• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:56
CEST 18:56
KST 01:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists12[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced10Weekly Cups (April 6-12): herO doubles, "Villains" prevail0MaNa leaves Team Liquid20
StarCraft 2
General
MaNa leaves Team Liquid Oliveira Would Have Returned If EWC Continued Team Liquid Map Contest #22 - The Finalists 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly) $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
[BSL22] RO32 Group Stage Pros React To: Tulbo in Ro.16 Group A mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/ Data needed
Tourneys
[ASL21] Ro16 Group B Korean KCM Race Survival 2026 Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group A
Strategy
What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1882 users

[A] Starcraft 2 Brood War - Page 136

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 134 135 136 137 138 246 Next
serojja
Profile Joined March 2011
Ukraine90 Posts
Last Edited: 2011-05-17 08:42:13
May 17 2011 08:38 GMT
#2701
On May 17 2011 17:13 MavercK wrote:
Show nested quote +
On May 17 2011 17:07 7erojananda wrote:
Hi! This is so cool, thank you!
The only thing I would like to ask is: are all these units used in this mode that are missing in SC2 such as dragoons, guardians, corsairs, arbiters etc. already designed and present in SC2 database? I mean if these units are already designed can we suggest that they will be added to the "final cut" of SC2?
Because I really think that in the end we will have BroodWar + a lot of new units * new mechanics and Blizzard just started WoL from the majority of new units and only later they will add "known" units to the game to complete it.


no
blizzard said all sc1 units would be in the editor but they are not.
the only ones are the WoL units and lurkers/scourge


Then when did you get all these units shown in the screenshot in the original post of this thread and then used in the mode? Did you design them by yourself? Just can`t image how much work should be put in that task...

P.S. Sorry if this question was already asked previously - just couldn`t find this exact information.
MavercK
Profile Joined March 2010
Australia2181 Posts
May 17 2011 09:44 GMT
#2702
On May 17 2011 17:38 7erojananda wrote:
Show nested quote +
On May 17 2011 17:13 MavercK wrote:
On May 17 2011 17:07 7erojananda wrote:
Hi! This is so cool, thank you!
The only thing I would like to ask is: are all these units used in this mode that are missing in SC2 such as dragoons, guardians, corsairs, arbiters etc. already designed and present in SC2 database? I mean if these units are already designed can we suggest that they will be added to the "final cut" of SC2?
Because I really think that in the end we will have BroodWar + a lot of new units * new mechanics and Blizzard just started WoL from the majority of new units and only later they will add "known" units to the game to complete it.


no
blizzard said all sc1 units would be in the editor but they are not.
the only ones are the WoL units and lurkers/scourge


Then when did you get all these units shown in the screenshot in the original post of this thread and then used in the mode? Did you design them by yourself? Just can`t image how much work should be put in that task...

P.S. Sorry if this question was already asked previously - just couldn`t find this exact information.


some of them are just models for WoL campaign
others are ported from the warcraft 3 mod Project Revolution (and touched up, higher poly count, nicer textures)
the rest are custom models created by Gna
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
zul
Profile Blog Joined February 2010
Germany5427 Posts
May 17 2011 10:17 GMT
#2703
A friend of mine and myself talked about if someone would make a BW-mod of sc2, because we both would like to play the original Starcraft just with better craphics and larger groups. Big thanks to all who helped making this. I will try out some maps as soon as I get home.
keep it deep! @zulison
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-05-17 12:38:58
May 17 2011 12:38 GMT
#2704
On May 17 2011 19:17 zul wrote:
A friend of mine and myself talked about if someone would make a BW-mod of sc2, because we both would like to play the original Starcraft just with better craphics and larger groups. Big thanks to all who helped making this. I will try out some maps as soon as I get home.


made me lol

Gna is sooooo the man for his work
send/show him your love, he definitely deserves it as much as M (who's dedication to his work should be "featured newsed" )

edit: brood war will live forever thanks to M
heligebob
Profile Joined April 2011
Sweden16 Posts
Last Edited: 2011-05-17 15:45:15
May 17 2011 15:44 GMT
#2705
On May 17 2011 16:07 Nazza wrote:
Bro have you seen this?

http://www.playxp.com/sc2/forum/view.php?article_id=2766172
http://www.teamliquid.net/forum/viewmessage.php?topic_id=223889

Any chance you could put this into the mod?



saw this too. have you thought about making your own sc2 version? like, start out slow with some highground advantage and the spreading from that thread, and make changes as you go?
MavercK
Profile Joined March 2010
Australia2181 Posts
May 17 2011 15:46 GMT
#2706
On May 18 2011 00:44 heligebob wrote:
Show nested quote +
On May 17 2011 16:07 Nazza wrote:
Bro have you seen this?

http://www.playxp.com/sc2/forum/view.php?article_id=2766172
http://www.teamliquid.net/forum/viewmessage.php?topic_id=223889

Any chance you could put this into the mod?



saw this too. have you thought about making your own sc2 version? like, start out slow with some highground advantage and the spreading from that thread, and make changes as you go?


i have no idea how they implemented the spreading or if it's even functional in a normal game
i can't find a download link or anything for the map.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Jetaap
Profile Blog Joined November 2010
France4814 Posts
May 17 2011 16:38 GMT
#2707
It looks as though the screenshots were taken from a unit tester, so I don't really know if the spreading was actually implemented in game.
From what I saw so far, the only way to have units spread more is to increase their collision radius (like in the no deathball mod), but it won't reproduce the mechanic of broodwar since you can't manually stack your units.
I thought this mechanics was a consequence of the pathing in bw , where you only have 8 movement direction possibles, and according to Maverck it's almost impossible to do in the editor.
However i might be wrong , maybe they've find a way to do it , it would be awesome for the mod because i think unit movement is the biggest problem so far, it doesn't feel the same than bw.
So now we need someone who reads koreans to ask on playXP :p .
heligebob
Profile Joined April 2011
Sweden16 Posts
Last Edited: 2011-05-17 18:53:34
May 17 2011 18:27 GMT
#2708
On May 18 2011 00:46 MavercK wrote:
Show nested quote +
On May 18 2011 00:44 heligebob wrote:
On May 17 2011 16:07 Nazza wrote:
Bro have you seen this?

http://www.playxp.com/sc2/forum/view.php?article_id=2766172
http://www.teamliquid.net/forum/viewmessage.php?topic_id=223889

Any chance you could put this into the mod?



saw this too. have you thought about making your own sc2 version? like, start out slow with some highground advantage and the spreading from that thread, and make changes as you go?


i have no idea how they implemented the spreading or if it's even functional in a normal game
i can't find a download link or anything for the map.


i saw you response on the previous page, there was supposed to be a "if you can make it work" in there. maybe we can find some korean/chinese person to help us ask questions about how they made it work?
Nazza
Profile Blog Joined August 2010
Australia1654 Posts
Last Edited: 2011-05-18 05:38:01
May 18 2011 05:37 GMT
#2709
PM the creator of this map:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=198840

I think he might have a few ideas.
No one ever remembers second place, eh? eh? GIVE ME COMMAND
VoS
Profile Joined September 2010
United States30 Posts
May 18 2011 06:38 GMT
#2710
On May 18 2011 14:37 Nazza wrote:
PM the creator of this map:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=198840

I think he might have a few ideas.


Wow! That is sick! Gonna dl as soon as I get home.

I have been playing as much sc2bw as I can. After playing 3 tvz's where I was permanently stuck on 2 base because of 25 mutas flying around I decided to switch to hardcore mode. But selecting all the settings every game is really annoying.

Maverck could you have a selection box that changes every setting to hardcore?
Also there is a bug with the brood war camera where the player can scroll with the mouse wheel and the camera backs up.
And when smart casting is disabled it does not disable for scv's. The player can still select multiple scv's and build multiple buildings with them.
Lastly, do you have an eta on the new patch and did you slow down the Goliath missiles? Those things fly way too fast. Thx mav!
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-05-18 09:05:16
May 18 2011 07:40 GMT
#2711
yea goliath missiles will be slowed down

dunno if theres a way to set all settings at once

i dont like the no deathballs mod, i've already done something similar to it at a minor capacity but. i hate it. it's extremely artificial. units can't get close to each other even if they wanted to and it breaks things like zealot bombs and makes it very difficult for many zerglings to surround a single unit etc
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
VoS
Profile Joined September 2010
United States30 Posts
May 18 2011 09:54 GMT
#2712
Yeah i played the mod. It wasn't what i thought it was. Way too extreme. Good call Mav.
chainheart
Profile Joined April 2011
United States24 Posts
May 18 2011 21:20 GMT
#2713
That no deathball mod just has increased radius for most of the units. To actually create the dynamic pathing that BW had would be a difficult task. Probably doable with triggers but that wouldn't allow it to be used as a mod.
VoS
Profile Joined September 2010
United States30 Posts
May 19 2011 01:55 GMT
#2714
Found major bug: Unable to cast defensive matrix.

Any new VODs on their way? I would send you some of my replays if I didn't suck so badly.
k10forgotten
Profile Joined September 2010
Brazil260 Posts
May 19 2011 03:03 GMT
#2715
On May 19 2011 06:20 chainheart wrote:
That no deathball mod just has increased radius for most of the units. To actually create the dynamic pathing that BW had would be a difficult task. Probably doable with triggers but that wouldn't allow it to be used as a mod.


Well, then is there a way to fix that every unit must consider any other as an obstacle? As if they were in hold position? I think that this would change the pathing to dynamic.
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
VoS
Profile Joined September 2010
United States30 Posts
May 19 2011 03:25 GMT
#2716
On May 19 2011 12:03 k10forgotten wrote:
Show nested quote +
On May 19 2011 06:20 chainheart wrote:
That no deathball mod just has increased radius for most of the units. To actually create the dynamic pathing that BW had would be a difficult task. Probably doable with triggers but that wouldn't allow it to be used as a mod.


Well, then is there a way to fix that every unit must consider any other as an obstacle? As if they were in hold position? I think that this would change the pathing to dynamic.


I'm pretty certain that Maverck has already implemented this. And I think it works pretty damn good.

Another tiny bug: No option to cancel research using shortcuts in the science facility.

I should probably make a list.
therockmanxx
Profile Joined July 2010
Peru1174 Posts
May 19 2011 04:03 GMT
#2717
You need a tournament and a caster xD
and probably a price pool !!
Tekken ProGamer
genstallik
Profile Joined December 2010
United States10 Posts
May 19 2011 10:15 GMT
#2718
Is it me, or do missile turrets fire to fast? their missiles are too fast too. Great mod though! =) Hope to see more things like an academy that looks like an academy, etc etc
"All warfare is based on deception" - Sun Tzu
MavercK
Profile Joined March 2010
Australia2181 Posts
May 19 2011 11:11 GMT
#2719
On May 19 2011 19:15 genstallik wrote:
Is it me, or do missile turrets fire to fast? their missiles are too fast too. Great mod though! =) Hope to see more things like an academy that looks like an academy, etc etc


might be right on how fast a missile moves but i think the attack speed is correct
irregardless it still fits the conversion ratio i used for all weapons attack speeds for relatively it's accurate

Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
genstallik
Profile Joined December 2010
United States10 Posts
May 20 2011 09:11 GMT
#2720
Oh well, I'm really enjoying the mod anyway. I've only been playing on Python 2, miss that map =p
"All warfare is based on deception" - Sun Tzu
Prev 1 134 135 136 137 138 246 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Map Contest Tou…
11:00
Group A
WardiTV1129
IndyStarCraft 272
TKL 235
3DClanTV 85
Rex79
EnkiAlexander 55
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 272
TKL 235
Hui .99
Rex 79
StarCraft: Brood War
Britney 29482
Calm 4004
Jaedong 2512
Bisu 1703
ggaemo 1143
Mini 1009
Horang2 853
Larva 479
Light 394
Soma 364
[ Show more ]
actioN 332
Rush 186
Soulkey 184
firebathero 168
Dewaltoss 77
hero 51
Backho 49
Aegong 40
Hm[arnc] 36
sorry 26
Terrorterran 22
Rock 15
Sexy 15
yabsab 14
GoRush 14
SilentControl 13
Dota 2
Gorgc4651
qojqva2061
febbydoto8
League of Legends
Reynor62
Counter-Strike
fl0m1840
byalli214
pashabiceps34
Heroes of the Storm
XaKoH 107
Other Games
Liquid`RaSZi1591
singsing1517
FrodaN701
Beastyqt558
B2W.Neo543
ceh9386
Mlord334
ArmadaUGS140
KnowMe87
RotterdaM86
Trikslyr81
QueenE50
Mew2King46
Organizations
Counter-Strike
PGL132
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 58
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• HerbMon 22
• FirePhoenix3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV272
League of Legends
• Nemesis2680
• TFBlade1601
Other Games
• Shiphtur202
• imaqtpie84
Upcoming Events
Replay Cast
7h 5m
Escore
17h 5m
WardiTV Map Contest Tou…
18h 5m
OSC
22h 5m
Korean StarCraft League
1d 10h
CranKy Ducklings
1d 17h
WardiTV Map Contest Tou…
1d 18h
IPSL
1d 23h
WolFix vs nOmaD
dxtr13 vs Razz
BSL
2 days
UltrA vs KwarK
Gosudark vs cavapoo
dxtr13 vs HBO
Doodle vs Razz
CranKy Ducklings
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
WardiTV Map Contest Tou…
2 days
Ladder Legends
2 days
BSL
3 days
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
IPSL
3 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
3 days
RSL Revival
4 days
Afreeca Starleague
4 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
4 days
RSL Revival
5 days
Replay Cast
6 days
The PondCast
6 days
WardiTV Map Contest Tou…
6 days
Liquipedia Results

Completed

Proleague 2026-04-15
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.