• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:18
CEST 16:18
KST 23:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters9[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism7Official StarCraft website teases new content ahead of BlizzCon?122Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8 Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Terran or Protoss BGH Auto Balance -> http://bghmmr.eu/ [D] Brainstorming a balance patch for Brood war Official StarCraft website teases new content ahead of BlizzCon? BW General Discussion
Tourneys
[ASL22] Ro16 Group B [ASL22] Ro16 Group A KCM Race Survival 2026 Season 3 BWCL Season 65 Announcement
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8720 users

[A] Starcraft 2 Brood War - Page 134

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 132 133 134 135 136 246 Next
Kattfisk
Profile Joined December 2010
Sweden29 Posts
May 09 2011 01:01 GMT
#2661
I just came to think of something...I don't know if you guys have already but...In broodwar none of the units would give up its space for another unit to get through right? The other units always had to move around them,So what if you could make the units semi-solid or whatever you probably don't know what i am talking about,I barely do. I just thought it would kind of replicate the AI of Broodwar...Not sure if you can put it into Starcraft 2 though.
k10forgotten
Profile Joined September 2010
Brazil260 Posts
May 09 2011 01:02 GMT
#2662
Just played it and i had the thought that the wraith acceleration is a bit slower than BW's. Was it just an impression?
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-05-09 03:11:51
May 09 2011 03:09 GMT
#2663
On May 09 2011 10:01 Kattfisk wrote:
I just came to think of something...I don't know if you guys have already but...In broodwar none of the units would give up its space for another unit to get through right? The other units always had to move around them,So what if you could make the units semi-solid or whatever you probably don't know what i am talking about,I barely do. I just thought it would kind of replicate the AI of Broodwar...Not sure if you can put it into Starcraft 2 though.


already done.

On May 09 2011 10:02 k10forgotten wrote:
Just played it and i had the thought that the wraith acceleration is a bit slower than BW's. Was it just an impression?


i dont have an accurate conversion ratio for BW speed to SC2 speed.
BW speed is done in very peculiar numbers
for example a Shuttle has a speed of 1133
acceleration of 17 and a halt distance of 37756

wtf do these mean? i dont know. i've tried dividing and working out a ratio but it resulted in abnormal results. acceleration/deceleration in particular.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-05-09 04:04:43
May 09 2011 04:01 GMT
#2664
Accel/Decel works differently in BW anyway I'm pretty sure. SC2 uses distance-based modelling where-as BW uses time-based.

For example

In BW you can speed up a dropship by spinning around in circles until it gets full speed. This is not possible in SC2, as the dropships max speed would be determined by how far away you click (if you add deceleration).

This is why the mothership is so much faster if you click far away, its because of its abysmal acceleration/deceleration.

If you lower the accel/decel with wraiths too much it may ruin micro because the unit would never reach its max speed or won't have moving shot.

Basically the only way you can do it is by playing BW and emulating the same feel in SC2. Such as vessels which circle around a bit when you turn, this can be done by fiddling with lateral acceleration.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
MavercK
Profile Joined March 2010
Australia2181 Posts
May 09 2011 04:17 GMT
#2665
On May 09 2011 13:01 sluggaslamoo wrote:
Accel/Decel works differently in BW anyway I'm pretty sure. SC2 uses distance-based modelling where-as BW uses time-based.

For example

In BW you can speed up a dropship by spinning around in circles until it gets full speed. This is not possible in SC2, as the dropships max speed would be determined by how far away you click (if you add deceleration).

This is why the mothership is so much faster if you click far away, its because of its abysmal acceleration/deceleration.

If you lower the accel/decel with wraiths too much it may ruin micro because the unit would never reach its max speed or won't have moving shot.

Basically the only way you can do it is by playing BW and emulating the same feel in SC2. Such as vessels which circle around a bit when you turn, this can be done by fiddling with lateral acceleration.


all units do that circle thing
but it doesn't matter as in sc2 it's hard coded if you tell a unit to turn 180' it will turn instantly, ignoring lateral acceleration. i'll look into it further however.
moving shot is hard coded in my own fashion, accel/deceleration doesn't affect it.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
sheaRZerg
Profile Blog Joined June 2009
United States613 Posts
May 09 2011 06:16 GMT
#2666
I'm so glad to see that the defiler model was changed (i have no idea when, i guess i haven't checked in a while).

That rolli-polli dude wasn't cutting it for me...the defiler is pretty much the most bad-ass looking zerg unit in my opinion. I should really get around to trying these maps out again.
"Dude, just don't listen to what I say; listen to what I mean." -Sean Plott
adso
Profile Joined March 2011
718 Posts
May 09 2011 11:09 GMT
#2667
yes you should
Cyril
Profile Joined January 2011
United States7 Posts
May 09 2011 22:49 GMT
#2668
Would it be too much trouble to at least enable SC2 auto map-reveal as an option (like unit selection, MBS, smartcasting, etc.)? The map pool may be small, but it's still a pretty big hindrance to people who don't have the map memorized down pat.
Kattfisk
Profile Joined December 2010
Sweden29 Posts
May 10 2011 14:25 GMT
#2669
On May 10 2011 07:49 Cyril wrote:
Would it be too much trouble to at least enable SC2 auto map-reveal as an option (like unit selection, MBS, smartcasting, etc.)? The map pool may be small, but it's still a pretty big hindrance to people who don't have the map memorized down pat.

There is an option for that already when you're in the lobby
MavercK
Profile Joined March 2010
Australia2181 Posts
May 10 2011 16:23 GMT
#2670
actually there isn't
but it's not so simple to implement
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Kattfisk
Profile Joined December 2010
Sweden29 Posts
May 10 2011 19:28 GMT
#2671
What? There isn't? I was pretty sure there was,Lol. :D
VoS
Profile Joined September 2010
United States30 Posts
Last Edited: 2011-05-10 20:19:55
May 10 2011 20:13 GMT
#2672
Wow. MavercK and GnaReffotsirk, you guys rock! TBH, I ignored this project when I first came across it. But now I don't wanna play anything else

The only problem is I can't find games. I think we need something more solid than a chat room for finding games. ive been trying to find a game for 5 days now and at best there is 1 other person who is in game or away

We need better advertising. I bet there's a lot of people like me who initially dismissed this mod but love brood war.
Bladefist
Profile Joined April 2011
20 Posts
May 10 2011 20:24 GMT
#2673
Project Revolution's Firebat is really awesome compared to other models of that project, I really suggest to use it. Anyway excellent mod Maverck, you should be invited to the next Blizzcon
pzea469
Profile Blog Joined September 2008
United States1520 Posts
May 10 2011 23:24 GMT
#2674
I would love to see what sc2 would look like if only project revolution models and textures were put in. I realize they might have looked bad when you put them in before compared to everything else, but now I'm curious to what it would look like if all the units and the terrain textures and all that was switched. Would it look as broodwary as PR does?

Maybe one day when you're bored and have a lot of time to waste lol. Just a thought, but if you ever do, a screenshot would be nice.
Kill the Deathball
MavercK
Profile Joined March 2010
Australia2181 Posts
May 11 2011 06:25 GMT
#2675
On May 11 2011 05:13 VoS wrote:
Wow. MavercK and GnaReffotsirk, you guys rock! TBH, I ignored this project when I first came across it. But now I don't wanna play anything else

The only problem is I can't find games. I think we need something more solid than a chat room for finding games. ive been trying to find a game for 5 days now and at best there is 1 other person who is in game or away

We need better advertising. I bet there's a lot of people like me who initially dismissed this mod but love brood war.


i agree, but i feel like i've tried everything i can.currently im just trying to get more games on youtube. but i need replays.
sc2bw.replays@gmail.com
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
May 11 2011 19:17 GMT
#2676
On May 11 2011 08:24 pzea469 wrote:
I would love to see what sc2 would look like if only project revolution models and textures were put in.

I would have like to see that too, but (I think) this map was made with the intent of getting something playable (with the mechanics right) in a reasonable time frame, using substitute models for non existent units, and replacing them a bit at a time. The new ones are made to match what's already there so it's pretty much locked into the SC2 aesthetic now. Maybe when it's closer to finished someone will mod some PR/BW visuals in as an alternative for people who'dlike a retro look (I play on lowest detail anyway)

In the meantime I am fully on board with getting the gameplay right, and more SC2 looking units don't bother me too much. Would love it either way
VoS
Profile Joined September 2010
United States30 Posts
Last Edited: 2011-05-11 20:32:08
May 11 2011 19:41 GMT
#2677
On May 12 2011 04:17 MamiyaOtaru wrote:

In the meantime I am fully on board with getting the gameplay right, and more SC2 looking units don't bother me too much. Would love it either way


I agree completely. I just realized that the game is missing the most important brood war unit though: Pandabearguy!

Edit: So get on that right away GnaReffotsirk j/k

I was wondering if it was possible to filter the camera so that the everything looks rougher/darker/grainier. I gotta say SC2 feels cartoony compared to brood war. Maybe its just me.
ImmortalTofu
Profile Blog Joined December 2010
United States1254 Posts
May 13 2011 01:54 GMT
#2678
Hey, is there any way that the sounds from your maps can be worked into normal game play, especially the probe and interface sounds? I got most of them from http://www.teamliquid.net/forum/viewmessage.php?topic_id=117317

but its incomplete, and I love the sounds you use!
"Friendship ain't a business deal"
Mereel
Profile Joined February 2010
Germany895 Posts
May 13 2011 02:05 GMT
#2679
y0 if u want u can use my bw ports... dont know if u need them but if so contact me.
i would redesign them without goldbases and towers.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=217492
TPW Mapmaking Team
adso
Profile Joined March 2011
718 Posts
May 13 2011 02:13 GMT
#2680
Still and probably forever now, tl's premier mod
Prev 1 132 133 134 135 136 246 Next
Please log in or register to reply.
Live Events Refresh
Next event in 8h 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 71
StarCraft: Brood War
Britney 46369
Shuttle 1337
Jaedong 688
Soulkey 535
EffOrt 457
Mini 445
Horang2 445
Light 254
Soma 190
firebathero 144
[ Show more ]
Rush 102
ZerO 88
Last 84
Pusan 66
hero 58
910 57
ToSsGirL 48
Aegong 26
Terrorterran 24
Sexy 22
Sacsri 15
sorry 12
scan(afreeca) 11
IntoTheRainbow 9
Noble 9
Dota 2
qojqva3481
Dendi1661
Counter-Strike
byalli746
Super Smash Bros
amsayoshi31
Other Games
singsing1867
crisheroes330
DeMusliM299
Liquid`VortiX193
mouzStarbuck159
XaKoH 143
Sick141
uThermal71
elazer68
Trikslyr32
Organizations
StarCraft: Brood War
UltimateBattle 1583
[ Show 13 non-featured ]
StarCraft 2
• mYiSmile110
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2117
• Jankos1879
• TFBlade912
Upcoming Events
OSC
8h 12m
Escore
19h 42m
IntoTheTV X SOOP
20h 42m
CranKy Ducklings
1d 19h
Sparkling Tuna Cup
2 days
Shopify Rebellion Sundays
3 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
3 days
Serral vs Rogue
BlizzCon
3 days
IdrA vs MC
Replay Cast
3 days
Afreeca Starleague
3 days
[ Show More ]
WardiTV Weekly
3 days
Afreeca Starleague
4 days
GSL
4 days
PiGosaur Cup
5 days
The PondCast
5 days
Kung Fu Cup
5 days
Replay Cast
6 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-09-08
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.