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Simple Questions/Answers - Page 124

Forum Index > SC2 Maps & Custom Games
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turtles
Profile Blog Joined August 2011
Australia360 Posts
Last Edited: 2013-10-31 05:03:24
October 31 2013 05:01 GMT
#2461
On October 29 2013 08:38 Dracover wrote:
Is there a YABOT type map for HOTS? All the ones that come up on the search seems to be for WoL


There are a few.

SALT (Save And Load Tool)
+ Show Spoiler +
(importing builds doesn't work but you can create/edit ones by yourself)
http://www.teamliquid.net/forum/viewmessage.php?topic_id=297534


HOTS BOT
+ Show Spoiler +
http://www.teamliquid.net/forum/viewmessage.php?topic_id=413230


BOM (Build Order Master)
+ Show Spoiler +
http://www.teamliquid.net/forum/viewmessage.php?topic_id=432590


Also this guy was making one but I don't know if he got it off the ground.
+ Show Spoiler +
http://www.teamliquid.net/forum/profile.php?user=Flywheel
WhalesFromSpace
Profile Joined March 2012
390 Posts
October 31 2013 05:02 GMT
#2462
On October 31 2013 13:22 turtles wrote:
Show nested quote +
On October 31 2013 07:38 WhalesFromSpace wrote:
Is there a way to save my map without publishing to bnet? If so, where is it stored locally? I often try to save my maps, but when I open it again the changes are not saved, or there is simply no file to be found.

Right now I am simply using File + Save As (User/MyDocuments/Starcraft2/Maps), but it is resulting in the problems stated above. Is there something I am missing in the process? Note that this happens for both melee and arcade maps.



When you save as User/MyDocuments/Starcraft2/Maps the file will be saved to that directory. You can then make a copy of the file yourself for your own back up purposes.

Then if this problem occurs you can open the backup file using the editor.

This hasn't happened to me for a long time but the editor used to not save my maps properly. So I would be editing a file and saving regularly then the next day go to load the file and would have lost several hours of work because there was some bug in the editor when it came to saving. This has been reported by many people since SC2 first came out but doesn't seem to happen to everyone so there are people doubting the problem existed and saying "oh, you just forgot to save" but it has happened to me (and others) many times.

I got around this by saving regularly, making backup copies of the file and every hour or so I would restart the editor. It's a pain to have to close the editor and then load it back up again every hour but it solved the problem for me.

But like I said, this hasn't happened to me for a long time so I figured it had been patched.


Thanks for the help.
Nihility
PineapplePizza
Profile Joined June 2010
United States749 Posts
November 07 2013 00:09 GMT
#2463
I'm not sure if people even read this thread anymore, but is there really no interest in the idea of modding maps to improve FFA gameplay? I've read a thread where a fellow made a few requests for a bounty-system / spectator mode, and someone made the mod for him, but it didn't really 'take off' or anything.

I'm guessing mods are just a massive waste of time overall in StarCraft 2. I really want someone to say "No you're wrong", but I keep seeing projects where people get 6 dudes logging in to play and talk every half-moon at best, and simply bashed / ignored at worst. I guess someone famous has to go on a rant about it or something...
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
enord
Profile Blog Joined September 2013
France258 Posts
Last Edited: 2013-11-07 17:45:48
November 07 2013 17:44 GMT
#2464
+ Show Spoiler +
On November 07 2013 09:09 PineapplePizza wrote:
I'm not sure if people even read this thread anymore, but is there really no interest in the idea of modding maps to improve FFA gameplay? I've read a thread where a fellow made a few requests for a bounty-system / spectator mode, and someone made the mod for him, but it didn't really 'take off' or anything.

I'm guessing mods are just a massive waste of time overall in StarCraft 2. I really want someone to say "No you're wrong", but I keep seeing projects where people get 6 dudes logging in to play and talk every half-moon at best, and simply bashed / ignored at worst. I guess someone famous has to go on a rant about it or something...

<- edit: added quote

i have read every post in this thread (some twice) and glanced/read all threads on this glorious sub forum (+ Show Spoiler +
recently ignominiously relegated to the strategy sidebar, rrrr
) , so while not an expert on anything, i have this to answer:

"No you're wrong"



ffa is a weird beast, 1v1 rules on this forum ()

after having produced 20/30 melee maps for 6/8/12 players (indeed all playable in 1v1 too) .. i feel there is both a lot and few things to say

yes many people have downloaded them (from various sites).. so they must be doing something with them...

no they are rarely commented on .. on tl, or indeed anywhere else (1/100 ratio up to 1/1000 ratio)

mods are absolutely not a waste a time, but it all depends what you hope to get out of it (fun, recognition, new play partners...) ...?

for instance, i play photon cycles .. and the thread is sinking in the depths.. while no one posts, many new players (for more then 2 years and right now) have had their attention drawn to this game (mod) by that thread

so.. any "mod" or ffa map destined to the ffa crowd might not be greeted with much and still make lots of players join or use them on sc2 or galaxy...

open source is humanity's salvation

and sc is bigger than tl

glhf and don't be "low".. go for it and it will be worth it .. trust me

ps:+ Show Spoiler +
do not kid yourself, this IS the best thread on tl, thank you Empyrean and thank you to all the posters who have the good instinct to help out people posting "constructive" stuff in this thread
make / have a good tl .. ohhh and i want my icon back :°D
enord
Profile Blog Joined September 2013
France258 Posts
November 12 2013 21:56 GMT
#2465
how awesome will tlmc4 be?
make / have a good tl .. ohhh and i want my icon back :°D
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 12 2013 22:27 GMT
#2466
On November 13 2013 06:56 enord wrote:
how awesome will tlmc4 be?

let me put it this way- I will place in it
Moderatorshe/her
TL+ Member
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
November 13 2013 00:38 GMT
#2467
On November 13 2013 06:56 enord wrote:
how awesome will tlmc4 be?


[image loading]
~ ~ <°)))><~ ~ ~
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
November 13 2013 09:53 GMT
#2468
On November 13 2013 09:38 TheFish7 wrote:
Show nested quote +
On November 13 2013 06:56 enord wrote:
how awesome will tlmc4 be?


[image loading]


I don't why but this guy reminds me of ElkY
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Jensbond
Profile Joined November 2012
Sweden54 Posts
November 21 2013 15:17 GMT
#2469
How do i make observing avalible in a custom game? Currently im trying to add it to the famous custom map "Nexus wars 1 vs1 111½½½½"
Legalize young players IEM! Accept Maru!
enord
Profile Blog Joined September 2013
France258 Posts
November 21 2013 16:58 GMT
#2470
if i were you i would head to mapster (most stuff is open source)

or

look up obs map on tl (search window, top right)

things like this show up among others
make / have a good tl .. ohhh and i want my icon back :°D
Cadwah
Profile Joined November 2013
Spain5 Posts
November 28 2013 04:56 GMT
#2471
Hi all, total newbie here. I have been making some maps and have finally become confident enough to ask for feedback and direction. My quick question is this, the map I have made is a basic Melee map (uses standard layout and units etc), however I have added an environmental effect where if units enter the waterlogged area's they lose health slowly and get a corruption buff. I suppose it's similar to the lava death type maps. Would this still use the [M] tag or should I use [A]?
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2013-11-28 06:31:39
November 28 2013 06:31 GMT
#2472
On November 28 2013 13:56 Cadwah wrote:
Hi all, total newbie here. I have been making some maps and have finally become confident enough to ask for feedback and direction. My quick question is this, the map I have made is a basic Melee map (uses standard layout and units etc), however I have added an environmental effect where if units enter the waterlogged area's they lose health slowly and get a corruption buff. I suppose it's similar to the lava death type maps. Would this still use the [M] tag or should I use [A]?


I would personally use the [M] tag, since you seem to be describing a map that is intended to be played as a melee map. I think that the [M] tag as described in the guidelines is a bit restrictive (New Polaris Rhapsody, which won the Red Bull TLMC, would be classified as an [A] map under a strict interpretation of the guidelines, even though the map is intended to be played as a melee map; classifying melee maps with some UMS properties alongside general UMS maps seems counterproductive to me). I would suggest [M] [UMS] as a tag as it will inform readers that the map is a melee map with UMS elements. This is just IMO.
This is it... the alpaca lips.
enord
Profile Blog Joined September 2013
France258 Posts
November 28 2013 12:03 GMT
#2473
+ Show Spoiler +
On November 28 2013 13:56 Cadwah wrote:
Hi all, total newbie here. I have been making some maps and have finally become confident enough to ask for feedback and direction. My quick question is this, the map I have made is a basic Melee map (uses standard layout and units etc), however I have added an environmental effect where if units enter the waterlogged area's they lose health slowly and get a corruption buff. I suppose it's similar to the lava death type maps. Would this still use the [M] tag or should I use [A]?

[M] seems fine if you are looking to have people talk about this particular classification issue

[M][UMS] seems fine if you want to avoid said discussion

[A] is ridiculous in all acounts

thank you for asking, thank you for producing such a map
make / have a good tl .. ohhh and i want my icon back :°D
enord
Profile Blog Joined September 2013
France258 Posts
December 03 2013 10:49 GMT
#2474
Which "pro" player would you want to do a melee map for?

+ Show Spoiler +
personally i'm lobbying to get catz on "galaxy"
and i wish qxc and nony would get someone to do one with their ideas showcased
make / have a good tl .. ohhh and i want my icon back :°D
Rasias
Profile Joined November 2013
Germany51 Posts
Last Edited: 2013-12-04 15:49:23
December 04 2013 15:49 GMT
#2475
Where do i get a working map analyzer?
I didn't find a single one that didn't bug out on "can't read file" or something
enord
Profile Blog Joined September 2013
France258 Posts
December 04 2013 17:06 GMT
#2476
If this bugs, it is sugested you post in the thread with a link to get ahold of your map.. maybe it might work on another computer.
make / have a good tl .. ohhh and i want my icon back :°D
MarlieChurphy
Profile Blog Joined January 2013
United States2065 Posts
Last Edited: 2013-12-12 08:27:55
December 12 2013 08:27 GMT
#2477
Question. Yesterday I played a number of 2v2s on my map, Blood Bath (ofc), and I have a trigger that upon loading randomizes colors for each player. This has worked great and is really cool. However, yesterday 2 games in a row placed 2 of the players with the same color (or maybe it was slightly different?), it was the brighter purple color. It happened when the players were enemies as well as as an allied team iirc.

I'm pretty sure part of the trigger is supposed to check if the color is taken before it chooses the color, so what's the deal?


===
Also, some of the player colors are hard to see on screen or in the top right player race/color dialog box. Is there a way of like outlining the texts with a contrast to read them more easily? Like for example black, brown, white, dark green/blue can be difficult to read.
RIP SPOR 11/24/11 NEVAR FORGET
turtles
Profile Blog Joined August 2011
Australia360 Posts
December 12 2013 12:40 GMT
#2478
the trigger is supposed to check if the color is taken before it chooses the color, so what's the deal?


I don't know why your trigger doesn't work. I've never seen it before.

But if you are willing to show them to us we might be able to give you some advice on why it doesn't work. Or if you are lost and want some advice I could tell you how I might solve the issue. Like with most things in life there are multiple ways you could go about it.
watchlulu
Profile Joined February 2013
Germany475 Posts
Last Edited: 2013-12-16 14:09:47
December 16 2013 14:07 GMT
#2479
Don't know where to post this question I hope I'm right in here:

Does anybody know how the custom map I think from Red Bull Battlegrounds 2012 was called?

I think it was 2v2v2v2 and the minerals were all in the middle, there was some crazy worker micro going on.

Would be happy for an answer
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––

EDIT: Nevermind I found it, it is "Chaotic Arena"
Have a nice day!
enord
Profile Blog Joined September 2013
France258 Posts
December 20 2013 17:49 GMT
#2480
so..

no ballsy christmas themed map..?

make / have a good tl .. ohhh and i want my icon back :°D
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