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Also, I'm assuming it is all units and not just banelings? if it is only banelings that behave this way that would be a data issue not a trigger issue.
Actually it only affects banelings. What I did is to create a new map to be sure I didn't messed up something in the data editor by accident.
And it did the exact same thing. I create some banelings at one point for player 1, some at another point for player 15 (hostile), and I start the map.
If the map is in melee mode, it works fine, but if the map is in arcade mode, the banelings just won't attack or explode at each other automatically. I can explode them "manually" by pressing the X key though.
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i don t remember precisely, but wasn't player 15 a special slot? Isn't it like embeded with special triggers, features or other... (this precisely being "active difference" in melee context and not in custom)
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Hey ahli, you helped me a while back with my BloodBath 2013 map to randomize colors for players upon map loading (I assume this is the only way to do that?). Anyways, there is a chance that the players can spawn as the same color. After hundreds of games it's happened maybe 5-6 times. It can happen with any color.
What gives?
PS- The score screen still showed the original lobby color. Is there anything to do about that?
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On January 05 2014 19:32 enord wrote: i don t remember precisely, but wasn't player 15 a special slot? Isn't it like embeded with special triggers, features or other... (this precisely being "active difference" in melee context and not in custom)
I don't know, I tried using player 2 instead of 15 and then setting alliances to make 1 and 2 hostiles to each other, but it didn't solve the problem.
I found the solution though! In the dependencies of the map, there was "Swarm (Mod)". I removed it and used "Swarm Multi (Mod)" instead. And now everything works fine.
I'm a complete noob when it comes to dependencies, so I'm not sure what exactly the problem is here. I tried looking it up on Google but nothing really interesting came up. :/
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United Kingdom1381 Posts
I wrote this comment on Reddit:
What about a map that detects the player's races and then enables/disables race specific features (e.g. If you start off as Protoss, it could raise some neutral supply depots to make your ramp easier to wall off). Maps can easily become imbalanced for a race through minor changes, so something like this would increase map diversity.
Is this actually feasible with a trigger and can a map detect the player's race type?
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![[image loading]](http://i.imgur.com/TCauJGo.png)
You could use something like this, in conjunction with the data editor to change whatever you want based on a player's race. For example I could give pylons the ability to raise/lower, but only grant it to a protoss player whose opponent is zerg. I could also create units around the map based on the races of the players, just to give a few ideas.
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+ Show Spoiler ++ Show Spoiler +On January 07 2014 04:47 iHirO wrote:I wrote this comment on Reddit: Show nested quote +What about a map that detects the player's races and then enables/disables race specific features (e.g. If you start off as Protoss, it could raise some neutral supply depots to make your ramp easier to wall off). Maps can easily become imbalanced for a race through minor changes, so something like this would increase map diversity. Is this actually feasible with a trigger and can a map detect the player's race type? On January 07 2014 13:26 TheFish7 wrote:![[image loading]](http://i.imgur.com/TCauJGo.png) You could use something like this, in conjunction with the data editor to change whatever you want based on a player's race. For example I could give pylons the ability to raise/lower, but only grant it to a protoss player whose opponent is zerg. I could also create units around the map based on the races of the players, just to give a few ideas. favorite fish ever
follow up: i would set all those updated units and then make the triggers disallow all required unwanted abilities (that should simplify workflow a bit) i would not limit the stuff to abilities of units.. with triggers you can also replace certain terrain features (like change a destructible rock to an invulnerable one or add some in locations to help race/match ups' centric issues) .. i would think basically any "issue" can be "thwarted" by triggers deriving from "requirements" of a particular match up however, i would showcase a 5 seconds "result pre game tittle" describing the attributes that are non standard before the start of the game + Show Spoiler +
while some people would insist that the difference between races (all 6 match ups) vs the map fixed features is an essential element to a map, others would argue that it circumvents issues i would answer: + Show Spoiler +who cares, doing > winning why should it be exclusive? be one or the other.. these "race dynamic" maps can join fixed ones and we all gain from the experience they will generate
most exiting part of this idea is that:+ Show Spoiler + it's doable it might just be the solution to so many winning about balance that it will instantly be vital to do it AND make it standard (some down the line derived version)
it is exiting isn't it ? it foreshadows creation of new maps it needs development (3 races / 1 map = lot of possibilities to account for an/or work out)
barely the surface of what is to come/is possible with this editor has been scratched the concept of rts is so young and full of possibilities that we can't even foresee what will succeed to its current form
good times <3
edit: unwanted typos must disappear!
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United Kingdom1381 Posts
Thanks TheFish7 for answering!
On January 08 2014 05:46 enord wrote: i would think basically any "issue" can be "thwarted" by triggers deriving from "requirements" of a particular match up however, i would showcase a 5 seconds "result pre game tittle" describing the attributes that are non standard before the start of the game
Thats an important point, the players would need to be notified what map features have been altered. Also the specific map alteration could give away a Random player's race.
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+ Show Spoiler +On January 08 2014 06:58 iHirO wrote:Thanks TheFish7 for answering! Show nested quote +On January 08 2014 05:46 enord wrote: i would think basically any "issue" can be "thwarted" by triggers deriving from "requirements" of a particular match up however, i would showcase a 5 seconds "result pre game tittle" describing the attributes that are non standard before the start of the game
Thats an important point, the players would need to be notified what map features have been altered. Also the specific map alteration could give away a Random player's race. yes, i know (i play random)
but this glorious race is always ignored (look at here on tl ) i agree it would not be the best, but it'd still go for it, these would never be the norm, so in essence random players lose a little of their advantage (if there ever was one) .. not anything they (i) am attached/clinging to.
edit: wrong smiley
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If you are worried about giving away random players races just quickly show the changes for each race. Or send a message to each player at the start of the game such as
- Protoss: There is a neutral supply depot at natural creating a more narrow choke.
- Terran: Rocks block the cliffs behind the enemy base denying reaper movement
- Zerg: There is a neutral creep tumor between nat and third
But we are yet to see any non standard elements incorporated into maps so far. For example people have made maps with swamps which reduce movement speed or areas with electrical storms. But they are just seen as "gimmiky" I don't know that people would really take well to the idea of a map which modifies itself via triggers depending on the players.
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+ Show Spoiler +On January 08 2014 21:45 turtles wrote:If you are worried about giving away random players races just quickly show the changes for each race. Or send a message to each player at the start of the game such as - Protoss: There is a neutral supply depot at natural creating a more narrow choke.
- Terran: Rocks block the cliffs behind the enemy base denying reaper movement
- Zerg: There is a neutral creep tumor between nat and third
But we are yet to see any non standard elements incorporated into maps so far. For example people have made maps with swamps which reduce movement speed or areas with electrical storms. But they are just seen as "gimmiky" I don't know that people would really take well to the idea of a map which modifies itself via triggers depending on the players. i agree, reactionnary and non commital is the norm in sc2 i was just stating my opinion, not what i think will happen without efforts or lobbying however, i disagree, the maps with non melee features are not considered gimmicky, they are ignored
nonetheless every little bit ends up going a long way years of "rotating map pool" concept expressed everywhere will eventualy yield results when lotv's release is long past
some of us know of scbw's history, while sc2 's is different (mostly abscence of lan, but times, release timeframe, marketplace, players, mapmaking scene etc...), the in and outs still remain comparable the crowd will not be as wide and sheepish when blizz will allow for the community to instill more maps into their ladder we need to push/experiment with the editor until then as much as we can, since whatever it can do can easily be transcribed as "melee" (within the editor, maybe much less into the subconsciouses of players) that does not mean that everything tested is good, just that everything needs testing, best should be kept and worst discarded
sc2 will never be scbw or lol or dota etc whatever sc2 will be when the ash settles is up to the people that want to invest in it (mapmakers and players, pro and casual, but also investors sponsors tournament organisers etc .. everyone) without enthusiasm, ideas and experience with the editor through this time of development, sc2 will end up as lame as activision can make it (since that means people will invest in newer games which is more profitable) while that is the trend of the industry, such an outcome would make me sad
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Oh, I'm all up for throwing out ideas and making them happen in the name of fun, community and the love of a challenge.
Just making sure you realize that people are not going to start playing on that map just because it exists. Maybe you can grow a community that love to play on unconventional maps. That would be fantastic!
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+ Show Spoiler +On January 09 2014 16:17 turtles wrote: Oh, I'm all up for throwing out ideas and making them happen in the name of fun, community and the love of a challenge. Just making sure you realize that people are not going to start playing on that map just because it exists. Maybe you can grow a community that love to play on unconventional maps. That would be fantastic! i do and i hope people will + Show Spoiler +not holding my breath though, but i'll continue to promote the idea that "unconventional" (which i call "development") is the best way to put "standard" into proper perspective (plus it's hell of a fun
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United States10031 Posts
not sure if i should have posted this here or made this a blog. its senior year of high school for me and ive already been accepted to college so just waiting for a few more decisions to come in, but im just relaxing and dicking around at this point.
im not map maker. i will never claim to be one. and i will never make a legitimate map in my life with the program itself. but i do have like, a ton of sketches of both BW and sc2 maps on graph papers (so i could balance the map and stuff). im just questioning if it would be acceptable to scan just pieces of graph paper and post them in a new thread of my maps. then people can either recreate them or use them as ideas. xD just a thought.
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On January 10 2014 15:25 FlaShFTW wrote: not sure if i should have posted this here or made this a blog. its senior year of high school for me and ive already been accepted to college so just waiting for a few more decisions to come in, but im just relaxing and dicking around at this point.
im not map maker. i will never claim to be one. and i will never make a legitimate map in my life with the program itself. but i do have like, a ton of sketches of both BW and sc2 maps on graph papers (so i could balance the map and stuff). im just questioning if it would be acceptable to scan just pieces of graph paper and post them in a new thread of my maps. then people can either recreate them or use them as ideas. xD just a thought. If you posted the BW map ideas in a thread on broodwarmaps.net I'm sure some of them will be turned into maps. Personally I've been wanting to do some BW mapping recently but I'm out of ideas, so I'd definitely be willing to make 1 or 2 of them.
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On January 10 2014 15:25 FlaShFTW wrote: not sure if i should have posted this here or made this a blog. its senior year of high school for me and ive already been accepted to college so just waiting for a few more decisions to come in, but im just relaxing and dicking around at this point.
im not map maker. i will never claim to be one. and i will never make a legitimate map in my life with the program itself. but i do have like, a ton of sketches of both BW and sc2 maps on graph papers (so i could balance the map and stuff). im just questioning if it would be acceptable to scan just pieces of graph paper and post them in a new thread of my maps. then people can either recreate them or use them as ideas. xD just a thought. yes, a thousand million times yes i would suggest a thread with links to your uploaded scans .. the editor allows to copy paste pictures on maps (not as easy as i make it sound, but it is doable) furthermore i would like to claim that you are shortchanging yourself, for naught if you have an hour, i garantee i can get you hooked on the editor (possiibly at the expense of other stuff, that would be the only viable reason not to do it )
do the thread (label it FlaShFTW bw map concepts or something similar in title) and then think about it, 1 hour on skype (for screen sharing purposes, seeing my ugly mug is not useful nor is your hunky smile helping me help you (stop that it is disfocusing me ) and you will be amazed at how simple the process is.. just ilimited and therefore life consuming, yes, i ll admit to that
sorry but when someone says "i can't draw" or maybe even more precisely "i would like to, but i can't " i jump out of my skin into a no breathing until i convince you stance (and i admit i need a lil o2 once in a while) disclaimer: "someone as cool as you" not just anyone, plus i'm sure others would do a better job and be eager to do it (a certain tl high temp comes to mind)
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your Country52797 Posts
On January 10 2014 15:25 FlaShFTW wrote: not sure if i should have posted this here or made this a blog. its senior year of high school for me and ive already been accepted to college so just waiting for a few more decisions to come in, but im just relaxing and dicking around at this point.
im not map maker. i will never claim to be one. and i will never make a legitimate map in my life with the program itself. but i do have like, a ton of sketches of both BW and sc2 maps on graph papers (so i could balance the map and stuff). im just questioning if it would be acceptable to scan just pieces of graph paper and post them in a new thread of my maps. then people can either recreate them or use them as ideas. xD just a thought. I'd make awesome stuff out of them probably
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United States10031 Posts
On January 11 2014 01:46 The_Templar wrote:Show nested quote +On January 10 2014 15:25 FlaShFTW wrote: not sure if i should have posted this here or made this a blog. its senior year of high school for me and ive already been accepted to college so just waiting for a few more decisions to come in, but im just relaxing and dicking around at this point.
im not map maker. i will never claim to be one. and i will never make a legitimate map in my life with the program itself. but i do have like, a ton of sketches of both BW and sc2 maps on graph papers (so i could balance the map and stuff). im just questioning if it would be acceptable to scan just pieces of graph paper and post them in a new thread of my maps. then people can either recreate them or use them as ideas. xD just a thought. I'd make awesome stuff out of them probably  please do not butcher my thirds TT.TT xD jk brohan :D
alright, when i get the time ill get to scanning all of them. first gotta find them lol
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Is there a thread that is basically mapping 101, how to add ramps, the textures and stuff?
Also where is the winter texture pack?
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several mapmakers have made tutorials / videos
people like iGrok or others have streamed their mapmaking, i would advise searching, using tl search function on the sub forum with tags like [G] or tutorial, do select the title and content
furthermore, u can head to mapster to find a dedicated tutorial forum thread
the winter can be found at start by selecting e propper "default" tileseting when u create a new map (just select it) other specials may be downloaded and added by placing them in the propper folder
gl
Koagel <3 textures IronManSC textures Mereel beginner s guide funcmode texturing Ytube
or i could just link this
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