[Map] Match Point (BW Port) - Page 4
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sushi.oi.zz
Hong Kong72 Posts
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TriniMasta
United States1323 Posts
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Ragoo
Germany2773 Posts
Overall I just have slight concerns that Terran has a disadvantage against Zerg here (but of course I don't know much about map balance and this map is really complicated^^). | ||
Miragee
8429 Posts
On April 12 2011 17:55 Ragoo wrote: Now that this map is chosen for StarsWars I wonder: Are you still comfortable with the mineral only or did you consider making it a one gas expo? And in what area exactly can you not build? Cause this area will be very tough for meching Terrans. Overall I just have slight concerns that Terran has a disadvantage against Zerg here (but of course I don't know much about map balance and this map is really complicated^^). The not-to-be-build-area is the big plateau in front of your min only expo. If you could place turrets and other stuff there, it would be way to easy to hold this important position exspecially for meching terrans. I'm interested to see this map in SC2 more often to see the difference the games work on a similar map. Also I don't think meching terrans have a disadvantage at this map against zerg - apparently I think the map is very good for mech. ![]() | ||
lefix
Germany1082 Posts
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Ragoo
Germany2773 Posts
On April 12 2011 21:52 Miragee wrote: The not-to-be-build-area is the big plateau in front of your min only expo. If you could place turrets and other stuff there, it would be way to easy to hold this important position exspecially for meching terrans. I'm interested to see this map in SC2 more often to see the difference the games work on a similar map. Also I don't think meching terrans have a disadvantage at this map against zerg - apparently I think the map is very good for mech. ![]() Hmm, but as meching Terran you need a good third for gas. And to take the third you need to be able to walk over the big plateau, but if he has a decent amount of Mutas this is almost impossible with a Mech army since you don't have many marines and Thors suck vs mass Mutas, so you need turrets everywhere. Also this plateau is very open anyway so it's hard enough to hold against Zerg anyway :/ Imho it would be better if there was just one gas at the min only or the plateau would be buildable. | ||
Miragee
8429 Posts
On April 12 2011 22:49 Ragoo wrote: Hmm, but as meching Terran you need a good third for gas. And to take the third you need to be able to walk over the big plateau, but if he has a decent amount of Mutas this is almost impossible with a Mech army since you don't have many marines and Thors suck vs mass Mutas, so you need turrets everywhere. Also this plateau is very open anyway so it's hard enough to hold against Zerg anyway :/ Imho it would be better if there was just one gas at the min only or the plateau would be buildable. It's only theory crafting but I think if you switch up mech a little bit and go for more hellions an harass with them a lot you can use the min only very well while spending overmins on turrets (you have mentioned that you need a lot of them) and secure the plateau with siege tanks. From there on, you can take the fourth base with gas. I think non stop hellionharass is good iodea for minonly espacially on a map the zerg expo are kind of exposed (even more if you use one dropship for the main). | ||
adso
718 Posts
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prodiG
Canada2016 Posts
I'm not going to change something that plays such an integral role in the entire map's concept, even in a different game. | ||
AEsgaims
United States237 Posts
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