• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:59
CET 08:59
KST 16:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !0Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win0Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win Did they add GM to 2v2? ComeBackTV's documentary on Byun's Career ! RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
$5,000+ WardiTV 2025 Championship StarCraft2.fi 15th Anniversary Cup RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle How Rain Became ProGamer in Just 3 Months [BSL21] RO8 Bracket & Prediction Contest BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[ASL20] Grand Finals [BSL21] RO8 - Day 2 - Sunday 21:00 CET [BSL21] RO8 - Day 1 - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Current Meta Simple Questions, Simple Answers Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread The 2048 Game Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 822 users

Simple Questions/Answers - Page 127

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 125 126 127 128 129 182 Next
[MD]Frostbite
Profile Blog Joined May 2012
Canada292 Posts
January 19 2014 22:16 GMT
#2521
Turns out my pc is actually so bad that I can't use some textures, like foliage. So is it okay just to post some crude drawn pictures of concepts for maps in the WIP thread?
White-Ra, the godfather Protoss
turtles
Profile Blog Joined August 2011
Australia360 Posts
January 19 2014 23:36 GMT
#2522
Can your computer handle PLAYING starcraft? If it is good enough to play starcraft then I would be surprised if it can't handle the editor.

I would recomend this Blizzard created tutorial.

That is part 1 of 5 from the terrain tutorial, follow links at bottom to get to the next parts. It then goes on to cover things like triggers and data later on but all you need is the terrain part.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
January 20 2014 00:06 GMT
#2523
You have to make sure to change your game settings in game to like high or ultra, for me I actually have to open up the game client to do this, so that you can see all of the terrain features like foliage etc.
~ ~ <°)))><~ ~ ~
[MD]Frostbite
Profile Blog Joined May 2012
Canada292 Posts
January 20 2014 02:18 GMT
#2524
On January 20 2014 08:36 turtles wrote:
Can your computer handle PLAYING starcraft? If it is good enough to play starcraft then I would be surprised if it can't handle the editor.


My pc can run SC just fine... at ~18fps... on minimum graphics... I can run the editor just fine but it's quite laggy so I'm just going to come up with map designs and try to familiarize with it first, and maybe upload some pictures to the WIP, if its allowed, and get some feedback.
White-Ra, the godfather Protoss
WhalesFromSpace
Profile Joined March 2012
390 Posts
January 20 2014 02:52 GMT
#2525
I am using the editor for a project right now and it seems like much has changed with the editor relative to its state when people were making tutorial and instructional content (what I have found in searches is outdated)... so yeah that being said I am having trouble associating an actor with a unit (ie: Creating my own hero/units of which I can change the stats and visuals). Anyone have a resource that I can refer to? Perhaps simple instructions?
Nihility
enord
Profile Blog Joined September 2013
France258 Posts
Last Edited: 2014-01-20 12:39:10
January 20 2014 12:34 GMT
#2526
+ Show Spoiler +
On January 20 2014 11:18 [MD]Frostbite wrote:
Show nested quote +
On January 20 2014 08:36 turtles wrote:
Can your computer handle PLAYING starcraft? If it is good enough to play starcraft then I would be surprised if it can't handle the editor.


My pc can run SC just fine... at ~18fps... on minimum graphics... I can run the editor just fine but it's quite laggy so I'm just going to come up with map designs and try to familiarize with it first, and maybe upload some pictures to the WIP, if its allowed, and get some feedback.

don't worry, as long as the gameplay features are identifiable it is all good

you must lower everything in the editor (preferences/video) to allow fluidity in your drawing movement (or else you will not enjoy "working" on your map) .. you can also lower your screen definition

about foliage, just disallow any foliage (put it on 0 and then "refresh" .. you can add it later)

+ Show Spoiler +
On January 20 2014 11:52 WhalesFromSpace wrote:
I am using the editor for a project right now and it seems like much has changed with the editor relative to its state when people were making tutorial and instructional content (what I have found in searches is outdated)... so yeah that being said I am having trouble associating an actor with a unit (ie: Creating my own hero/units of which I can change the stats and visuals). Anyone have a resource that I can refer to? Perhaps simple instructions?


there is a tutorial all about creating your hero on mapster (anything can (granted) be outdated, but the "principal editing gameplay" is showcased, you can figure out the rest by doing a test map (then you save a version zach time you have a new feature working so as to not f ck up your work process)

make / have a good tl .. ohhh and i want my icon back :°D
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2014-01-20 18:48:26
January 20 2014 18:33 GMT
#2527
On January 20 2014 11:52 WhalesFromSpace wrote:
I am using the editor for a project right now and it seems like much has changed with the editor relative to its state when people were making tutorial and instructional content (what I have found in searches is outdated)... so yeah that being said I am having trouble associating an actor with a unit (ie: Creating my own hero/units of which I can change the stats and visuals). Anyone have a resource that I can refer to? Perhaps simple instructions?


Most likely the issue you're experiencing is that your actor's Token is not the unit you are trying to associate with the actor. As a general rule I always copy+paste a new unit and actor when making changes to a unit, and make sure they have the exact same name as it can cause issues if they don't.

The best tutorial I know of is OneTwoSC: he has a "full hero" tutorial which covers all the basics this probably helped me learn the data editor more than anything.

http://www.youtube.com/user/OneTwoSC/videos

edit - another thought, your problem might be your Actor Events. make sure you at least have a Create event under you actor events like so - if you change the unit you may have to update this field.
[image loading]
~ ~ <°)))><~ ~ ~
zlefin
Profile Blog Joined October 2012
United States7689 Posts
January 22 2014 06:39 GMT
#2528
is there an easy way to get wc3-style upkeep in the sc2 editor?
Great read: http://shorensteincenter.org/news-coverage-2016-general-election/ great book on democracy: http://press.princeton.edu/titles/10671.html zlefin is grumpier due to long term illness. Ignoring some users.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2014-01-22 21:23:44
January 22 2014 21:11 GMT
#2529
There is an easy way to do this, but it is not the right way to do it because it could mess up and/or cause lag.

The easy way is to create a trigger:
Events
Player X minerals changes
Conditions
(Player (Triggering Player) Supplies Used) >= 80 (90?, 100?)
Actions
Player - Modify player (Triggering Player) Minerals: Subtract 2

Edit - actually, on second thought, this trigger would not work because it would subtract minerals when the player spends resources. You'd need a condition that checks for the source of the change but I'm not sure what that condition would be.

However I would not use something like this, instead I would use the data editor;
Create a Buff Behavior for each of your harvesters that applies a Modify Unit Effect which modifies the Effect:Resources Harvested Bonus field with a negative amount. The Behavior would have a Player Compare Food Used Validator that enables/disables the behavior. Combine that with triggers that change the UI for the player. You may need an extra set of behaviors specific to high yield minerals, or it may be better to use the Resources Harvested Fraction field instead
~ ~ <°)))><~ ~ ~
dvorakftw
Profile Blog Joined November 2011
681 Posts
Last Edited: 2014-01-22 22:52:31
January 22 2014 21:20 GMT
#2530
Can someone please make and upload a Quick Start extension mod that has games start with 16 workers instead of 6? If it is easy enough I also wouldn't mind toying around with a Quicker Start that added an addition supply structure/unit, gate/rax/pool, and one assimilator /refinery/extractor.

Edit: May have succeeded with Quick.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
January 22 2014 21:51 GMT
#2531
Data -> Races -> Zerg/Terran/Protoss -> Basic: Starting Units +

Should do it in theory, although I've tried changes the races data with mixed results. The offsets field might be a bit tricky to figure out.
~ ~ <°)))><~ ~ ~
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
January 22 2014 23:37 GMT
#2532
OK, can someone explain to me the difference between an "Extension Mod" and a "Dependant Mod", and how it works?

I am assuming that a Dependant mod is for use with total conversion mods, like Starbow? Is it only for use within the editor to share data libraries etc?
~ ~ <°)))><~ ~ ~
dvorakftw
Profile Blog Joined November 2011
681 Posts
January 22 2014 23:41 GMT
#2533
On January 23 2014 06:51 TheFish7 wrote:
Data -> Races -> Zerg/Terran/Protoss -> Basic: Starting Units +

Should do it in theory, although I've tried changes the races data with mixed results. The offsets field might be a bit tricky to figure out.

Thank you. Seems the workers was easy. I made a mod Quick Start that seems to do what I wanted. I'm guessing the structures would be tougher because of map location requirements but with the high worker count not a big deal.
zlefin
Profile Blog Joined October 2012
United States7689 Posts
January 23 2014 03:13 GMT
#2534
Yes, the offsets are the challenge for buildings; in particular, they do not autorotate based on the start location; sadly blizzard chose to never correct that defect; this tends to cause the problem of some of them being in bad places behind the mineral line.
Great read: http://shorensteincenter.org/news-coverage-2016-general-election/ great book on democracy: http://press.princeton.edu/titles/10671.html zlefin is grumpier due to long term illness. Ignoring some users.
turtles
Profile Blog Joined August 2011
Australia360 Posts
January 23 2014 04:08 GMT
#2535
If you want a supply structure automatically at the start of the game then doing it in triggers would be easy with a little mathematics.

  1. Figure out the angle from nexus/command centre/hatchery to the mineral patches nearby
  2. take the average
  3. create a pylon/supply depot/overlord at a fixed distance 180 degrees from the angle to minerals
  4. stick the code in the "map initialization" trigger


voila
dvorakftw
Profile Blog Joined November 2011
681 Posts
January 23 2014 04:42 GMT
#2536
Interesting but I'll use the excuse of 'supply block is anti-cheese time to scout' to skip that I think. But from what you are saying I'd think a triggered assimilator/refinery/extractor could be relatively simple?
turtles
Profile Blog Joined August 2011
Australia360 Posts
January 23 2014 06:34 GMT
#2537
On January 23 2014 13:42 dvorakftw wrote:
Interesting but I'll use the excuse of 'supply block is anti-cheese time to scout' to skip that I think. But from what you are saying I'd think a triggered assimilator/refinery/extractor could be relatively simple?



Attaching an extractor/refinery/assimilator is a bit tricky IIRC. I do it on a map I'm currently working on but I wrote the code for it so long ago I can't remember how it works off the top of my head.

If you create a extractor/refinery/assimilator on top of a guyser using custom code the gas left in the guyser gets automatically depleted as you mine it out HOWEVER you need to set the initial amount of gas insde the extractor/refinery/assimilator otherwise it defaults to 0. Use the function "Set unit property" to set the buildings resources to 2500 (or whatever the default is or whatever you want)

Also IIRC, there was issues with the models where you could still see the model for the gas guyser sticking out of the building on top of it. It works fine, but looks buggy so you need to hide the gas guyser actor somehow...

anyhow, it's do-able (I did it). But it's far more complicated than simply creating a refinery is what I'm getting at.
enord
Profile Blog Joined September 2013
France258 Posts
January 23 2014 12:54 GMT
#2538
On January 23 2014 08:37 TheFish7 wrote:
OK, can someone explain to me the difference between an "Extension Mod" and a "Dependant Mod", and how it works?

I am assuming that a Dependant mod is for use with total conversion mods, like Starbow? Is it only for use within the editor to share data libraries etc?

i would assume dependant is the mod that calls extension(s) mod, but i have not used it since this update
(that or it is the other way around)
i think the difference is the way one (the dependant i think) is the only one you have to link to a new terrain map to apply your mod (this dependant mod having other dependencies, they would be "called automatically)

surf mapster for it, i'm sure it is mentioned somewhere, also Maverk's sc2bw should be using it for sure, so pm or post in his thread
________________________________________________________________________________________________________

so many traffic in this thread lately

still and forever, this is the best thread on tl <3
make / have a good tl .. ohhh and i want my icon back :°D
enord
Profile Blog Joined September 2013
France258 Posts
Last Edited: 2014-01-23 14:42:29
January 23 2014 14:41 GMT
#2539
from rickyboy's "balanz" map thread, it seems that the "extension mod is available to use ON ANY MAP you would want to play
one must just select the map on bnet sc2 play and press "extention mod"



if true: + Show Spoiler +
blizz
make / have a good tl .. ohhh and i want my icon back :°D
zlefin
Profile Blog Joined October 2012
United States7689 Posts
January 24 2014 23:57 GMT
#2540
Is there a source for sc2 maps that don't follow the standard setup?
I always wanted to try to design a version of sc2 that wasn't predicated on single entrance high ground chokes for balance, and extension mods make it easier to do something like that; but I'd need a source of maps that have a variety of layouts in order to be able to test it.
Great read: http://shorensteincenter.org/news-coverage-2016-general-election/ great book on democracy: http://press.princeton.edu/titles/10671.html zlefin is grumpier due to long term illness. Ignoring some users.
Prev 1 125 126 127 128 129 182 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft680
SortOf 175
Livibee 68
StarCraft: Brood War
Rain 739
Hyuk 301
Larva 239
Aegong 144
Soma 66
Dewaltoss 60
Sacsri 33
Mong 26
Noble 12
ZergMaN 12
[ Show more ]
Killer 9
Dota 2
capcasts45
League of Legends
JimRising 579
C9.Mang0431
Other Games
summit1g10414
Mew2King45
Trikslyr30
Organizations
Other Games
gamesdonequick592
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH158
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• HappyZerGling149
Upcoming Events
Sparkling Tuna Cup
2h 1m
WardiTV 2025
4h 1m
Spirit vs YoungYakov
Rogue vs Nice
Scarlett vs Reynor
TBD vs Clem
uThermal vs Shameless
PiGosaur Cup
17h 1m
WardiTV 2025
1d 4h
MaNa vs Gerald
TBD vs MaxPax
ByuN vs TBD
TBD vs ShoWTimE
OSC
1d 7h
YoungYakov vs Mixu
ForJumy vs TBD
Percival vs TBD
Shameless vs TBD
The PondCast
2 days
WardiTV 2025
2 days
Cure vs Creator
TBD vs Solar
WardiTV 2025
3 days
OSC
3 days
CranKy Ducklings
4 days
[ Show More ]
SC Evo League
4 days
Ladder Legends
4 days
BSL 21
4 days
Sparkling Tuna Cup
5 days
Ladder Legends
5 days
BSL 21
5 days
Replay Cast
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.