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[A] Starcraft 2 Brood War - Page 134

Forum Index > SC2 Maps & Custom Games
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Prev 1 132 133 134 135 136 246 Next
Kattfisk
Profile Joined December 2010
Sweden29 Posts
May 09 2011 01:01 GMT
#2661
I just came to think of something...I don't know if you guys have already but...In broodwar none of the units would give up its space for another unit to get through right? The other units always had to move around them,So what if you could make the units semi-solid or whatever you probably don't know what i am talking about,I barely do. I just thought it would kind of replicate the AI of Broodwar...Not sure if you can put it into Starcraft 2 though.
k10forgotten
Profile Joined September 2010
Brazil260 Posts
May 09 2011 01:02 GMT
#2662
Just played it and i had the thought that the wraith acceleration is a bit slower than BW's. Was it just an impression?
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-05-09 03:11:51
May 09 2011 03:09 GMT
#2663
On May 09 2011 10:01 Kattfisk wrote:
I just came to think of something...I don't know if you guys have already but...In broodwar none of the units would give up its space for another unit to get through right? The other units always had to move around them,So what if you could make the units semi-solid or whatever you probably don't know what i am talking about,I barely do. I just thought it would kind of replicate the AI of Broodwar...Not sure if you can put it into Starcraft 2 though.


already done.

On May 09 2011 10:02 k10forgotten wrote:
Just played it and i had the thought that the wraith acceleration is a bit slower than BW's. Was it just an impression?


i dont have an accurate conversion ratio for BW speed to SC2 speed.
BW speed is done in very peculiar numbers
for example a Shuttle has a speed of 1133
acceleration of 17 and a halt distance of 37756

wtf do these mean? i dont know. i've tried dividing and working out a ratio but it resulted in abnormal results. acceleration/deceleration in particular.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-05-09 04:04:43
May 09 2011 04:01 GMT
#2664
Accel/Decel works differently in BW anyway I'm pretty sure. SC2 uses distance-based modelling where-as BW uses time-based.

For example

In BW you can speed up a dropship by spinning around in circles until it gets full speed. This is not possible in SC2, as the dropships max speed would be determined by how far away you click (if you add deceleration).

This is why the mothership is so much faster if you click far away, its because of its abysmal acceleration/deceleration.

If you lower the accel/decel with wraiths too much it may ruin micro because the unit would never reach its max speed or won't have moving shot.

Basically the only way you can do it is by playing BW and emulating the same feel in SC2. Such as vessels which circle around a bit when you turn, this can be done by fiddling with lateral acceleration.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
MavercK
Profile Joined March 2010
Australia2181 Posts
May 09 2011 04:17 GMT
#2665
On May 09 2011 13:01 sluggaslamoo wrote:
Accel/Decel works differently in BW anyway I'm pretty sure. SC2 uses distance-based modelling where-as BW uses time-based.

For example

In BW you can speed up a dropship by spinning around in circles until it gets full speed. This is not possible in SC2, as the dropships max speed would be determined by how far away you click (if you add deceleration).

This is why the mothership is so much faster if you click far away, its because of its abysmal acceleration/deceleration.

If you lower the accel/decel with wraiths too much it may ruin micro because the unit would never reach its max speed or won't have moving shot.

Basically the only way you can do it is by playing BW and emulating the same feel in SC2. Such as vessels which circle around a bit when you turn, this can be done by fiddling with lateral acceleration.


all units do that circle thing
but it doesn't matter as in sc2 it's hard coded if you tell a unit to turn 180' it will turn instantly, ignoring lateral acceleration. i'll look into it further however.
moving shot is hard coded in my own fashion, accel/deceleration doesn't affect it.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
sheaRZerg
Profile Blog Joined June 2009
United States613 Posts
May 09 2011 06:16 GMT
#2666
I'm so glad to see that the defiler model was changed (i have no idea when, i guess i haven't checked in a while).

That rolli-polli dude wasn't cutting it for me...the defiler is pretty much the most bad-ass looking zerg unit in my opinion. I should really get around to trying these maps out again.
"Dude, just don't listen to what I say; listen to what I mean." -Sean Plott
adso
Profile Joined March 2011
718 Posts
May 09 2011 11:09 GMT
#2667
yes you should
Cyril
Profile Joined January 2011
United States7 Posts
May 09 2011 22:49 GMT
#2668
Would it be too much trouble to at least enable SC2 auto map-reveal as an option (like unit selection, MBS, smartcasting, etc.)? The map pool may be small, but it's still a pretty big hindrance to people who don't have the map memorized down pat.
Kattfisk
Profile Joined December 2010
Sweden29 Posts
May 10 2011 14:25 GMT
#2669
On May 10 2011 07:49 Cyril wrote:
Would it be too much trouble to at least enable SC2 auto map-reveal as an option (like unit selection, MBS, smartcasting, etc.)? The map pool may be small, but it's still a pretty big hindrance to people who don't have the map memorized down pat.

There is an option for that already when you're in the lobby
MavercK
Profile Joined March 2010
Australia2181 Posts
May 10 2011 16:23 GMT
#2670
actually there isn't
but it's not so simple to implement
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Kattfisk
Profile Joined December 2010
Sweden29 Posts
May 10 2011 19:28 GMT
#2671
What? There isn't? I was pretty sure there was,Lol. :D
VoS
Profile Joined September 2010
United States30 Posts
Last Edited: 2011-05-10 20:19:55
May 10 2011 20:13 GMT
#2672
Wow. MavercK and GnaReffotsirk, you guys rock! TBH, I ignored this project when I first came across it. But now I don't wanna play anything else

The only problem is I can't find games. I think we need something more solid than a chat room for finding games. ive been trying to find a game for 5 days now and at best there is 1 other person who is in game or away

We need better advertising. I bet there's a lot of people like me who initially dismissed this mod but love brood war.
Bladefist
Profile Joined April 2011
20 Posts
May 10 2011 20:24 GMT
#2673
Project Revolution's Firebat is really awesome compared to other models of that project, I really suggest to use it. Anyway excellent mod Maverck, you should be invited to the next Blizzcon
pzea469
Profile Blog Joined September 2008
United States1520 Posts
May 10 2011 23:24 GMT
#2674
I would love to see what sc2 would look like if only project revolution models and textures were put in. I realize they might have looked bad when you put them in before compared to everything else, but now I'm curious to what it would look like if all the units and the terrain textures and all that was switched. Would it look as broodwary as PR does?

Maybe one day when you're bored and have a lot of time to waste lol. Just a thought, but if you ever do, a screenshot would be nice.
Kill the Deathball
MavercK
Profile Joined March 2010
Australia2181 Posts
May 11 2011 06:25 GMT
#2675
On May 11 2011 05:13 VoS wrote:
Wow. MavercK and GnaReffotsirk, you guys rock! TBH, I ignored this project when I first came across it. But now I don't wanna play anything else

The only problem is I can't find games. I think we need something more solid than a chat room for finding games. ive been trying to find a game for 5 days now and at best there is 1 other person who is in game or away

We need better advertising. I bet there's a lot of people like me who initially dismissed this mod but love brood war.


i agree, but i feel like i've tried everything i can.currently im just trying to get more games on youtube. but i need replays.
sc2bw.replays@gmail.com
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
May 11 2011 19:17 GMT
#2676
On May 11 2011 08:24 pzea469 wrote:
I would love to see what sc2 would look like if only project revolution models and textures were put in.

I would have like to see that too, but (I think) this map was made with the intent of getting something playable (with the mechanics right) in a reasonable time frame, using substitute models for non existent units, and replacing them a bit at a time. The new ones are made to match what's already there so it's pretty much locked into the SC2 aesthetic now. Maybe when it's closer to finished someone will mod some PR/BW visuals in as an alternative for people who'dlike a retro look (I play on lowest detail anyway)

In the meantime I am fully on board with getting the gameplay right, and more SC2 looking units don't bother me too much. Would love it either way
VoS
Profile Joined September 2010
United States30 Posts
Last Edited: 2011-05-11 20:32:08
May 11 2011 19:41 GMT
#2677
On May 12 2011 04:17 MamiyaOtaru wrote:

In the meantime I am fully on board with getting the gameplay right, and more SC2 looking units don't bother me too much. Would love it either way


I agree completely. I just realized that the game is missing the most important brood war unit though: Pandabearguy!

Edit: So get on that right away GnaReffotsirk j/k

I was wondering if it was possible to filter the camera so that the everything looks rougher/darker/grainier. I gotta say SC2 feels cartoony compared to brood war. Maybe its just me.
ImmortalTofu
Profile Blog Joined December 2010
United States1254 Posts
May 13 2011 01:54 GMT
#2678
Hey, is there any way that the sounds from your maps can be worked into normal game play, especially the probe and interface sounds? I got most of them from http://www.teamliquid.net/forum/viewmessage.php?topic_id=117317

but its incomplete, and I love the sounds you use!
"Friendship ain't a business deal"
Mereel
Profile Joined February 2010
Germany895 Posts
May 13 2011 02:05 GMT
#2679
y0 if u want u can use my bw ports... dont know if u need them but if so contact me.
i would redesign them without goldbases and towers.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=217492
TPW Mapmaking Team
adso
Profile Joined March 2011
718 Posts
May 13 2011 02:13 GMT
#2680
Still and probably forever now, tl's premier mod
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