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[Map] Match Point (BW Port)

Forum Index > SC2 Maps & Custom Games
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prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-07-12 03:08:12
July 12 2010 02:00 GMT
#1
[image loading]

Dyren is the original creator, I only finished the map up, changed some things, and published it. Big shoutouts to Dyren!
TO DYREN:If you have any problems with this, let me know.

This is a port of the classic SC: BW professional map Match Point. I decided to finish this due to popular demand.

Search "Match Point BW" In-game to play!

[image loading]
[image loading]

+ Show Spoiler [Hi-Res map image - 2000x2250] +

[image loading]


+ Show Spoiler [Map Features] +

-Can't build in the area nal_ra cannoned up. This is up for testing
-Map is mirrored unlike the original (some ramps are oriented differently in BW)
-Cliffs around the map and between natural are un-pathable (anywhere there are holed cliffs in brood war)


-SC2Mapanalyzer did not cooperate with the SC2MAP File.

+ Show Spoiler [Known issues] +

-None so far!


+ Show Spoiler [Changelog] +

Version 1.0
-Published Map


Check out my other maps!
Ground Xero
Impervious - Featured in Micro Macro 2
Fighting Spirit - Featured in Micro Macro 2
Neo Tornado - Featured in Micro Macro 2
Neo Metalopolis
Redemption
View all of my projects here!

Post feedback! Report bugs!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Turbo.Tactics
Profile Joined April 2010
Germany675 Posts
July 12 2010 02:05 GMT
#2
I love you for this map! Nasty reapermap but I think it's open enough for a decent fight in TvZ.
Also has some nice positions to hide pylons and It's natural can be creeped fast so np defending it (at least until the tanks are in front of your base). Oldschoolmaps ftw!
Zerg - because Browders sons hate 'em
MythicalMage
Profile Joined May 2010
1360 Posts
July 12 2010 02:07 GMT
#3
Hehe. ><. Saw the thing on ICCUP.TV.
Toads
Profile Blog Joined February 2009
Canada1795 Posts
July 12 2010 02:17 GMT
#4
Awesome work, but still i think you should keep the ramp next of the natural like it was in sc/bw
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
SuxxorTIme
Profile Joined May 2010
France16 Posts
July 12 2010 02:22 GMT
#5
Where can we find this awesome map ?
Chizambers
Profile Joined June 2010
United States126 Posts
July 12 2010 02:22 GMT
#6
It looks real good. Should be interesting to play on. I hope Blizz adds some of these custom maps into ladder play. There isn't a lot of variety in beta. Anyway, great work!
yup, I'm a nub.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 12 2010 02:24 GMT
#7
On July 12 2010 11:22 SuxxorTIme wrote:
Where can we find this awesome map ?

Search "Match Point BW" in-game

On July 12 2010 11:17 StoLiVe wrote:
Awesome work, but still i think you should keep the ramp next of the natural like it was in sc/bw

The ramp is in the same spot :/ Which one are you talking about?
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
July 12 2010 02:25 GMT
#8
THIS... IS... AWESOME
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
goswser
Profile Blog Joined May 2009
United States3548 Posts
July 12 2010 02:26 GMT
#9
It looks great, but the terrain on the platforms seems to be too dark, or maybe just too overdone there.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
SuxxorTIme
Profile Joined May 2010
France16 Posts
July 12 2010 02:26 GMT
#10
On July 12 2010 11:24 prodiG wrote:
Show nested quote +
On July 12 2010 11:22 SuxxorTIme wrote:
Where can we find this awesome map ?

Search "Match Point BW" in-game

Show nested quote +
On July 12 2010 11:17 StoLiVe wrote:
Awesome work, but still i think you should keep the ramp next of the natural like it was in sc/bw

The ramp is in the same spot :/ Which one are you talking about?



Thx sir !
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 12 2010 02:28 GMT
#11
On July 12 2010 11:26 Newguy wrote:
It looks great, but the terrain on the platforms seems to be too dark, or maybe just too overdone there.

The lighting is quite different in-game
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
dyren
Profile Joined December 2009
United States260 Posts
July 12 2010 02:37 GMT
#12
Ah good to see this actually polished and play-ready.
(╬ ಠ益ಠ)
SiegeFlank
Profile Blog Joined June 2009
United States410 Posts
July 12 2010 02:37 GMT
#13
I downloaded the map, but I when I try to play on it, the entire map is covered in fog of war and I can't see or select any of my units or buildings. Is anyone else having this problem? I tried playing both on melee and on custom.
Bird up
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-07-12 02:46:56
July 12 2010 02:40 GMT
#14
On July 12 2010 11:37 SiegeFlank wrote:
I downloaded the map, but I when I try to play on it, the entire map is covered in fog of war and I can't see or select any of my units or buildings. Is anyone else having this problem? I tried playing both on melee and on custom.

Testing now, will update

EDIT: something is broken, fixing asap


EDIT 2: Triggers were broken. Fixed now, should work fine
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
arb
Profile Blog Joined April 2008
Noobville17922 Posts
July 12 2010 02:45 GMT
#15
i like it but i dont like the way the 2 high grounds overlooking middle look
the extra little things just look ..ehh
Artillery spawned from the forges of Hell
SuxxorTIme
Profile Joined May 2010
France16 Posts
July 12 2010 02:45 GMT
#16
Sir, on EU realm we can't see this map or other map like UMS. Have u got any ideas guys ?
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-07-12 02:49:20
July 12 2010 02:47 GMT
#17
On July 12 2010 11:45 SuxxorTIme wrote:
Sir, on EU realm we can't see this map or other map like UMS. Have u got any ideas guys ?

I need an account to publish them to EU on. I may still have access to one, I'll try.

EDIT: Patch 16 nuked my ability to switch to the EU gateway in the editor :/
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
bjornkavist
Profile Blog Joined June 2009
Canada1235 Posts
July 12 2010 02:50 GMT
#18
This is a sweet port, I love seeing the familar BW Maps in SC2, I just wish Blizzard put them in their map pool.
https://soundcloud.com/bbols
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
July 12 2010 02:53 GMT
#19
Yes! Thanks so much prodiG!! :D
"Infestors are the suck" - LzGamer
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 12 2010 02:55 GMT
#20
On July 12 2010 11:53 TheAngelofDeath wrote:
Yes! Thanks so much prodiG!! :D

<3
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
SiegeFlank
Profile Blog Joined June 2009
United States410 Posts
July 12 2010 02:56 GMT
#21
It's working great now, thanks!
Bird up
unit
Profile Blog Joined March 2009
United States2621 Posts
July 12 2010 03:07 GMT
#22
where do you download?
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 12 2010 03:14 GMT
#23
On July 12 2010 12:07 unit wrote:
where do you download?




Search "Match Point BW" In-game to play!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
np.Resuscitate
Profile Joined April 2010
United States60 Posts
July 12 2010 03:15 GMT
#24
The high ground locations just SW of the top main, and NW of the bottom main (the ones that sort of separate the main and nat) They can't be solid... they were made that way on the original so that tanks couldn't be set there. That needs fixed.
The Overmind thinks I require more minerals... I would like a loan.
theLaughingMan
Profile Joined May 2010
United States3 Posts
July 12 2010 03:18 GMT
#25
This is amazing, testing this now :D
Entertaining
Profile Joined September 2007
Canada793 Posts
July 12 2010 03:18 GMT
#26
LOVE how u didnt add gold minerals. i hate gold minerals so this is a nice change :D
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-07-12 03:20:03
July 12 2010 03:19 GMT
#27
On July 12 2010 12:15 np.Resuscitate wrote:
The high ground locations just SW of the top main, and NW of the bottom main (the ones that sort of separate the main and nat) They can't be solid... they were made that way on the original so that tanks couldn't be set there. That needs fixed.


They're not pathable, they're covered in doodads so players can tell in-game.

On July 12 2010 12:18 Entertaining wrote:
LOVE how u didnt add gold minerals. i hate gold minerals so this is a nice change :D

I tried to keep everything as close to it was in Brood war as possible in all of my touch-ups, and it looks like Dyren tried to keep it this way as well.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
July 12 2010 03:30 GMT
#28
there should be an TL icon for map maker like you

love you prodiG <3
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
July 12 2010 03:35 GMT
#29
Don't you hate how there are no 30 degree ramps?I find that it's a huge ****ing problem when converting my own maps.
KCrazy
Profile Joined August 2009
United States278 Posts
July 12 2010 03:41 GMT
#30
its so beautiful :' )
will definitely be playing this a lot with friends!
"We need alcohol" ~Stork
SuxxorTIme
Profile Joined May 2010
France16 Posts
July 12 2010 03:52 GMT
#31
We can't publish any maps on EU realm atm ... That is the principal problem...
Luggy
Profile Joined July 2010
Canada3 Posts
July 12 2010 04:00 GMT
#32
Thanks for this map, it happens to be a favorite of my bros :D
Do it to it.
LazyScout
Profile Joined February 2010
United States223 Posts
July 12 2010 04:51 GMT
#33
One tiny thing that bothers me is that all the mineral patches have the same model.
If you click on the minerals in the editor and press , or . it will give it a different model.
Hehe, just one little thing that drives me crazy.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 12 2010 04:56 GMT
#34
On July 12 2010 13:51 LazyScout wrote:
One tiny thing that bothers me is that all the mineral patches have the same model.
If you click on the minerals in the editor and press , or . it will give it a different model.
Hehe, just one little thing that drives me crazy.

hah, i never noticed. I didn't touch the mineral patches, I'll fix these up tomorrow
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
0neder
Profile Joined July 2009
United States3733 Posts
July 12 2010 04:58 GMT
#35
On July 12 2010 11:07 MythicalMage wrote:
Hehe. ><. Saw the thing on ICCUP.TV.

Whoa, already? I was bugging them about this only this afternoon. AWESOME. THIS + DESTI + CHUPUNG = beautiful good gameplay maps.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 12 2010 07:34 GMT
#36
On July 12 2010 13:58 0neder wrote:
Show nested quote +
On July 12 2010 11:07 MythicalMage wrote:
Hehe. ><. Saw the thing on ICCUP.TV.

Whoa, already? I was bugging them about this only this afternoon. AWESOME. THIS + DESTI + CHUPUNG = beautiful good gameplay maps.

today's ITL is pretty much the whole reason why I went ahead and did all this :p
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Kvz
Profile Joined March 2010
United States463 Posts
July 12 2010 08:38 GMT
#37
great map . my friends and i have been playing on this one and fighting spirit.
NrG.Kvz
Piski
Profile Blog Joined April 2010
Finland3461 Posts
July 12 2010 08:48 GMT
#38
Looks great. I look forward to play this
haitike
Profile Joined June 2009
Spain2726 Posts
Last Edited: 2010-07-12 09:14:58
July 12 2010 09:14 GMT
#39
Awesome port.

I love map ports without gold minerals and xelnaga towers. Maps are better without that shit.
dyren
Profile Joined December 2009
United States260 Posts
July 12 2010 19:04 GMT
#40
Glad you guys like it. :D
(╬ ಠ益ಠ)
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 12 2010 22:17 GMT
#41
On July 13 2010 04:04 dyren wrote:
Glad you guys like it. :D

big props to dyren here guys, he did most of the work!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
KCrazy
Profile Joined August 2009
United States278 Posts
July 16 2010 17:33 GMT
#42
i just tried playing this with a friend but we couldn't because of intense lag issues D: But it seems to only happen with this map, is there a specific reason or are we just getting boned.
"We need alcohol" ~Stork
dimfish
Profile Blog Joined February 2010
United States663 Posts
July 16 2010 17:38 GMT
#43
Hey all--yeah map analyzer is down because Blizzard changed the map format for the newest patch. It caught me off guard because I'm adding a lot of new features and fixes at the moment.

About the map: I very much like the decoration. It's tempting to use everything in a tileset, but a nice varied use of the greys came out really well for this map!
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-07-16 17:43:57
July 16 2010 17:42 GMT
#44
On July 17 2010 02:33 KCrazy wrote:
i just tried playing this with a friend but we couldn't because of intense lag issues D: But it seems to only happen with this map, is there a specific reason or are we just getting boned.

Does it work fine for a second, and then hitch, and then work fine for another second and hitch and so on and so forth?

I've been having this problem on all of my maps since the latest patch. I have no idea what is causing it, but confirmation from a third party will definitely tell me there's a bug I need to fix tonight before any of this weekend's tournaments.

EDIT: If anyone else has seen this problem on any other custom maps and knows what is causing it, please let me know. I can't think of any reason why anything in the editor would cause networking issues like that, so I don't even know how to begin troubleshooting besides asking in #sc2mapster or something on IRC.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Shurafa
Profile Joined March 2010
United States79 Posts
July 16 2010 18:05 GMT
#45
Thanks for the port!

I would suggest adding a destructible rocks along the main.


I think this is going to become a defacto standard with competitive maps. It give players one more strategic option.
"Impossible Only Means That You Haven't Found The Solution Yet..."
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 16 2010 18:11 GMT
#46
On July 17 2010 03:05 Shurafa wrote:
Thanks for the port!

I would suggest adding a destructible rocks along the main.


I think this is going to become a defacto standard with competitive maps. It give players one more strategic option.

I do not want to put any SC2 features like high yield minerals or rocks in this map. I tried to keep it as faithful to the original as I could, and I can tell dyren did in his design as well.


Where would you add d-rocks anyway? the only ground path in and out of the base is through the choke into the natural o_o
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
KCrazy
Profile Joined August 2009
United States278 Posts
July 16 2010 19:09 GMT
#47
On July 17 2010 02:42 prodiG wrote:
Show nested quote +
On July 17 2010 02:33 KCrazy wrote:
i just tried playing this with a friend but we couldn't because of intense lag issues D: But it seems to only happen with this map, is there a specific reason or are we just getting boned.

Does it work fine for a second, and then hitch, and then work fine for another second and hitch and so on and so forth?

I've been having this problem on all of my maps since the latest patch. I have no idea what is causing it, but confirmation from a third party will definitely tell me there's a bug I need to fix tonight before any of this weekend's tournaments.

EDIT: If anyone else has seen this problem on any other custom maps and knows what is causing it, please let me know. I can't think of any reason why anything in the editor would cause networking issues like that, so I don't even know how to begin troubleshooting besides asking in #sc2mapster or something on IRC.



yea this is exactly what was happening
"We need alcohol" ~Stork
Diks
Profile Joined January 2010
Belgium1880 Posts
July 16 2010 19:12 GMT
#48
Tou're a sick map maker.
In my opinion you published 3 out of the 3 best Melee map for SC2
Keep up your great work.
You're awesome sick
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
July 16 2010 19:16 GMT
#49
I would like it bigger feels like the "middle" part is too small.
i dunno lol
c.Deadly
Profile Joined March 2010
United States545 Posts
July 16 2010 19:30 GMT
#50
On July 17 2010 02:42 prodiG wrote:
Show nested quote +
On July 17 2010 02:33 KCrazy wrote:
i just tried playing this with a friend but we couldn't because of intense lag issues D: But it seems to only happen with this map, is there a specific reason or are we just getting boned.

Does it work fine for a second, and then hitch, and then work fine for another second and hitch and so on and so forth?

I've been having this problem on all of my maps since the latest patch. I have no idea what is causing it, but confirmation from a third party will definitely tell me there's a bug I need to fix tonight before any of this weekend's tournaments.

EDIT: If anyone else has seen this problem on any other custom maps and knows what is causing it, please let me know. I can't think of any reason why anything in the editor would cause networking issues like that, so I don't even know how to begin troubleshooting besides asking in #sc2mapster or something on IRC.


I encountered this problem while playing Match Point as well (haven't tried Fighting Spirit yet). There is jerky lag until about 5 minutes in, when I always drop. I found some info on the sc2mapster forums.

SC2Mapster Forum Post (long URL)
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-07-16 19:48:22
July 16 2010 19:44 GMT
#51
Oh wow, it looks like it's the load screens...

That is beyond irritating. Come on Blizzard -_-

EDIT: i'll apply the "press a key to start" to all of the maps once I'm at home tonight. If that doesn't work, I'll have to pull all the loadscreens out until they are fixed.

I am disappoint.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Maelkyral
Profile Joined June 2010
United States22 Posts
July 16 2010 19:48 GMT
#52
Dyren's Match Point was my favorite SC2 map so far, and prodiG my favorite map maker. Excellent to see them combined together :D.

Does anyone know which upcoming tournaments are going to be using the BW remakes? I've only heard of Micro/Macro.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 16 2010 20:20 GMT
#53
On July 17 2010 04:48 Maelkyral wrote:
Dyren's Match Point was my favorite SC2 map so far, and prodiG my favorite map maker. Excellent to see them combined together :D.

Does anyone know which upcoming tournaments are going to be using the BW remakes? I've only heard of Micro/Macro.

ITL this weekend is using Destination, Fighting Spirit, and I believe intends on using Match Point. TeamSix East vs West will be using Fighting Spirit, Match Point, and Ground Xero
MM2 is using Fighting Spirit, Neo Tornado and Impervious


Other than that I can't think of any tournaments off the top of my head.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
SONE
Profile Joined May 2010
Canada839 Posts
July 29 2010 15:46 GMT
#54
Can't wait for these to be on retail, love the maps
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 29 2010 19:10 GMT
#55
On July 30 2010 00:46 SONE wrote:
Can't wait for these to be on retail, love the maps

It's published on US, search "iCCup"
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Santi
Profile Blog Joined June 2010
Colombia466 Posts
August 17 2010 12:20 GMT
#56
can someone put this map on the sea server?
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-08-17 13:39:51
August 17 2010 13:37 GMT
#57
I really like how you made the middle unbuildable but allowed for it to be creep tumored. Maps like this and fighting spirit (most balanced and macro beastly map to date) should be on the ladder imho.

My only suggestion would be to extend the map bounds and fill it up with doodads to help flyers navigate and hit the mains or the natural but i dont think its needed.
"Mudkip"
Jzerg
Profile Joined October 2009
84 Posts
August 17 2010 14:19 GMT
#58
The map looks awesome, great job!


[Now I just wish my mutas could actually get past 1 turret, hopefully soon ~]
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
August 17 2010 14:41 GMT
#59
On August 17 2010 22:37 Madkipz wrote:
I really like how you made the middle unbuildable but allowed for it to be creep tumored. Maps like this and fighting spirit (most balanced and macro beastly map to date) should be on the ladder imho.

My only suggestion would be to extend the map bounds and fill it up with doodads to help flyers navigate and hit the mains or the natural but i dont think its needed.

There wasn't a lot of room in BW, so i intend to leave it this wa.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Laggy
Profile Blog Joined May 2010
United States385 Posts
August 24 2010 23:38 GMT
#60
Not sure if this has been posted, but the bottom left main has 9 mineral patches instead of 8, not sure about top right.
D on iccup stands for diamond in SC2
sushi.oi.zz
Profile Joined December 2009
Hong Kong72 Posts
August 27 2010 06:25 GMT
#61
this is sex.
~O_o
TriniMasta
Profile Joined December 2009
United States1323 Posts
August 27 2010 07:04 GMT
#62
Is it me or is the natural minibridge not that "mini" anymore?
정명훈 FIGHTING!!! Play both T and P.
Ragoo
Profile Joined March 2010
Germany2773 Posts
April 12 2011 08:55 GMT
#63
Now that this map is chosen for StarsWars I wonder: Are you still comfortable with the mineral only or did you consider making it a one gas expo? And in what area exactly can you not build? Cause this area will be very tough for meching Terrans.

Overall I just have slight concerns that Terran has a disadvantage against Zerg here (but of course I don't know much about map balance and this map is really complicated^^).
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Miragee
Profile Joined December 2009
8651 Posts
April 12 2011 12:52 GMT
#64
On April 12 2011 17:55 Ragoo wrote:
Now that this map is chosen for StarsWars I wonder: Are you still comfortable with the mineral only or did you consider making it a one gas expo? And in what area exactly can you not build? Cause this area will be very tough for meching Terrans.

Overall I just have slight concerns that Terran has a disadvantage against Zerg here (but of course I don't know much about map balance and this map is really complicated^^).


The not-to-be-build-area is the big plateau in front of your min only expo. If you could place turrets and other stuff there, it would be way to easy to hold this important position exspecially for meching terrans.

I'm interested to see this map in SC2 more often to see the difference the games work on a similar map. Also I don't think meching terrans have a disadvantage at this map against zerg - apparently I think the map is very good for mech.
lefix
Profile Joined February 2011
Germany1082 Posts
April 12 2011 13:18 GMT
#65
i love this map. remember seeing it being casted in a day9 daily a while ago and was impressed by how original it was. i didn't know about many custom maps back then. i wish day9 would do that more often to help maps becoming more popular :D
Map of the Month | The Planetary Workshop | SC2Melee.net
Ragoo
Profile Joined March 2010
Germany2773 Posts
April 12 2011 13:49 GMT
#66
On April 12 2011 21:52 Miragee wrote:
Show nested quote +
On April 12 2011 17:55 Ragoo wrote:
Now that this map is chosen for StarsWars I wonder: Are you still comfortable with the mineral only or did you consider making it a one gas expo? And in what area exactly can you not build? Cause this area will be very tough for meching Terrans.

Overall I just have slight concerns that Terran has a disadvantage against Zerg here (but of course I don't know much about map balance and this map is really complicated^^).


The not-to-be-build-area is the big plateau in front of your min only expo. If you could place turrets and other stuff there, it would be way to easy to hold this important position exspecially for meching terrans.

I'm interested to see this map in SC2 more often to see the difference the games work on a similar map. Also I don't think meching terrans have a disadvantage at this map against zerg - apparently I think the map is very good for mech.


Hmm, but as meching Terran you need a good third for gas. And to take the third you need to be able to walk over the big plateau, but if he has a decent amount of Mutas this is almost impossible with a Mech army since you don't have many marines and Thors suck vs mass Mutas, so you need turrets everywhere.
Also this plateau is very open anyway so it's hard enough to hold against Zerg anyway :/

Imho it would be better if there was just one gas at the min only or the plateau would be buildable.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Miragee
Profile Joined December 2009
8651 Posts
April 12 2011 22:48 GMT
#67
On April 12 2011 22:49 Ragoo wrote:
Show nested quote +
On April 12 2011 21:52 Miragee wrote:
On April 12 2011 17:55 Ragoo wrote:
Now that this map is chosen for StarsWars I wonder: Are you still comfortable with the mineral only or did you consider making it a one gas expo? And in what area exactly can you not build? Cause this area will be very tough for meching Terrans.

Overall I just have slight concerns that Terran has a disadvantage against Zerg here (but of course I don't know much about map balance and this map is really complicated^^).


The not-to-be-build-area is the big plateau in front of your min only expo. If you could place turrets and other stuff there, it would be way to easy to hold this important position exspecially for meching terrans.

I'm interested to see this map in SC2 more often to see the difference the games work on a similar map. Also I don't think meching terrans have a disadvantage at this map against zerg - apparently I think the map is very good for mech.


Hmm, but as meching Terran you need a good third for gas. And to take the third you need to be able to walk over the big plateau, but if he has a decent amount of Mutas this is almost impossible with a Mech army since you don't have many marines and Thors suck vs mass Mutas, so you need turrets everywhere.
Also this plateau is very open anyway so it's hard enough to hold against Zerg anyway :/

Imho it would be better if there was just one gas at the min only or the plateau would be buildable.


It's only theory crafting but I think if you switch up mech a little bit and go for more hellions an harass with them a lot you can use the min only very well while spending overmins on turrets (you have mentioned that you need a lot of them) and secure the plateau with siege tanks. From there on, you can take the fourth base with gas. I think non stop hellionharass is good iodea for minonly espacially on a map the zerg expo are kind of exposed (even more if you use one dropship for the main).
adso
Profile Joined March 2011
718 Posts
April 13 2011 21:07 GMT
#68
still the best bw map ever (with python and bloodbath)
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
April 14 2011 00:33 GMT
#69
I will not be adding a geyser to the mineral only. Mineral only expansions have a place in SC2, players will have to adapt to it. You can spend the minerals on more than just Marines, Zealots and Zerglings. (production, supply, expansions, replace your main when it gets mined out, etc).

I'm not going to change something that plays such an integral role in the entire map's concept, even in a different game.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
AEsgaims
Profile Joined November 2010
United States237 Posts
May 17 2011 21:26 GMT
#70
This map is going to be played in the APL! Ive been searching around for comments about balance on this map if anyone has any.
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