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[Map] Match Point (BW Port) - Page 2

Forum Index > SC2 Maps & Custom Games
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SiegeFlank
Profile Blog Joined June 2009
United States410 Posts
July 12 2010 02:56 GMT
#21
It's working great now, thanks!
Bird up
unit
Profile Blog Joined March 2009
United States2621 Posts
July 12 2010 03:07 GMT
#22
where do you download?
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 12 2010 03:14 GMT
#23
On July 12 2010 12:07 unit wrote:
where do you download?




Search "Match Point BW" In-game to play!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
np.Resuscitate
Profile Joined April 2010
United States60 Posts
July 12 2010 03:15 GMT
#24
The high ground locations just SW of the top main, and NW of the bottom main (the ones that sort of separate the main and nat) They can't be solid... they were made that way on the original so that tanks couldn't be set there. That needs fixed.
The Overmind thinks I require more minerals... I would like a loan.
theLaughingMan
Profile Joined May 2010
United States3 Posts
July 12 2010 03:18 GMT
#25
This is amazing, testing this now :D
Entertaining
Profile Joined September 2007
Canada793 Posts
July 12 2010 03:18 GMT
#26
LOVE how u didnt add gold minerals. i hate gold minerals so this is a nice change :D
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-07-12 03:20:03
July 12 2010 03:19 GMT
#27
On July 12 2010 12:15 np.Resuscitate wrote:
The high ground locations just SW of the top main, and NW of the bottom main (the ones that sort of separate the main and nat) They can't be solid... they were made that way on the original so that tanks couldn't be set there. That needs fixed.


They're not pathable, they're covered in doodads so players can tell in-game.

On July 12 2010 12:18 Entertaining wrote:
LOVE how u didnt add gold minerals. i hate gold minerals so this is a nice change :D

I tried to keep everything as close to it was in Brood war as possible in all of my touch-ups, and it looks like Dyren tried to keep it this way as well.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
July 12 2010 03:30 GMT
#28
there should be an TL icon for map maker like you

love you prodiG <3
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
July 12 2010 03:35 GMT
#29
Don't you hate how there are no 30 degree ramps?I find that it's a huge ****ing problem when converting my own maps.
KCrazy
Profile Joined August 2009
United States278 Posts
July 12 2010 03:41 GMT
#30
its so beautiful :' )
will definitely be playing this a lot with friends!
"We need alcohol" ~Stork
SuxxorTIme
Profile Joined May 2010
France16 Posts
July 12 2010 03:52 GMT
#31
We can't publish any maps on EU realm atm ... That is the principal problem...
Luggy
Profile Joined July 2010
Canada3 Posts
July 12 2010 04:00 GMT
#32
Thanks for this map, it happens to be a favorite of my bros :D
Do it to it.
LazyScout
Profile Joined February 2010
United States223 Posts
July 12 2010 04:51 GMT
#33
One tiny thing that bothers me is that all the mineral patches have the same model.
If you click on the minerals in the editor and press , or . it will give it a different model.
Hehe, just one little thing that drives me crazy.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 12 2010 04:56 GMT
#34
On July 12 2010 13:51 LazyScout wrote:
One tiny thing that bothers me is that all the mineral patches have the same model.
If you click on the minerals in the editor and press , or . it will give it a different model.
Hehe, just one little thing that drives me crazy.

hah, i never noticed. I didn't touch the mineral patches, I'll fix these up tomorrow
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
0neder
Profile Joined July 2009
United States3733 Posts
July 12 2010 04:58 GMT
#35
On July 12 2010 11:07 MythicalMage wrote:
Hehe. ><. Saw the thing on ICCUP.TV.

Whoa, already? I was bugging them about this only this afternoon. AWESOME. THIS + DESTI + CHUPUNG = beautiful good gameplay maps.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 12 2010 07:34 GMT
#36
On July 12 2010 13:58 0neder wrote:
Show nested quote +
On July 12 2010 11:07 MythicalMage wrote:
Hehe. ><. Saw the thing on ICCUP.TV.

Whoa, already? I was bugging them about this only this afternoon. AWESOME. THIS + DESTI + CHUPUNG = beautiful good gameplay maps.

today's ITL is pretty much the whole reason why I went ahead and did all this :p
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Kvz
Profile Joined March 2010
United States463 Posts
July 12 2010 08:38 GMT
#37
great map . my friends and i have been playing on this one and fighting spirit.
NrG.Kvz
Piski
Profile Blog Joined April 2010
Finland3461 Posts
July 12 2010 08:48 GMT
#38
Looks great. I look forward to play this
haitike
Profile Joined June 2009
Spain2737 Posts
Last Edited: 2010-07-12 09:14:58
July 12 2010 09:14 GMT
#39
Awesome port.

I love map ports without gold minerals and xelnaga towers. Maps are better without that shit.
dyren
Profile Joined December 2009
United States260 Posts
July 12 2010 19:04 GMT
#40
Glad you guys like it. :D
(╬ ಠ益ಠ)
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