On July 13 2010 04:04 dyren wrote:
Glad you guys like it. :D
Glad you guys like it. :D
big props to dyren here guys, he did most of the work!
Forum Index > SC2 Maps & Custom Games |
prodiG
Canada2016 Posts
On July 13 2010 04:04 dyren wrote: Glad you guys like it. :D big props to dyren here guys, he did most of the work! | ||
KCrazy
United States278 Posts
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dimfish
United States663 Posts
About the map: I very much like the decoration. It's tempting to use everything in a tileset, but a nice varied use of the greys came out really well for this map! | ||
prodiG
Canada2016 Posts
On July 17 2010 02:33 KCrazy wrote: i just tried playing this with a friend but we couldn't because of intense lag issues D: But it seems to only happen with this map, is there a specific reason or are we just getting boned. Does it work fine for a second, and then hitch, and then work fine for another second and hitch and so on and so forth? I've been having this problem on all of my maps since the latest patch. I have no idea what is causing it, but confirmation from a third party will definitely tell me there's a bug I need to fix tonight before any of this weekend's tournaments. EDIT: If anyone else has seen this problem on any other custom maps and knows what is causing it, please let me know. I can't think of any reason why anything in the editor would cause networking issues like that, so I don't even know how to begin troubleshooting besides asking in #sc2mapster or something on IRC. | ||
Shurafa
United States79 Posts
I would suggest adding a destructible rocks along the main. I think this is going to become a defacto standard with competitive maps. It give players one more strategic option. | ||
prodiG
Canada2016 Posts
On July 17 2010 03:05 Shurafa wrote: Thanks for the port! I would suggest adding a destructible rocks along the main. I think this is going to become a defacto standard with competitive maps. It give players one more strategic option. I do not want to put any SC2 features like high yield minerals or rocks in this map. I tried to keep it as faithful to the original as I could, and I can tell dyren did in his design as well. Where would you add d-rocks anyway? the only ground path in and out of the base is through the choke into the natural o_o | ||
KCrazy
United States278 Posts
On July 17 2010 02:42 prodiG wrote: Show nested quote + On July 17 2010 02:33 KCrazy wrote: i just tried playing this with a friend but we couldn't because of intense lag issues D: But it seems to only happen with this map, is there a specific reason or are we just getting boned. Does it work fine for a second, and then hitch, and then work fine for another second and hitch and so on and so forth? I've been having this problem on all of my maps since the latest patch. I have no idea what is causing it, but confirmation from a third party will definitely tell me there's a bug I need to fix tonight before any of this weekend's tournaments. EDIT: If anyone else has seen this problem on any other custom maps and knows what is causing it, please let me know. I can't think of any reason why anything in the editor would cause networking issues like that, so I don't even know how to begin troubleshooting besides asking in #sc2mapster or something on IRC. yea this is exactly what was happening ![]() | ||
Diks
Belgium1880 Posts
In my opinion you published 3 out of the 3 best Melee map for SC2 Keep up your great work. You're awesome sick | ||
OPSavioR
Sweden1465 Posts
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c.Deadly
United States545 Posts
On July 17 2010 02:42 prodiG wrote: Show nested quote + On July 17 2010 02:33 KCrazy wrote: i just tried playing this with a friend but we couldn't because of intense lag issues D: But it seems to only happen with this map, is there a specific reason or are we just getting boned. Does it work fine for a second, and then hitch, and then work fine for another second and hitch and so on and so forth? I've been having this problem on all of my maps since the latest patch. I have no idea what is causing it, but confirmation from a third party will definitely tell me there's a bug I need to fix tonight before any of this weekend's tournaments. EDIT: If anyone else has seen this problem on any other custom maps and knows what is causing it, please let me know. I can't think of any reason why anything in the editor would cause networking issues like that, so I don't even know how to begin troubleshooting besides asking in #sc2mapster or something on IRC. I encountered this problem while playing Match Point as well (haven't tried Fighting Spirit yet). There is jerky lag until about 5 minutes in, when I always drop. I found some info on the sc2mapster forums. SC2Mapster Forum Post (long URL) | ||
prodiG
Canada2016 Posts
That is beyond irritating. Come on Blizzard -_- EDIT: i'll apply the "press a key to start" to all of the maps once I'm at home tonight. If that doesn't work, I'll have to pull all the loadscreens out until they are fixed. I am disappoint. | ||
Maelkyral
United States22 Posts
Does anyone know which upcoming tournaments are going to be using the BW remakes? I've only heard of Micro/Macro. | ||
prodiG
Canada2016 Posts
On July 17 2010 04:48 Maelkyral wrote: Dyren's Match Point was my favorite SC2 map so far, and prodiG my favorite map maker. Excellent to see them combined together :D. Does anyone know which upcoming tournaments are going to be using the BW remakes? I've only heard of Micro/Macro. ITL this weekend is using Destination, Fighting Spirit, and I believe intends on using Match Point. TeamSix East vs West will be using Fighting Spirit, Match Point, and Ground Xero MM2 is using Fighting Spirit, Neo Tornado and Impervious Other than that I can't think of any tournaments off the top of my head. | ||
SONE
Canada839 Posts
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prodiG
Canada2016 Posts
On July 30 2010 00:46 SONE wrote: Can't wait for these to be on retail, love the maps ![]() It's published on US, search "iCCup" ![]() | ||
Santi
Colombia466 Posts
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Madkipz
Norway1643 Posts
My only suggestion would be to extend the map bounds and fill it up with doodads to help flyers navigate and hit the mains or the natural but i dont think its needed. | ||
Jzerg
84 Posts
[Now I just wish my mutas could actually get past 1 turret, hopefully soon ~] | ||
prodiG
Canada2016 Posts
On August 17 2010 22:37 Madkipz wrote: I really like how you made the middle unbuildable but allowed for it to be creep tumored. Maps like this and fighting spirit (most balanced and macro beastly map to date) should be on the ladder imho. My only suggestion would be to extend the map bounds and fill it up with doodads to help flyers navigate and hit the mains or the natural but i dont think its needed. There wasn't a lot of room in BW, so i intend to leave it this wa. | ||
Laggy
United States385 Posts
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