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Simple Questions/Answers - Page 129

Forum Index > SC2 Maps & Custom Games
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Prev 1 127 128 129 130 131 182 Next
Ahli
Profile Joined May 2012
Germany355 Posts
February 12 2014 00:14 GMT
#2561
On February 12 2014 01:34 Harreh wrote:
[image loading]
Anyone know what this asset is called? I'm trying to use it as a background image for a button if possible

I assume you won't find it via the editor. Battle.net's assets are stored within the "Battle.net.MPQ" and the editor can't use those.
I would use an mpq editor to extract the images within it and look for the image inside it.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
OMGTallMonster
Profile Joined March 2012
United States8 Posts
Last Edited: 2014-02-12 02:27:05
February 12 2014 00:53 GMT
#2562
I've searched and can't find the answer to this, but maybe my Google-fu is just bad...

In the data editor, a lot of the Requirement Nodes have the field "Flags: Tech Tree Cheat" (seems to be enabled by default). Does anyone know what this flag does?

EDIT: Nevermind, I just found a useful tooltip elsewhere in the editor:
"When this flag is checked, this upgrade will be applied when a player uses the tech tree cheat."
Harreh
Profile Joined September 2013
90 Posts
February 12 2014 13:13 GMT
#2563
good call ahil, found it amongst some other cool stuff
JessicaSc2
Profile Joined February 2014
Poland123 Posts
Last Edited: 2014-02-14 00:34:41
February 14 2014 00:34 GMT
#2564
Anyone knows how do I take High Res pics of a map?
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
February 14 2014 05:43 GMT
#2565
Would no-ramp mains (like Tal'Darim) be viable for the current meta? It seems like MSC, stargate, etc. can hold off 4 gate pressure very well, which was the biggest argument against that map iirc
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
February 14 2014 11:02 GMT
#2566
biggest issue is allowing a normal wall in without allowing 3 pylon block, just can't have both of those
"Not you."
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
February 14 2014 14:58 GMT
#2567
On February 14 2014 09:34 JessicaSc2 wrote:
Anyone knows how do I take High Res pics of a map?


There is an option Export Map Image, I think its under Map or Data that will create I believe up to 4092x4092

On February 14 2014 14:43 [UoN]Sentinel wrote:
Would no-ramp mains (like Tal'Darim) be viable for the current meta? It seems like MSC, stargate, etc. can hold off 4 gate pressure very well, which was the biggest argument against that map iirc


In my opinion yes but I was also never of the opinion that the 3 pylon block was a problem in the first place. 4gate PvP is not really a thing anymore either. That said, you do end up increasing the strength of certain kinds of contains and blink stalker all ins become stronger. Its been something thats been played around with a lot but hasn't seen real use since TDA. Also I feel like I may be leaving out some other issues that popped up with those kinds of maps.
~ ~ <°)))><~ ~ ~
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
February 14 2014 22:14 GMT
#2568
On February 14 2014 23:58 TheFish7 wrote:
Show nested quote +
On February 14 2014 09:34 JessicaSc2 wrote:
Anyone knows how do I take High Res pics of a map?


There is an option Export Map Image, I think its under Map or Data that will create I believe up to 4092x4092

Show nested quote +
On February 14 2014 14:43 [UoN]Sentinel wrote:
Would no-ramp mains (like Tal'Darim) be viable for the current meta? It seems like MSC, stargate, etc. can hold off 4 gate pressure very well, which was the biggest argument against that map iirc


In my opinion yes but I was also never of the opinion that the 3 pylon block was a problem in the first place. 4gate PvP is not really a thing anymore either. That said, you do end up increasing the strength of certain kinds of contains and blink stalker all ins become stronger. Its been something thats been played around with a lot but hasn't seen real use since TDA. Also I feel like I may be leaving out some other issues that popped up with those kinds of maps.


Couldn't the power of blink stalker all-ins be reduced by giving each main a "moat" of sorts, to make stalkers unable to blink in due to distance over 8?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
enord
Profile Blog Joined September 2013
France258 Posts
February 17 2014 19:38 GMT
#2569
Should i do my 3 years on pc
birthday cake post on tl or on mapster?
make / have a good tl .. ohhh and i want my icon back :°D
Chilling5pr33
Profile Blog Joined January 2010
Germany518 Posts
February 20 2014 23:11 GMT
#2570
How to modify the Xelnaga Watchtower that he adds a Mineral to the activator bank every second?
I this a easy modification?

Thanks in advance.
F-
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2014-02-21 03:12:13
February 21 2014 02:45 GMT
#2571
There is an Ability that the XNT has that is called Tower capture. You would need to create a Behaviour (Buff) that is applied by that ability. The Buff behavior would have a Periodic Effect (Modify Player) you can use this to add +1 minerals.

Alternately, You might be able to create a trigger that searches for the tower capture ability firing and use a while loop to add the mineral.

Edit - Actually, I left out one step, you need a search area on the XNT as well because the ability itself won't apply a behavior.

I got it to work on this map:
Xel'Naga Tower Resource Generator Testmap

Didn't add anything fancy like a floating +! mineral text or behavior icon
~ ~ <°)))><~ ~ ~
Mozdk
Profile Joined October 2010
Denmark6989 Posts
February 25 2014 04:17 GMT
#2572
Not sure if this is the exact right place to ask, but after beating everything on brutal I want more. Are there any campaigns made by the community. I realise it will not be at the level of the campaign blizzard has made, but maybe it will be harder? WoL had a few missions that were tasking, but HOTS was a complete walkover even on brutal. So maybe someone has made like 10-15 missions that are harder?
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
enord
Profile Blog Joined September 2013
France258 Posts
February 25 2014 11:51 GMT
#2573
the brood war campaign is available on wol (maybe not on hots).. it is good (not "brutalesque" though)
make / have a good tl .. ohhh and i want my icon back :°D
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
February 25 2014 14:12 GMT
#2574
SC2 mass recall

The more difficult difficulties are extremely difficult
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
February 25 2014 14:13 GMT
#2575
I made WoL harder by forcing myself to go mech every mission, and had a lot more fun doing so. Set some constraints on your play for more fun.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
JessicaSc2
Profile Joined February 2014
Poland123 Posts
February 25 2014 15:46 GMT
#2576
I use undo shortcut a lot (ctrl + z) but sometimes, randomly it stops working. Manually using it still works though (via edit submenu). Anyone knows what could be the cause of it?
L3monsta
Profile Joined May 2012
New Zealand149 Posts
February 26 2014 22:55 GMT
#2577
Hey guys, I have a question. So Heroes of the Storm is going to be coming out and it's going to have a map editor... Since it's pretty much running off the sc2 engine, will this forum house Heroes maps/help etc too?
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
February 27 2014 00:52 GMT
#2578
So I want to try my hand at making a melee map. I know it's probably gonna suck but is there a guide or something for making a decent standard map? Maybe just some tips?
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
February 27 2014 03:29 GMT
#2579
On February 27 2014 09:52 SetGuitarsToKill wrote:
So I want to try my hand at making a melee map. I know it's probably gonna suck but is there a guide or something for making a decent standard map? Maybe just some tips?

Just basic checklist of things I can think of at present:

- Enable symmetry, obviously
- Main base should be about one and a half screens
- Main should (at least for standard maps) always be on higher ground than nat with the smallest possible ramp connecting the two diagonally (when done vertically or horizontally it screws with terran walls)
- Give a decent amount of airspace to allow for drops and space behind the mineral lines for both drops and buildings
- Careful of how much surface area the main has with the rest of the map (think reapers/blink stalkers). Yeonsu is a very blink-prone map, Habitation Station is not.
- Make the third moderately easy to defend. Look at existing melee maps (except Alterzim) to see how their thirds are positioned, and factor this into your design.
- Have multiple attack paths for multiple kinds of engagements. Be sure to make some narrow spaces (for Protoss-favored engagements) and some wide spaces (for Zerg-favored engagements).
- Lots of elevation changes always makes things interesting, although it does create corridors, so be wary of not making the map too Protossy.

In short, when designing your map, keep in mind what features of a map benefit and cripple each race, and also try and add in features that make games dynamic. I don't know specific tips for this, for example, but be sure to avoid maps that can easily be split and stalemated between two players. Just slam a few maps out, see how you like them and the community likes them, and go from there
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
JessicaSc2
Profile Joined February 2014
Poland123 Posts
February 28 2014 09:00 GMT
#2580
How do I change the hp/armor of the rocks?
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