something similar to it at a minor capacity but. i hate it. it's extremely artificial. units can't get close to each other even if they wanted to and it breaks things like zealot bombs and makes it very difficult for many zerglings to surround a single unit etc
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
VoS
Profile Joined September 2010
United States30 Posts
May 18 2011 09:54 GMT
#2712
Yeah i played the mod. It wasn't what i thought it was. Way too extreme. Good call Mav.
chainheart
Profile Joined April 2011
United States24 Posts
May 18 2011 21:20 GMT
#2713
That no deathball mod just has increased radius for most of the units. To actually create the dynamic pathing that BW had would be a difficult task. Probably doable with triggers but that wouldn't allow it to be used as a mod.
VoS
Profile Joined September 2010
United States30 Posts
May 19 2011 01:55 GMT
#2714
Found major bug: Unable to cast defensive matrix.

Any new VODs on their way? I would send you some of my replays if I didn't suck so badly.
k10forgotten
Profile Joined September 2010
Brazil260 Posts
May 19 2011 03:03 GMT
#2715
On May 19 2011 06:20 chainheart wrote:
That no deathball mod just has increased radius for most of the units. To actually create the dynamic pathing that BW had would be a difficult task. Probably doable with triggers but that wouldn't allow it to be used as a mod.


Well, then is there a way to fix that every unit must consider any other as an obstacle? As if they were in hold position? I think that this would change the pathing to dynamic.
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
VoS
Profile Joined September 2010
United States30 Posts
May 19 2011 03:25 GMT
#2716
On May 19 2011 12:03 k10forgotten wrote:
Show nested quote +
On May 19 2011 06:20 chainheart wrote:
That no deathball mod just has increased radius for most of the units. To actually create the dynamic pathing that BW had would be a difficult task. Probably doable with triggers but that wouldn't allow it to be used as a mod.


Well, then is there a way to fix that every unit must consider any other as an obstacle? As if they were in hold position? I think that this would change the pathing to dynamic.


I'm pretty certain that Maverck has already implemented this. And I think it works pretty damn good.

Another tiny bug: No option to cancel research using shortcuts in the science facility.

I should probably make a list.
therockmanxx
Profile Joined July 2010
Peru1174 Posts
May 19 2011 04:03 GMT
#2717
You need a tournament and a caster xD
and probably a price pool !!
Tekken ProGamer
genstallik
Profile Joined December 2010
United States10 Posts
May 19 2011 10:15 GMT
#2718
Is it me, or do missile turrets fire to fast? their missiles are too fast too. Great mod though! =) Hope to see more things like an academy that looks like an academy, etc etc
"All warfare is based on deception" - Sun Tzu
MavercK
Profile Joined March 2010
Australia2181 Posts
May 19 2011 11:11 GMT
#2719
On May 19 2011 19:15 genstallik wrote:
Is it me, or do missile turrets fire to fast? their missiles are too fast too. Great mod though! =) Hope to see more things like an academy that looks like an academy, etc etc


might be right on how fast a missile moves but i think the attack speed is correct
irregardless it still fits the conversion ratio i used for all weapons attack speeds for relatively it's accurate

Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
genstallik
Profile Joined December 2010
United States10 Posts
May 20 2011 09:11 GMT
#2720
Oh well, I'm really enjoying the mod anyway. I've only been playing on Python 2, miss that map =p
"All warfare is based on deception" - Sun Tzu
Prev 1 134 135 136 137 138 246 Next
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #17.5
CranKy Ducklings120
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech183
RuFF_SC2 106
StarCraft: Brood War
Artosis 723
Shuttle 54
Dota 2
NeuroSwarm88
BeoMulf5
LuMiX1
League of Legends
C9.Mang0396
Counter-Strike
fl0m916
Fnx 910
taco 257
Foxcn188
Super Smash Bros
hungrybox389
AZ_Axe137
PPMD47
Other Games
summit1g12503
JimRising 238
Maynarde140
KnowMe47
Mew2King29
minikerr19
PiLiPiLi17
Temp015
Liquid`Ken6
Organizations
Other Games
gamesdonequick1158
BasetradeTV82
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 85
• Berry_CruncH54
• davetesta22
• HeavenSC 17
• Kozan
• sooper7s
• intothetv
• AfreecaTV YouTube
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• RayReign 26
• Eskiya23 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• Scarra1943
Upcoming Events
Replay Cast
7h 22m
RongYI Cup
9h 22m
Clem vs TriGGeR
Maru vs Creator
WardiTV Invitational
12h 22m
PiGosaur Cup
23h 22m
Replay Cast
1d 7h
RongYI Cup
1d 9h
herO vs Solar
WardiTV Invitational
1d 12h
The PondCast
2 days
HomeStory Cup
3 days
Korean StarCraft League
4 days
[ Show More ]
HomeStory Cup
4 days
Replay Cast
4 days
HomeStory Cup
5 days
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL 21 Non-Korean Championship
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.