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[Map] Match Point (BW Port) - Page 4

Forum Index > SC2 Maps & Custom Games
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Prev 1 2 3 4 All
sushi.oi.zz
Profile Joined December 2009
Hong Kong72 Posts
August 27 2010 06:25 GMT
#61
this is sex.
~O_o
TriniMasta
Profile Joined December 2009
United States1323 Posts
August 27 2010 07:04 GMT
#62
Is it me or is the natural minibridge not that "mini" anymore?
정명훈 FIGHTING!!! Play both T and P.
Ragoo
Profile Joined March 2010
Germany2773 Posts
April 12 2011 08:55 GMT
#63
Now that this map is chosen for StarsWars I wonder: Are you still comfortable with the mineral only or did you consider making it a one gas expo? And in what area exactly can you not build? Cause this area will be very tough for meching Terrans.

Overall I just have slight concerns that Terran has a disadvantage against Zerg here (but of course I don't know much about map balance and this map is really complicated^^).
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Miragee
Profile Joined December 2009
8664 Posts
April 12 2011 12:52 GMT
#64
On April 12 2011 17:55 Ragoo wrote:
Now that this map is chosen for StarsWars I wonder: Are you still comfortable with the mineral only or did you consider making it a one gas expo? And in what area exactly can you not build? Cause this area will be very tough for meching Terrans.

Overall I just have slight concerns that Terran has a disadvantage against Zerg here (but of course I don't know much about map balance and this map is really complicated^^).


The not-to-be-build-area is the big plateau in front of your min only expo. If you could place turrets and other stuff there, it would be way to easy to hold this important position exspecially for meching terrans.

I'm interested to see this map in SC2 more often to see the difference the games work on a similar map. Also I don't think meching terrans have a disadvantage at this map against zerg - apparently I think the map is very good for mech.
lefix
Profile Joined February 2011
Germany1082 Posts
April 12 2011 13:18 GMT
#65
i love this map. remember seeing it being casted in a day9 daily a while ago and was impressed by how original it was. i didn't know about many custom maps back then. i wish day9 would do that more often to help maps becoming more popular :D
Map of the Month | The Planetary Workshop | SC2Melee.net
Ragoo
Profile Joined March 2010
Germany2773 Posts
April 12 2011 13:49 GMT
#66
On April 12 2011 21:52 Miragee wrote:
Show nested quote +
On April 12 2011 17:55 Ragoo wrote:
Now that this map is chosen for StarsWars I wonder: Are you still comfortable with the mineral only or did you consider making it a one gas expo? And in what area exactly can you not build? Cause this area will be very tough for meching Terrans.

Overall I just have slight concerns that Terran has a disadvantage against Zerg here (but of course I don't know much about map balance and this map is really complicated^^).


The not-to-be-build-area is the big plateau in front of your min only expo. If you could place turrets and other stuff there, it would be way to easy to hold this important position exspecially for meching terrans.

I'm interested to see this map in SC2 more often to see the difference the games work on a similar map. Also I don't think meching terrans have a disadvantage at this map against zerg - apparently I think the map is very good for mech.


Hmm, but as meching Terran you need a good third for gas. And to take the third you need to be able to walk over the big plateau, but if he has a decent amount of Mutas this is almost impossible with a Mech army since you don't have many marines and Thors suck vs mass Mutas, so you need turrets everywhere.
Also this plateau is very open anyway so it's hard enough to hold against Zerg anyway :/

Imho it would be better if there was just one gas at the min only or the plateau would be buildable.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Miragee
Profile Joined December 2009
8664 Posts
April 12 2011 22:48 GMT
#67
On April 12 2011 22:49 Ragoo wrote:
Show nested quote +
On April 12 2011 21:52 Miragee wrote:
On April 12 2011 17:55 Ragoo wrote:
Now that this map is chosen for StarsWars I wonder: Are you still comfortable with the mineral only or did you consider making it a one gas expo? And in what area exactly can you not build? Cause this area will be very tough for meching Terrans.

Overall I just have slight concerns that Terran has a disadvantage against Zerg here (but of course I don't know much about map balance and this map is really complicated^^).


The not-to-be-build-area is the big plateau in front of your min only expo. If you could place turrets and other stuff there, it would be way to easy to hold this important position exspecially for meching terrans.

I'm interested to see this map in SC2 more often to see the difference the games work on a similar map. Also I don't think meching terrans have a disadvantage at this map against zerg - apparently I think the map is very good for mech.


Hmm, but as meching Terran you need a good third for gas. And to take the third you need to be able to walk over the big plateau, but if he has a decent amount of Mutas this is almost impossible with a Mech army since you don't have many marines and Thors suck vs mass Mutas, so you need turrets everywhere.
Also this plateau is very open anyway so it's hard enough to hold against Zerg anyway :/

Imho it would be better if there was just one gas at the min only or the plateau would be buildable.


It's only theory crafting but I think if you switch up mech a little bit and go for more hellions an harass with them a lot you can use the min only very well while spending overmins on turrets (you have mentioned that you need a lot of them) and secure the plateau with siege tanks. From there on, you can take the fourth base with gas. I think non stop hellionharass is good iodea for minonly espacially on a map the zerg expo are kind of exposed (even more if you use one dropship for the main).
adso
Profile Joined March 2011
718 Posts
April 13 2011 21:07 GMT
#68
still the best bw map ever (with python and bloodbath)
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
April 14 2011 00:33 GMT
#69
I will not be adding a geyser to the mineral only. Mineral only expansions have a place in SC2, players will have to adapt to it. You can spend the minerals on more than just Marines, Zealots and Zerglings. (production, supply, expansions, replace your main when it gets mined out, etc).

I'm not going to change something that plays such an integral role in the entire map's concept, even in a different game.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
AEsgaims
Profile Joined November 2010
United States237 Posts
May 17 2011 21:26 GMT
#70
This map is going to be played in the APL! Ive been searching around for comments about balance on this map if anyone has any.
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