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Simple Questions/Answers - Page 126

Forum Index > SC2 Maps & Custom Games
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Cassidy
Profile Joined January 2014
France3 Posts
January 04 2014 18:48 GMT
#2501
Also, I'm assuming it is all units and not just banelings? if it is only banelings that behave this way that would be a data issue not a trigger issue.


Actually it only affects banelings. What I did is to create a new map to be sure I didn't messed up something in the data editor by accident.

And it did the exact same thing. I create some banelings at one point for player 1, some at another point for player 15 (hostile), and I start the map.

If the map is in melee mode, it works fine, but if the map is in arcade mode, the banelings just won't attack or explode at each other automatically. I can explode them "manually" by pressing the X key though.
enord
Profile Blog Joined September 2013
France258 Posts
Last Edited: 2014-01-05 10:33:47
January 05 2014 10:32 GMT
#2502
i don t remember precisely, but wasn't player 15 a special slot? Isn't it like embeded with special triggers, features or other...
(this precisely being "active difference" in melee context and not in custom)
make / have a good tl .. ohhh and i want my icon back :°D
MarlieChurphy
Profile Blog Joined January 2013
United States2065 Posts
Last Edited: 2014-01-06 08:24:41
January 06 2014 08:24 GMT
#2503
Hey ahli, you helped me a while back with my BloodBath 2013 map to randomize colors for players upon map loading (I assume this is the only way to do that?). Anyways, there is a chance that the players can spawn as the same color. After hundreds of games it's happened maybe 5-6 times. It can happen with any color.

What gives?

PS- The score screen still showed the original lobby color. Is there anything to do about that?
RIP SPOR 11/24/11 NEVAR FORGET
Cassidy
Profile Joined January 2014
France3 Posts
January 06 2014 10:51 GMT
#2504
On January 05 2014 19:32 enord wrote:
i don t remember precisely, but wasn't player 15 a special slot? Isn't it like embeded with special triggers, features or other...
(this precisely being "active difference" in melee context and not in custom)


I don't know, I tried using player 2 instead of 15 and then setting alliances to make 1 and 2 hostiles to each other, but it didn't solve the problem.

I found the solution though! In the dependencies of the map, there was "Swarm (Mod)". I removed it and used "Swarm Multi (Mod)" instead. And now everything works fine.

I'm a complete noob when it comes to dependencies, so I'm not sure what exactly the problem is here. I tried looking it up on Google but nothing really interesting came up. :/
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
January 06 2014 19:47 GMT
#2505
I wrote this comment on Reddit:

What about a map that detects the player's races and then enables/disables race specific features (e.g. If you start off as Protoss, it could raise some neutral supply depots to make your ramp easier to wall off).
Maps can easily become imbalanced for a race through minor changes, so something like this would increase map diversity.


Is this actually feasible with a trigger and can a map detect the player's race type?
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
January 07 2014 04:26 GMT
#2506
[image loading]

You could use something like this, in conjunction with the data editor to change whatever you want based on a player's race. For example I could give pylons the ability to raise/lower, but only grant it to a protoss player whose opponent is zerg. I could also create units around the map based on the races of the players, just to give a few ideas.
~ ~ <°)))><~ ~ ~
enord
Profile Blog Joined September 2013
France258 Posts
Last Edited: 2014-01-07 21:13:08
January 07 2014 20:46 GMT
#2507
+ Show Spoiler +

+ Show Spoiler +
On January 07 2014 04:47 iHirO wrote:
I wrote this comment on Reddit:

Show nested quote +
What about a map that detects the player's races and then enables/disables race specific features (e.g. If you start off as Protoss, it could raise some neutral supply depots to make your ramp easier to wall off).
Maps can easily become imbalanced for a race through minor changes, so something like this would increase map diversity.


Is this actually feasible with a trigger and can a map detect the player's race type?

On January 07 2014 13:26 TheFish7 wrote:
[image loading]

You could use something like this, in conjunction with the data editor to change whatever you want based on a player's race. For example I could give pylons the ability to raise/lower, but only grant it to a protoss player whose opponent is zerg. I could also create units around the map based on the races of the players, just to give a few ideas.

favorite fish ever

follow up:
i would set all those updated units and then make the triggers disallow all required unwanted abilities (that should simplify workflow a bit)
i would not limit the stuff to abilities of units.. with triggers you can also replace certain terrain features (like change a destructible rock to an invulnerable one or add some in locations to help race/match ups' centric issues) ..
i would think basically any "issue" can be "thwarted" by triggers deriving from "requirements" of a particular match up
however, i would showcase a 5 seconds "result pre game tittle" describing the attributes that are non standard before the start of the game
+ Show Spoiler +


while some people would insist that
the difference between races (all 6 match ups)
vs
the map fixed features
is an essential element to a map,
others would argue that it circumvents issues
i would answer: + Show Spoiler +
who cares,
doing > winning
why should it be exclusive? be one or the other.. these "race dynamic" maps can join fixed ones and we all gain from the experience they will generate


most exiting part of this idea is that:+ Show Spoiler +

it's doable
it might just be the solution to so many winning about balance that it will instantly be vital to do it AND make it standard (some down the line derived version)

it is exiting isn't it ? it foreshadows creation of new maps
it needs development (3 races / 1 map = lot of possibilities to account for an/or work out)

barely the surface of what is to come/is possible with this editor has been scratched
the concept of rts is so young and full of possibilities that we can't even foresee what will succeed to its current form

good times <3


edit: unwanted typos must disappear!
make / have a good tl .. ohhh and i want my icon back :°D
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
January 07 2014 21:58 GMT
#2508
Thanks TheFish7 for answering!

On January 08 2014 05:46 enord wrote:
i would think basically any "issue" can be "thwarted" by triggers deriving from "requirements" of a particular match up
however, i would showcase a 5 seconds "result pre game tittle" describing the attributes that are non standard before the start of the game


Thats an important point, the players would need to be notified what map features have been altered. Also the specific map alteration could give away a Random player's race.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
enord
Profile Blog Joined September 2013
France258 Posts
Last Edited: 2014-01-07 22:20:14
January 07 2014 22:17 GMT
#2509
+ Show Spoiler +
On January 08 2014 06:58 iHirO wrote:
Thanks TheFish7 for answering!

Show nested quote +
On January 08 2014 05:46 enord wrote:
i would think basically any "issue" can be "thwarted" by triggers deriving from "requirements" of a particular match up
however, i would showcase a 5 seconds "result pre game tittle" describing the attributes that are non standard before the start of the game


Thats an important point, the players would need to be notified what map features have been altered. Also the specific map alteration could give away a Random player's race.

yes, i know (i play random)

but this glorious race is always ignored (look at here on tl )
i agree it would not be the best, but it'd still go for it,
these would never be the norm, so in essence random players lose a little of their advantage (if there ever was one) .. not anything they (i) am attached/clinging to.

edit: wrong smiley
make / have a good tl .. ohhh and i want my icon back :°D
turtles
Profile Blog Joined August 2011
Australia360 Posts
January 08 2014 12:45 GMT
#2510
If you are worried about giving away random players races just quickly show the changes for each race. Or send a message to each player at the start of the game such as

  • Protoss: There is a neutral supply depot at natural creating a more narrow choke.
  • Terran: Rocks block the cliffs behind the enemy base denying reaper movement
  • Zerg: There is a neutral creep tumor between nat and third


But we are yet to see any non standard elements incorporated into maps so far. For example people have made maps with swamps which reduce movement speed or areas with electrical storms. But they are just seen as "gimmiky" I don't know that people would really take well to the idea of a map which modifies itself via triggers depending on the players.
enord
Profile Blog Joined September 2013
France258 Posts
Last Edited: 2014-01-08 19:35:51
January 08 2014 19:09 GMT
#2511
+ Show Spoiler +
On January 08 2014 21:45 turtles wrote:
If you are worried about giving away random players races just quickly show the changes for each race. Or send a message to each player at the start of the game such as

  • Protoss: There is a neutral supply depot at natural creating a more narrow choke.
  • Terran: Rocks block the cliffs behind the enemy base denying reaper movement
  • Zerg: There is a neutral creep tumor between nat and third


But we are yet to see any non standard elements incorporated into maps so far. For example people have made maps with swamps which reduce movement speed or areas with electrical storms. But they are just seen as "gimmiky" I don't know that people would really take well to the idea of a map which modifies itself via triggers depending on the players.


i agree, reactionnary and non commital is the norm in sc2
i was just stating my opinion, not what i think will happen without efforts or lobbying
however, i disagree, the maps with non melee features are not considered gimmicky, they are ignored

nonetheless every little bit ends up going a long way
years of "rotating map pool" concept expressed everywhere will eventualy yield results when lotv's release is long past

some of us know of scbw's history, while sc2 's is different (mostly abscence of lan, but times, release timeframe, marketplace, players, mapmaking scene etc...), the in and outs still remain comparable
the crowd will not be as wide and sheepish when blizz will allow for the community to instill more maps into their ladder
we need to push/experiment with the editor until then as much as we can, since whatever it can do can easily be transcribed as "melee" (within the editor, maybe much less into the subconsciouses of players)
that does not mean that everything tested is good, just that everything needs testing, best should be kept and worst discarded

sc2 will never be scbw or lol or dota etc
whatever sc2 will be when the ash settles is up to the people that want to invest in it (mapmakers and players, pro and casual, but also investors sponsors tournament organisers etc .. everyone)
without enthusiasm, ideas and experience with the editor through this time of development, sc2 will end up as lame as activision can make it (since that means people will invest in newer games which is more profitable)
while that is the trend of the industry, such an outcome would make me sad
make / have a good tl .. ohhh and i want my icon back :°D
turtles
Profile Blog Joined August 2011
Australia360 Posts
January 09 2014 07:17 GMT
#2512
Oh, I'm all up for throwing out ideas and making them happen in the name of fun, community and the love of a challenge.

Just making sure you realize that people are not going to start playing on that map just because it exists. Maybe you can grow a community that love to play on unconventional maps. That would be fantastic!
enord
Profile Blog Joined September 2013
France258 Posts
January 09 2014 17:05 GMT
#2513
+ Show Spoiler +
On January 09 2014 16:17 turtles wrote:
Oh, I'm all up for throwing out ideas and making them happen in the name of fun, community and the love of a challenge.
Just making sure you realize that people are not going to start playing on that map just because it exists. Maybe you can grow a community that love to play on unconventional maps. That would be fantastic!

i do and i hope people will
+ Show Spoiler +
not holding my breath though, but i'll continue to promote the idea that "unconventional" (which i call "development") is the best way to put "standard" into proper perspective (plus it's hell of a fun
make / have a good tl .. ohhh and i want my icon back :°D
FlaShFTW
Profile Blog Joined February 2010
United States10529 Posts
January 10 2014 06:25 GMT
#2514
not sure if i should have posted this here or made this a blog. its senior year of high school for me and ive already been accepted to college so just waiting for a few more decisions to come in, but im just relaxing and dicking around at this point.

im not map maker. i will never claim to be one. and i will never make a legitimate map in my life with the program itself. but i do have like, a ton of sketches of both BW and sc2 maps on graph papers (so i could balance the map and stuff). im just questioning if it would be acceptable to scan just pieces of graph paper and post them in a new thread of my maps. then people can either recreate them or use them as ideas. xD just a thought.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2014-01-10 06:50:20
January 10 2014 06:49 GMT
#2515
On January 10 2014 15:25 FlaShFTW wrote:
not sure if i should have posted this here or made this a blog. its senior year of high school for me and ive already been accepted to college so just waiting for a few more decisions to come in, but im just relaxing and dicking around at this point.

im not map maker. i will never claim to be one. and i will never make a legitimate map in my life with the program itself. but i do have like, a ton of sketches of both BW and sc2 maps on graph papers (so i could balance the map and stuff). im just questioning if it would be acceptable to scan just pieces of graph paper and post them in a new thread of my maps. then people can either recreate them or use them as ideas. xD just a thought.

If you posted the BW map ideas in a thread on broodwarmaps.net I'm sure some of them will be turned into maps. Personally I've been wanting to do some BW mapping recently but I'm out of ideas, so I'd definitely be willing to make 1 or 2 of them.
vibeo gane,
enord
Profile Blog Joined September 2013
France258 Posts
Last Edited: 2014-01-10 08:23:16
January 10 2014 08:19 GMT
#2516
On January 10 2014 15:25 FlaShFTW wrote:
not sure if i should have posted this here or made this a blog. its senior year of high school for me and ive already been accepted to college so just waiting for a few more decisions to come in, but im just relaxing and dicking around at this point.

im not map maker. i will never claim to be one. and i will never make a legitimate map in my life with the program itself. but i do have like, a ton of sketches of both BW and sc2 maps on graph papers (so i could balance the map and stuff). im just questioning if it would be acceptable to scan just pieces of graph paper and post them in a new thread of my maps. then people can either recreate them or use them as ideas. xD just a thought.

yes, a thousand million times yes
i would suggest a thread with links to your uploaded scans .. the editor allows to copy paste pictures on maps (not as easy as i make it sound, but it is doable)
furthermore i would like to claim that you are shortchanging yourself, for naught
if you have an hour, i garantee i can get you hooked on the editor (possiibly at the expense of other stuff, that would be the only viable reason not to do it )

do the thread (label it FlaShFTW bw map concepts or something similar in title)
and then think about it, 1 hour on skype (for screen sharing purposes, seeing my ugly mug is not useful nor is your hunky smile helping me help you (stop that it is disfocusing me ) and you will be amazed at how simple the process is.. just ilimited and therefore life consuming, yes, i ll admit to that

sorry but when someone says "i can't draw" or maybe even more precisely "i would like to, but i can't " i jump out of my skin into a no breathing until i convince you stance (and i admit i need a lil o2 once in a while)
disclaimer: "someone as cool as you" not just anyone, plus i'm sure others would do a better job and be eager to do it (a certain tl high temp comes to mind)
make / have a good tl .. ohhh and i want my icon back :°D
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
January 10 2014 16:46 GMT
#2517
On January 10 2014 15:25 FlaShFTW wrote:
not sure if i should have posted this here or made this a blog. its senior year of high school for me and ive already been accepted to college so just waiting for a few more decisions to come in, but im just relaxing and dicking around at this point.

im not map maker. i will never claim to be one. and i will never make a legitimate map in my life with the program itself. but i do have like, a ton of sketches of both BW and sc2 maps on graph papers (so i could balance the map and stuff). im just questioning if it would be acceptable to scan just pieces of graph paper and post them in a new thread of my maps. then people can either recreate them or use them as ideas. xD just a thought.

I'd make awesome stuff out of them probably
ModeratorI am still alive, somehow
TL+ Member
FlaShFTW
Profile Blog Joined February 2010
United States10529 Posts
January 10 2014 19:38 GMT
#2518
On January 11 2014 01:46 The_Templar wrote:
Show nested quote +
On January 10 2014 15:25 FlaShFTW wrote:
not sure if i should have posted this here or made this a blog. its senior year of high school for me and ive already been accepted to college so just waiting for a few more decisions to come in, but im just relaxing and dicking around at this point.

im not map maker. i will never claim to be one. and i will never make a legitimate map in my life with the program itself. but i do have like, a ton of sketches of both BW and sc2 maps on graph papers (so i could balance the map and stuff). im just questioning if it would be acceptable to scan just pieces of graph paper and post them in a new thread of my maps. then people can either recreate them or use them as ideas. xD just a thought.

I'd make awesome stuff out of them probably

please do not butcher my thirds TT.TT xD jk brohan :D

alright, when i get the time ill get to scanning all of them. first gotta find them lol
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
[MD]Frostbite
Profile Blog Joined May 2012
Canada292 Posts
Last Edited: 2014-01-19 03:22:39
January 19 2014 03:18 GMT
#2519
Is there a thread that is basically mapping 101, how to add ramps, the textures and stuff?

Also where is the winter texture pack?
White-Ra, the godfather Protoss
enord
Profile Blog Joined September 2013
France258 Posts
Last Edited: 2014-01-19 20:44:41
January 19 2014 20:02 GMT
#2520
several mapmakers have made tutorials / videos

people like iGrok or others have streamed their mapmaking,
i would advise searching, using tl search function on the sub forum with tags like [G] or tutorial, do select the title and content

furthermore, u can head to mapster to find a dedicated tutorial forum thread

the winter can be found at start by selecting e propper "default" tileseting when u create a new map (just select it)
other specials may be downloaded and added by placing them in the propper folder

gl

Koagel <3 textures
IronManSC textures
Mereel beginner s guide
funcmode texturing Ytube

or i could just link this
make / have a good tl .. ohhh and i want my icon back :°D
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