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[Map] Match Point (BW Port) - Page 3

Forum Index > SC2 Maps & Custom Games
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Prev 1 2 3 4 Next All
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 12 2010 22:17 GMT
#41
On July 13 2010 04:04 dyren wrote:
Glad you guys like it. :D

big props to dyren here guys, he did most of the work!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
KCrazy
Profile Joined August 2009
United States278 Posts
July 16 2010 17:33 GMT
#42
i just tried playing this with a friend but we couldn't because of intense lag issues D: But it seems to only happen with this map, is there a specific reason or are we just getting boned.
"We need alcohol" ~Stork
dimfish
Profile Blog Joined February 2010
United States663 Posts
July 16 2010 17:38 GMT
#43
Hey all--yeah map analyzer is down because Blizzard changed the map format for the newest patch. It caught me off guard because I'm adding a lot of new features and fixes at the moment.

About the map: I very much like the decoration. It's tempting to use everything in a tileset, but a nice varied use of the greys came out really well for this map!
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-07-16 17:43:57
July 16 2010 17:42 GMT
#44
On July 17 2010 02:33 KCrazy wrote:
i just tried playing this with a friend but we couldn't because of intense lag issues D: But it seems to only happen with this map, is there a specific reason or are we just getting boned.

Does it work fine for a second, and then hitch, and then work fine for another second and hitch and so on and so forth?

I've been having this problem on all of my maps since the latest patch. I have no idea what is causing it, but confirmation from a third party will definitely tell me there's a bug I need to fix tonight before any of this weekend's tournaments.

EDIT: If anyone else has seen this problem on any other custom maps and knows what is causing it, please let me know. I can't think of any reason why anything in the editor would cause networking issues like that, so I don't even know how to begin troubleshooting besides asking in #sc2mapster or something on IRC.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Shurafa
Profile Joined March 2010
United States79 Posts
July 16 2010 18:05 GMT
#45
Thanks for the port!

I would suggest adding a destructible rocks along the main.


I think this is going to become a defacto standard with competitive maps. It give players one more strategic option.
"Impossible Only Means That You Haven't Found The Solution Yet..."
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 16 2010 18:11 GMT
#46
On July 17 2010 03:05 Shurafa wrote:
Thanks for the port!

I would suggest adding a destructible rocks along the main.


I think this is going to become a defacto standard with competitive maps. It give players one more strategic option.

I do not want to put any SC2 features like high yield minerals or rocks in this map. I tried to keep it as faithful to the original as I could, and I can tell dyren did in his design as well.


Where would you add d-rocks anyway? the only ground path in and out of the base is through the choke into the natural o_o
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
KCrazy
Profile Joined August 2009
United States278 Posts
July 16 2010 19:09 GMT
#47
On July 17 2010 02:42 prodiG wrote:
Show nested quote +
On July 17 2010 02:33 KCrazy wrote:
i just tried playing this with a friend but we couldn't because of intense lag issues D: But it seems to only happen with this map, is there a specific reason or are we just getting boned.

Does it work fine for a second, and then hitch, and then work fine for another second and hitch and so on and so forth?

I've been having this problem on all of my maps since the latest patch. I have no idea what is causing it, but confirmation from a third party will definitely tell me there's a bug I need to fix tonight before any of this weekend's tournaments.

EDIT: If anyone else has seen this problem on any other custom maps and knows what is causing it, please let me know. I can't think of any reason why anything in the editor would cause networking issues like that, so I don't even know how to begin troubleshooting besides asking in #sc2mapster or something on IRC.



yea this is exactly what was happening
"We need alcohol" ~Stork
Diks
Profile Joined January 2010
Belgium1880 Posts
July 16 2010 19:12 GMT
#48
Tou're a sick map maker.
In my opinion you published 3 out of the 3 best Melee map for SC2
Keep up your great work.
You're awesome sick
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
July 16 2010 19:16 GMT
#49
I would like it bigger feels like the "middle" part is too small.
i dunno lol
c.Deadly
Profile Joined March 2010
United States545 Posts
July 16 2010 19:30 GMT
#50
On July 17 2010 02:42 prodiG wrote:
Show nested quote +
On July 17 2010 02:33 KCrazy wrote:
i just tried playing this with a friend but we couldn't because of intense lag issues D: But it seems to only happen with this map, is there a specific reason or are we just getting boned.

Does it work fine for a second, and then hitch, and then work fine for another second and hitch and so on and so forth?

I've been having this problem on all of my maps since the latest patch. I have no idea what is causing it, but confirmation from a third party will definitely tell me there's a bug I need to fix tonight before any of this weekend's tournaments.

EDIT: If anyone else has seen this problem on any other custom maps and knows what is causing it, please let me know. I can't think of any reason why anything in the editor would cause networking issues like that, so I don't even know how to begin troubleshooting besides asking in #sc2mapster or something on IRC.


I encountered this problem while playing Match Point as well (haven't tried Fighting Spirit yet). There is jerky lag until about 5 minutes in, when I always drop. I found some info on the sc2mapster forums.

SC2Mapster Forum Post (long URL)
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-07-16 19:48:22
July 16 2010 19:44 GMT
#51
Oh wow, it looks like it's the load screens...

That is beyond irritating. Come on Blizzard -_-

EDIT: i'll apply the "press a key to start" to all of the maps once I'm at home tonight. If that doesn't work, I'll have to pull all the loadscreens out until they are fixed.

I am disappoint.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Maelkyral
Profile Joined June 2010
United States22 Posts
July 16 2010 19:48 GMT
#52
Dyren's Match Point was my favorite SC2 map so far, and prodiG my favorite map maker. Excellent to see them combined together :D.

Does anyone know which upcoming tournaments are going to be using the BW remakes? I've only heard of Micro/Macro.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 16 2010 20:20 GMT
#53
On July 17 2010 04:48 Maelkyral wrote:
Dyren's Match Point was my favorite SC2 map so far, and prodiG my favorite map maker. Excellent to see them combined together :D.

Does anyone know which upcoming tournaments are going to be using the BW remakes? I've only heard of Micro/Macro.

ITL this weekend is using Destination, Fighting Spirit, and I believe intends on using Match Point. TeamSix East vs West will be using Fighting Spirit, Match Point, and Ground Xero
MM2 is using Fighting Spirit, Neo Tornado and Impervious


Other than that I can't think of any tournaments off the top of my head.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
SONE
Profile Joined May 2010
Canada839 Posts
July 29 2010 15:46 GMT
#54
Can't wait for these to be on retail, love the maps
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 29 2010 19:10 GMT
#55
On July 30 2010 00:46 SONE wrote:
Can't wait for these to be on retail, love the maps

It's published on US, search "iCCup"
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Santi
Profile Blog Joined June 2010
Colombia466 Posts
August 17 2010 12:20 GMT
#56
can someone put this map on the sea server?
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-08-17 13:39:51
August 17 2010 13:37 GMT
#57
I really like how you made the middle unbuildable but allowed for it to be creep tumored. Maps like this and fighting spirit (most balanced and macro beastly map to date) should be on the ladder imho.

My only suggestion would be to extend the map bounds and fill it up with doodads to help flyers navigate and hit the mains or the natural but i dont think its needed.
"Mudkip"
Jzerg
Profile Joined October 2009
84 Posts
August 17 2010 14:19 GMT
#58
The map looks awesome, great job!


[Now I just wish my mutas could actually get past 1 turret, hopefully soon ~]
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
August 17 2010 14:41 GMT
#59
On August 17 2010 22:37 Madkipz wrote:
I really like how you made the middle unbuildable but allowed for it to be creep tumored. Maps like this and fighting spirit (most balanced and macro beastly map to date) should be on the ladder imho.

My only suggestion would be to extend the map bounds and fill it up with doodads to help flyers navigate and hit the mains or the natural but i dont think its needed.

There wasn't a lot of room in BW, so i intend to leave it this wa.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Laggy
Profile Blog Joined May 2010
United States385 Posts
August 24 2010 23:38 GMT
#60
Not sure if this has been posted, but the bottom left main has 9 mineral patches instead of 8, not sure about top right.
D on iccup stands for diamond in SC2
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